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STARLIOST

REVIEW ON BUSINESS SIMULATIO


AGENDA

 Marketing strategy
 Sales channel
 Weakness and strength
 Manufacturing strategy
 Financiacl strategy
 Overall results |future improvements
EXECUTIVE SUMMARY.

 Business simulations (also known as business games ) are an inevitable solutions for
educating students since they allow theory to be put into practise in a risk-free enviroment
and develop teamwork in the decision making process. Starliost, a virtual company created
in the business simulation by a group of five memebers,was launched to cater for a niche in
the cycling market.
ADVERTISING

 ADVERTISING
 Approximately 40% of our marketing budget went
to social media from year 4-5.
 25% of our marketing budget went to organic
SEM.
 Poor brand judgemnt was due to our key words and
wrong target segnents.
PRICING

 YEAR 2
 YEAR 3
 YEAR 4
 YEAR 5
• SALES CHANNEL
STORES
SALES PEOPLE

Stores Sales people


• Conservative approach to • The amount of sales people
impacted our market demand
opening stores
• As the amount of our sales people
• We were able to reduce increased, so did the demand
expenses starting in Q4
SALES PEOPLE &
DEMAND
 The amount of sales people impacted our market demand
 As the amount of our sales people increased, so did the
demand
Demand and demand
growth rate

 Increased in total demand quarter over


quarter
 Inconsistent growth rate
Manufacturing

 Productivity
 Overtime utilized
 Reliability of bikes
 Excess Capacity
 Year 4-5
Manufacturing participation and
lesson learnt
FINANCIAL STRATEGY

 Aggressive Action
 Investment in R&D
 Smart Follower
 Net revenue improvemnet
 Not leveraged, not exposed
Participation and lesson learned

Slow and steady is not always the


Lesson learned Pivot when necessary Benefits from participatin
right strategy

We now understand the required


It provided a better understanding investments it takes in sales,
all aspects of a business Future outlook manufacturing,marketing and
operations finance to be competitive in the
marketplace.
TOP CONCERNS

NONE OF OUR BRANDS MET THE MINIMUM


REQUIREMNETS PER THE FOLLOWING
SOME OF OUR BRAND DESIGN DID NOT MEET THE
CUSTOMERS DEMAND WHICH NEGATIVELY IMPACTED
OUR DEMAND.
OUR DOWNFALL CAME EARLIER IN THE YEAR WE
DIDNET CREATE ENOUGH BIKES FOR DEMAND.
GETTING TO THE MIDDLE OF THE YEAR WE WERE ABLE
TO CATCH ON WITH OUR PRICE MARGIN, HIRING
ENOUGH SALES PERSONNEL AND GETTING ENOUGH Ads
OUT.

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