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Project 3: Integrating

AI into Fitness Rings


Enhancing user experience
and improving fitness
outcomes

SHIZHENGYE ANDREWBRINEY
Our
Approach
• Research - Understanding the
Market and User Needs
• User Interviews - Gaining Valuable
Insights
• Prototype Development - Iterative
Design and Testing
The Process

• Target Users & Personas -


Identifying Fitness Enthusiasts
• User Interviews - Game Design
Student Insights
• Design Adjustments -
Personalization, Comfort
• https://orthoinfo.aaos.org/en/stayi
ng-healthy/sports-nutrition/
• https://www.racmn.com/blog/how-
personal-training-can-impact-more
-than-just-fitness
• https://online.maryville.edu/blog/p
sychology-of-exercise/

Secondary
Research
The Solution:
AI Features
• AI-Powered Fitness Ring Features

• Real-Time Feedback & Guidance


• Virtual Fitness Trainer &
Nutritionist
• Emotional Support &
Encouragement
The Solution:
Multimedia Showcase

• AI-Integrated Fitness Ring


• Customizable Design
• Intuitive User Interface
• Gamification Features
• AI-Powered Personalized
Experience
Conclusion

• User-Centered Design Approach


• AI-Integrated Fitness Ring Solution
• Next Steps & Future Improvements
• Q&A Session

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