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Metaverse

People can
Metaverse is an interact, create,
interconnected and engage with
and immersive digital
virtual universe. environments and

What is
each other.

Metaverse Users Can Explore,


Play, Work,
Socialize offering
It is merging of
physical and digital
limitless
world, providing a
possibilities and
shared space that
experiences
combines AR,VR
beyond the
and the internet
constraints of the
physical world.
History of Metaverse

It all started back in 1838 by scientist Sir


Charles Wheatstone
•The origin of the concept (1935-1992)
•The early Virtual Reality (VR) experiences (1952-1990)

History Of Metaverse •The beginning of haptic technology (1939-1996)


•The emergence of proto-metaworlds (1995-2003)
•Companies Expanding Into the Virtual World (2021~)
•Workshop invitation
Use Cases

Metaverse Use case Metaverse Use Cases Metaverse used for


In Play To Earn In Real Estate Virtual Reality to
Games Industry Take a world Tour

Metaverse universe
enables virtual Metaverse use case
shopping in The Education
ecommerce
Metaverse Market
Companies involved in the creation
of Metaverse

Meta. (Facebook) Roblox


Global Companies Tech Mahindra. Corporation. Apple.
Indian Companies (Mahindra & Tanishq. (A Tata Make My Trip
Mahindra Limited) Product)

Microsoft. NVIDIA. Unity. Epic Games.

Decentraland. The Sandbox. Shopify.


Conclusion
• To conclude, Metaverse is the
next big step in the Tech world,
with a lot of room for
expansion.
• Everyone seems to be drawn to
this breakthrough, from big
organizations looking for new
revenue streams and methods to
engage customers to amateurs
wanting to explore the
technology's full potential and
try out new ways of socializing,
playing, working, and studying.

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