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Grupo de Pesquisa:

CNPq/FAPERGS

UNIVERSIDADE DE CAXIAS DO SUL


CNPq/FAPERGS

UNIVERSIDADE DE CAXIAS DO SUL


CNPq/FAPERGS

Universidade de
Caxias do Sul
PROF. DR. DIANA DOMINGUES/ ARTECNO GROUP UCS
Laboratory of Integrated Research NTAV -
New Technologies in the Visual Arts
University of Caxias do Sul/CNPq - Brazil
http:// artecno.ucs.br
ARTECNO TEAM 2002- NTAV LAB

The Group is composed by researcher and collaborators from UCS and other
institutions including PHDs and Masters in Communication and Semiotics: Arts and
Letter and Litterature( to generate poetic projects and critic, historical and education
material), Electrical, Industrial Automation and Structures Engineers (to build the
Pocket Cave commodity cluster and interfaces and the inflatable, transportable,
material of the Cave) and Computer Science scientists to virtual reality and augmented
reality related to immersive systems. The lab is also a place for training Scientific
Initiation Fellow students and assistants in the laboratory activities .
Prof. Dra. Diana Domingues
Artes e Comunicação: Eleandra Gabriela Cavali - IC UCS;
Maurício
Vazquez - PIBIC CNPq; Solange Rossa Baldisserotto - AT CNPq;
Elisabete Bianchi - UCS; Ciências da Computação:
Gustavo Brandalise Lazzarotto - IC CNPQ (leader programmer); Programador:
Gelson Cardoso Reinaldo - UCS; Maurício Passos - PIBIC CNPQ; Renato
Marangon - IC Cnpq; Geovani Pandolfi - IC CNPq
Day-Dreaming States in
Interfaced Environments

Profa. Dra. Diana Domingues


University of Caxias do Sul/CNPq
Artecno Research Group
http://www.artecno.ucs.br diana@visao.com.br
esthetic appeal /dreamlike
spaces
human body's experiences
dreamlike spaces that go back to
powers to act in living organisms.
Synopsis

In Cyberart, anthropological effects of cyberspace

homologate post-biological forms of existing in

individual or networked computer-generated

artificial environments enabling complex ways to act

into the data.


Poetically, our
research is related to
Brazilian rituals and the desire to
incorporate animals by
receiving their powers, what
means to stimulate life moments in
some level of dream and
imagination.
Connected to the environments , our cyberception reaches
another level of being:

shamans TRANS-e my body,


that of the
my blood
that of the reptile, in OUROBORUS , by
hyperconnections, immersions, navigations, telepresence,
robotic remote actions, creating artificial life and self-
organizations.
Consequently, the anthropological
effects of cyberspace

homologate post-biological forms


of existing

in individual or networked computer-


generated artificial environments

enabling complex ways to act into the


data structure.
Computers are increasingly becoming more
organic with their capacity to regenerate
information and simulate dynamic and
cognitive processes.
What radically modifies the art scenario is

undoubtedly the possibility


of interactive technologies to
offer responses,

feedbacks and self-


organizations, generating
“interval zones”

between the body and the


technologies, by mixing
artificial and biological
signals.
In the generation of synthetic worlds,

algorithms determine environments based on some

kinds of mutant behaviors, in the process of data

regeneration, which simulate perception

capabilities, communication capabilities, reasoning

and decision capabilities.


First cybernetics

Norbert Wiener 1948,

communication and control animal and machines.


Second Cybernetics
Mutations are no longer reactions or single

responses but complex and evolutive situations.

1st: deterministic

ways

2nd: complex, non determinitic, probabilistic and

autonomus ways
First and Second Cybernetics
.

1st: deterministic

ways

2nd: complex, non determinitic, probabilistic and

autonomus ways
Second interactivity

CYBERART goes into the field of


complexity sciences, and
Interactive ecosystem’s issues are
Art important to understand
what is implied in the
sensitive experiences.
In Cyberart,
the "sujet interfacé” surpasses the human
condition experiencing sensitive qualities of
interactive worlds.

“sujet interfacé”
Couchot
Body's structural copulae

connected to interactive technologies


exchange

natural artificial

signals
We act in the field
experimenting
phenomena
of phenom ena invisible forces

physical and
mathematical laws

simulating genetic
behaviors of organisms
in artificial environments.
interacting
ting we experience the poetic
existence of memescapes,
By interac

inhabiting within artificial


landscapes no longer made of
earth,

but of memory units.


Interfaces and data
extend gestures beyond
the boundaries of the
body,

and our sensitivity can live in a new


cognitive space as an extension of our
sensory space.
Mutations are no longer reactions or single

responses but complex and evolutive situations

working on many probabilistic and not

deterministic ways.
Using algorithms inspired in cognitive sciences
and biologic sciences, connexionism and
genetics, artists explore some relationships
processed by data structure and artificial worlds
change, evolving as natural worlds.
Interfaces and algorithmic processes

expand cognitive processes through an

amplified, electrified, computer-interfaced body.


Using algorithms inspired in cognitive sciences
and biologic sciences, connexionism and
genetics, artists explore some relationships
processed by data structure and artificial worlds
change, evolving as natural worlds.
The vocabulary of this kind of interactivity comes

from genetics laws, physical phenomena, mental

functions and correspond to the technology

powers simulating some sort of life.


Agents/Dynamic and autopoetic

In our work, Neural Networks and agents in


artificial life had explored simultaneously an
agent’s knowledge data related to a multiagents
system with genetic algorithms and their
capacity to execute and process some
autonomous calculations.
Telematic reality in

is related to
Brazilian rituals
and the desire to
incorporate animals by
receiving their powers.
OUROBOROS, immersive place is
driven by the slogan

My end is my beginning,

concerned to the cyclic nature of the universe:


self-fecundation;
disintegration and re-integration;
truth and cognition,
self-regenerations,
the unending principle.
The poetic concept links to the old
cultures and establishes actions in the
infraworld creating serpents, animals
of great presence in the mythological
imaginary of the mesoamerican cultures

Serpents are associated to the


terrestrial environment because
they act in the cosmos and
revigorate
the vegetation.
OUROBOROS , our cyberception
(Ascott) reaches another level of
being:

that of the reptile.


TERRARIUM
net worked caves
Ouroboros’ TERRARIUM

explores the creation and


the control of
artificial life.
net based installation

collaborative planetary
explores

terrarium to create and


control of artificial life.
net based installation

The teleimmersion in TERRARIUM


constitute a collective place to raise
serpents on line.
net based installation

The work integrates artificial intelligence and the control of


artificial life and still
bi-directional interfaces with information exchanged among virtual
worlds, in a system of communication of multi-local structures
net based installation

•serpents’displacements with a certain level of spatial


intelligence.

a relative level of multiagents’ systems because the


collective behavior, and each one has an independent
and a collective existence respecting the other one’s
constitution
net based installation

The virtual creatures go up and down over the topographies of the


virtual landscape, they search for food, become faster and faster in their
displacements because of the heat of the environment, among other

qualities simulating natural environment.


The web environment allows us, by using the
data structure and algorithms’ behaviors, to
create, provoke, share and control life through
the interactive systems.
Concerning artificial life in this environment, by linking genetic
code of DNA sequences from twelve species of snakes, whose
code is given by experts in genetics of the University of Caxias
do Sul, we can generate virtual serpents.
The replication of another snake as
a clone of memes is automatically
sent to any other machine,
as well the creatures
created by the
cross-over
combination
can be replicated
in other machines.
Parameters translated into algorithms create artificial
serpents controlled by genetic algorithm system prepared
to execute and process calculations, simulating
characteristics of organic environments.
The organic simulated behavior of the environment is controlled

by linking heat and dynamics, because the artificial

temperature influences the speed of serpents’ displacements.


The replication of another snake as
a clone of memes is automatically
sent to any other machine,
as well the creatures
created by the
cross-over
cmbiation
can be replicated
in other machines.
An immersive room:
cave/cavern/cube
PC POCKET CAVE
immersion
proprioception
stereoscopy
INFLÁVEL TECNOLOGIA PISTELLI

interfaces: trackers, emitters, shutter glasses,


heart beats capture
CLUSTER

offers
immersive interactions “supported
by commodity based clusters
of low cost PCs that can be or not
connected to the Internet inside a
reconfigurable immersive cube
with multiprojections and intuitive
interfaces”.
CLUSTER

PC POCKET CAVEC
term coined by the group of

Delan Project
”Distributed Euro Latin-American Network”
of Commodity Clusters for Immersive and
Augmented Environments in which we are taking
part among 12 international institutions and groups)
CLUSTER

offers
immersive interactions “supported
by commodity based clusters
of low cost PCs that can be or not
connected to the Internet inside a
reconfigurable immersive cube
with multiprojections and intuitive
interfaces”.
CLUSTER

PC POCKET CAVEC
term coined by the group of

Delan Project
”Distributed Euro Latin-American Network”
of Commodity Clusters for Immersive and
Augmented Environments in which we are taking
part among 12 international institutions and groups)
HEARTscapes

THE VIDEO IS OUT OF THE Power point because the weight of


the file. Please click the video in the CD ROM.

Thanks
Technical development

Artificial and natural signals


communication

- position tracker for body displacements


capture motion (flock of birds)

- heart beats transmisions


- stereoscopic vision: eye glasses
heart landscapes

a simulated heart landscape conditioned to


enters provided by the tracker (Flock of
Birds) and visualized in stereoscopy with the
eye–glasses, heart beats sounds transmitted
in short waves.
Checking heart beats transmissions
Ntav roaming
SOFTWARE SDK -OpenGL
library
Real time renderization of
virtual grounds, light and sound.
Ntav roaming

explorate interactive virtual spaces using the NTAV


ROAMING, library application OPEN GL-
SOFTWARE SDK to interactive and immersive
system, supporting Virtual Reality (VR) and artificial
life, full cubic immersive environments of Caves and
networked based installation and bidirectional
structure of communication in multi-local based with
about 30 classes of objects, to generate three-
dimensional environmnents graphic and sound, of
augmented reality AR, with possibility of haptic
interactions.

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