Professional Documents
Culture Documents
Visual Management
• Visual Management is a set of techniques for creating a
workplace embracing visual communication and control
throughout the work environment.
• The visual management philosophy is underpinned by the
view that ‘what gets measured & displayed gets done’
• It makes it easy to understand the processes which have been
put into place
Visual Management Goals
SAFETY
VISUAL
PRODUCTIVITY
FACTORY
QUALITY
The Visual Management
within 5 minutes
The foundation of
continuous improvement
How do we create Visual Management?
Workplace Organization
The Visual Workplace
• is safe.
• is clean and organized.
• is easily understood.
• is managed through involvement by all.
• creates high quality products.
• communicates progress.
Workplace Organization
Set in
SUSTAIN
order
STANDARDIZE Shine
1-The First S - Sorting
Separating the Needed from the Not-Needed
CE
N
G-
LE-
Tag Attached: Action Taken:
XX
X
(--
)
Year_____ Month_____ Day____ Year_____ Month_____ Day_____ File completed Tag at ____________
The First S - Sorting
• Organisation:
• Color coding
• Point of use
• Safety
Color coding things is a fast, easy way to separate different
items and to visually determine if something is misplaced
Examples
Examples
Color Coded Scrap Hoppers
Part Color Coding
Different color for each part number
h Colors correspond to colors of:
4 work units
4 tooling
4 gages
4 fixtures
4 settings
Color Coded Dies
2-Point of Use
• Tools
• Parts disposal
• Operating procedures
• Lock-out instructions
• Materials/Finished goods
• Information
Information
Safety: The 6th - S
Is of great concern when considering
workplace organization and the 5S’s
Safety the Sixths S
Safety
(Visual Control Signage)
Exit
Information regarding
QCDMS
• Q - Quality
C - Cost
D - Delivery
M - Material
S - Safety
VISUAL BOARD
What is Visual Control Board
1. A color-coded , physical visual control system used for monitoring of shop-floor activities and KPIs.
This is an example of a pull board that could be used with internal operations, as shown, or even
with external customers.
ANDON
What is Andon?
1. Andon (Japanese for lantern) is a tool for visual
management and refers to a system of signals used to
indicate the operational status (at a glance) of a machine
or work center.
Part shortage
Common reasons
for manual
activation of the
Andon
Equipment/Tool malfunction
Green - no problems
Ideal for STOP /
WAIT / GO signaling Yellow - situation requires
Display production data in in busy factories attention, production flow at risk
real time. Boost health and
Calculate shift efficiencies safety. Red - PRODUCTION STOPPAGE:
and production targets. IMMEDIATE ASSISTANCE
REQUIRED
2
Audio Andon
Benefit
1. To ease employees during storage or retrieval.
2. It avoids employees wasting time looking for things or pondering their next move.
4. Operation on the shop floor and office become easier and safer
.
5. Visible location of parts or equipment for easy traceability and save time of searching
FOOTPRINT
CREATING FOOTPRINT
1. A footprint is an outline of the items required at work areas indicating where the items
should be placed.
2. Rules about footprints or floor borders
LINE
SOZAI KANSEI
Displays Controls
To make staff aware of To guide the action of
related data and staff members – sign
information boards, dos and
– charts, graphs etc don’ts signs
Signs Example
Designated Location
Signage Example
Symbols
• are easily understood
Long Term
Potential
Study
Study
Characteristic Cp Cpk Study Date
Capable
To add impact
to visual displays,
relate items to
a cost.
Product display for waste awareness
Signage Examples
Lighted displays capture attention
Signage
Safety First ! Always.
• Visual display
• Progress indicator
• Assign responsibilities
Follow these steps to use BOS for
Visual Measures
The best reason to include BOS Charting with measure
displays is because BOS requires action !
25 50
75 100
25 50
75 100
25 50
75 100
25 50
75 100
25 50
75 100
25 50
75 100
25 50
75 100
Ref # Description
• Something needing
improvement
• Important to customer
Production Counters
Changeover Graph
Bottleneck Operation
The Visual Management Check List and
Implementation
THE VISUAL FACTORY CHECKLIST
ATEGORY ITEM YES NO
Changeover tools are within reach
Tooling is well organized
Machines and equipment are clean and painted
Unnecessary items are cleared
Workplace organization and orderliness
5S Aisles are well marked and clear
There is a place for everything and everything in its place
Housekeeping responsibilities are assigned
Disciplined approach to clean work area
All bins are labeled and no parts are on the floor
All personal items are stored in lockers
Method to identify hold and reject parts
Supplier defects are segregated
Business Unit/department display visible
Cell displays conform to the unit/department standards
Using standard changeover clock
Part counter displayed
Downtime clock in use
Red box scrap method in use
Work instructions displayed at the point of use
Min/Max Limbo bars for inventory
Current part number and next part number displayed
Kanban system in use
Kanban system for MRO
Kanban system for Tooling
First piece displayed
Boundary Sample board
VISUAL Customer/Supplier information displayed
DISPLAY Bottleneck machines are identified
Bottleneck cycle time is on the balance board
Changeover signal to synchronize cell
Changeover stock staging area for fast changeover
Error proofing devices are on the PM check
ATPM boards using tags and action status in each cell
Cumulative downtime clock displayed in each cell
Proper lighting and air handling
Cell number, customer and product posted at each cell
Employee information board is in a standard format
Key measures are trended and up to date
Team project display with before/after/future pictures
Defects are displayed with arrows and action plans
Safety rules are posted and followed
Color coding and symbols are used for quick identification
THE VISUAL FACTORY
IMPLEMENTATION PLAN
Implementation Objectives:
1. Begin immediately and involve all cell members.
2. Capture before condition.
3. Identify areas of greatest opportunity.