This document introduces computational thinking activities that teach problem-solving skills using a snail character named Sheldon. The activities involve drawing arrow paths to guide Sheldon to different goals. They allow children to create algorithms and debug incorrect paths. The document provides examples of worksheets and smartboard activities where students draw arrow paths to solve puzzles and guide Sheldon to visit different animal friends, avoiding obstacles along the way.
This document introduces computational thinking activities that teach problem-solving skills using a snail character named Sheldon. The activities involve drawing arrow paths to guide Sheldon to different goals. They allow children to create algorithms and debug incorrect paths. The document provides examples of worksheets and smartboard activities where students draw arrow paths to solve puzzles and guide Sheldon to visit different animal friends, avoiding obstacles along the way.
This document introduces computational thinking activities that teach problem-solving skills using a snail character named Sheldon. The activities involve drawing arrow paths to guide Sheldon to different goals. They allow children to create algorithms and debug incorrect paths. The document provides examples of worksheets and smartboard activities where students draw arrow paths to solve puzzles and guide Sheldon to visit different animal friends, avoiding obstacles along the way.
Created By: Kara Ristey Creating these activities was a portion of my Girl Scout Gold Award project! Background Hi, I'm Sheldon the Snail and these activities are meant to teach basic computational thinking and problem-solving skills! They involve drawing arrows that guide me to a goal item. The activities allow kids to create an algorithm that guides an object to a goal. In programming, there are many ways to solve a problem, just like there are many different paths that will take me to the goal! The worksheets also teach basic "debugging" skills. If the path doesn’t take me to the goal, one will have to modify it to make it work correctly! Fill In the Arrows: Worksheet
Color the arrows that take
the snail to the star blue.
Color the arrows that take
the snail to the heart red. Fill in the Arrows: SmartBoard Example
Watch the screen to
see the correct paths! Draw your own path: Worksheet
Draw your own arrows to
help Sheldon find the apple! There is more than one correct path! Draw your own path: Smartboard Example
Watch the arrows appear
on screen for an example pathway! Draw your own path: Worksheet Draw your own arrows to help Sheldon find the yummy whole apple! You need to go around the apple cores. Draw your own path: Smartboard Example
Watch the screen to see an
example pathway! Draw your own path: Worksheet
Draw arrows to take
Sheldon to his friend, Fred the Fish. You need to go around the sharks! Draw your own path: Smartboard Example
Watch the arrows appear
on screen to see an example path! Draw your own path: Worksheet Sheldon wants to visit his friend Sadie the Slug, but he wants to eat the apple first! Draw arrows that guide Sheldon to the apple, then take him to Sadie! Draw your own path: Smartboard Example Watch the arrows guide Sheldon to the apple, then take him to Sadie! Draw your own path: Worksheet Now Sheldon wants to see his friend Iceberg the Penguin, but he has to visit Rodney the Roach first! Draw arrows that guide Sheldon to Rodney, then take him to Iceberg! Make sure you don’t fall down a waterfall though! Draw your own path: Smartboard Example Watch the arrows take Sheldon to Rodney, then guide him to Iceberg! Well that wraps it up! I
THE hope you had fun learning about computational thinking! Gotta bounce!
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