Professional Documents
Culture Documents
BUSINESS WARGAMING
(Dynamic Competitive Simulation)
AICISM
Why do Companies fail.
WARGAMING IS A POWERFUL,RISK-FREE
PROCESS FOR THINKING ABOUT THE
FUTURE
• Players are likely to detect weaknesses or gaps
in their own strategy
• Players appreciate possible competitor /
market reactions
• Players think creatively about the future
• Players gain trust into the strategic plan
• Understand and apply flexibility and
manoeuver to reduce risk
AICISM
Approach:
•In a corporate war game, senior managers play their own
company, a select group of their competitors, the marketplace
and other forces (eg Govt, facilitators, etc.)
•The game begins with a prepared set of business conditions
(setting) and, anything that can happen in the real world,
including mergers & acquisitions and natural disasters.
•Specific real world conditions, strongly competitive market,
unpredictability are all injected during the game.
•When the dust has settled, managers look back on these
simulations as one of the most challenging and stimulating
exercises of their careers.
WAR GAME AICISM
What are the options for us, the What are the possible reactions to our
competition and the others in an open plans.
ended situation
How can we address these issues What should we do to make our plans
better
• LIMITATION
– Focussed on one industry.
– Focussed on one player at a time.
WAR GAME AICISM
FROM WARGAMING?
• Although every simulation is different, there are a few things
that a company could expect to take away from the
experience.
• View of the world will change
• Implicit and explicit assumptions
• A simulation will also give you a view of how markets and
competitors might evolve and, more important, an
understanding of the drivers of that evolution
• It gives companies an opportunity to see "what would happen
if we did X..." This allows both for testing of our own ideas and
seeing how competitors might react to particular situations
• It is not meant to be predictive.
AICISM
Is a war game
right for you? Yes What do you want
E.g., explore a out of it?
complex problem,
test a plan, team
building Tailored
Team building plus
market specific strategy business war
information game
Market
Recruiting Game at top business schools
(The CEO Challenge)
Key Questions:
•How will the market for portable audio devices
develop?
•Can Apple defend expand it‘s dominant market
position?
•What will the devices of the future look like?
KEY LEARNINGS AICISM
war games ?
• Some misjudge when they are appropriate.
• Some foul up the game’s design by not
including the right participants.
• Rely on standardized game design
software.
• Apply to operational problems the same
approach they previously used for strategic
or organizational ones.
How can war games help with the AICISM
problems ?
• Uncertainty is the sweet spot for games. When
no amount of analysis will provide the right
answer, the results of gaming can shed valuable
light on the range of possibilities that executives
should be considering.
• There should be a clear way of representing the
most relevant players.
• Scenario planning can help with decision
making if there is too much uncertainty.
• Be wary of the argument that war games are
primarily about generating new ideas. So idea
generation workshops can help in this.
designers and players of game AICISM
played ?
It is usually pointless to run a game
repeatedly to test the same uncertainties with
the same participants.