and Experiences Review of Edgar Dale’s Cone of Experience Dale’s Cone of Experience
• It is a visual model that is composed of eleven (11) stages starting
from concrete experiences at the bottom of the cone then it becomes more and more abstract as it reach the peak of the cone. • The more senses that are involved in learning, the more and the better the learning will be but it does not mean that concrete experience is the only effective experience that educators should use in transferring knowledge to the learner. Direct Purposeful Experiences • More senses are used in order to build up the knowledge. • The learner learned by doing things by him/herself. • Learning happens through actual hands-on experiences. Doing laboratory works and activities is one good example of DPE. For example, dissecting a frog to examine the internal organs, the digestive system, and other internal organs like the heart, lungs, intestines, and others. There, the first-hand information generated new knowledge from doing the laboratory works. The actual experiences during the entire process are the best method for the construction of new information and have a higher rate of retention in the memories and understanding the content. Contrived Experiences • Representative models and mock- ups of reality are being used in order to provide an experience that as close as reality. • It provides more concrete experiences that allow visualization that fosters better understanding of the concept Observing a volcano eruption is impossible especially when the security and safety of the learner are a concern. If you want your students to learn how a volcano erupts and the activities inside of it, amounted mockup and volcano model are the best option. The volcano model replicates the visual appearance (inside and outside) of a volcano including the parts for identifications. When it involves the eruption, the use of mock-up (for observation, volcano’s activity during the eruption) is best for exploration and analysis. Demonstrations • It is a visualize explanation of important fact, idea, or process through the use of pictures, drawings, film and other types of media in order to facilitate clear and effective learning. Recreating the past reconstructed the significance even of the history, narratives, folktales, and alike. Giving life to these through stage play like the timeless Romeo and Juliet Play by Shakespeare published in 1597. Up to this day, Romeo and Juliet have been reconstructed and recreated through plays and dramas on stage simulated the scene and the atmosphere of the narrative like flashbacks of the past. Study Trips • Learning experience through excursions and visits on the different places that are not available inside the classroom. Exhibits • This experience allows student to see the meaning and relevance of things based on the different pictures and representations presented. Motion Pictures • Provides “windows to the world” • Effective for presenting movement. • Substitute for dangerous direct learning experiences. Audio, Recording, and Radio
• Concretized verbal abstraction
• Attracts students’ attention Pictures/Visual Symbols • Representations o direct reality which comes in the forms of signs and symbols Text/Verbal Symbols • No visual clues to their meaning • Written words for a concrete object, an idea, a scientific principle, or formula.