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Enactive Learning Concepts

and Experiences
Review of
Edgar Dale’s Cone of
Experience
Dale’s Cone of Experience

• It is a visual model that is composed of eleven (11) stages starting


from concrete experiences at the bottom of the cone then it becomes
more and more abstract as it reach the peak of the cone.
• The more senses that are involved in learning, the more and the
better the learning will be but it does not mean that concrete
experience is the only effective experience that educators should
use in transferring knowledge to the learner.
Direct Purposeful Experiences
• More senses are used in order to
build up the knowledge.
• The learner learned by doing things
by him/herself.
• Learning happens through actual
hands-on experiences.
Doing laboratory works and activities is one good
example of DPE. For example, dissecting a frog to
examine the internal organs, the digestive system,
and other internal organs like the heart, lungs,
intestines, and others. There, the first-hand
information generated new knowledge from doing
the laboratory works. The actual experiences
during the entire process are the best method for
the construction of new information and have a
higher rate of retention in the memories and
understanding the content.
Contrived Experiences
• Representative models and mock-
ups of reality are being used in
order to provide an experience that
as close as reality.
• It provides more concrete
experiences that allow visualization
that fosters better understanding of
the concept
Observing a volcano
eruption is impossible especially when the security
and safety of the learner are a concern. If you
want your students to learn how a volcano erupts
and the activities inside of it, amounted mockup
and volcano model are the best option. The
volcano model replicates the visual appearance
(inside and outside) of a volcano including the
parts for identifications. When it involves the
eruption, the use of mock-up (for observation,
volcano’s activity during the eruption) is best for
exploration and analysis.
Demonstrations
• It is a visualize explanation of
important fact, idea, or process
through the use of pictures,
drawings, film and other types of
media in order to facilitate clear
and effective learning.
Recreating the past reconstructed the
significance even of the history, narratives,
folktales, and alike. Giving life to these
through stage play like the timeless Romeo
and Juliet Play by Shakespeare published in
1597. Up to this day, Romeo and Juliet have
been reconstructed and recreated through
plays and dramas on stage simulated the
scene and the atmosphere of the narrative
like flashbacks of the past.
Study Trips
• Learning experience through
excursions and visits on the
different places that are not
available inside the classroom.
Exhibits
• This experience allows student to
see the meaning and relevance of
things based on the different
pictures and representations
presented.
Motion Pictures
• Provides “windows to the world”
• Effective for presenting
movement.
• Substitute for dangerous direct
learning experiences.
Audio, Recording, and Radio

• Concretized verbal abstraction


• Attracts students’ attention
Pictures/Visual Symbols
• Representations o direct reality
which comes in the forms of
signs and symbols
Text/Verbal Symbols
• No visual clues to their
meaning
• Written words for a concrete
object, an idea, a scientific
principle, or formula.

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