Professional Documents
Culture Documents
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Items Items
K time units of data Extracted
inserted
K is Playback point At
At
A variable A fixed rate
rate
Jitter and Playback delay
• When a session begins, receiver delays
playback and places incoming items in the
buffer
• When items in the buffer reach a
predetermined threshold – playback point K,
playback begins
• Suitable value of K has to be chosen
If K is too small, playback buffer will be exhausted quickly
If K is too large, system remains immune to jitter, but extra delay introduced
will add to transmission delay in the network
Jitter and Playback delay
• Streaming audio or video -
A graphical representation of playback buffering
is shown to user
Fig 26.2 in T1
VoIP Call
• Call set up (VoIP Signaling)
• Call active (VoIP media phase)
• Call tear down (VoIP Signaling)
RTP
• Real-time Transport Protocol
• App layer protocol used to carry voice/video
packets after VoIP call is setup (call is active or
media phase of the call)
• RTP (RTP/RTCP) - VoIP media protocol
• Uses UDP as transport layer protocol
Header Payload
This is true for normal data application protocol also but matters for
audio/video data as overhead causes additional delay in the network
RTP header
2 1 1 4 1 7 16
32
Soft phone App / H.323 or SIP/ RTP Soft phone App/H.323 or SIP/RTP
Physical Physical
Node A Node B
Network