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DOMINO

GROUP5

ALAVAREZ, JOHN MICHAEL


RUIDERA, JANINA FRANCES
SANSON, ERIKA JOY
WHAT IS A DOMINO?

• A DOMINO IS A FLAT RECTANGULAR


BLOCK (AS OF WOOD OR PLASTIC) WHOSE
FACE IS DIVIDED INTO TWO EQUAL PARTS
THAT ARE BLANK OR BEAR USUALLY
FROM ONE TO SIX DOTS ARRANGED AS
ON DICE FACES
1.0 BRIEF HISTORY AND FACTS

DOMINOES ARE MOST LIKELY INVENTED BY THE EGYPTIANS, BUT MORE EASILY TRACED BACK
TO CHINA DURING THE 12TH CENTURY.

DOMINOES WERE TRADITIONALLY MADE FROM BONE, WOOD, OR EVEN CARVED FROM IVORY—
MATERIALS READILY AVAILABLE AT THE TIME. NOWADAYS, MODERN SETS ARE MORE
COMMONLY MADE FROM HEAVY PLASTIC.

IT WAS DURING THE 1700’S THAT DOMINOES SPREAD IN POPULARITY THROUGHOUT ITALY,
QUICKLY BECOMING ONE OF THE MOST FAVOURITE GAMES TO BE PLAYED IN FAMILY HOMES
AND PUBS.

BY 2009, A GUINNESS WORLD RECORD WAS RECORDED IN FRANCE WHERE 4,491,863 DOMINOES
WERE TOPPLED FROM A SINGLE-PUSH DOMINO CHAIN! DOMINO CHAINS HAVE NOW BECOME A
GAME IN THEIR OWN RIGHT—YOU CAN BUY DOMINO RALLY SETS IN BRIGHT COLOURS JUST TO
DESIGN THE PATTERN OF YOUR CHOOSING.
1.0 BRIEF HISTORY
• DOMINOES (OR DOMINOS) IS A GAME PLAYED WITH
RECTANGULAR "DOMINO" TILES .
• THE DOMINO GAMING PIECES MAKE UP A DOMINO SET ,
SOMETIMES CALED A" DECK "OR "PACK"
• A DOMINO SET MAY CONSIST OF DIFFERENT NUMBER OF
TILES AND DOTS
• THE TRADITIONAL SINO-EUROPEAN DOMINO SET CONSIST OF "28"
DOMINOES BUT IN THE CHINESE ONES WE HAVE 32 TILES

• DOMINOES ARE CALLED "BONES" BECAUSE THE


EARLIEST DOMINO TILES WERE MADE FROM THE
ANIMAL BONES OR IVORY
• IN ADDITION TO "BONES", DOMINOES ARE ALSO CALLED
TILES, STONES, MEN, PIECES, CARDS, OR SPINNERS.
1.0 BRIEF HISTORY
• EACH DOMINO IS A A RECTANGULAR TILE WITH A LINE IS
DIVIDING ITS FACE INTO TWO SQUARE ENDS
• EACH END IS MARKED WITH NUMBER OF SPOTS (ALSO
CALLED PIPS) OR IS BLANK
• THE WORD "PIP" COMMONLY MEANS A SPOT OR A SPECK , AND
PERHAPS THAT'S WHY A DOMINO'S SPOTS ARE CALLED "PIPS"
• IN 1120 CE - EVIDENCES SHOW THAT TILE GAMES HAVE BEEN
FOUND IN CHINA.
• SOME HISTORIANS CREDIT KEUNG T'AI KUNG, IN THE 12TH
CENTURY BCE FOR CREATING THEM.
• IN 1120 CE - OTHER HISTORIANS STATED THAT DOMINOES
WERE INVENTED BY A STATEMNAS NAME "CHU SZ YAM".
.
2.0 HOW TO PLAY
THE GAME?
2.1. SHUFFLING THE DOMINOES

• BEFORE STARTING THE GAME ,


THE DOMINOES MUST BE
SHUFFLED TO MAKE A
BONEYARD.
• YOU NEED TO SHUFFLE THE
TILES ALL FACED DOWN MOVING
THEM IN RANDOM MOTION.
• MAKE SURE THAT NO ONE
KNOWS THE LOCATION OF ANY
GIVEN TILE.
2.2. DECIDE WHO WILL MAKE THE
FIRSTMOVE
YOU CAN DO IT IN TWO WAYS

• EACH O THE TWO PLAYERS CAN CHOOSE A


DOMINO AT RANDOM, WITH FIRST MOVE
GOING TO THE PLAYER HOLDING THE
"HEAVIER" DOMINO (THESE DOMINOES ARE
RETURNED TO THE BONEYARD AND
RESHUFFLED)

• THE PLAYERS DRAW THEIR ALLOTTED


NUMBER OF TILES (WHICH VARIES
ACCORDING TO THE GAME BEING PLAYED)
AND THE HOLDER OF THE "HEAVIEST"
DOMINO GOES FIRST
2.3. DRAWING TILES

• ONCE YOU BEGIN DRAWING TILES THEY


ARE TYPICALLY PLACED ON EDGE SO THAT
YOU AND YOUR OPPONENT CAN SEE YOU
OWN SET OF TILES,BUT NO ONE CAN SEE
THE VALUE OF EACH OTHERS TILES.
• EVERY PLAYER CAN THUS SEE HOW MANY
TILES REMAIN IN THE OTHER PLAYERS
HANDS AT ALL TIMES DURING THE GAME.
2.4. PLACING THE FIRST TILES

• AFTER YOU AND YOUR OWN OPPONENT


HAVE DRAWN DOMINOES , THE FIRST
PLAYER PLACES THE FIRST TILE, USUALLY
A DOUBLE-SIX, ON THE TABLE.

• IF NO ONE HOLDS THE DOUBLE-SIX, THEN


THE DOUBLE FIVE IS PLAYED AND SO ON.
2.5. PLAYING SUBSEQUENT TILES

• YOU CAN ONLY PUT DOMINO TILES TO


"OPEN ENDS" I.E., NO OTHER TILE IS
CONNECTED TO IT.

• A DOUBLE TILE IS USUALLY PLACED


CROSS WAYS IN THE LAYOUT,
STRADDLING THE END OF THE TILE THAT
IS CONNECTED TO.

• ALL FOUR SIDES OF A DOUBLE ARE OPEN


ALLOWING DOMINOES TO BE
CONNECTED IN ALL FOUR DIRECTIONS.
2.6. DRAWING A TILE FROM THE BONEYARD OR
YOU MUST PASS IF YOU CANNOT MAKE A MOVE

AS YOU TAKE TURNS PLACING TILES WITH WITH YOUR OPPONENT, IF


SOMEONE CANNOT MAKE A MOVE, YOU CAN DO EITHER TWO THINGS:

• IN BLOCK GAMES (OR IF THERE ARE NO TILES LEFT IN THE BONE YARD,
YOU MUST "PASS" IF YOU CANNOT MAKE A MOVE.

• IN A DRAW GAME, YOU CAN DRAW A TILE FROM THE BONEYARD


DEPENDING ON THE GAME, YOU CAN THEN EITHER PLAY IT,( IF IT FITS,
AND IF THE RULES ALLOW), PASS (IF HE CANNOT PLAY THE DRAWN TILE)
OR CONTINUE DRAWING UNTIL YOU CAN MAKE A MOVE OR THE
BONEYARD IS EMPTY
2.6. ENDING THE GAME

• THE GAME ENDS WHEN THE YOU HAVE PLAYED ALL YOUR TILES, OR
WHEN A GAME IS BLOCKED.
• WHEN YOU PLAY YOUR LAST TILE, TRADITION REQUIRES YOU TO SAY
"DOMINO!"(WHEN THIS HAPPENS, THE OTHER PLAYERS ARE SAID TO
HAVE BEEN DOMINOED.)
• A GAME IS BLOCKED WHEN NO PLAYER IS ABLE TO ADD ANOTHER TILE
TO THE LAYOUT
• WHEN PLAYING A MULTI ROUND GAME, DOMINO GAMES ARE TYPICALLY
SCORED BY AWARDING THE NUMBER OF PIPS ON THE OPPOSING PLAYERS
TILES TO THE WINNER.
• DOUBLES MAYBE COUNTED AS ONE OR TWO (IF ONE, A 6-6 COUNTS AS 6;
IF TWO, A 6-6 COUNTS AS 12), AND A DOUBLE BLANK MAY EITHER COUNT
AS 0 TO 14 (THESE RULE VARIATIOBS MUST BE AGREED UPON BEFORE THE
GAME BEGINS)
2.6. ENDING THE GAME

• THE PLAYER WHO REACHES THE TARGET SCORE (100-200 OR WHATEVER


IS AGREED AMONG PLAYERS) OR THE PLAYER WHO GETS THE MOST
POINTS IN A GIVEN NUMBER OF ROUNDS WINS THE GAME
GAME TIPS!
TIP # 1 : SET DOWN THE DOUBLES EARLY

DO NOT GET STUCK WITH THE DOUBLES, LAY THEM DOWN EARLY
IN THE GAME OR WHENEVER YOU HAVE THE OPPURTUNITY

TIP # 2 : SET DOWN YOUR HEAVIER TILES EARLY

PLAY YOUR HEAVIER TILES EARLY IN THE GAME SO YOU WONT BE


CAUGHT WITH A HIGHSCORE OF POINTS FOR YOUR OPPONENT.
TIP # 3 : HOLD ON TO THE VARIETY OF SUITS

TRY TO KEEP AS MANY DIFFERENT SUITS AS YOU CAN IN YOUR HAND AS LONG
AS YOU CA N. THIS WILL GIVE YOU A RANGE OF OPTIONS WHEN IT COMES TO
THE TILES YOU CAN SET DOWN AND PREVENT YOU FROM BEING UNABLE TO
MAKE A PLAY AT ALL AND HAVING TO PASS ON YOUR PLAY

TIP # 4 : NOTE YOUR OPPONENTS WEAK SUITS

TAKE NOTE OF THE TILES YOUR OPPONENT DOESN'T HAVE. THIS WILL
ALLOW YOU TO BLOCK THEM LATER IN THE GAME
TIP # 5 : WORKOUT YOUR OPPONENTS HAND

STUDY THE LAYOUT OF THE TILES THAT HAS BEEN PLACED AND THE TILES IN
YOUR OWN SIDE TO GUESS WHAT YOUR OPPONENTS ARE HOLDING IN THEIR
SIDE. YOU'LL SOON LEARN WHICH TILES IN YOUR OWN HAND TO PLAY TO
BLOCK YOUR OPPONENTS.

TIP # 6 : ALWAYS BE AWARE OF THE BOARD COUNT!


THIS IS THE TOTAL OF ALL OPEN ENDS ON THE LAYPUT. IN GAMES LIKE FIVES,
PLAYERS SCORE POINTS WHEN THE BOARD COUNT IS A MULTIPLE OF FIVE.
TIP # 7 : EVALUATE THE TILES IN YOUR HAND AND HOW THEY CAN CHANGE THE
BOARD COUNT.

DETERMINE THE DIFFERENCE BETWEEN SUIT VALUES ON EITHER END OF A


TILE SO YOU QUICKLY KNOW HOW THEY WILL CHANGE THE BOARD COUNT.

FOR EXAMPLE 5 AND 3 ON EACH END WILL CHANGE THE BOARD BY COUNT 2.
CONNECTING THE LOWER END TO THE OPEN ENDS OF THE LAYOUT WILL
RAISE THE BOARD CONT WHILE CONNECTING THE HIGHER SUIT WILL LOWER
THE BOARD COUNT.
TIP # 8 : USE BLOCKING STRATEGIES NEAR THE END OF A POINT GAME

WHEN THE OPPURTUNITIES FOR SCORING POINTS DIMINISH

TIP # 9 : USE BLOCKING STRATEGIES NEAR THE END OF A POINT GAME

CONTROL AND MANIPULATE THE BOARD COUNT UP WHEN YOU CAN SET DOWN THE SCORING
TILES, AND DOWN WHEN YOU CAN'T. KNOWING THE SUITS YOUR OPPONENT DOES AND DOESN'T
HOLD WILL HELP YOU ALTER THE BOARD COUNT ACCORDINGLY, ALLOWING YOU TO PREVENT
OPPONENTS FROM SETTING DOWN SCORING TILES

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