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GAME THEORY
KRIPA SHANKER Ph D (Cornell)
FIITK, FNAE, FIE(I), FITEE(I), LMISTE, LMIIIE, MORSI, MORSA, SMIIE
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Kripa Shanker
GAME THEORY-Saddle Point
For example, consider the following game for two players, where the first player
("row player") may choose any of three moves, labelled T, M, or B, and the second
player ("column player") may choose either of two moves, L or R. The result of the
combination of both moves is expressed in a payoff table:
L R
T 3,1 2,-20
M 5,0 -10,1
B -100,2 4,4
(where the first number in each of the cell is the pay-out of the row player and the
second number is the pay-out of the column player).
For the sake of example, we consider only pure strategies.
The row player can play T, which guarantees them a payoff of at
least 2 (playing B is risky since it can lead to payoff −100, and playing M can result
in a payoff of −10). Hence: VROW = 2.
•The column player can play L and secure a payoff of at least 0 (playing R puts
them in the risk of getting -20). Hence: VCOL = 0.
If both players play their respective maximin strategies (T,L), the payoff vector
is (3,1). 5
Kripa Shanker
GAME THEORY-Saddle Point
L R
T 3,1 2,-
20
M 5,0 -
10,1
B -100,2
•The row player can get a maximum
4,4 value of 4 (if the other player plays R)
or 5 (if the other player plays L), so: VROW = 4
•The column player can get a maximum value of 1 (if the other player
plays T), 1 (if M) or 4 (if B). Hence: VCOL = 1
For every player i, the maximin is at most the minimax.
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Kripa Shanker
GAME THEORY-Saddle Point
Zero-Sum Games
• In two-player zero-sum games, the minimax solution is the same as the Nash equilibrium.
• In the context of zero-sum games, the minimax theorem is equivalent to:ery two-person,
zero-sum game with finitely many strategies, there exists a value V and a mixed strategy
for each player, such that
• (a) Given Player 2's strategy, the best payoff possible for Player 1 is V, and
• (b) Given Player 1's strategy, the best payoff possible for Player 2 is −V.
• Equivalently, Player 1's strategy guarantees them a payoff of V regardless of Player 2's
strategy, and similarly Player 2 can guarantee themselves a payoff of −V. The
name minimax arises because each player minimizes the maximum payoff possible for
the other – since the game is zero-sum, they also minimize their own maximum loss (i.e.
maximize their minimum payoff). See also example of a game without a value.
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Kripa Shanker