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CHAPTER II

DESIGNING THE
CURRICULUM
FUNDAMENTALS
OF CURRICULUM
Building on Peter Oliva’s 10 axioms for
Curriculum Designers
Every curriculum designer, implementer, or
evaluator should take in mind the following
general axioms as a guide in curriculum
development (Oliva, 2003):
1. Curriculum change is inevitable, necessary, and
desirable.
2. Curriculum is a product of its time.
3. Curriculum changes made earlier can exist
concurrently with newer curriculum changes.
4. Curriculum change depends on people who will
implement the change.
5. Curriculum development is a cooperative group
activity.
6. Curriculum development is a decision-making process
made from choices of alternatives.
7. Curriculum development is an ongoing process.
8. Curriculum development is more effective if it is
a comprehensive process, rather than “piecemeal”.
9. Curriculum development is more effective when it follows
a systematic process.
10.Curriculum development starts from where the
curriculum is.
• For most curricula the major components or elements are answers to
the following questions:
1. What learning outcomes need to be achieved? (Intended Learning
Outcomes)
2. What content should be included to achieve a learning outcomes?
(Subject Matter)
3. What learning experiences and resources should be employed?
(Teaching-Learning Methods)
4. How will achieved learning outcomes be measured?
(Assessment of Achieved Learning Outcomes)
ELEMENTS OF A CURRICULUM
DESIGN
I. Behavioral Objectives or Intended Learning Outcomes (ILOs)
II. Content/Subject Matter
III. References
IV. Teaching and Learning Methods
V. Assessment/Evaluation
I. Behavioral Objectives or Intended
Learning Outcomes (ILOs)
• Specific
• Measurable
• Attainable
• Result-Oriented
• Time-bound
BLOOM’S TAXONOMY
BLOOM’S TAXONOMY
• Bloom’s Taxonomy is a system of hierarchical
models used to categorize learning objectives into
varying levels of complexity (Bloom, 1956).
• Bloom’s Taxonomy was originally published in
1956 in a paper titled Taxonomy of Educational
Objectives (Bloom, 1956).

BENJAMIN BLOOM
• Bloom’s Taxonomy comprises three learning domains:
1. Cognitive – knowledge
2. Affective – feelings and emotions
3. Psychomotor – skills
Evaluation: critically examining relevant and
available information to make judgments.
Synthesis: using information to create
something new
Analysis: taking knowledge apart and
exploring relationships
Application: using knowledge in a new but
similar form
Comprehension: making sense out of
information
Knowledge: recalling information or
knowledge is the foundation of the pyramid
and a precondition for all future levels.
Types of Knowledge
• Factual knowledge refers to terminology and specific details
• Conceptual knowledge describes knowledge of categories,
principles, theories, and structures
• Procedural knowledge encompasses all forms of knowledge
related to specific skills, algorithms, techniques and methods.
• Metacognitive knowledge defines knowledge related to
thinking – knowledge about cognitive tasks and self-
knowledge.
Characterizing – building abstract knowledge
based on knowledge acquired form the four
previous tiers; value system is now in full effect
and controls the way you behave.
Organizing – sorting values into priorities and
creating a unique value system with an emphasis
on comparing and relating previously identified
values
Valuing – the value that is associated with a
particular object or piece of information, ranging
from basic acceptance to complex commitment;
values are somehow related to prior knowledge
and experience
Responding – active participation and reacting
to stimuli, with a focus on responding
Receiving – basic awareness
This model was first published by Robert Armstrong and
colleagues in 1970 and included five levels:
• Anita Harrow (1972) proposed
a revised version with six levels:
Psychomotor domain
1. Perception: basic awareness
2. Set: readiness to act; the mental, physical, and emotional mindsets that make you act
the way you do
3. Guided Response: the beginning stage of mastering a physical skill. It requires trial
and error
4. Mechanism: the intermediate stage of mastering a skill. It involves converting learned
responses into habitual reactions so that they can be performed with confidence and
proficiency
5. Complex Overt Response: skillfully performing complex movements automatically
and without hesitation
6. Adaptation: skills are so developed that they can be modified depending on certain
requirements
7. Origination: the ability to create new movements depending on the situation or
problem. These movements are derived from an already developed skill set of physical
movements
The Revised Taxonomy (2001)
• In 2001, the original cognitive model was modified by educational
psychologists David Krathwol (with whom Bloom worked on the
initial taxonomy) and Lorin Anderson (a previous student of Bloom)
and published with the title A Taxonomy for Teaching, Learning, and
Assessment.
II. Content/Subject Matter
• It comes from the body of knowledge that will be learned
through the guidance of the teacher.
• It is the WHAT in teaching.
III. References
• It tells where the content or subject matter has been taken.
Example:
Bilbao, Dayagbil, & Corpuz (2020). The Teacher and the Scool
Curriculum, Cubao, Quezon City Metro Manila, Lorimar Publishing
Inc
IV. Teaching and Learning Methods
• These are the activities where learners derives experiences.
 Cooperative learning activities allow students to work
together
 Independent learning activities allow learners to develop
personal responsibility.
 Competitive activities where students will test their
competencies against another in healthy manner.
Some Behaviorist Teaching Learning Methods
A. Direct Instruction. Barak Rosenshine Model

1. State Learning Objectives/ Outcomes


2. Review
3. Present new materials
4. Explain
5. Practice
6. Guide
7. Check for understanding
8. Provide feedback
9. Assess performance
10. Review and test
B. Guided Instruction. Madeline Hunter Model

1. Review
2. Anticipatory set
3. Objective
4. Input
5. Modeling
6. Check for understanding
7. Guided practice
8. Independent practice
C. Mastery Learning. JH Block & Lorin Anderson Model

1. Clarify
2. Inform
3. Pretest
4. Group
5. Enrich and correct
6. Monitor
7. Posttest
8. Assess performance
9. Reteach
D. Systematic Instruction. Thomas Good & Jere Brophy Model

1. Review
2. Development
3. Assess comprehension
4. Seatwork
5. Accountability
6. Homework
7. Special reviews
Teaching-learning Environment

1. Adequacy – this refers to the actual learning space or classrooms


2. Suitability – this relates to planned activities.
3. Efficiency – this refers to operational and instructional effectiveness.
4. Economy – this refers t0 the cost effectiveness
V. Assessment/Evaluation
• Assessment or evaluation is intended to find out if the
intended learning outcomes have been converted into achieve
learning outcomes
 Self assessment. Students learn to monitor and evaluate
their own learning.
 Peer assessment. Students provide feedback on each
other’s learning.
 Teacher assessment. The teacher prepares and administers
tests and gives feedback on the student’s performance.
Major components of a Course Design or
Syllabus
• Intended Learning Outcomes/Objectives
• Content/Subject Matter
• Methods/Strategies
• Evaluation
REFERENCES
• Bilbao, Dayagbil, & Corpuz (2020). The Teacher and the Scool
Curriculum, Cubao, Quezon City Metro Manila, Lorimar Publishing
Inc
• https://www.simplypsychology.org/blooms-taxonomy.html

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