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ARNIS

Group 2
History of Arnis
This martial art was found by Remy Presas
as a self defense system. His goal was to
create an injury-free training method as
well as an effective self defense system. The
term modern arnis was used my Remy’s
younger brother Ernesto Presas. Since 1999,
Ernesto called his system Kombatan. It is
derived principally from the traditional
Presas family style of the Bolo and the
stick-dueling art of Balitawak Eskrima, with
influences from other Filipino and Japanese
martial arts.
About Remy Presas
• Name: Remigio Amador Presas
• Birthdate: December 19, 1936
• Birthplace: Hinigaran, Negros
Occidental
• Occupation: Teacher and Martial
artisi
• Died: August 28, 2001
• Known for: founding Modern
Arnis.
• The Arnis is a Philippines national martial art, after
President Gloria Macapagal-Arroyo signed the R.A.
No. 9850 in 2009.
• The primary weapon is the rattan stick, called a can or
baston (baton), which varies in size, but is usually about
28 inches (71 cm) in length.
• The act mandates the Department of Education to
include the sport as a Physical Education course. Arnis
will be included among the priority sports in Palarong
Pambansa beginning 2010.
RULES AND REGULATIONS
PAIRINGS AND FORMAT
The tournament format will at the discretion of tournament
officials. In adult divisions, we will try as much as possible to
form pairs that are within 8% of each other by weight.
Directors will combine divisions where competitors are
scarce. In those cases, the directors are authorized to adjust
rules for fairness without compromising the primary objective
– to showcase martial skill and reward those that are better
able to use their weapon. Fighters will be evaluated based on
accumulation of points on all matches combined. Gold, silver,
and bronze medals will be awarded in each division to
fighters accumulating the highest scores. If two fighters
accumulate equal scores, the following will apply:
• If the pair previously fought, precedence will be given to the
fighter who achieved the higher point total during their match.
• If the pair previously fought to a tie or never fought, then
tie-breaker will be decided by best of three, weapon only
point fight. Judges will only count head shots.
RULES OF ENGAGEMENT
• Opponents will begin and end all matches with a salute
or bow to each other and the judges.
• Referee will position fighters beyond largo range at the
start of every round.
• Only attacks with the stick and feet are allowed.
• Hits, slashes, and witticks are all legal. Punots, pokes
and stabs are all illegal.
• Target areas are: 1) front and sides of the body, 2) arms
and hands, 3) top, front and sides of the helmet.
• Kicks are allowed below the neck and above the waist
only.
• In single stick competition, it is NOT legal to block a
stick with your free hand. However, “arm stopping” at
quarto range or arm checking is allowed.
• Fighters are required to exhibit a realistic defense
(movement, parrying, intelligent blocking…)
• No takedowns. No grappling, wrestling or hooking.
• No pushing or striking with any part of your body.
• No foot sweeps or throws, thrusting or butt strikes, 2 handed
strikes.
• No strikes or kicks below the waistline or direct strikes to the
back.
• No kicks below the waist or above the neck.
• No knee strikes or elbow strikes.
• Checks may be used to create distance but may NOT be directed
to the face. Checks are allowed below the neck and above the
waist free hand or two hands on weapon (AKA rifle checking).
• Trapping and parrying are allowed. Locking and holding are not.
• An instantaneous “Hold and Hit” with immediate release is
allowed.
• In the event inaction or ineffective action in the clinch, referee
will call time and break clinch.
• Disarms must be immediate, or have an immediate release (1 – 2
rule applies).
• Joints may not be locked or twisted for a disarm.
• You may use the ring to control the action. You may not use it to
avoid action.
• To signal surrender or stop action for an injury, equipment
failure, etc., raise both hands and back up. Do not turn away.
CORNER AND COACHING JUDGING, SCORING & OFFICIATING
Fighter is required to have at least one corner person with All matches scored by 3 judges on the “10 Point Must”
maximum of two. Coaching may only be done during system prior to deductions. Deductions will be issued by
break in the action. Corner men are not to communicate referee only. Judges may issue bonus points for
with their fighter while action is in progress. Do not exemplary technique. Referee will ID rule infractions,
remove any equipment, until the end of the match. issue warnings and mandatory point deductions. Scoring
is based on: Quantity of strikes, Effectiveness of Striking
and Ring Generalship.
In single stick competition, disarms shall be scored as
part of the match as a mandatory point deduction. 3
disarms will result in a TKO. The 3 disarm rule may be
waived at the tournament directors discretion.
In double stick competition, a fighter will not be
deducted if disarmed – the fighter will continue to fight
with one weapon until the end of the round. A fighter
who loses both weapons will automatically lose the
match.
EQUIPMENTS
EQUIPMENTS
EQUIPMENTS
SIX BLOCKINGS TECHNIQUES
12 STRIKES
STEP 1: LEFT SIDE OF THE HEAD ATTACK

• Assume fighting
stance
• Stick held at 1 o-
clock; slashing
action
• Free hand on
chest
STEP 2: RIGHT SIDE OF THE HEAD ATTACK

• Assume fighting
stance
• Stick held at 11
o-clock; slashing
action
• Free hand on
chest
STEP 3: LEFT SIDE OF THE BODY (TRUNK)
ATTACK
• Extend weapon
hand
• Strike any part of
the trunk between
the shoulder and hip
joints; slashing
action against the
outer part of the
trunk.
STEP 4: RIGHT SIDE OF THE BODY (TRUNK) ATTACK

• Extend weapon
hand
• Strike any part of
the trunk between
the shoulders and
hip joints; slashing
action against the
outer part of the
trunk.
STEP 5: THRUST TO SOLAR PLEXUS (STOMACH)
ATTACK
• Thrust weapon hand
towards the target
point (solar plexus)
• Follow-through
with upward
movement
STEP 6: LEFT CHEST STAB

• Assume fighting
stance
• Extend hand
forward, palm
facing outward
• Keep elbow up
STEP 7: CHEST CHEST STAB

• Assume fighting
stance
• Extend hand
forward, palm
facing outward
• Keep elbow down
STEP 8: LEFT LOWER LEG (knee/shin/ankle) STRIKE

• Lower the body


• Extend weapon
hand to hit any part
of the lower
between knee and
ankle joint
• Palm upward
STEP 9: RIGHT LOWER LEG

• Lower the body


• Extend weapon
hand to hit any part
of the lower
between knee and
ankle joint
• Palm downward
STEP 10: LEFT EYE POKE

• Assume fighting
stance
• Extend weapon
hand forward, palm
facing outward
• Elbow down
STEP 11: RIGHT EYE POKE

• Assume fighting
stance
• Extend weapon
hand forward,
palm facing
outward
• Elbow up
STEP 12: CROWN ATTACK

• Hack against the top


of the head

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