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UNIT 3: ON SCREEN

Lesson 3F: Reading –


Video games and health
Objectives
• Memorize some lexical items related to the topic.
• Read for the main idea and specific information in a text.
• Talk about the impacts of video games.
• Recognize the benefits and drawbacks of video games.
• Be collaborative in group work and teamwork.
Warm-up
- T divides class into 2 groups.
- Both teams will run to the board to write down
positive and negative effects of video games in 2 minutes.
- Each student is allowed to write only 1 idea.
- The team with more correct answers will be the winner.
PRE-READING
assume (v)
/əˈsuːm/
To accept something to be true
without question or proof.
Ex:
I assumed you knew each other
because you went to the same
school.
PRE-READING

concern (v)
/kənˈsɝːn/
To cause worry to someone

Ex:
The state of my father's health
concerns us greatly.
PRE-READING
dimension (n): /ˌdɪ
ˈmen.ʃən/

A part or feature or way of


considering something.
Ex:
His personality has several
dimensions.
PRE-READING
combat (n)
/ˈkɑːm.bæt/
A fight, especially during a war

Ex:
The film explores the combat
between good and evil.
PRE-READING
creativity (n) /ˌkriː.eɪ
ˈtɪv.ə.t̬i/
The ability to produce or use
original and unusual ideas
Ex:
Companies need to encourage
creativity and innovation.
PRE-READING
to accept something to be true without
assume (v) /əˈsuːm/
question or proof.

concern (v) /kənˈsɝːn/ to cause worry to someone.

combat (n) /ˈkɑːm.bæt/ a fight, especially during a war.

the ability to produce or use original and


creativity (n) /ˌkriː.eɪˈtɪv.ə.t̬i/ unusual ideas.

a part or feature or way of considering


dimension (n) /ˌdɪˈmen.ʃən/ something.
Read the text. How many different video games does the writer mention by
name? What are they ?
Many people assume that video games have a negative Quick and simple games like Angry Birds can improve players' mood
effect on young people. A lot of time in front of a screen is and prevent them from feeling anxious. The report also says that
bad for the mind and the body, and combat games cause videogames teach children how to react well to failure because
concern because they contain violence. Newspapers often players continually fail and try again. This makes them emotionally
express the same opinion. However, according to a report in strong in real life.
American Psychologist, playing video games can be good for
children's education, health and social skills. Video games can improve social skills too, the report says. More than
70% of gamers play with a friend, and many take part in online
Video games can actually improve certain mental skills. games, like Farmville, with millions of other people. The players learn
Combat games, for example, teach players to think in three how to lead a group, work together and make decisions. Overall, the
dimensions. This helps children with science, technology, report accepts that some video games can have negative effects, but
engineering and maths. reminds us that they can have benefits too.

Other types of video game can have other positive effects. In


2013, research showed that children who play role-playing
games get better grades at school than those who don't play
them. Other research showed that playing any videogame
improves children's creativity.
TAKE OR GIVE
RULES:
- 2 teams, each team has 20 points at the first place, take turns to answer
the questions
- Answer:
+ Correct: Choose GIVE (give the points to other team) OR
TAKE (get the points )
(*)random points could be: +3, -2,...
+ Incorrect: Turn given to other team
- Winner: has the higher score.
Circle the correct options (a-d)

1. Newspaper headlines about video games

A. only talk about violent games.

GIVE
+6
B. always present the same view.
OR
TAKE
C. do not tell the truth.

D. usually present
present aa negative
negative view.
view.
Circle the correct options (a-d)
2. You learn to think about things in three dimensions
when you

A. study engineering
engineering or
or maths.
maths.

B. play any kind of video games. GIVE

C. do scientific studies.
+8
OR
TAKE

D. play combat games.


Circle the correct options (a-d)

3. Research shows that role-playing games

well at
A. Help children to do well at school.
school.

B. do not provide as many benefits as violent


games. GIVE
C. are the only games that make children more +2
OR
TAKE
creative.

D. help children to learn how to use computers.


Circle the correct options (a-d)

4. The report also suggests that video gamers

A. spends a lot of time on their own.

B. learn some useful skills


skills by
byplaying
playingwith GIVE
with
others.
others.
-5
OR
TAKE
C. usually fail in other areas of their lives.

D. spend a lot of time feeling anxious.


Circle the correct options (a-d)
5. According to the report, the effect of the video games
on children

A. is mostly good.

B. is mostly bad.
GIVE

C. is not known.
known.
-4
OR
TAKE

D. is not very important.


Answer the questions using information from the text.

1. What do many people assume about the effects of video games on young people?

2. What kinds of skills can combat games improve ?

3. What can simple games like Angry Birds prevent?

4. What kind of game helps children to get better grades at school, according to a 2013
report?

5. What kind of game teaches children how to work together?


Answer the questions using information from the text.

1. What do many people assume about the effects of video games on young people?

2. What kinds of skills can combat games improve ?

3. What can simple games like Angry Birds prevent?

4. What kind of game helps children to get better grades at school, according to a 2013
report?

5. What kind of game teaches children how to work together?


Answer the questions using information from the text.

1. What do many people assume about the effects of video games on young people?
→ They assume that video games have negative effect on young people.
→ in lines 1-2 : «Many people assume that… on young people»

2. What kinds of skills can combat games improve ?


→ mental skills, such as thinking about objects in 3D.
→ in lines 10-12: «Video games can…and three dimensions»

3. What can simple games like Angry Birds prevent?


→ They can prevent people from feeling anxious.
→ in line 20-22: «Quick and simple games… feeling anxious»
Answer the questions using information from the text.

4. What kind of game helps children to get better grades at school, according to a 2013 report?
→ role-playing games.
→ in lines 15-17: «In 2013, research showed that… don't play them.»

5. What kind of game teaches children how to work together?


→ huge online games like Farmville.
→ in lines 27-31: «More than of 70% gamers play…make decisions»
POST-READING
Work in groups. Complete the questions with How much or How many. Then
ask and answer.

How many
1. _____________________ different types of screen do you use regularly ? (phone,

computer, tablet, TV, etc.)

How much
2. _____________________ time do you spend watching TV or DVDs each day?

How many
3. _____________________ different video games do you play?

How many
4. _____________________ different people do you play video games with?
POST-READING
*Suggested answers

1. How many different types of screen do you use regularly ? (phone, computer,
tablet, TV, etc.)
I regularly use_______ types of screen. They are______, ______ and_____.
2. How much time do you spend watching TV or DVDs each day?
I commonly spend_______ hours watching ______ everyday.
3. How many different video games do you play?
I play_______ games. They are____________ and ____________.
4. How many different people do you play video games with?
I have a group of__________ friends who play ________ with me.
POST-READING

- Do you think you and your friends


spend too much time on phone,
computer or TV?
- How to reduce your screen time?
7 TIPS TO HELP REDUCE YOUR SCREEN TIME
Objectives
• Memorize some lexical items related to the topic.
• Read for the main idea and specific information in a text.
• Talk about the impacts of video games.
• Recognize the benefits and drawbacks of video games.
• Be collaborative in group work and teamwork.
WRAP-UP
“ What effects do video games have on us?”

HOMEWORK
- Exercises in the workbook (page 58)
- Prepare for the next lesson (page 42)
Thank you

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