You are on page 1of 13

DRAFT 2

PRESENTATION

Made by:
Denim Hasanbasic
Some Changes

• Pilot Test showcased things

• Difficult to explain, even harder to write

• Much more focused work


Background

Roleplay Embodiment

Narrative Tools Pre-Production


Research Question

„Can a Roleplay Methodology help create


Characters as a Narrative Tool in Pre-
Production“
Method

Game Writer Roleplayers Responses


Method

• Preparation Phase: • Execution Phase:


• Explanation of Methodology • Get Scenario
• World Building • Writers put response prediction
• Character Creation • Role-players roleplay
• Scenario Creation • Actual Response Marked
• Character Embodiment
Method Limitations

• Following Guideline exactly is difficult to achieve


• Tested outside of actual game development
• Difficult to fully utilize in extremely small teams, and impossible in
solo
• Not everybody is a professional actor
Pilot Test
Basic Information:
• 4 Participants
• All game designers
• They are all familiar
with eachother
• 3 Hour Duration
• Added features to
Scenarios later
Positive Observations

• Participants found it entertaining


• They found it useful to learn and engage with the
character ideas
• Provided a unified concept of the character and better
understanding of the world
• Role-players enjoyed the task, and participation in the
actual response
Negative Observations

• Initial use of percentages is bad


• Mechanics/Dice received negatively
• Seperation required between role-players and writers
• Responses need to be private to not influence others
Neutral Observations

• Sequenced Scenarios / Narrative based better then


random, but could work
• Perception of characters changed as it went on
• Writers could work seperate or not
• More time for the overall test
• Familiarity highly important for this methodology
OVERALL AND FUTURE

Needs refining, but has potential.

Bigger and Better next time.


THANK YOU FOR LISTENING

You might also like