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Cathie Howe
Cathie Howe
Using game design and virtual worlds for creation of interesting and engaging learning projects.
collaborative agreement
MacICT mission is to develop, implement and evaluate innovative ways of enhancing learning through the application of dynamic and emerging information and communication technologies.'
2011 Projects:
Game2Design Virtual Worlds Trinity Mobile Learning Robotics Learning Design
Clients:
- K 12 teachers & students - Public & private systems
We provide:
- Project-based approach - Authentic context - Teacher training workshops - Student bootcamps - Student showcases - Ongoing support for duration of project
d.school bootcamp.2008
The heart of 21st Century learning is not about the tools, it is about learning how to learn.
Game design offers students and their teachers a unique platform to address essential skills in becoming independent learners while meeting curriculum outcomes.
10. 9. 8. 7. 6.
5. 4. 3. 2. 1.
Jane McGonigal
A narrative based metagame centred in a Wordpress blog teaching students to design and build using Microsoft Kodu Game Lab
To learn the following principles: Clear goal Story World Challenge Player feedback Difficulty curve
M i s s i o n s
M i s s i o n R e p o r t s
What worked:
Workshops & bootcamps, particularly 2 day immersion program Software was free & accessible from school and home. Real world links with Indie game development community High levels of participation (1300 students, 60 teachers) High levels of engagement from both male and female students. Curation of a large number of student reflections & games
When we are designing games we are learning to solve problems in context. We come across a problem like a crash message, we have to recognise the problem, understand the problem, and its source and work out a solution. Id rather fix a crash than some abstract scenario that I cant relate to. Year 6 student
What we learnt:
Inconsistent student expectations and monitoring by teachers Instructions not always read Manual moderation of mission posts was time consuming Scalability - better hosting solution e.g. Drupal, bigger budget (web design, graphics, support staff etc) Commitment of teachers to a long term project Teachers need to be key stakeholders in the development of the project
When 2050
A virtual world is a 3D computer environment. Users are represented as avatars. MacICTs world, Trinity is constructed using an open source software called OpenSim
The Hab MacICTs virtual world - Trinity
Year 10 students designed and constructed architectural prototypes for Australian cities for the year 2050. Designs incorporated: - ideas such as, sustainability, function and aesthetics. - needs such as communication, energy, food, housing, recreation & transport.
Trinity (3D Virtual Worlds) has changed the way I design I will now design with a very open mind. This project has pushed me to work harder to develop my concepts and ideas. Year 10 student
What we learnt:
Powerful collaborative, immersive tool Technology constraints Bandwith Scalability Exhibition at SCA & School Spectacular
http://3dedrats.wordpress.com/201 1/12/09/virtual-worlds-collaborativedesign-challenge/
The technology provides for the quick activation of ideas, construction of shapes, use of textures all within a 3D space. Students are fully engaged in the whole process of having the power to create major structures, to move around, in and out, above and below their building structures. This is total immersion. Teacher comment
Contact Details
catherine.howe@det.nsw.edu.au
http://au.linkedin.com/pub/cathie_howe/12/852/760
@cathie_h