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Synchronization

Chapter 5

Synchronization
Synchronization in distributed systems is harder than in centralized systems because of the need for distributed algorithms. Distributed algorithms have the following properties:
No machine has complete information about the system state. Machines make decisions based only on local information. Failure of one machine does not ruin the algorithm. There is no implicit assumption that a global clock exists.

Clocks are needed to synchronize in a distributed system.

Clock Synchronization
Time is unambiguous in centralized systems.
System clock keeps time, all entities use this for time.

In distributed systems each node has own system clock.


Each crystal-based clock runs at slightly different rates. This difference is called clock skew. Problem: An event that occurred after another may be assigned an earlier time.

Physical Clocks: A Primer


Accurate clocks are atomic oscillators Most clocks are less accurate (e.g., mechanical watches)
Computers use crystal-based blocks Results in clock drift

How do you tell time?


Use astronomical metrics (solar day)

Coordinated universal time (UTC) international standard based on atomic time same as Greenwich Mean Time
Add leap seconds to be consistent with astronomical time UTC broadcast on radio (satellite and earth) Receivers accurate to 0.1 10 ms

The goal is to synchronize machines with a master (UTC receiver machine) or with one another.

Physical Clocks

Computation of the mean solar day (transit of the sun noon)

Physical Clocks

TAI (Temps Atomique International) seconds are of constant length, unlike solar seconds. Leap seconds are introduced when necessary to keep in phase with the sun.

Clock Synchronization Algorithms

The relation between clock time and UTC when clocks tick at different rates.

Clock Synchronization
Each clock has a maximum drift rate r
1-r <= dC/dt <= 1+r Two clocks may drift by 2r Dt in time Dt To limit drift to d => resynchronize every d/2r seconds (2r Dt <= d, Dt = d/2r)

Cristian's Algorithm
Synchronize machines to a time server that has a UTC receiver. Machine P requests time from server every d/2r seconds
Receives time t (Cutc) from server, P sets clock to t+treply where treply is the time to send reply to P Use (treq+treply)/2 as an estimate of treply Improve accuracy by making a series of measurements

Cristian's Algorithm

Getting the current time from a time server.

Berkeley Algorithm
Used in systems without UTC receiver
Keep clocks synchronized with one another One computer is master, other are slaves Master periodically polls slaves for their times
Average times and return differences to slaves Communication delays compensated as in Cristians algorithm

Failure of master election of a new master

The Berkeley Algorithm

a) b) c)

The time daemon asks all the other machines for their clock values The machines answer The time daemon tells everyone how to adjust their clock

Distributed Approaches
Both approaches studied thus far are centralized. Decentralized algorithms: use resynchronization intervals
Broadcast time at the start of the interval Collect all other broadcast that arrive in a period S Use average value of all reported times Can throw away few highest and lowest values

Approaches in use today


rdate: synchronizes a machine with a specified machine Network Time Protocol (NTP): Uses advanced clock synchronization to achieve accuracy in 1-50 ms

Logical Clocks
For many problems, only internal consistency of clocks matters.
Absolute (real) time is less important Use logical clocks

Key idea:
Clock synchronization needs not be absolute. If two machines do not interact, no need to synchronize them. More importantly, processes need to agree on the order in which events occur rather than the time at which they occurred.

Event Ordering
Problem: define a total ordering of all events that occur in a system. Events in a single processor machine are totally ordered. In a distributed system:
No global clock, local clocks may be unsynchronized. Can not order events on different machines using local times.

Key idea [Lamport]


Processes exchange messages Message must be sent before received Send/receive used to order events (and synchronize clocks).

Happenes-Before Relation
The expression A B is read A happens before B. If A and B are events in the same process and A executed before B, then A B If A represents sending of a message and B is the receipt of this message, then A B Relation is transitive:
A B and B C A C

Relation is undefined across processes that do not exchange messages


Partial ordering on events

Event Ordering Using HB


Goal: define the notion of time of an event such that
If A B then C(A) < C(B) If A and B are concurrent, then C(A) <, =, or > C(B)

Solution:
Each processor maintains a logical clock LCi Whenever an event occurs locally at I, LCi = LCi+1 When i sends message to j, piggyback LCi When j receives message from i
If LCj < LCi then LCj = LCi +1 else do nothing

This algorithm meets the above goals

Lamport Timestamps

a) b)

Three processes, each with its own clock. The clocks run at different rates. Lamport's algorithm corrects the clocks.

Example: Totally-Ordered Multicasting

Updating a replicated database and leaving it in an inconsistent state without a totally-ordered logic clock.

Causality
Lamports logical clocks
If A B then C(A) < C(B) Reverse is not true!!
Nothing can be said about events by comparing time-stamps! If C(A) < C(B), then ??

Need to maintain causality


Causal delivery:If send(m) send(n) deliver(m) deliver(n) Capture causal relationships between groups of processes Need a time-stamping mechanism such that:
If T(A) < T(B) then A should have causally preceded B

Vector Clocks
Causality can be captured by means of vector timestamps. Each process i maintains a vector Vi
Vi[i] : number of events that have occurred at i Vi[j] : number of events I knows have occurred at process j

Update vector clocks as follows


Local event: increment Vi[I] Send a message :piggyback entire vector V Receipt of a message: Vj[k] = max( Vj[k],Vi[k] )
Receiver is told about how many events the sender knows occurred at another process k Also Vj[i] = Vj[i]+1

Global State
The global state of a distributed system consists of
Local state of each process Messages sent but not received (state of the queues)

Many applications need to know the state of the system


Failure recovery, distributed deadlock detection

Problem: how can you figure out the state of a distributed system?
Each process is independent No global clock or synchronization

A distributed snapshot reflects a consistent global state.

Global State

a) A consistent cut receipts corresponds a send event b) An inconsistent cut sender cannot be identified

Distributed Snapshot Algorithm


Assume each process communicates with another process using unidirectional point-to-point channels (e.g, TCP connections) Any process can initiate the algorithm
Checkpoint local state Send marker on every outgoing channel

On receiving a marker
Checkpoint state if first marker and send marker on outgoing channels, save messages on all other channels until: Subsequent marker on a channel: stop saving state for that channel

Distributed Snapshot
A process finishes when
It receives a marker on each incoming channel and processes them all State: local state plus state of all channels B M Send state to initiator

Any process can initiate snapshot


Multiple snapshots may be in progress

Each is separate, and each is distinguished by tagging the marker with the initiator ID (and sequence number)

Global State (Snapshot Algorithm)

a)

Organization of a process and channels for a distributed snapshot

Global State (Snapshot Algorithm)

b) c) d)

Process Q receives a marker for the first time and records its local state Q records all incoming message Q receives a marker for its incoming channel and finishes recording the state of the incoming channel

Termination Detection
Detecting the end of a distributed computation Notation: let sender be predecessor, receiver be successor Two types of markers: Done and Continue After finishing its part of the snapshot, process Q sends a Done or a Continue to its predecessor Send a Done only when
All of Qs successors send a Done Q has not received any message since it check-pointed its local state and received a marker on all incoming channels Else send a Continue

Computation has terminated if the initiator receives Done messages from everyone

Election Algorithms
Many distributed algorithms need one process to act as coordinator
Doesnt matter which process does the job, just need to pick one

Election algorithms: technique to pick a unique coordinator (aka leader election) Examples: take over the role of a failed process, pick a master in Berkeley clock synchronization algorithm Types of election algorithms: Bully and Ring algorithms

Bully Algorithm
Each process has a unique numerical ID Processes know the Ids and address of every other process Communication is assumed reliable Key Idea: select process with highest ID Process initiates election if it just recovered from failure or if coordinator failed 3 message types: election, OK, I won Several processes can initiate an election simultaneously
Need consistent result

O(n2) messages required with n processes

Bully Algorithm Details


Any process P can initiate an election P sends Election messages to all process with higher Ids and awaits OK messages If no OK messages, P becomes coordinator and sends I won messages to all process with lower Ids If it receives an OK, it drops out and waits for an I won If a process receives an Election msg, it returns an OK and starts an election If a process receives a I won, it treats sender an coordinator

The Bully Algorithm

The bully election algorithm Process 4 holds an election Process 5 and 6 respond, telling 4 to stop Now 5 and 6 each hold an election

Bully Algorithm

d) e)

Process 6 tells 5 to stop Process 6 wins and tells everyone

Ring-based Election
Processes have unique Ids and arranged in a logical ring Each process knows its neighbors
Select process with highest ID

Begin election if just recovered or coordinator has failed Send Election to closest downstream node that is alive
Sequentially poll each successor until a live node is found

Each process tags its ID on the message Initiator picks node with highest ID and sends a coordinator message Multiple elections can be in progress
Wastes network bandwidth but does no harm

A Ring Algorithm

Election algorithm using a ring.

Comparison
Assume n processes and one election in progress
Bully algorithm
Worst case: initiator is node with lowest ID
Triggers n-2 elections at higher ranked nodes: O(n2) msgs

Best case: immediate election: n-2 messages

Ring
2 (n-1) messages always

Distributed Synchronization
Distributed system with multiple processes may need to share data or access shared data structures
Use critical sections with mutual exclusion

Single process with multiple threads


Semaphores, locks, monitors

How do you do this for multiple processes in a distributed system?


Processes may be running on different machines

Solution: lock mechanism for a distributed environment


Can be centralized or distributed

Centralized Mutual Exclusion


Assume processes are numbered One process is elected coordinator (highest ID process) Every process needs to check with coordinator before entering the critical section To obtain exclusive access: send request, await reply To release: send release message Coordinator:
Receive request: if available and queue empty, send grant; if not, queue request Receive release: remove next request from queue and send grant

Mutual Exclusion: A Centralized Algorithm

a)
b) c)

Process 1 asks the coordinator for permission to enter a critical region. Permission is granted Process 2 then asks permission to enter the same critical region. The coordinator does not reply. When process 1 exits the critical region, it tells the coordinator, when then replies to 2

Properties
Simulates centralized lock using blocking calls Fair: requests are granted the lock in the order they were received Simple: three messages per use of a critical section (request, grant, release) Shortcomings:
Single point of failure How do you detect a dead coordinator?
A process can not distinguish between lock in use from a dead coordinator
No response from coordinator in either case

Performance bottleneck in large distributed systems

Distributed Algorithm
[Ricart and Agrawala]: needs 2(n-1) messages Based on event ordering and time stamps Process k enters critical section as follows
Generate new time stamp TSk = TSk+1 Send request(k,TSk) all other n-1 processes Wait until reply(j) received from all other processes Enter critical section

Upon receiving a request message, process j


Sends reply if no contention If already in critical section, does not reply, queue request If wants to enter, compare TSj with TSk and send reply if TSk<TSj, else queue

A Distributed Algorithm

a) b) c)

Two processes want to enter the same critical region at the same moment. Process 0 has the lowest timestamp, so it wins. When process 0 is done, it sends an OK also, so 2 can now enter the critical region.

Properties
Fully decentralized N points of failure! All processes are involved in all decisions
Any overloaded process can become a bottleneck

A Token Ring Algorithm


Use a token to arbitrate access to critical section Must wait for token before entering CS Pass the token to neighbor once done or if not interested Detecting token loss in not-trivial

A Toke Ring Algorithm

a) An unordered group of processes on a network. b) A logical ring constructed in software.

Comparison
Algorithm
Centralized Distributed Token ring Messages per entry/exit 3 2(n1) 1 to Delay before entry (in message times) 2 2(n1) 0 to n 1

Problems
Coordinator crash Crash of any process Lost token, process crash

A comparison of three mutual exclusion algorithms.

Transactions
Transactions provide higher level mechanism for atomicity of processing in distributed systems
Have their origins in databases

Client 1

Client 2

Read A: $100 Write A: $96


Read C: $300

Banking example: Three accounts A:$100, B:$200, C:$300


Client 1: transfer $4 from A to B Client 2: transfer $3 from C to B

Write C:$297
Read B: $200 Read B: $200

Result can be inconsistent unless certain properties are imposed on the accesses

Write B:$203
Write B:$204

ACID Properties
Atomic: all or nothing (indivisible) Consistent: transaction takes system from one consistent state to another (hold certain invariants) Isolated: Immediate effects are not visible to other (serializable) Durable: Changes are permanent once transaction completes (commits)
Client 1 Client 2

Read A: $100 Write A: $96 Read B: $200 Write B:$204


Read C: $300 Write C:$297

Read B: $204 Write B:$207

The Transaction Model

Updating a master tape is fault tolerant.

The Transaction Model


Primitive BEGIN_TRANSACTION END_TRANSACTION ABORT_TRANSACTION READ WRITE Description Make the start of a transaction Terminate the transaction and try to commit Kill the transaction and restore the old values Read data from a file, a table, or otherwise Write data to a file, a table, or otherwise

Examples of primitives for transactions.

The Transaction Model


BEGIN_TRANSACTION reserve WP -> JFK; reserve JFK -> Nairobi; reserve Nairobi -> Malindi; END_TRANSACTION (a) BEGIN_TRANSACTION reserve WP -> JFK; reserve JFK -> Nairobi; reserve Nairobi -> Malindi full => ABORT_TRANSACTION
(b)

a) Transaction to reserve three flights commits (White Plains New York Nairobi Malindi) b) Transaction aborts when third flight is unavailable

Classification of Transactions.
A flat transaction is a series of operations that satisfy the ACID properties.
It does not allow partial results to be committed or aborted. Example: flight reservation, Web link update.

A nest transaction is constructed from a number of subtransactions. A distributed transaction is logically a flat, indivisible transaction that operates on distributed data.

Distributed Transactions

a) b)

A nested transaction (transaction is decomposed into subtransactions) A distributed transaction (subtransaction on different data)

Implementation of transactions
Two methods can be used to implement transactions:
Private workspace: Until the transaction either commits or aborts, all of its reads and writes go to the private workspace. Writeahead log: Use a log to record the change. Only after the log has been written successfully is the change made to the file.

Private workspace
Each transaction get copies of all files, objects It can optimize for reads by not making copies It can optimize for writes by copying only what is required (An appended block and a copy of modified block are created. These new blocks are called shadow blocks.) Commit requires making local workspace global

Private Workspace

a) b) c)

The file index and disk blocks for a three-block file The situation after a transaction has modified block 0 and appended block 3 After committing

Implementation: Write-ahead Logs


In-place updates: transaction makes changes directly to all files/objects and keeps these changes in a log. Write-ahead log: prior to making change, transaction writes to log on stable storage
Transaction ID, block number, original value, new value

Force logs on commit If abort, read log records and undo changes [rollback] Log can be used to rerun transaction after failure Both workspaces and logs work for distributed transactions Commit needs to be atomic [will return to this issue in Ch. 7]

Writeahead Log
x = 0; y = 0; BEGIN_TRANSACTION; x = x + 1; y=y+2 x = y * y; END_TRANSACTION; (a) Log Log Log

[x = 0 / 1]

[x = 0 / 1] [y = 0/2]

[x = 0 / 1] [y = 0/2] [x = 1/4] (d)

(b)

(c)

a) A transaction b) d) The log before each statement is executed

Concurrency Control
Goal: Allow several transactions to be executing simultaneously such that
Collection of manipulated data item is left in a consistent state

Achieve consistency by ensuring data items are accessed in an specific order


Final result should be same as if each transaction ran sequentially

Concurrency Control
Concurrency control can implemented in a layered fashion:
Bottom layer - A data manager performs the actual read and write operations on data. Middle layer - A scheduler carries the main responsibility for properly controlling concurrency. Scheduling can be based on the use of locks or timestamps. Highest layer The transaction manager is responsible for guaranteeing atomicity of transactions.

Concurrency Control

General organization of managers for handling transactions.

Concurrency Control
General organization of managers for handling distributed transactions.

Serializability
Key idea: properly schedule conflicting operations Conflict is possible if at least one operation is write
Read-write conflict Write-write conflict
BEGIN_TRANSACTION x = 0; x = x + 1; END_TRANSACTION BEGIN_TRANSACTION x = 0; x = x + 2; END_TRANSACTION BEGIN_TRANSACTION x = 0; x = x + 3; END_TRANSACTION

(a) Schedule 1
Schedule 2 Schedule 3

(b) x = 0; x = x + 1; x = 0; x = x + 2; x = 0; x = x + 3
x = 0; x = 0; x = x + 1; x = x + 2; x = 0; x = x + 3; x = 0; x = 0; x = x + 1; x = 0; x = x + 2; x = x + 3; (d)

(c) Legal
Legal Illegal

a) c) Three transactions T1, T2, and T3 d) Possible schedules (Schedule 2 is legal because it results in a valid x value.)

Serializability
Two approaches are used in concurrency control:
Pessimistic approaches: operations are synchronized before they are carried out. Optimistic approaches: operations are carried out and synchronization takes place at the end of transaction. At the conflict point, one or more transactions are aborted.

Two-phase Locking (2PL)


Widely used concurrency control technique Scheduler acquires all necessary locks in growing phase, releases locks in shrinking phase
Check if operation on data item x conflicts with existing locks If so, delay transaction. If not, grant a lock on x Never release a lock until data manager finishes operation on x Once a lock is released, no further locks can be granted.

Two-Phase Locking

Two-phase locking.

Two-phase Locking (2PL)


In strict two-phase locking, the shrinking phase does not take place until the transaction has finished running. Advantages:
A transaction always reads a value written by a committed transaction. All lock acquisitions and releases can be handled by the system without the transaction being aware of them.

Problem: deadlock possible


Example: acquiring two locks in different order

Two-Phase Locking

Strict two-phase locking.

Two-phase Locking (2PL)


In centralized 2PL, a single site is responsible for granting and releasing locks. In primary 2PL, each data item is assigned a primary copy. The lock manager on that copys machine is responsible for granting and releasing locks. In distributed 2PL, the schedulers on each machine not only take care that locks are granted and released, but also that the operation is forwarded to the (local) data manager.

Timestamp-based Concurrency Control


Each transaction Ti is given timestamp ts(Ti) If Ti wants to do an operation that conflicts with Tj
Abort Ti if ts(Ti) < ts(Tj)

When a transaction aborts, it must restart with a new (larger) time stamp Two values for each data item x
Max-rts(x): max time stamp of a transaction that read x Max-wts(x): max time stamp of a transaction that wrote x

Reads and Writes using Timestamps


Readi(x)
If ts(Ti) < max-wts(x) then Abort Ti Else
Perform Ri(x) Max-rts(x) = max(max-rts(x), ts(Ti))

Writei(x)
If ts(Ti)<max-rts(x) or ts(Ti)<max-wts(x) then Abort Ti Else
Perform Wi(x) Max-wts(x) = ts(Ti)

Pessimistic Timestamp Ordering

Concurrency control using timestamps.

Optimistic Concurrency Control


Transaction does what it wants and validates changes prior to commit
Check if files/objects have been changed by committed transactions since they were opened Insight: conflicts are rare, so works well most of the time

Works well with private workspaces Advantage:


Deadlock free Maximum parallelism

Disadvantage:
Rerun transaction if aborts Probability of conflict rises substantially at high loads

Not used widely

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