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Creative Partnership Archive

Sent Messages
October 2012
5th

Sent to Vikki Rose


Hey Vikki, Great work on the thumbnails, they really give a clear aspect of the scene and the scale of the sculptures. I feel that sketch no. 2 isn't as clear to me as the rest, but no. 5 and 9 clearly portray the sculptures as overpowering, connoting a god like status to the subjects.

8th

Sent to Jake Bryant


Hey Jake, Great thumbnails, i feel that the ones that stand out most are images 4 and 6. 4, Creates a sense of great overbaering hieght and the presence of power. 6, Displays the vasteness of the cityscape, really gives an idea of scale, and draws the attention to the great dome structure.

10th

Sent to Vikki Rose


Hey Vikki, You created a great atmosphere to the image, and it is clear you've thought of composition for the image. Great attention to detail, it really gives off a sculptural theme to the object, I feel that the background may need a bit more work to portray mountains, although it works well as clouds. 15th

Sent to Jake Bryant


I particularly like thumbnails #15 and #19, as the placement of machinery and instruments adds a scientific essence. I also feel that number #18 would be interesting if flipped upside down.

Sent to Nadia Yadallee


Thumbnails #1, #3 and #5 give a real post-apocalyptic vibe to the environment with the buildings 'crumbling,' whereas the warped surrealistic buildings of thumbnail #2 are very interesting 19th

Sent to Jake Bryant


Hey Jake, Great thumbnails, numbers #23 and #25 have great composition forcing the viewer to look at all the aspects in an order. #27 is also also very effective at creating an idea of perspective.

Sent to Vikki Rose


1st. Numbers #34 and #36 really create the essence of a dark, dank cave system with great composition of foreground and background subjects.

2nd. These digital thumbnails are great, it is clearly visibles which sketches you have developed, and the colours really illuminate the pictures, appearing almost alien. Excellent work.

Received Messages
September 2012
24th

Tom Beg
Hey Jebb, We haven't met yet, so i'd like to introduce myself. I graduated from CG Arts a year ago, and recently just finished an MA at UCA Rochester. This year I'm going to be an artist-in-residence at UCA, so very soon you'll probably be seeing quite a lot of me in the CG Arts Baseroom and computer rooms. In the mean time, Phil has assigned me to keep watch over your blog, to make sure in these early days you're running a tight ship in regards to professional practice and so on. I'll be dropping by to offer any creative, technical and academic assistance where appropriate! Good start so far with the graphics tablet. I like the skyline, it's very expressionist. I'm looking forward to seeing more as you develop your skills! Anyway, feel free to contact me if you have any questions or want some advice. my blog is at: http://tombeg.blogspot.com 26th

Tutor Phil
Hey Jebb - great stuff - you're one of the first out of the blocks in terms of putting your work out there! More please! :D

October 2012
1st

Jake Bryant
Hey Jebb, Hows you project coming along? As you know, we have a green light review coming up on the 11th and part of the criteria for our presentations is to show our creative partnership archive. If you have any work to upload get uploading, or we can chat within our group on a day everyone is in so we can start providing feedback for our partnership archiving! :)

Tom Beg
HI Jebb, I'm impressed with the thorough approach you're taking to breaking down the source material, and getting to the pertinent details. Some evocative influence maps too! At this early stage it's very important you establish your overall scene as opposed to establishing smaller details. At the moment your thumbnails are mostly concentrating on the minutiae the environment, which needs to be happening a lot later in design process. At this point, some further exploration of how your entire image works i.e the perspective your going to use and how you can begin to create a sense of depth and scale using foreground, midground and background needs to take place before anything else is established.

Tutor Phil
Hey Jebb, I nearly missed this post - great to see you pushing your work out :) A few pointers - firstly, you should change your post title to 'Cinematic Spaces' - which is actually the project title (as opposed to the Unit title, which is Space & Environment). Also - you should get used to labeling your posts (there's a label option on the right of your screen when you're preparing a blog post - click on it, a windo opens, and in there you type pertinent labels which will help you sort and group your posts as the year goes on; for example, all your breifs do ask you to use particular naming conventions in association with your blogposts - for example 'cinematic spaces' as a label for all posts that associate with this project (or 'Toolkit Drawing' for all posts associated with your drawing workshops with Chris Hunt). The other blogging tip is to blog 'little and often' and in separate posts a) so you can label the different sorts of work you're making appropriately (i.e. 'influence maps', cinematic spaces films reviews' 'thumbnails' 'digital painting' etc), but also, if you blog 'little and often' you're much more likely to attract consistent attention from tutors, mentors and creative partners - because when you lump all your content together and blog once, it's possible for someone to miss lots of your work with knowing it. 3rd

Tutor Phil
ooh - bottom image - very 'bottom of the sea'! :D 4th

Jake Bryant
Hey Jebb, Great start on your thumbnails! They really reflect the ideas which you have looked into within your influence maps. Thumbnail #22 draws my attention as I can imagine the scene you are trying to portray as a large basin with wonderful aquatic plant life. I think the image ratio will also benefit you in creating a nice perspective and a nice understanding of scale in your concepts.

6th

Vikki Rose
Hi Jebb, I like #2 also - I think the colours work very well together too. How are your thumbnails going? :)

10th

Tom Beg
Hi Jebb, Ditch the character! It could ultimately make your scene a lot more 'toyish' than intended, and he's clogging up the composition of the scene. This is a project about the design of 'space' and characters should only be used give an impression of scale and hints of life. Impression, is the key word here. Otherwise, 24 and 25 (without the character) are looking very strong!

Jake Bryant
I like 23, 24 and 25. The lighting I can visualise within these thumbnails provide people with a nice mood and atmosphere in the concepts :)

Vikki Rose
hi jebb, i like #24, i like the idea of light beaming from the distance. #25 gives a bit of a claustrophobic feel, which i think works well :) 15th

Tutor Phil
Really like the bottom one, Jeb - it does pay to start off in black and white. 18th

Jake Bryant
39 is standing out more to me because of the foreground element which allows your image to be split up into a perspective nicely. However I think that 40 to 43 are a little hard to make out and understand. I presume these are the sandy chasm? Perhaps try to think more about the scale. For example; 41 has a good idea representing the shallowness, but in contrast of the size of the ocean, shallow doesn't necessarily have to mean in comparison to human height unless it states that within your extract. So maybe you could create a perspective which reflects light from above shining down into the water at the chasm which in turn could develop a nice 'depth' in terms of shallowness but could also create an interesting atmosphere and overall image? Just a thought :)

20th

Tutor Phil
Nice!

Vikki Rose
Hey Jebb. I like the top image, it gives a very lonely and isolated feel, which works well for a bottomof-the-ocean setting. With your drawn/digital thumbnails, try to get as many posted as you can, so you can start developing them into your final pieces. :) 21st

Tutor Phil
Some really nice thumbnails in here Jebb - I like 69 - very grand. With these spaces, think maybe about some artistic license. For example, these are spaces inside a submarine, so maybe you could think of building in some glass viewing portals or glass roof elements to allow the submarine factor to contribute to what is exciting and unusual about these interiors. You might want to think of mirroring the shape of the nautilus itself - i.e. more streamlined or domed or circular geometry/construction? http://www.issham.com/images/aquariums1_big.jpg http://www.issham.com/images/aquariums2_big.jpg http://www.2929.com/images/aquariums.jpg http://www.ourworldmag.com/images/worlds_largest_aquarium.jpg 23rd

Nadia Yadallee
Hi Jebb, have some really nice thumbnails going on here :) thumbnail 46 and 48 shows a really interesting composition in terms perspective. I also love the designs in 59 and 62, could see it developing into a strong piece :D

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