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Coach Jackson’s Double Wing Playbook

Center Yellowjacket Football


2006
My Football Coaching Prayer

Father God,
I come before you in the name of Jesus and in the power
of the Holy Spirit. Father lead and guide me as I coach. I can do
all things through Christ who strengthens me. And if I put God
first, the desires of my heart will be given to me. I speak
blessings and favor for this football team because I am a child
of God by the blood of the lamb. Father, use me to impact lives
in a positive Godly manner as I coach today. Let my actions
speak for me Father, and let my tongue be used in a manner
that will glorify you. I pray for the coaching staff and players.
Let us remain injury free and let everything that is done be
pleasing to you. You are my source and my strength and let me
not forget who I am in you. Let me walk in a way that is worthy
of my calling. I will walk victoriously both on and off the field
because you are my strength. We pray these things in the
mighty name of Jesus.

Amen
2006 Slogan

Yellowjacket Football
Anybody, Anytime,
Anywhere
2006 Center Football

Core Beliefs
• Offense
o Double Wing
 No Splits
 Fullback opens most holes
 Motion on 90% of Plays
o Run the Ball
 Sled Time everyday
 No Turnovers
 Minimal Penalties
o Play Action and Quick Game
 Protection First
 Simple Reads
o No Huddle
 Off Season Conditioning
 Running Program
 Practice everyday
o Minimum number of plays that can be run out of each formation
o Simple Line Schemes
 Well Coached Lineman
 Plan for blitz pick up
 Blocking backside
 Combo Playside
 Making TE call every play
 Kicking right person
 Correctly Blocking
Offensive Package:

Formations Motions
Tight Rip/Liz
Spread Rocket/Lazar
Roar/Lion
Run Game Pass Game Specials

Power Rip Flood (60) Triple Screen


Jet Rocket Flood (60) Freeze
Counter Wedge Pass Midline
Wedge Waggle
Sweep Slant (90)
Orbit Vulture (90)
Cobra (90)
Willie (90)
Shallow Cross (90)
Go (60)
Read (60)
Formations
Tight
X Y

A Back C Back
B Back

Spread
X Y

A C

Bunch
B

X Y C

A
Center Football Play Calling System and No Huddle
The Wrist Bands

The wrist bands are dividing into 6 sections using letters and colors. The section and
calls are as follows.
A is Atlanta or White
B is Buffalo or Black
C is Chicago or Red
D is Denver or Navy
E is Evansville or Yellow
F is Fargo or Blue

Calls will be made as follows:


Atlanta 6 or White 6 is A6
Denver 10 or Navy 10 is D10

The coach will signal in the play using the following signal system.

1 1 finger
2 2 fingers
3 3 fingers
4 4 fingers
5 5 fingers
6 Thumbs Up
7 Thumbs Up and 1 fingers
8 Thumbs Up and 2 fingers
9 Fist
10 Zero with hand
11 Fist and 1 finger
12 Fist and 2 fingers
13 Fist and 3 fingers
14 Fist and 4 fingers

The Coaches will stand 15 yards behind the ball. The 3 offensive coaches will work
together. The Head Coach will call the play. The Run Game Coordinator will work to
determine the fronts and blitzes and will be in charge of personnel packages. The Pass
Game Coordinator will determine the coverage and will keep up with the down and
distance.

Advantages of the No Huddle

1. Conditioning
2. Discipline
3. Creates problems for the defense
4. Setting the offensive tempo
5. Fun for players and fans
6. Score Points Quickly
7. Gives you more offensive snaps
8. Other teams have to prepare for the No-Huddle pace
9. Keeps defenses from regrouping
10. Creates problems for defensive coaches

Notes about running the No Huddle

1. Snap the ball within 5 seconds after the ball is put into play
2. Players will run the ball to the referee after each play & hand them the ball to
help them to spot it sooner and get behind the ball and look to the Sideline
3. WR’s have to come inside the hashes in high school football
4. Key is to make first downs
5. Players have to be in great shape
6. Chain Crew has to be aware that you are going No-Huddle The rule is the box
has to be set before you can snap the ball
7. Receivers should not retrieve incomplete passes—Two ball boys, 1 to retrieve
incomplete passes and one to run the ball into to the official
8. QB stays 10 yards behind the ball till call is made.
9. Center has to hustle and get up on the ball.
10. Play will be signaled in from the sideline using numbers and colors and then
the players will check the wristband and get set.

“Dummy—Dummy” System

1. On the Band there will be a couple areas designated as dummy dummy.


2. On those plays, the offense will get set and the QB will call the normal cadence of
“Ready Go”. If the defense does not jump, then the coach will call a play based on what
the defense is giving him. The offense will then run that play.
3. Dummy Dummy is not the same as Jet Freeze. On Jet Freeze, the back will go into
motion and the QB will call Go when he is right behind the QB. If the defense does not
jump he will call two more Go’s and then take a time out.
Power Blocking Scheme
88 Power shown—Mirror Play is 99 Power
QB Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot
so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at number
height , Get your eyes around and make sure FB is kicking his man out.
If he is, run inside his block and block the CB.If not, bounce outside him for the next man to
show.
A Fast motion toward the FB’s heels .Never take your eyes off the ball until you
have caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block
Back of the FB. Once through the hole be prepared to cut back if it is there.
B KICK OUT BLOCK: block inside out on the first defender past the TE. Take a SHARP
inside- out angle and get your “helmet in the hole”. If no one is there, continue past the TE
Back looking to your inside to WALL OFF If the defender sits in the hole and wrong shoulders
you, get your helmet on his outside
and log his butt. CAVE HIM DOWN.
C Go around DE and block second level (Unless DE is Head Up then Double with TE
Back
PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)
In Spread Stalk Block
PST Angle Block Down, Protecting Inside Gap
PSG Angle Block Down, Protecting Inside Gap
Cente Man On, Back
r
BSG Pull Play side, Turn Inside
BST Pull Playside, Turn Inside In Spread Do Not Pull
BSTE Shoeshine Block. Cut off DT/DE. Do not flop, cut and scramble
In Spread Crossfield
44 Power shown—Mirror Play is 55 Power
QB Reverse out, Toss the ball as you “fall Backward” in the direction of the playside TE. Pivot
so left foot lands at 3 o’clock. While Spinning, Toss a soft ball at number
height , Get your eyes around and make sure FB is kicking his man out.
If he is, run inside his block and block the CB.If not, bounce outside him for the next man to
show.
A Fast motion toward the FB’s heels .Never take your eyes off the ball until you
have caught it! Catch it ,get in the wake of the pulling OG and OT, Run INSIDE the block
Back of the FB. Once through the hole be prepared to cut back if it is there. Be aware that on 44
and 55 Power, the play will hit much tighter
B KICK OUT BLOCK: block inside out on the first defender past the Tackle and not the
TE. Take a SHARP inside- out angle and get your “helmet in the hole”. If no one is there,
Back continue past the TE looking to your inside to WALL OFF If the defender sits in the hole
and wrong shoulders you, get your helmet on his outside
and log his butt. CAVE HIM DOWN.
C Go around DE and block second level (Unless DE is Head Up then Double with TE
Back
PSTE Kick first man outside the Wingback
PST Angle Block Down, Protecting Inside Gap
PSG Angle Block Down, Protecting Inside Gap
Cente Man On, Back
r
BSG Pull Play side, Turn Inside
BST Pull Playside, Turn Inside
BSTE Shoeshine Block. Cut off DT/DE. Do not flop, cut and scramble
Sweep Block Scheme
88 Sweep is shown—Mirror Play is 99 Sweep
QB Reverse Pivot, Pitch the ball to the A back, and then sprint to lead play around the corner

A Fast motion toward the FB’s heels . Never take your eyes off the ball until you have caught
it! Sprint to the outside and follow your pulling lineman
Back
B Instead of kicking out the DE take a looping angle trying to get outside to lead the play
Back
C Reach end man on the line of scrimmage. Attempt to get him hooked if not do a
“run out block”
Back
PSTE Reach first man outside of you. If combo with the wing work your way to second
level.
PST Rule Inside, Head Up, Second Level
PSG Pull outside, look to inside to try to pick up scraping linebacker. If the backer does
not show keep leading upfield.
Cente Reach hard and play side to fill for pulling Guard. Cut the DT.
r
BSG Reach play side. If there is a nose reach and cut, if uncovered work to second level
and try to pick up back side linebacker
BST Reach play side. If uncovered work to second level and look to block safety.
BSTE Reach play side. If uncovered work to second level and look to block back side DB
Counter Blocking Scheme
47 Counter shown – 58 Counter is Mirror Play
QB Reverse and Spin, make an inside handoff
1. step around with left foot at 5 o’clock
Stay Low and Hide the Ball
2. Continue to hide the Ball and sprint
around the DE
A Fast motion toward the FB’s heels , Swim-Fake with the inside arm up.

Back
B 1. Open step backside
2. Swim Fake
Back 3. hit off tail of backside OT
4. Fake and Fill at 4
5. Pick off first defender to show past pullingOT
C Drop step, Take inside handoff, cut inside the
guards block, Break outside
Back 1. Do not turn shoulders away from LOS
2. No counter steps
3. Do not Delay head immediately at FULL
SPEED, follow the OG and OT tandem
4. DO NOT CUT BACK ON COUNTERS
PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)
PST Angle Block Down, Protecting Inside Gap
PSG Angle Block Down, Protecting Inside Gap
Cente Man On, Back
r
BSG Pull Play side, Kick Out first Man head up to outside TE
BST Pull Playside, Turn Inside
BSTE Shoeshine Block. Cut off DT/DE.
FB Counter--7 Counter Shown – 6 Counter is Mirror
Play
QB Reverse and Spin, make an inside handoff to the B back
Stay Low and Hide the Ball
Continue to hide the Ball and sprint
around the DE
A Fast motion toward the FB’s heels , Swim-Fake with the inside arm up.
Back
B 1. Open step to backside
2. Plant and cut underneath of the QB
Back 3. Take inside handoff
4. Following pulling Tackle, look to either cut it back or bounce it outside
C Block Power, going to second level to block Linebacker
Back
PSTE Angle Block Down, Protecting Inside Gap (Unless DE is Head Up then Double)
PST Angle Block Down, Protecting Inside Gap
PSG Angle Block Down, Protecting Inside Gap
Cente Man On, Back
r
BSG Pull Play side, Kick Out first Man head up to outside TE
BST Pull Playside, Turn Inside
BSTE Shoeshine Block. Cut off DT/DE.

Tight 2, 3, or 0 Wedge
Play will be run on First Sound
Center Power Series
Rules and Coaching Points for the Power

1. OB 180 degree Pivot and give short, soft toss waist high to the
wing back
2. Snap when motion is behind the BSG
3. Must get play side push from lineman. Lineman will work down at
45 degree angle. Blocking half a man on the way down if
covered. Just like the wedge, the lineman should be shoulder to
shoulder and not allow penetration. Combo blocks will happen
naturally. Do not worry about getting to the linebackers. Just
wall down the playside
4. The pulling lineman need to pull TIGHT, and fill in the brick in the
wall. They are to look to the inside first and will be responsible
for play side and scraping linebacker.
5. QB will toss the ball and lead play. He should be looking outside
to block
6. The B Back will kick out the DE. He should take a Banana path.
7. The C back needs to avoid the DE and block play side LB. If the
play side LB disappears or is blocked work to S.
8. The backside TE cuts off backside DT. DO NOT FLOP. Cut and
then scramble to second level.

Plays in the Series

Tight Rip 88 Power Tight Liz 99 Power


Spread Rip 88 Power Spread Liz 99 Power
Tight Rip 47 C Tight Liz 58 C
Spread Rip 47 C Spread Liz 58 C
Tight Rip 88 Sweep Tight Liz 99 Sweep
Spread Rip 88 Sweep Spread Liz 99 Sweep
Tight Rip 44 Power Tight Liz 55 Power
Tight Rip 7 C Tight Liz 6 C
Tight Rip 60 Flood
Power Series

Spread Rip 88 Power

FS

C
B B
B
E T T E

Mirror Play:
Spread Liz 99 Power

Tight Rip 88 Power

FS
Power Series

Spread Rip 47 C

FS

C
B B
B
E T T E

Mirror Play:
Spread Liz 58 C

Tight Rip 47 C

FS
Power Series

Spread Rip 88 Sweep

FS

C
B B
B
E T T E

Mirror Play:
Spread Liz 99 Sweep

Tight Rip 88 Sweep

FS
Power Series

44/55 Power is out of Tight Only

FS

C
B B
B
E T T E

Mirror Play:

Tight Rip 44 Power

FS
Power Series

Will not run FB counter out of Spread with Rip and Liz Motion

FS

C
B B
B B
E T T E

Mirror Play:

Tight Rip 7 C

FS

C B B C
Center Jet Sweep Series

Rocket 78 Jet
Lazar 69 Jet

Blocking Rules out of Tight


PSWB—Reach last man on line of scrimmage. Try to hook him, if
you can not, lock on him and do a “run out” block
PSTE—Pull and lead play. Try to block first defender from the
sideline. If you can not get outside wing back pull up field and
lead play.
PST—Cuts 7 Technique, Reach 6 Technique, Down Block 5
Technique
PSG---Rip through at 45 degree angle and try to cut off play side
linebacker
Center—Rip through at 45 degree angle and try to cut off middle
linebacker
BSG—Rip through at 45 degree angle and try to cut off back side
linebacker
BST—Rip through at 45 degree angle and cut off back side
pursuit
BSTE—Run Corner Route
Blocking Rules out of Spread
PSWB—Reach Force Player. Try to hook force man or number 2
defender, if you can not hook him do a “run out block”.
PSTE—Stalk CB
PST—Cuts 7 Technique, Reach 6 Technique, Down Block 5
Technique
PSG---Rip through at 45 degree angle and try to cut off play side
linebacker
Center—Rip through at 45 degree angle and try to cut off middle
linebacker
BSG—Rip through at 45 degree angle and try to cut off back side
linebacker
BST—Rip through at 45 degree angle and cut off back side
pursuit
BSTE—Run Go Route
Blocking Rules for “X” call
We will use the X call for teams that refused to be reached.
X Call out of Tight:
Wing Back blocks down on DE
TE will trap first man outside of the Wing
T will pull and lead play underneath the TE kick out block
X Call out of Spread:
Wing Back will block down
TE will crack OLB
T will pull outside

Rules and Coaching Points for the Jet Sweep

9. OB 180 degree Pivot


10.Snap when motion is off of B Gap
11.Handoff in front side A Gap
12.QB gives the ball with Right hand on sweep to left
13. QB fake FB counter and then boot away
14.If you miss the handoff give the ball to the B Back
15.Do not fake to B Back
16.Wing Alignment is 1 by 1
17.Wing block is Reach to “Run Out Block”
18.Don’t allow Penetration
19.Aiming point for back is 1 yard behind QB
20.Open handed handoff—slide ball to outside hip
21.After handoff lose 1 yard
22.Take the ball Wide
23.When # 2 stretches Guard and Running back should cut inside of
him
24.Crack scheme vs Invert
25. On FB Counter, the FB path is away from motion to C gap

Key Coaching Points

1. Do not allow # 2 defender to Penetrate up field as this keeps the


pulling TE from pulling flat down the LOS. The TE can only get in
front of the WB if he can pull flat down the LOS.
2. We will do our motion based on timing. We will work hard on this
timing. The cadence will be Ready Go, on Ready the Wing goes
in motion and it is up to the QB to snap the ball and give it to the
running back.

Plays in the Series

Tight Rocket 78 Jet Tight Lazar 69 Jet


Spread Rocket 78 Jet Spread Lazar 69 Jet
Tight Rocket 7 Counter Tight Lazar 6
Counter
Spread Rocket 7 Counter Spread Lazar 6
Counter
Tight Rocket CC 99 Power Tight Lazar CC 88
Power
Tight Rocket 60 Flood
Tight Rocket 58 Waggle Tight Lazar 49
Waggle
Spread Rocket 58 Waggle Spread Lazar 49
Waggle
Spread Lazar Slant
Spread Lazar Vulture
Jet Series

Spread Rocket 78 Jet

FS

C
B B
B
E T T E

On X Call Y w
block down a
Mirror Play:
Spread Lazar 69 Jet

Tight Rocket 78 Jet

FS
Jet Series

Spread Rocket 7 C

FS

C
B B
B B
E T T E

Mirror Play:
Spread Lazar 6 C

Tight Rocket 7 C

FS

C C
Jet Series

We will not run CC Power out of Spread

FS

C
B B
B
E T T E

Mirror Play:

Tight Rocket CC 99 Power

FS
Double Wing Orbit Sweep
Center Yellowjacket
Football 2006

Orbit Blocking Scheme


58 Orbit shown – 49 Orbit is Mirror Play
General Rules: Play side Stretch and Cut
Back side 45 Degree across field
QB Reverse out, make a two hand toss to the running back
1. Lead the running back with the ball, toss the ball chest high
2. Pivot on around and gain depth as if to pass
A Fast motion behind the Fullback to the opposite Tackle catch the ball at full speed. Read the
alley defender. Do not turn the ball up as soon as you catch it. If the alley defender flys
Back upfield, turn it up under him and then sprint to the sideline. If we get him hooked sprint to
the corner. If a run out block, read a two way go. Go where he does not.
B Step away from the Sweep, block backside DE

Back
C On Snap Sprint at the Alley Defender. Your goal is to reach him if at all possible. If you can
not reach him, then run him to the sideline. Must not miss block and must keep feet moving
Back the entire time.
PSTE If Up, Stalk!! If Down, Stretch and Cut
PST Stretch and Cut
PSG Stretch and Cut
Cente Stretch and Cut
r
BSG 45 Degree across field
BST 45 Degree across field
BSTE Up or Down 45 Degree across field
Roar 58 Orbit

FS SS

C C
B B
B T N T B

Lion 69 Orbit

FS
Roar Aggressive Vulture

#1
FS SS

C C
B B
B T N T B

QBThrows to C if Open or Checks Down to ABack

C BackReads Middle of Field if it is Open run Go If it is closed run an

FS

C B B
B B
Double Wing Pass Game
Center Yellowjacket
Football 2006
General Passing Notes
QB progressions are achieved through reading passing lanes. The QB will simple
look to his first progression, and if the lane to deliver the ball is clear, he will throw the
football. If not, he will move on to the next read. If the progressions do not produce an
open receiver, then the QB will have the choice of tucking it and running or throwing the
ball away. The receivers will operate under the rule sprint vs. man and sit vs. zone.
It is the receivers’ responsibility to get open. When sitting in the hole, the receiver should
make eye contact with the QB. The receivers must be coached to number one recognize
various defenses and number two to escape man-to-man coverage.

Coverage’s:
3: 3 Deep Zone, One safety in the middle of the field with corners in soft coverage.
1: 1 Middle Safety, tighter coverage on the outside, probably man to man defense and
likely to be a blitz
2 Zone: 2 Deep, Zone coverage underneath
2 Man: 2 Deep, Man coverage underneath, most likely tight coverage
0: 0 Deep coverage, no one deeper than 9 yards, most likely blitz is coming
3 Tag: Cover 3 with man to man on one player
4 Deep: looks like two deep coverage, Safeties may be tighter, and Corners are usually
bailing out on the snap

The Primary Routes


All receivers will line up with the inside foot up. Hands should be up in a sprinters
stance; weight should be over the toes. Knees should be slightly bent. Eyes should be
looking in at the ball to know when it is snapped.

The Slant:
3 hard steps up field, on the 3rd step plant with the outside foot and take a 45-degree
angle. Expect the ball immediately.

The Arrow:
On the first step take a 45 degree angle step to the outside, crossover, look over the
outside shoulder and expect the football. Gain 2-3 yards of depth. When you catch the
ball tuck it and get up field.

The Cobra Route:


Must recognize if it is man or zone coverage. If the corner is playing soft come hard for
two steps then sit at 3 yards and expect ball. If the corner is tight come off the ball hard
and then plant and sprint inside. If hard two corner run 3 yard in route.

The Go:
Get up field now!! Try to sprint past the defender. The fade is the same as the Go route
except that the release is on the outside and that you fade slowly to the sideline as you
work up field.

The Corner Route:


Take 7 steps up field, on the seventh step plant hard (stick) on the outside foot take a hard
step to the inside as if running a post, then plant and sprint to the corner pylon at a 45
degree angle. Look for the ball over your outside shoulder.

The Post:
Take an inside release step and then get up field, on the 7th step plant on the outside foot
and cut at a 45 degree angle to the goal post.

Under:
Release to the inside and sprint across the field under the LB’s. Look for the ball at any
time. Do not gain more than 2-4 yards of depth.

Over:
The over is the same as the under except you go over the LB’s and gain depth as you
cross the field. On the over you should gain about 8-10 yards of depth.

The Go/ Comeback:


The route should be run just like the Go route. If you can get over the top of the defender
go deep, if at any point you can not get over the top of the defender plant and work back
toward the sideline and the QB.

The Wheel Route:


The route begins looking like the arrow route for first two steps and then the receiver will
sprint up the sideline. Look for the ball over your inside shoulder.

The Quick Game or 90


The Quick Game is 3 steps

3 Step Notes:
1. Lineman protection is slide. Lineman will slide left and the B back will block
the Right DE.
2. The QB will take the 1st step with head straight down field. The first step is a
very important depth step and should get QB away from the Center. The
second step is a crossover over step. The third step is the key step. On the
third step, plant your foot away from where you are going to throw the ball;
this will automatically set your hips to throw the football. For example, if you
are going to throw to the left, your first step is depth step, second step is the
crossover and the third step is off set to the right with your back foot while
stepping toward your throw with the front foot, which should naturally open
your hips to throw to the Left. To throw to the right would be the exact
opposite. To the right first step is straight back, second step is crossover, and
on the 3rd step the back foot is off set to the left, while stepping to the right
with the front foot.

Pass Blocking Schemes

Full slide protection or 3 step protection (90 ).


Be aggressive, lateral slide to the Left T or TE half kick or kick slide.
B backs block away from call. Place helmet inside the defenders play
side knee. Punch hand outside of knee. Keep feet moving. Flat back
until D-line collapses. T or TE kick slide step cover rusher do not lean.

terms
Power set: Is an initial set step for inside aligned defender. 6”
power step- slam foot in the ground as you move laterally to defeat
the defender's move. Inside rusher inside foot. The power step is a
aggressive move, but you must stay square and under control.
Maintain post stagger and use your hands.

Kick Step: Quick lateral drop step in order to cover rushers. Must
establish a good post stagger pointed toward the goal line

Half-Roll: 60 is roll right 80 is roll left

 Backside Tackle: Backside Tackle: Turn and Hinge


 Backside Guard: Turn and Hinge
 Center: If covered or shade to callside, reach. If uncovered with
no shade to callside, turn and hinge.
(Note, on turn and hinges, unless you make immediate contact
begin to get depth to stay between the QB and your man. You do
not want to be still on the LOS as the DE comes upfield)
 Playside Guard: Reach, plug hole/backside
 Playside Tackle: Reach (Note: On any reach block, if you are
unable to reach, ride your man out to the sideline. Don't get beat
outside trying to hopeless reach. A man pushed out of bounds
and kept on the LOS is just as effective.)
 B Back: Take two steps to callside, looking at outside rusher. Look
for OLB or outside rusher to come shooting, block first color that
shows. If none show, check middle and then backside. You are
QBs bodyguard. Step to rush, do not wait for him to get to the
QB.

Pre-snap look is key. QB will go at a 45 degree angle to a depth of 5-6


yards and then will level off. He will need to get his eyes up, and look
downfield. He can continue moving parrallel to the LOS, but he must
know when he must stop and step up in the pocket and deliver the
ball. If he breaks contain he can continue out, he does not have a set
place he has to be, but he must be smart.
This is a protection reliant on the QB. He must help his blockers by not
getting into trouble, thinking he can outrun everyone, and he must
have a good sense of timing and be well practice.

Routes on Air
This drill is used to teach the passing game. There are no lineman involved in the
drill. To run the drill, the offense will set up in a base formation. All 5 receivers/backs
will be involved with 3 to 5 QB’s involved in the drill. The QB’s will line up side by side
in their pre-snap position. The five receivers are lined up in their relative positions within
the formation.
Across form the offense, we align large stand up dummies to represent defenders.
The dummies are positioned to the area where the defensive backs and linebackers would
be after they have taken their zone drops. The dummies are set up to represent two-deep
zone coverage.
We adjust the dummies to represent whichever coverage we are going to face that
week: three-deep zone, four-deep zone, etc. We will use coaches managers, whoever to
make sure that on every route, all 4-5 receivers will catch a pass. The extra receivers
lined up in the formation wait behind the their respective formations.
The coach calls a play, for example, 173 (Smash Route). The QB will take turns
echoing the coaches’ call and calling the cadence. All the QB’s will drop back to pass at
the same time. The first QB will throw the primary read, the second QB will throw the
secondary read, and so forth. The receivers catch the ball that is thrown to them, tuck the
ball, and turn and go straight up field. All the receivers should score every time they
catch the ball.
After the first group goes, the second group of receivers line up to run the same
play. The QB’s rotate positions so that they are not throwing the same route. Run each
play at least 5 times, so that each QB throws at least once to each route in the designated
plays.
Coach the QB’s to never throw over a dummy since dummies represent defenders.
This reinforces the principle of throwing to open windows. QB’s are taught to throw to
open windows and the receivers learn how to settle in open spots between two defenders.
The receivers will be taught to never settle behind dummies.
If the drill is run right, all the QB’s and WR’s get a high number of reps, and you
can go throw all of your pass game in about 15 minutes. Plus, the receivers’ receive a
ball thrown to them every play. I would suggest doing this drill every time that you
practice.

Double Wing Pass Game


Center Yellowjacket
Football 2006

Play Action Passes

Protections will vary

Good Fakes are the key to success


Lazar 49 Waggle

Tight

FS SS

If 1 Safety Read C: #3
If corner sits throw Corner,
B B
C C
If corner drops look to Over B T N T B

QB always has option to run or if pressured


Throw the ball away

QB needs to gain Depth. The


hook DE

FS SS FS
#3
B B
C C
B T N T B C
B
Rip/Rocket 60 Flood

Tight
#1

FS SS

C B B C
B T N T B #

Read is Hi-to-Low On all 60 plays, Q


is open. If he can
Lineman have 60 protection up behind the Tac
if not work your w
the time

Tight
#1

FS SS

C B B C
Jet Series

Spread Lazar Aggressive Slant

FS

C
B B
B B
E T T E

Spread Lazar Aggressive Slant

FS

C
Tight Wedge Pass

Tight

FS SS

C B B C
B T N T B

If Linebacker blitzes throw the ball


from vacated area. If Linebackers do
not blitz, lay it up for wing back.

The Play is Run on First Sound

Need make a solid fake on Wedge

Lineman fire out aggressively and try to get Defensive Lineman's hands out of air
Double Wing Pass Game
Center Yellowjacket
Football 2006

90 Game

Slide Left Protection

Big 3 Step Drop for the QB

Ball needs to be thrown on 3rd Step


Spread 90 Slant

Spread

FS SS
C C
B B
B T N T B

Read Flat Defender QB takes a Big 3 Step Drop and Throws


the ball on the 3rd Step

Spread 90 Vulture

Receivers have to get Spacing


Spread

FS SS
C C
B B
B T N T B

Base Pass Play


Vs 1 Safety Read Middle Safety QB takes a Big 3 Step Drop and Throws
Vs 2 Safety Pick a Side and Read Safety the ball on the 3rd Step
Spread 90 Willie

Spread

FS SS
C
B B C

B T N T B

Read Playside Corner Curl should be at 8 yards depth


If Corner bites on Curl throw the Wheel On Wheel make first two steps look like arrow and
If Corner goes with Wheel throw the Curl then sprint upfield down the side line

QB takes a Big 3 Step Drop and Throws


the ball on the 3rd Step

Spread 90 Cobra

Spread

FS SS
C C
B B
B T N T B

This play is designed to take advantage of what


the defense is giving us. When the Corner is play This is a one step for the QB
soft we should throw this route and it becomes a 3 step Versus Blitz, throw the quick slant to the wings
now screen for the receiver. If they are tight or cover 2 right now
then we will run a three yard speed in
This package should be used vs soft corner or
blitz
Tight 90ShallowCross

FS SS #2

C C
B B
B T N T B

Spread90ShallowCross

FS
#2

C B B
B B
E N T E #1
Double Wing Pass Game
Center Yellowjacket
Football 2006

60 Game

Hinge Protection

Half Roll for the QB


Spread Rocket 60 GO

Spread Go/Comeback route or Fade Stop on with outside


receivers. If you can get over the top get there, if not
vs cover 2 throw outside fade right now #1out showing QB your
throttle down and pivot
vs cover 3 be aware that backside post may come wide open
numbersf
#2
FS SS
C C
B B #3
B T N T B

If everything is covered downfield hit


delayed shoot route.
60 Protect up front

QB has run option. Needs to make sure to set his feet before throwing
QB takes the snap and sprints out right now, do not be so
concerned about getting outside settle behind Tackle if
need be
Spread Rocket 60 Read

Spread
#3

FS SS #1
#2
C C
B B
B T N T B

Read is outside in. Look to throw outside


comeback/go, if that is covered hit the inside curl
Other Double Wing Plays and Mix Ups

Tight Rip-Stop 99 Power Mirror Play is Tight Liz-Stop 88 Po

FS SS

C B B C
B T N T B

Spread Rip Triple Screen

FS SS
C
B B
B T N T B

#2 #1
#3

QB will take the snap and backped


away from the line of scrimmage.
open throw the flare right now. If
covered throw the middle screen to
If both are covered dump off screen
side flats.
Spread Vulture 3 QB Base Lead

FS
C
C
B B
B B
E T T E

FS
C B C
B

B E T T E B

Bunch Rt Lazar 88 Toss

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