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Sons of Ether (Mage the Ascension Tradition)

Sons of Ether (Mage the Ascension Tradition)

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Published by Beth
Tradition Info: Sons of Ether
Tradition Info: Sons of Ether

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Published by: Beth on May 09, 2009
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Sons of Ether 
‘The true wonder of science is not in its ability to explain the universe, but in itscapacity to form new questions.’
Specialty Sphere:
Matter 
Associated Abilities:
Science, Crafts, and Dodge. Not all science needs to be the banal and regimented processtrumpeted by the Technocracy. So say the Sons of Ether, andthey practice what they preach. From the mad, inspirationalscience of Victorian wonder-workers to the fringes of cutting-edge alternative scientific theory, the Sons of Ether use it all.While other technomancers pioneer new worlds, the Sons of Ether take the discarded cast-offs of technology and turn theminto creations of the imagination. No invention is too strange,no theory is too obscure, for them to tweak it and find a way touse it. Contradictions? Impossibilities? Nonsense there areonly doors that have not yet been opened by Science!
Tradition Paradigm:
Personal inspiration makes impossibleideas come into reach.
Philosophy:
While Technocrats codify the universe into astatic mold explainable by convoluted science, the Sons of Ether reject such a notion as foolish. The universe is far too vast, too varied for any single equation to holdsway over it. The act of observation changes the outcome, as quantum science is discovering, and thusdiscovery and invention are personal processes, driven by the wonder and inspiration of the individual. Nothing is impossible – from the ‘disproven’ theories of yesterday, the Sons of Ether create the wonders of tomorrow.All magic comes down to Science! Perception defines the universe, so each Scientist builds their ownmodel of reality. With intuitive insight, a Scientist can build inventions and make connections that no other  person could understand. Their inventions have many forms – some based on ‘real’ science, and someoutlandishly fanciful. Many Sons of Ether build things in the vein of mad science or bad sci-fi movies,creating gloriously low-tech devices with exposed gears and flashing lights. Of course, there’s nothingstopping them from working in the miniature, either, creating the micro-sized marvels of tomorrow.The Sons of Ether are also one of the few Traditions to formally share their common knowledge. ManyEtherites awaken after reading the
 Kitab al Alacir,
or Book of the Ether, which details how all reality comesdown to the fundamental substance of Ether. Furthermore, many discoveries are published in
 Paradigma,
the journal of the progressive sciences, and being published is a goal that nearly all Etherites strive for.Materials have a special place for the Sons of Ether, as the masters of Matter. Often their inventions willrely on obscure, rare, or even impossible elements to induce new scientific effects. Just as often, an Etheritewill build an android out of a VW Bug, two toasters and a cell phone. It’s hard to say exactly whatinspiration will strike them next.
 
Failings:
Given their incredible diversity of personal theories, it’s a wonder the Sons of Ether manage tocommunicate at all. Every single Etherite has their own spin on, well, everything, especially when twoEtherites use mutually contradictory theories (which both work). A discussion of magic may give rise tofive or six different theories, before any of the other Traditions even get a say! This individuality makes ithard for the Etherites to communicate as a whole with the other Traditions.
LikesEuthanatos:
It’s good to have an external review board, someone whois watching to make sure other Traditions don’t step over the line.They put too much faith in capital punishment, but after seeing whatthe Technocracy has done, we have to agree that some people need to be removed. Let’s hope we never draw too much attention from them.
Order of Hermes:
They are nearly as academic as we are, with their emphasis on preserving knowledge. Every now and then, one of their number comes up with something new. They’ll learn to celebrate thisinnovation, rather than punishing the insubordination. For now, we’resimply grateful they trust us.
DislikesAkashic Brotherhood:
The power of the mind is great, yes. But the purpose of an inspired mind is to create and build, not to attempt toshield yourself in your own little world. Their doctrine is inherentlyselfish – they spend so much time looking for enlightenment, theycan’t see the humanity in front of them.
Celestial Chorus:
You leave me alone, I’ll leave you alone. Theredoesn’t need to be a gap between religion and science, but at the sametime, not everyone has to be religious. Those god-fearing Sons amongus will happily attend your services. Now leave the rest of us in peace.
Cult of Ecstasy:
Parties are great for celebrating the accomplishmentof something great! But the Cult seems to be all about the parties, andless about the accomplishment. They are an interesting bunch of thinkers, philosophers, and dreamers. They’re just not very good do-ers.
Hollow Ones:
We create, while they preach destruction. You want to build a better world? Grab those boards and that hammer, and we’llget building.
Virtual Adepts:
The Sons and the Adepts are both devoted to bringingmagic back into the modern world, but the similarities stop there. They put too much emphasis on their toys, rather than the innovation thatmakes them possible. They could care less about the thrill of discovery; they’re happy to copy someone else’s success.
HatesDreamspeakers:
Totally incomprehensible. They say that if I put these gears together and make a clock,suddenly there’s a ‘clock spirit,’ and it’s alive. Preposterous. You can pray to your spirits and effigies for rain, I’ll be over here making a rainmaking device. Let me know if you ever pull your mind out of theDark Ages.
Verbena:
People still do this stuff? The inspiration of the Traditions is great, but they need to realize thatthere are some really backwards groups in the Council of Nine. The old ones whine about how we’recorrupting the Earth with science, the new ones whine about how we should play with New Age crystals
 
and dance naked. The worst ones are those who call their occult foolishness ‘science.’ Please. I do morescience before 8 am than you’ll do in your entire life.
Factions
Royal Ethernautical Society
The Ethernauts claim credit for the first voyage to the moon, and the creation of the first humanhabitat in orbit. They are the premier explorers of Etherspace and the unknown, building Etherships andtraining Ethernauts to go farther, faster, and more spectacularly. They are the brave explorers of theTraditions, going where no man has gone before – and no Sleeper will go for two hundred years!
Faction Paradigm:
Knowledge can be found by exploring what is truly unknown.
Cybernetic Research Institute
The Cybernauts are the home of the technology experts of the Tradition, building machines thatwork more efficiently, more intelligently, and more durably. They do experiments in robotics, smartmachines, and the flow of information. They are among the most ‘modern’ of the Sons, preferring to work with the newest high-tech devices rather than the steam engines and gears of some of their fellows.
Faction Paradigm:
Machinery is power. The Technocracy knows this, and we must too.
Utopian League
The Utopians believe that Scientificresearch should benefit the Sleepers as much as possible, as soon as possible. They work theiinfluence on Sleeper society through politics andhistory, learning not only how to make fantasticnew inventions, but how to get the common man toaccept and use them. They also keep track of other Sons of Ether, making sure their science staysethical.
Faction Paradigm:
Science and technology should benefit everyone.
Adventurers
These go-getters seek to train their mindsand bodies to their peak, utilizing portable devicesand their own personal spin on Science to fightinjustice wherever they find it. They are alwaystraveling, looking for the next thrill to be had,whether it’s researching the true secrets of Alchemyor soaring through war-torn lands on a home-built jetpack.
Faction Paradigm:
We must do what’s right, andtake the battle to our enemies!
Dissidents
The Mad Scientists reject much of the Scientific ethos. They believe they should be able to performany experiment they wish, no matter what the consequences. Such is the nature of experimentation! Manyhave a singular obsession to which they devote their entire lives, such as a cure for cancer, the creation of anintelligent machine, or the birth of new life.
Faction Paradigm:
Progress cannot coexist with arbitrary limitations.

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