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Figure 51. Click here to view larger image.

Step 51 Then zoom-out by ALT+Right-mouse Drag in the graph window to see the. You will see the infinite sine wave of looped animation for the right wing.

Figure 52. Click here to view larger image.

Step 52 Repeat the last 5 steps for the left wing as well.

Figure 53. Click here to view larger image.

Step 53 To drive the butterfly on a path create an EP Curve in the Top View like below or as you want.

Figure 54. Click here to view larger image. Step 54 Select the butterflys main body and SHIFT+Select the new path curve. Choose Animation menu-set (F2 is the short-cut).

Figure 55. Click here to view larger image.

Step 55 Choose Animate > Motions Paths > Attach to Motion Path.

Figure 56. Click here to view larger image.

Step 56 Go to Perspective view and play the animation. The butterfly is moving through the path, but orientation is wrong.

Figure 57. Click here to view larger image. Step 57 To correct this problem, we have to edit Motion Path Attributes. Open the Attributes Editor and under motionPath1 tab, set the Front Axis = Y and Up Axis = X in the Motion Path Attributes group.

Figure 58. Click here to view larger image.

Step 58 Zoom-in and Play the animation. Your butterfly should now move over the path while flapping its wings. Thats all of the animation.

Figure 59. Click here to view larger image.

BURNING ROPE IN AUTODESK MAYA - TUTORIAL FOR BEGINNERS

Hi, and welcome back, I hope you liked the tutorial that I created on basic materials. This time I am going to show you how to create an basic and simple animation in Maya. The topic would be create a burning rope and the final result would be as shown below.

Burning Rope Animation. Click here to view larger image.

Step One In this tutorial, we will make an animation of simple burning rope. Lets start with making a profile for the rope. Click EP Curve

creation icon.

Figure 2. Click here to view larger image.

Step Two Then in the Side viewport, draw a curve line as shown below or as your wish.

Figure 3. Click here to view larger image.

Step Three Choose Rendering menu-set from the Menu-set drop down list located at the top-left corner of the Maya window.

Figure 3. Click here to view larger image. Step Four Select the curve we have just drawn (if it is not selected). Then choose Window > General Editors > Visor.

Figure 4. Click here to view larger image.

Step Five Under the Paint Effects (tab), in the left category-list, choose Fibers category. Then choose the paint effect wickerTubeProc.mel.

Figure 5. Click here to view larger image.

Step Six Make sure, the curve is still selected in the view. Choose Paint Effects > Curve Utilities > Attach Brush to Curves.

Figure 6. Click here to view larger image. Step Seven The rope-like fiber paint effect is now prolonged through the curve. Thus it got the fiber rope shape.

Figure 7. Click here to view larger image.

Step Eight Click Render Current Frame icon. You will see a pretty nice rope image rendered.

Figure 8. Click here to view larger image.

Step Nine Set the animation/playback end frame to 100.

Figure 9. Click here to view larger image. Step Ten Open the Attribute Editor for strokeShape1. Make sure, you are at the Frame No. 1 of the animation. Expand (if necessary) the End Bounds groups under the attributes for strokeShape1. Default Min Clip should have been set to 0.0. Leave this at this value and right-click on Min Clip and then choose Set Key.

Figure 10. Click here to view larger image.

Step Eleven Go to Frame No. 100. Set the Min Clip value = 1. Then again right-click and choose Set Key.

Figure 11. Click here to view larger image.

Step Twelve Play the animation and notice any frame (for example frame no. 29).

Figure 12. Click here to view larger image. Step Thirteen Render the view at Frame No. 1. See the result.

Figure 13. Click here to view larger image.

Step Fourteen Render Frame No. 99 and see the result. You will see that the rope is going to be exhausted at the end of the animation. This is what we want exactly for the rope. But where is that fire which is burning this rope? Lets make that fire.

Figure 14. Click here to view larger image.

Step Fifteen When more than one object is in the view at the same place it is a bit difficult to select the desired object in viewport directly. So instead, we will select the object from objects Outliner. Choose Window > Outliner.

Figure 15. Click here to view larger image. Step Sixteen In the Outliner window, you will see 3 items are listed other than the default items and Stroke1 is highlighted as this was the last selected object.

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