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30 Dime Package: Part I

My name is Chris Vasseur and I coach Safeties at a Junior College in Northern California. I have befriended Brophy on the infamous Coach Huey website (I go by VassDiddy over there). I truly consider him the best defensive coach in all of High School football and I have learned so much from him. He invited me to write for this blog and I am extremely excited and honored to do so. I have contributed to the blog before (Virginia Tech Robber and Nick Sabans Rip/Liz Match articles) but never have written an article. My first topic is the 30 Dime blitz package. The 30 Dime package is commonly referred to a 3 DL, 2 LB, and 6 DB defense used in long yardage situations (3rd & Long, 2 Minute). Since I base out of a 4-2-5, I already have 5 Defensive Backs so I would only make one change. I would take out the lesser of the two interior pass rushers, and bring a 6th DB (could be a Safety or a Corner) on the field. For 3-4 or true 4-3 teams, you might have to make 2 substitutions. The change of personnel is all based on your team and what you are facing. Against certain opponents, I would bring my best Corner in the Slot and bring in a 3rd Corner to play outside.

I believe this is the future of the NFL and will eventually permeate college football. I know you are probably thinking: Vass, this has been going on for years. What are you talking about? True, but the implementation and thought process is changing. Teams are no longer just using this as a prevent defense, but as their primary method of pressure. Unless you have two dominant interior pass rushers, this package is perfect. In the first installment of my Dime package manifesto, I will examine why I began utilizing this format and the various coverage combinations that you can utilize. The second part will delve into the blitz and coverage possibilities, and how you can make combination calls to gameplan offensive formations and protections. The third part will examine how I use a menu effect to gameplan 3rd Down to create endless possibilities, showing you how you can easily customize this package to fit your system. Let me start by saying that I am, and have always been a 40 Front coach. I know there are many ways to skin a cat, and for me, I prefer the 4-Man line. I love the versatility and adjustments versus most offensive

formations. I also like the ability to stop the run and play pass without a call or change of personnel, unlike the 3-4. I also think the fronts require less specialization than a traditional 3-4 defense I believe you only need one true defensive lineman (3 technique) and one true linebacker (Mike). Plus, I went to school and worked briefly for, the University of Miami where the 4-3 was altered and turned into what it is today. I also worked for one of the Godfathers of the 4-4 to 4-2-5 movement. Needless to say, I am a little biased towards the 4-Man line. My philosophy led me to discover this package. I love to pressure. However, I dont like to just rush 1 extra defender, because I dont feel the pressure is really getting home. Conversely, I am not one to roll the dice all the time and just leave people uncovered and/or play with no deep coverage. Dont get me wrong, Ill bring 6 or an 8-Man check blitz, but not as the primary method of pressure. This is why I love Fire Zones. They provide a middle ground. You have the ability to overload the offenses blocking scheme and truly put pressure on them, while having sound, deep coverage. Plus, the creativity and possibilities are endless. So, I researched everything I could get my hands on. I looked at playbooks, broke down games, talked to coaches, attended clinics, etc., all hoping to learn cutting edge Fire Zones. Over the years, I came to this conclusion: the Over front is great at overloading the weakside, but overloading to the strong side opens up major holes to the weakside (mainly having the slowest and least athletic lineman, the 1 technique, looping to contain, two gaps over). In the Under front, you can overload the strong side, but the weakside overloads arent as easy to run (Mike is too far to the strongside to bring). You can bring the Weak Safety down to blitz, but if they have 2 WRs to that side, now what? You have no one to cover! My solution was to blitz from the weakside from the Over front, and stem to an Under front pre-snap, to bring strong side pressures. The problem was solved or so I thought. I began coaching with my semi-pro team the spring and had all these face-melting (one of Brophys favorite adjectives) blitzes I had collected and installed. The league was a predominantly passing league, which was a departure from the high school league I coached in; our Defensive Ends had to be true pass rushers. We got into the first game and we needed to start bringing pressure to make things happen. The problem was this: in the Over Front, to overload the strong side or up the middle, I had to drop my Weakside Defensive End who is arguably the best pass rusher in the entire league. For the weakside overloads, I had to spike him into the A or B gap. I tried bringing 5 and playing Man-Free and nothing got home. Bring 6? It was almost like an automatic Touchdown. I eventually said, screw it and went back to a 4-man rush and the Quarterback had about 7 Mississippis to throw it. Needless to say we didnt do well

I began looking for answers. I busted out the playbooks and notes I had collected, and watched replays of NFL games. I watched the best defenses in the league at pressuring the Quarterback (i.e. Jets, Saints) and saw that they were using these 3-Man lines. With this package, we could take out the Nose (my worst pass rusher who had to contain with strongside overloads) and bring in an additional Defensive Back, and bring the same pressures. The best part? I could bring my beast Weakside Defensive End, 100 miles an hour.

I had seen this package before, but they were doing something different. They were running what has become the traditional fire zones, the same blitzes with Man-Free coverage, and a Man-Free Peel coverage. They brought 6, played coverage with 6, and had their Defensive Ends still rushing the passer. The key was that they assigned each edge rusher to rush to cover the Running Back. This is especially effective in the NFL because most protections are 6-Man, so hes going to stay into block anyway. The 30 Dime Front, allows the defense to run the same blitz paths with different coverage combinations, easier than a 40 front. You could feasibly run the NCAA blitz with Fire Zone Cover 3, 2 Trap (2 Deep/4 Under), Roll Cover 2, Man-Free, and Man-Free with an additional rusher and peeling Defensive Ends. When I ran the Over and Under front zone blitzes, I had to try to find one blitz to cover what I wanted to defend I had to try to find one blitz to beat the protection AND defend the types of routes. If I wanted to bring the NCAA blitz for example, I had to play 3 Deep/3 Under, or a poor version of a Roll Cover 2. However, with the 3-Man line, I could create a menu because the blitz paths were separate from the coverages and were not tied together like the 4-Man line. Now all I had to do was teach the basic coverage concepts (3, 2 Trap, Roll 2, and ManFree, Man-Free with Peel) and could bring whatever paths I wanted and slap them on a wristband.

To illustrate this point, lets examine a problem I ran into before I decided to use this package. We faced a Sprint-Out passing team and tried running the infamous NCAA blitz to overload the strong/sprint-out side. It beat the protection, but there was a huge problem. We were short to the strongside of our coverage. This is because our Hook 3 player is lined up all the way to weakside and the QB could quickly and easily dump the ball to the 3rd WR. With the Dime package, the DE now rushes and I can simply bring the Dime back over to cover #3. Or, if we wanted to play zone, we could roll the coverage and play a Roll Cover 2 to the Trips side. I began to tinker with the idea and I realized that I could gameplan to beat the protections by choosing the blitz path I wanted. After I decided how to defeat the protections, I could gameplan the coverages I wanted based on the formations they ran, type of passing game, and routes.

An additional bonus of this package is that the Guards have one more thing to worry about. In our 40 Front, one had the 3 technique and the other combod the 1 with the Center. In the Bear (which we run a lot of), they were both man-to-man. In the 30 Front, the Guards have to Dual Read, a completely different read and technique. Also, the Dime package allows us to keep the zone coverage responsibilities consistent. Out of a 4-man line is that you have to exchange coverage responsibilities with your DE and ILB. If only 1 WR, the DE drops Wall to Flat and the ILB has to drop Hook 3. If there are 2 or more, the ILB has to drop out to Wall/Flat and the DE drops inside for Hook 3. This is because you dont want a Defensive End carrying a Slot WR vertically. This may seem like a lot of stuff. It can be if you look at each blitz as its own separate entity. However, if you teach the coverage concepts, mixing and matching blitz paths with them is simple. In fact, I used this with a semi-pro team that practiced once a week, and only 50% of the team showed up. With the cunning use of wristbands and simplicity in teaching coverages, you can mix and match all of these concepts to create your

own menu. In the next installment, I will detail the various paths and coverages you can use in detail. Also, I will touch on how you can make combo calls to designate the coverages you want to play versus 2x2 sets, vs. 3x1 and Empty sets. I look forward to contributing more and please feel free to ask questions, comment, or heckle me in the comments section. Good luck this season and Ill see you soon! -Vass

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