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Renaissance Boys An Original Story by Sammy Butler, Steven Payne and Llogari Casas Cambra Written by Sammy Butler,

Steven Payne and Llogari Casas Cambra Version Two (Edit by Steven Payne)

Logline: Two boys find themselves stranded on a beach and have to work together, in spite of their differences, to survive. Premise: What if two polar-opposites where forced to work together? Step Outline: Step 1: Beach EXT. Two boys lie unconscious on a island beach, alone. Their capsized ship can be seen in the distance. One boy (SIMON) has been raised by a scientist while the other (CARL) was raised in a catholic church. Step 2: They both awake dishevelled and find themselves stranded. The boys spot smoke from what appears to be the other side of the island. They figure this must be where the other surviving ships passengers ended up. Step 3: Forest INT. They set off together into the thick forest to make it to the other side. It appears to become a competition between the two as they race through. Step 4: They reach a valley that seems too wide to jump across. SIMON disappears into the forest and returns after having built a hang-glider; he glides across. Step 5: CARL kneels and prays for a moment then stands and leaps across making it safely to the other side. Step 6: They continue again through the thick of the forest, this time they wait and aid each other. Step 7: Lake Bank EXT. As the forest thins they come to a lake bank. The smoke seems to be coming from the other side of the lake. The lake is too wide to swim across. SIMON enters the forest and returns with wood, he has begun to build a boat. CARL fetches some rope and together they build the boat. Step 8: Once completed the boys open the sails of their boat and kneel to pray. Step 9: Wind begins to blow in their favour and carry them to the other side of the lake. The other survivors can be seen on the opposite bank.

Version Two 02/10/12 Renaissance Boys FADE IN: WHITE FADE EXT. ISLAND BEACH Day CAMERA: POINTED AT BLEACHED SUN THEN PANS DOWN TO BEACH ANGLE: FACING OUT TO SEA STYLE: 3D SET Silhouettes of two figures can be seen lying on an island beach. In the distance a capsized ship half sunk in the water. ANGLE: FACING ISLAND The figures are two unconscious boys, SIMON, a boy raised on science, wears glasses and has odd gadgets clipped to the belt of his explorer style outfit; he looks like a sketch book drawing by da Vinci. CARL, a boy raised on religion, wears a traditional robe and a crucifix around his neck; he looks like a Michelangelo painting. They roll over and, bumping into one another, they wake up. Slowly they stand. SIMON picks one of his gadgets of the floor, noticing their outlines imprinted in the floor. The outlines are silhouettes of their separate influence on the world; Simons revealing a scientific, Vitruvianesque world, whilst Carls is more like the religious works of Michelangelo. The boys do not look comfortable with one another. They look out to sea at the sinking ship then towards the island. CARL points to the sky where there is billowing smoke coming from somewhere within the forest that is growing in the centre of the island. This is the camp of the other survivors of the ship wreck; the smoke is a signal for rescue. They look at each other with a look of distain and race into the forest, forcibly pushing past one another.

INT. FORREST ANGLE: SIDE ON TO ACTION CONTINUSLY. CHARACTERS CENTERED. STYLE: 2.5D, SIDE ON The boys race, side by side, through the forest. The camera moves to show them side on, as the sun passes from east to west above them, indicating that they must make haste, or risk being stranded at night. They jump, dive and roll over the natural obstacles of the forest, leaving a visual trail of their influence on the world behind them. SIMON reaches a wide valley too wide to jump across. CARL soon reached the same point. STYLE: ONE SCREEN The boys are now of the same screen and the environment style becomes a combination except around the characters.

SIMON enters disappears behind a tree. A dust cloud that suggests activity appears here and in the surrounding environment, plans, blueprints and calculations appear. SIMON emerges with a hang-glider. He uses it to reach the other side. He waits to watch CARL. CARL simply kneels into a praying position; a soft white glow surrounds him. He then stands, taking a run up, and leaps across the valley and lands just about on the other side. The pair then continues through the forest together this time. They reach a lake as the forest thins out. CAMERA: ZOOM IN EXT. LAKE BANK STYLE: 3D SET CAMERA: MOVABLE The boys now stand on the edge of a vast lake. Across the lake they can see the bonfire that is creating the smoke that signalled them there. The lake is much too wide to swim across. SIMON enters the forest and returns with wood. He begins to build a boat at the lake side; again the blueprints, plans and calculation surround him. CARL enters the forest and returns with rope and large leaves. He helps SIMON build the boat. TRANSITION: TIME-LAPS MONTARGE The boat is floating in the water and the boys climb aboard. Then release the sails. They kneel into a preying position together; a warm white glow surrounds them. The wind begins to blow through the forest and picks up the sails blowing them towards the other side of the lake. CAMERA: STARTS FROM IN THE SKY ABOVE THE BOAT THEN FLYS TOWARDS THE BONFIRES BRIGHT FLAME

FADE OUT TO WHITE THE END

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