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<effect type="Data" amount="1.

00" subtype="Enable" relat ivity="Absolute"> <target type="ProtoUnit">Pharaoh of Osiris</targ et> </effect> <unit id="523" name="Pharaoh of Osiris"> <dbid>2395</dbid> <displaynameid>17048</displaynameid> <footprint>Footprint Military</footprint> <icon>Special E Son of Osiris Icon</icon> <maxcontained>1</maxcontained> <containedattack>0.1000</containedattack> <initialhitpoints>1000.0000</initialhitpoints> <maxhitpoints>1000.0000</maxhitpoints> <los>60.0000</los> <portraiticon>Special E Son of Osiris Icon 64</portraiticon> <obstructionradiusx>0.7000</obstructionradiusx> <obstructionradiusz>0.7000</obstructionradiusz> <soundvariant>Pierce</soundvariant> <birthreplacement>Hero Birth</birthreplacement> <deadreplacement>Hero Death</deadreplacement> <ballisticsplashproto>Splash</ballisticsplashproto> <ballisticbounceproto>Dust Large</ballisticbounceproto> <formationcategory>Protected</formationcategory> <maxvelocity>4.6000</maxvelocity> <movementtype>land</movementtype> <turnrate>13.5000</turnrate> <unitaitype>RangedCombative</unitaitype> <populationcount>0</populationcount> <allowedage>1</allowedage> <bounty resourcetype="Favor">2.1600</bounty> <bountyfactor resourcetype="Favor">1.0000</bountyfactor> <rollovertextid>17047</rollovertextid> <rolloverbonusdamageid>17298</rolloverbonusdamageid> <rolloveruseagainstid>17384</rolloveruseagainstid> <rollovercounterwithid>17572</rollovercounterwithid> <rolloverupgradeatid>17590</rolloverupgradeatid> <buttonpos row="0" column="2"></buttonpos> <armor damagetype="Hack" percentflag="1">0.60</armor> <armor damagetype="Pierce" percentflag="1">0.60</armor> <armor damagetype="Crush" percentflag="1">0.99</armor> <unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype> <unittype>LogicalTypeParticipatesInBattlecries</unittype> <unittype>LogicalTypeTornadoAttack</unittype> <unittype>LogicalTypeValidFlamingWeaponsTarget</unittype> <unittype>LogicalTypeConvertsHerds</unittype> <unittype>LogicalTypeValidBoltTarget</unittype> <unittype>LogicalTypeFimbulWinterTCEvalType</unittype> <unittype>LogicalTypeEarthquakeAttack</unittype> <unittype>LogicalTypeValidSpyTarget</unittype> <unittype>LogicalTypeValidShiftingSandsTarget</unittype> <unittype>LogicalTypePredatorsAttack</unittype> <unittype>LogicalTypeNeededForVictory</unittype> <unittype>LogicalTypeHandUnitsAutoAttack</unittype> <unittype>LogicalTypeValidFrostTarget</unittype> <unittype>LogicalTypeLandMilitary</unittype> <unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype> <unittype>LogicalTypeRangedUnitsAutoAttack</unittype> <unittype>LogicalTypeVillagersAttack</unittype> <unittype>LogicalTypeHandUnitsAttack</unittype>

<unittype>LogicalTypeRangedUnitsAttack</unittype> <unittype>LogicalTypeValidForestFireTarget</unittype> <unittype>LogicalTypeValidMeteorTarget</unittype> <unittype>LogicalTypeMinimapFilterMilitary</unittype> <unittype>LogicalTypeNonGreekUnit</unittype> <unittype>LogicalTypeIdleHero</unittype> <unittype>LogicalTypeIdleMilitary</unittype> <unittype>LogicalTypeCanBeHealed</unittype> <unittype>LogicalTypeAffectedByRestoration</unittype> <unittype>LogicalTypeAffectedByHealingSpring</unittype> <unittype>AbstractPharaoh</unittype> <unittype>Unit</unittype> <unittype>UnitClass</unittype> <unittype>Military</unittype> <unittype>Hero</unittype> <train row="0" page="1" column="1">Settlement Level 1</train> <train row="0" page="1" column="2">Pharaoh of Osiris</train> <train row="0" page="1" column="3">Circe</train> <train row="0" page="1" column="5">Nidhogg</train> <train row="0" page="1" column="4">Plenty Vault KOTH</train> <flag>ObscuredByUnits</flag> <flag>CollidesWithProjectiles</flag> <flag>ShowGarrisonButton</flag> <flag>AlwaysShowButton</flag> <flag>DontRotateObstruction</flag> <flag>HideGarrisonFlag</flag> <flag>ApplyHandicapTraining</flag> <flag>CorpseDecays</flag> <flag>HeroName1</flag> <flag>ForceBuildingData</flag> <flag>Tracked</flag> <contain external="1">Relic</contain> <action name="Empower"> <param name="MaximumRange" value1="1.0"></param> <param name="Rate" type="MilitaryBuilding" value1="1"></ param> <param name="Rate" type="Market" value1="1"></param> <param name="Rate" type="ActionBuild" value1="2"></param > <param name="Rate" type="ActionGather" value1="1.2"></pa ram> <param name="Rate" type="ActionTrain" value1="1.3"></par am> <param name="Rate" type="ActionAttack" value1="0.5"></pa ram> <param <param <param <param param> <param name="Rate" type="Granary" value1="1"></param> <param name="Rate" type="Mining Camp" value1="1"></param > <param name="Rate" type="Lumber Camp" value1="1"></param > <param name="Rate" type="AbstractSettlement" value1="1"> </param> <param name="Rate" type="House" value1="1"></param> <param name="Rate" type="AbstractWall" value1="1"></para m> name="Rate" name="Rate" name="Rate" name="Rate" type="Armory" value1="1"></param> type="Dock" value1="1"></param> type="Tower" value1="1"></param> type="AbstractMonument" value1="1"></

</action> <action name="Heal"> <param name="MaximumRange" value1="40"></param> <param name="Rate" type="LogicalTypeCanBeHealed" value1= "20.0"></param> </action> <action name="PickUp"> <param name="TypedRange" type="Relic" value1="1.0"></par am> </action> <action name="DropOff"> <param name="Rate" type="Temple" value1="1.0"></param> <param name="TypedRange" type="Temple" value1="1.0"></pa ram> </action> <action name="LightningAttack"> <param name="MaximumRange" value1="45"></param> <param name="Rate" type="All" value1="0.0001"></param> <param name="Damage" type="Hack" value1="60"></param> <param name="Damage" type="Crush" value1="60"></param> <param name="Damage" type="Pierce" value1="60"></param> <param name="DamageBonus" type="MythUnit" value1="2.0">< /param> <param name="AttackAction"></param> <param name="ChargeAction"></param> </action> <action name="Regenerate"> <param name="Rate" type="All" value1="10.0"></param> <param name="Persistent"></param> </action> <action name="Repair"> <param name="MaximumRange" value1="10.0"></param> <param name="Rate" type="Building" value1="25"></param> <param name="Rate" type="Gate Ram" value1="25"></param> <param name="Rate" type="Gate Ram 2" value1="25"></param > <param name="Rate" type="Sentinel Main" value1="25"></pa ram> </action> <action name="Build"> <param name="MaximumRange" value1="10.0"></param> <param name="Rate" type="Settlement" value1="50.0"></par am> </action> </unit>

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