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PROJECT TITLES Watermarking of Images Captured by Mobile Phone Cameras Using 2-D Walsh Coding in the Y-Channel 1-D Walsh coding was used to improve the robustness of digital image watermarking. In this paper, a robust and efficient digital image watermarking technique using 2-D Walsh coding is proposed. In this algorithm a personal mobile phone digits are embedded in images captured by the phone camera. The aim of the proposed technique is to protect the copyright ownership of the image. The algorithm is blind and does not require the original image in the extracting process. The mobile phone digits were encoded by using 2D Walsh functions then it was embedded in the low frequency coefficients of the discrete cosine transform of the host image. The performance of the proposed technique was evaluated using Stir mark tool. Results have shown that the use of 2-D Walsh coding survived various attacks such as JPEG compression, noise, and different image manipulation algorithms.

DOMAIN Information science and digital content Technology

Plate form / YEAR android/ 2012

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Visual Interactive and Location Activated Mobile Learning In this paper we proposed an application on smart phones for interactive mobile learning. Image recognition technology is used to link physical objects seen through the camera to relevant information. Through the built-in camera on the smart phone, visual interactive learning can be realized. With the GPS sensor, location activatedlearning is also possible. Combining both the camera and the GPS sensor on the phone, multimedia contents can either be activated by snapping a picture from a real world object or entering a predefined geographical area. This makes the learning process more interesting and intuitive. A web portal is developed for teachers to create the learning trails for different learning objectives. The mobile apps are also developed for iOS and Android platforms. A trial was conducted with school teachers and students and positive feedbacks are obtained.

Wireless, Mobile and Ubiquitous Technology in education

Android/ 2012

3.

The Design and Implementation of Mine Mobile Information System based on Android As a high-risk industry, coalmining's safety has always been a

Wireless Communicatio ns, Networking and Mobile Computing

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4.

Information Technology based Higher education And Mobile devices are becoming indispensable training tools for many students and educators. Mobile technology is starting a new era in the computing methodologies in many engineering disciplines. Students and scientists are becoming more interested in learning how to develop their own applications on mobile platforms. This paper presents aninnovation in teaching and learning principals of Android-based Java programming. A course material is developed Introduction to Programming Java on a Mobile Platform to teach novice programmers how to create applications in shorter than traditional time. This work also provides techniques for instructors with modest programmingbackground to teach cutting edge technology, which is smartphone programming. Techniques developed in this work minimize

social focus. By using some emerging informationtechnology, we propose an effective solution to improve the safety of coal-mining. In this paper, we design andimplement a Mine Mobile Information System by integrating Internet of Things and Mobile Internet. With theclient application developed on Android system, users could learn environment information and coal production anytime and anywhere. It should be much helpful for coal-mine enterprises to prevent accidents and to improve efficiency. Teaching Smartphones programming using (Android Java) Pedagogy and Innovation

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unnecessary information carried into current teaching approaches with hands-on practice. It also helps the students with minimal background requirements overcome the barriers that have evolved around computer programming. The motivation of this work is to create a tailored programming introductory course toteach Java programming on Android by incorporating selected efficient methods from extant literature. The proposed mechanism is to keep students motivated by an active approach based on student-centered learning with collaborative work. Teamwork through pair programming is adapted in this teaching process. Bloom's taxonomy, along with a knowledge survey, is used as a guide to classify the information and exercise problems. A prototype curriculum is a main deliverable of this work that is suitable for novice programmers-such as engineering freshmen students. 5. System Development for Violence Mapping in a Social Network in Real Time This paper presents a proposal for development of a system to map the violence that occurs at Sao Paulo City inreal time, one of the most important Brazilian capitals. This solution must be available in a social network. The application is developed for mobile and uses the Android Platform. Its function is to assist users in their navigability in the city, warning them about points of risk to make people drive more safely. Elements were considered in this research as distance Information Technology: New generation Android/201 2

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calculation, creation of risk points on the city map, a list of automation risk points automatically and a warning of approaching danger point. With the popularity of mobile devices using the Android Platform and due to the number of occurrences of violence happening in the cities it was found that there is a large market that can be achieved with the development of this platform to address applications - or reduce - this problem. 6. Speed Estimation and Travel DirectionDetection using Handover in GSM In this paper, we consider the problem of positioning, travel direction detection and speed estimation of GSMbased mobile phones. Many techniques are proposed using several technologies like GSM, UMTS or WiFi. Once these technologies are mature enough to be deployed, they will have significant impact on automotive telematicsand modern public transit systems. We produce a technique for speed estimation and map matching usinghandover between Base Transceiver Stations (BTS). It could be applied in both network-based and terminal-based architectures. This work has been completely tested and analyzed in Indian roads using realistic data and commercial android smart phone. In general, all performance evaluation results were good. Mean positioning error was 101 m, mean speed error was 3.9 km/h and percentage of success map matched samples was 100%. Informatics and System Android/201 2

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7.

Research of Real-time Agriculture Information Collection System Base on Mobile GIS Accurate and reliable agricultural information is the basis of the implementation of digital agriculture. Currently, the processing of agricultural information collection and data acquisition is more complex. It urgently needs to develop a portable agricultural information collection system with high degree integration and a wide range ofversatility. It can process information in "one-stop" service. It can capture the GPS coordinates of the farmland, the agricultural attribute data, image information, and sent to the monitoring system immediately using 3G network or GPRS network. In this paper, The system supports android and IOS system mobile phones, the Widgets technology and http communicationis technology is be used to develop a real-time agriculturalinformation collection system, which is based on crossplatform mobile GIS.

AgroGeoinformatics

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8.

Vibration Based Surface Recognition for smart phones With various sensors in a smart phone, it is now possible to obtain information about a user and her surroundings, such as the location of a smartphone and the activity of the smartphone user, and the obtained context information is being used to provide new services to the users. In this paper, we propose VibePhone, which uses a built-in vibrator and accelerometer, for recognizing

Embedded and real time computing systems and Applications

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9.

the type of surfaces contacted by a smartphone, enabling the sense of touch in smartphones. For humans and animals, the sense of touch is fundamentalfor both recognizing and learning the properties of objects. The sense of touch is obtained from the texture of an object and humans recognize the type of an object by scrubbing the surface with fingers. Since a smartphone cannot physically scrub the contacting surface, we emulate the touch by generating vibrations using a smartphone and propose a method to recognize the type of contacting objects. The recognition of the object type by vibration alone is an extremely difficult task, even for a human. However, we demonstrate that it is possible to distinguish object types Facilitating Academic Service-Learning Ubi-Media Computing with Android-based Applications and Ubiquitous Computing Environment This study proposes an integrated system to support Academic ServiceLearning (ASL) activities, which combine the community service and experiential learning. The whole integrated system includes the mobile system, the online headquarter system and cloud computing platform. First, the Android-based mobile system is designed to assist participants providing service for community and to help them getting information and online troubleshooting advice from backend server. Besides, it is also developed to facilitate mobile learning andcollaborative learning modes to complete the tasks in service programs. Second, the web-based system is constructed for administrators and instructors to offer information and missions to each

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learner in communityservice. Further, his/her progress can be closely monitored via the online system, too. Finally, the Apache Hadoop cloud-computing platform is used to calculate and analyze the information gathered from whole process while participants are serving the community. In the end of our study, the proposed applications were tested using heuristic evaluation method for one semester with a total of 20 students from undergraduate courses at Tung-Nan University in northern Taiwan. The results show that participants hold positive views to the interface design, stability, interactivity, and instructional potentials of the integrated system.

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Intelligent Safe driving using Mobile Phones As vehicle manufacturers Transportation continue to increase their emphasis on safety System with advanced driver-assistance systems (ADASs), we propose a device that is not only already in abundance but portable enough as well to be one of the most effective multipurpose devices that are able to analyze and advise on safety conditions. Mobilesmartphones today are equipped with numerous sensors that can help to aid in safety enhancements for drivers on the road. In this paper, we use the three-axis accelerometer of an Android-based smartphone to record and analyze various driver behaviors and external road conditions that could potentially be hazardous to the health of the driver, the neighboring public, and the automobile. Effective use of these data can educate a potentially dangerous

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driver on how to safely and efficiently operate a vehicle. With real-time analysis and auditory alerts of these factors, we can increase a driver's overall awareness to maximize safety. 11. Development of an application for mobile Advanced learning devices to record learner interactions Technologies with web-based learning objects This paper presents a solution to the need of capturing and recording how the learner interacts with a mobiledevice while navigating a web-based learning object. For this, software with similar features has been studied, looking for its strengths and weaknesses, and a software has been developed, which meets most of the requirements that might be required. Android/201 2

12.

A Personalized Mobile search engines We propose a personalized mobile search engine, PMSE, that captures the users' preferences in the form of concepts by mining their clickthrough data. Due to the importance of location information in mobile search, PMSE classifies these concepts into content concepts and location concepts. In addition, users' locations (positioned by GPS) are used to supplement the location concepts in PMSE. The user preferences are organized in an ontology-based, multi-facet user profile, which are used to adapt a personalized ranking function for rank adaptation of future search results. To characterize the diversity of the concepts

Knowledge and Date Android/201 engineering 2

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associated with a query and their relevances to the users need, four entropies are introduced to balance the weights between the content and location facets. Based on the client-server model, we also present a detailed architecture and design for implementation of PMSE. In our design, the client collects and stores locally the clickthrough data to protect privacy, whereas heavy tasks such as concept extraction, training and reranking are performed at the PMSE server. Moreover, we address the privacy issue by restricting the information in the user profile exposed to the PMSE server with two privacy parameters. We prototype PMSE on the Google Android platform. Experimental results show that PMSE significantly improves the precision comparing to the baseline.

13.

System on Android Platform Developing a Computing, Communication and Mobile Phone-based Fall Detection Application Since todays smartphones are Conference programmable and embed various sensors, these phones have the potential to change the way how healthcare is delivered. Fall detection is definitely one of the possibilities. Injuries due tofalls are dangerous, especially for elderly people, diminishing the quality of life or even resulting in death. This study presents the implementation of a fall detection prototype for the Android-based platform. The proposedsystem has three components: sensing the accelerometer data from the mobile embedded sensors, learning the relationship between the fall behavior

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and the collected data, and alerting preconfigured contacts through message while detecting fall. We adopt different fall detection algorithms and conduct various experiments to evaluate performance. The results show that the proposed system can recognize the fall from human activities, such as sitting, walking and standing, with 72.22% sensitivity and 73.78% specificity. The experiment also investigates the impact of different locations where the phone attached. In addition, this study further analyzes the trade-off between sensitivity and specificity and discusses the additional power consumption of the devices.

14.

Copyright Protection for Images on Mobile Devices The rapid diffusion of mobile devices (telephones, smart phones, tablets, etc.) has brought new advanced features developed specifically for these devices. For example it is now possible to publish directly the pictures obtained by the integrated camera of a smart phone to our social network accounts, or to image hosting services, etc. It is therefore important to have tools on the mobile devices that can prove the ownership of the pictures and to use them before publishing the images. A common approach to guarantee ownership of digitalimages or videos is to use Digital Watermarking techniques. We have developed a tool for portable devices basedon Android OS, that permits to add a visible or invisible watermark to images. In

Innovative mobile & Android/201 Internet services in 2 ubiquitous

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this paper we discuss this tool, and we experimentally prove its robustness.

15.

Android City Tour Guide System Based onWeb Service The combination of the smart phone and the Internet service is the trend of the future information development and software applications. Mobile phones are the most commonly used communication tools. Using mobile phones to obtain information is not only quick, but also more convenient shortcut to improve people's lives. In the paper, we propose the software development architecture based on Web services. This framework introduces the three-layer architecture of Web development into mobile phone software development. Based on the three-layer architecture, the android based city tour guide system is developed. The android based city guide system can realize to query information for hotel, scenery, restaurant, traffic and so on. The android based city guidesystem has more practical significance.

Consumer Android/201 electronics, 2 Communications and Networks

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Payments for Outsourced Computations With the recent advent of cloud computing, the concept of outsourcing computations, initiated by volunteer computing efforts, is being revamped. While the two paradigms differ in several dimensions, they also share challenges,

Parallel and Distributed System

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stemming from the lack of trust between outsourcers and workers. In this work, we propose a unifying trust framework, where correct participation is financially rewarded: neither participant is trusted, yetoutsourced computations are efficiently verified and validly remunerated. We propose three solutions for this problem, relying on an offline bank to generate and redeem payments; the bank is oblivious to interactions between outsourcers and workers. We propose several attacks that can be launched against our framework and study the effectiveness of our solutions. We implemented our most secure solution and our experiments show that it is efficient: the bank can perform hundreds of payment transactions per second and the overheads imposed on outsourcers and workers are negligible.

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A Process Model Based Ecosystem Assessment and Management System The Loess Plateau covers an area of 640,000 km2 in the upper and middle reaches of China's Yellow River. The natural environment of this region is complex and variable and is considered as one of the major ecologically fragile areas in China. In the last two decades, with dramatic changes in population, agricultural cultivation patterns and regional climate, uncertainty surrounding the potential to achieve a sustainable agro-ecosystem in this region has

Agro-Informatics

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increased. The agro-ecosystem conservation is the dominant challenge in the light of the complex ecological condition; significant spatial heterogeneity and serious ecological degradation. Ecological modeling is an effective tool in the quest to solve ecological problems. Scenario simulation is an important way of tracing nutrient dynamics and optimizing management practices for an ecosystem. From the temporal and spatial perspectives, however, relying solely on historical data will lead to a certain delay in the management policy research. Particularly, more errors will be introduced in the simulated results due to the ecosystem factors, which fluctuate frequently with time, and increasing uncertainty of the whole system. Considering the challenges aforementioned, an ecosystem assessment and management (EAM) system was set up based on process model, wireless sensor, and Geographic Information System (GIS) technologies. The system uses a mobile GIS platform for real-time data collection, and a combination of weather information and soil properties are used as inputs for the process based model to predict soil nutrients, moisture, greenhouse gas emissions, yield, etc. The EAMsystems use historical data to initialize and the actual data to optimize the simulations. Real-time information was used to calibrate the simulation results, optimizing the simulation parameters to improve the accuracy of thesystem simulation results. The system can be used to evaluate the impact of different management methods on - he ecological system and identify best management practices. Currently, this

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system has been applied in the Loess Plateau to assess different management practices impact on soil carbon, nitrogen and crop yield. The EAM platform provides important information for the ecosystem management and protection. 18. Cyber Technology in A novel M-Learning for interactive English learning based on Android Mobile Automation,Control Android/201 and Intelligent 2 system Systems The Ubiquitous computing, such as cloud computing, is now more and more popular in the world and there are more and more related applications, especially for Android system, that are developing. The Android system,based on the Linux, is developed by Open Handset Alliance (OHA), organized by Google. The advantage of theAndroid system is that different corporations, such as hardware and software corporations, can join the OHA to develop the new cell phone without extra fee. A potential application, M-Learning (MobileLearning), can change the habit for learning in the future. Emerging technologies that harness mobile computing power for the purpose of providing ubiquitous learning have changed the landscape of modern education. The restrictions of time and space are removed by means of M-Learning and thus it has become an appealing medium of delivering instruction to practitioners. In the academia of EFL education, researchers also have seized up the promise of M-Learning asa way of challenging the status quo of suchlike EFL programs. We propose t A novel M-Learning for interactiveEnglish

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learning based on Android Mobile system. The project will establish (1) the interacted multimediaM-Learning platform in the cloud computing environment, (2) the multimedia package for end-user, (3) heterogeneous network system. This platform can be extended and used in different fields, such as Content-Based Instruction (CBI) framework and task-based language teaching. 19. A Novel Framework for SMS Spam Filtering A novel framework for SMS spam filtering is introduced in this paper to prevent mobile phone users from unsolicited SMS messages. The framework makes use of two distinct feature selection approaches based on information gain and chi-square metrics to find out discriminative features representing SMS messages. The discriminative feature subsets are then employed in two different Bayesian-based classifiers, so that SMSmessages are categorized as either spam or legitimate. Moreover, the paper introduces a real-time mobile application for Android based mobile phones utilizing the proposed spam filtering scheme, as well. Hence, SMSspam messages are silently filtered out without disturbing phone users. Effectiveness of the filtering framework is evaluated on a large SMS message collection including legitimate and spam messages. Following the evaluation, remarkably accurate classification results are obtained for both spam and legitimate messages. Innovations in intelligent Systems and Applications

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