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BRYANT CANNON

1246 W 30th Apt 110


Los Angeles, CA 90007
(951)640-9238
bcannon@usc.edu

Objective:

Education: University of Southern California


Class of 2010
B.A. in Interactive Entertainment

Coursework: CTIN-309 – Introduction to Interactive Entertainment –


Survey of the history of Interactive Media as well as a critical
discourse of the medium.
CTIN-483 – Programming for Interactivity – Technical instruction
with the Torque Game Builder engine to create full interactive
experiences.
CTIN-488 – Game Design Workshop – A lecture and lab in
prototyping, playtesting, and presenting 3 different video game
concepts.
CTIN-489 – Intermediate Game Design Workshop – Lab-style
class that brings game concepts from paper to reality.

General Work Experience:


Multimedia Seller, Borders Group – 2006-present – I am
accountable for managing and distributing multimedia product to
the store shelves while offering general customer service and/or
working the register.
USC SCA Post-Production Help Desk – January 2009-present – I
assist cinema students who require assistance in Avid.

Creations: Pipeline: Tile-based puzzle game created for a game


programming class.
Resurrection Plant: Functional strategy board game prototype
involving the genetic altering of plants.
The God Game (tentative): (In Progress) a “God” game that
demonstrates a creation’s flee from its creator.

Achievements:
• AP Scholar with Distinction, 2006
• Indoor Drumline Open Class Champions, Quad Captain, 2006

Computer Skills:
Proficient with Microsoft Word, PowerPoint and Excel; Adobe
Photoshop, Premier, some Dreamweaver, some Flash; Avid,
FinalCut; programming experience includes C++, Java, Torque
2D/3D, command line, some Python, and some PHP.

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