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Nicholas Head

714-932-3060
head.nah@gmail.com
Objective: Looking for an opportunity to grow and expand my knowledge as a game designer.

Lead Game Designer – Kazoo Games


October 2020 – Current Los Angeles, California (WFH)
-Working as a Lead Designer on the company’s first project.

Unannounced Project (Tech Launch) – Kazoo Games first project in the mobile space. Worked on
multiple iterations of the project by designing and working with different departments to implement
the Game Flow, Economy, Equipment, and Future Features for the title.

Associate Game Designer – Jam City (SGN)


June 2016 – October 2020 (4 Years and 5 Months) Culver City, California
-Worked as a designer on multiple iterations of the Wild Things project.

Safari Smash (Reached Soft Launch) – A match 3 adventure where players complete a level track to
unlock more animals and their habitats. Worked on Creating New Levels, Tuning Live Levels,
Designing Obstacles, and putting together Level FTUEs on the project before it was relaunched as
Wild Things.

Wild Things: Animal Adventure (Reached Soft Launch) – The world of Wild Things has been covered
by fog and it is up to the player to collect the magic leaves in order to restore the wild lands. Worked
on Creating New Levels, Tuning Live Levels, Designing Wild Side Abilities, putting together Level
FTUEs, and Designing Obstacles before it was relaunched as Wild Things: Animal Adventures.

Wild Things: Animal Adventures (Live) – An upgraded version of Wild Things that includes an updated
story and levels. Worked on creating New Levels and updating the Level FTUEs for the new design
concept and obstacles.

Junior Technical Designer – SuperVillain Studios


June 2015 – June 2016 (1 Year) Irvine, California
-Worked as a designer on multiple unannounced projects and collaborated on creating multiple RFP’s.

Unannounced Projects – Worked on multiple Projects currently in development.


-Collaboration to create a prototype for an unannounced ocean game.
-Early design for an unannounced cooking game.
-Early research and design for unannounced puzzle game (Became Crystal Crisis).
-Programming and design for a prototype of an unannounced card game.
-Working on localization for an unannounced mobile game.

Purdue University Teacher's Assistant for CGT 445, 345 and 340
August 2014 - May 2015, Purdue University - Computer Graphic Technology Department
-Worked as a Teacher’s Assistant for multiple professors in the CGT department during my Master’s year
of study.

CGT 445 - This course examines video game design, theory, and development from aesthetic,
psychological, and technical perspectives. Duties were evaluating the student’s semester long project
and running labs.
CGT 345 - This course concentrates on the design of interactive activities in the areas of entertainment
gaming, edutainment, training and marketing. Duties were course development with UE 4 and assisting
the teaching of the course.

CGT 340 (Both Fall and Spring Terms) - This course provides the basic fundamental knowledge and
skills required in the creation of photorealistic still imagery in Maya. Duties were running labs and
assisting with assignments.

Internships:
SuperVillain Studios Intern - Production / Design Department
May 2013 – August 2013 (4 months) Irvine, California
-Internship in the production/design department. My duties included Level Design, Preproduction Design,
and Testing.

Tower Wars – A multiplayer tower defense game. My job was to Design Level MODs (HexAGone,
CrossFire, and Blockadia) in the Torque 3D engine as well as Testing New Features that were in
development.

Unannounced Project -Worked with other designers creating the foundation for SuperVillain Studios
next unannounced game.

InXile Entertainment Intern - Production / Design Department


May 2012 – August 2012 (4 months) Newport Beach, California
-Internship in the production/design department. My duties were assisting the Senior Producer on his daily
duties which include working with the art, design, engineering departments to vet completed work and
update production plans.

Wasteland 2 – An RPG where players explore a post-apocalyptic wasteland. My duties were Learning
and Testing New Tools in Unity 3D, Designing Missions, and Research/Documentation of Information
from the first Wasteland.

Education:
Purdue University – Master’s Degree, Computer Graphics Technology: August 2014 to May 2015
Purdue University – Bachelor’s Degree, Computer Graphics Technology: August 2010 to May 2014

Purdue Game Innovation Laboratory, http://www.gamesinnovation.org/ 2014 - 2015


Purdue University Computer Graphics Student Council 2011-2014
Purdue University SIGGRAPH member 2010-2014
Purdue University Game Developers United member 2010-2013
Seminar “Making Games” Purdue University September and October 2010

Honors and Awards:


Phi Sigma Theta National Honor Society at Purdue University
Golden Key International Honor Society at Purdue University

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