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Jayden Bolden

1580 Mira Lago Blvd. Apt. 156


Farmers Branch, TX 75234
214-490-3737
jaydenbolden50@gmail.com

CONTACT ME
EMAIL / jaydenbolden50@gmail.com
PHONE / 214-490-3737
LINKEDIN/www.linkedin.com/in/jayden-bolden-358039265
GITHUB/ https://github.com/Exidous99 (Jayden Bolden)

SKILLS
Team Oriented Skills: Excellent Teamwork, Writing, Teambuilding,
Communication Skills, Accessibility Design, Large Scale Project Work,
Speech and Presentation Skills, Team Oriented, Task Management
and Organizational Skills, User Research, Team Outreach, and Project
Coordination.

Technical Skills: Figma, Slack, GitHub, Beginner in Unity


Programming (in C#), Narrative Design, Game Design, Level Design,
Sound Design, Google Sheets, Flowcharts, Project Management,
Powerpoints/Google Slides, Adobe Creative Cloud, Weebly,
Prototyping, Console Development, PC Development.

EXPERIENCE
Starbucks (2020-Present) 2285 W Northwest Highway and I-35
Dallas, TX 75220 - Barista and Barista Trainer
● Responsible for organizing and keeping check of supplies, cleaning,
customer service, facilitating teamwork, and training other employees.
Currently aiming to become a certified Coffee Master via certificate.
● Assisted in cleaning and sanitation, as well as assisting management in
upkeep.

Gameheads (2022-Present), Oakland, CA - Game and Level Designer


● Helped develop, design, code, and write for a game known as
Snapshot over the course of three months in a team. Learned about
Unity, Github, Programming, Game Design, Level Design, Sound
Design, and the culture of the gaming industry.

EDUCATION
iSchool of Lewisville August 2017 to May 2021 (Obtained High
School Diploma)

North Central Texas College August 2017 to May 2021 (Dual Credit
for High School)

Parker University September 2021 to Present


Currently earning a Bachelor’s of Science in Computer Information
Systems (with a focus in Cybersecurity)

PROJECTS
Snapshot: Continued (Click Here!)
June of 2023 to Present
This is the second iteration of the game known as Snapshot! In this
game, you play as the main character who is named Sam.
Throughout the day(s), you go around and hangout with your friends,
taking photos and making memories to last a lifetime!

Here is what I personally did for this project:

● Developed the Core Game Loop and feel.


● Use Figma to create a flowchart for how the level and game
design as a whole are supposed to operate.
● Determine how players' choice impacts gameplay.
● Create mockups and charts of various mechanics (I.E. Camera
Mechanic, Inventory Mechanic, Relationship Mechanic)
● Present my ideas to an audience and team members every
week on my own work.
● Elaborate and justify my design choices for adding them into
the game. This also included actively working with team
members such as the programmers and UI designers to get
their feedback.
● Study Narrative Design and use it to write a cohesive and clear
story with believable characters. Written with Inky.
● Used the GDC Library for music and sound effects.
● Helped create Prototype in Unity and with GitHub help, began
learning C#.
● Gather professional feedback from surveys and players of the
game.
High-School Junior NASA Capstone Project August 2018 to February
2019

In my junior year, I was put on a 2-man team with another person to


help design a part of a washing machine that could be used in space
aboard the International Space Station for NASA. Each different team
designed a different part.

Here is what I personally did for this project:


● Designed a prototype for a functional piece of the washing
machine, an agitator for removing stains and grime off clothes.
● Gathered feedback on design and development from peers.
● Collaborated with other washing machine teams and how their
parts would play into our design and implementation.
● Created a board to showcase my project to an audience.
● Communicated and led the team in development and
construction
● Coordinated tasks as project manager, and helped acquire
resources for construction.

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