You are on page 1of 1

CC

CHRISTOPHER CHRISTOPHER CANNON


CANNON

3D ARTIST & AR/VR DEVELOPER


CHRISCANNON53@GMAIL.COM • (317)-989-6685 • CHRISCANNONPORTFOLIO.WEEBLY.COM

OBJECTIVE EXPERIENCE
I'm a 3D artist who is proficient
SOFTWARE DEVELOPER • INDIANAPOLIS MOTOR SPEEDWAY MUSEUM •
in 3D modeling, rigging,
animation, texturing, and INTERNSHIP • JAN. 2018 – MAY 2018
lighting. I have also developed
several AR/VR related projects.  Developed the museum’s Parts Petting Zoo AR app as the main developer. My work
My skill set includes proficiency included Unity programming, polishing 3D scans of engine parts, and working with the
in software such as Unity, Vuforia AR plugin for Unity.
Autodesk Maya, Substance  Worked closely with the museum to gather reference, including 3D scans of various parts
Painter, UV Layout and the for the exhibit's engine, its blueprints, and information about it from various books and
Adobe suite. equipment such as cameras and tablets.

SKILLS UNITY DEVELOPER • ASCENT XR • CONTRACT • MAY 2018 – JUL 2018

Soft Skills  I worked with a development team to put together AR/VR applications for clients.

- Strong work ethic and problem QUALITY ASSURANCE SPECIALIST • FOXCONN • FULL-TIME • OCT 2018 – MAR
solving 2020
- Good communication and
teamwork  I worked with the assembly line team building computers for clients partnered with HP
and performed quality assurance for label placement, component installation and
- Time management, working packaging for each computer.
under pressure, and flexibility

Hard Skills
EDUCATION
B.A. IN MEDIA ARTS AND SCIENCE • AUG. 2014 – MAY 2018 • INDIANA
- Autodesk Maya - 3 Years’
Experience UNIVERSITY – PURDUE UNIVERSITY INDIANAPOLIS

- Adobe Photoshop - 3 Years’  Worked with a team on a project for Online Resources Inc. who did 3D scans of cars and
Experience engines with the IMS Museum. We created an AR app using Unity for their booth at the
2017 Performance Racing Industry show. My job was cleaning up 3D scans to make
- Unity - 2 Years’ Experience them more mobile friendly.
 Worked on a short film titled Wildfire. My job was to do character modeling, rigging and
- UV Layout - 2 Years’ unwrapping. I modeled and rigged the 4 main characters of the film and assisted in
Experience polishing animations and rendering scenes near the project's end.

- Substance Painter - 6 Months’


Experience LEADERSHIP

VICE PRESIDENT • GAME DEVELOPERS’ GROUP AT IUPUI • 2017-2018

I was vice president of this student club. Our goal was to develop games each semester. The club’s
president & I gave the teams in our club help in developing their games and kept them on track
toward submitting their games to the Google Play store by each semester’s end.

You might also like