Professional Documents
Culture Documents
WORK EXPERIENCE
Visual Concepts Entertainment- Technical Artist (WWE 2K22/2K23) Feb 2020- Current
• Responsible for setting up and shipping hair and cloth simulation setups for different in-game characters, custom parts, and
props for WWE 2K22 and WWE 2K23.
• Responsible for helping in developing the tools to make the cloth simulation pipeline efficient and faster.
• Responsible for working with animation team to assist in animating certain attributes related to cloth and hair simulation
setups.
• Coordinate with different teams from different production pipelines like art and animation to make their pipelines more
efficient by working and testing different tools.
• Work and manage third party vendors and artists to help in asset creation and management.
• Trailer links for 2K23 - https://youtu.be/YAeQgNWa-1s, https://youtu.be/BjkgQk5aYrQ, https://youtu.be/mMkh6BlWZwA
Carnegie Mellon University- Sirena - 3D Animator/ Camera Layout Artist, ETC Spring 2019
(Selected for Pittsburgh Shorts Festival, Guam Film Festival and Los Angeles International Children’s Film Festival)
Worked in a five-person team to create a 3D animated short film ‘Sirena’ using the 3D animation production pipeline.
• Animated a human protagonist Sirena for all the 19 shots.
• Set up the camera layout for all the shots and created the camera animations.
• Assisted in production and project management for scheduling and project pipeline.
Give Kids the World, Florida - Miracle Workshop – Figure Animator/3D Technical Artist, ETC Spring 2018 - Fall 2018
Revitalized an existing mechanical puppet Tom Foolery into a robust animatronic figure for performing different shows for families
visiting the park.
• Optimized and rigged the 3D model as per the mechanical design using IK controls and Python scripting.
• Created animations for the animatronic in Maya for different show content like Storytime, Dance party etc.
Carnegie Mellon University- Building Virtual Worlds - 3D Artist, ETC Fall 2017
Worked in different teams on 2-week sprints to create 6 different experiences using AR and VR platforms.
• Modelled, rigged, and animated characters for different worlds.
EDUCATION
Master of Entertainment Technology | Carnegie Mellon University - Entertainment Technology Centre Aug 2017- May 2019
Courses: Digital Art Studio (Sculpting and Animation), Animation Production Pipeline
Bachelor of Computer Science Engineering | SRM University Aug 2010 - June 2014
Courses: Data Structures and Algorithms (C++), Computer Graphics, Computer Networks
SKILLS
• Python, MEL, C++, Core Java, JavaScript, COBOL, HTML/CSS, Unreal Engine, Unity 3D, Substance Designer, HTC Vive, ARKit
• Autodesk Maya, Adobe After Effects, Adobe Animate CC, Zbrush, Photoshop, Premiere Pro, Solid Works, Microsoft Office