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YEAR 9 ICT Programming with Kodu Game Planning Sheet

For your unit assessment, you will be designing, planning and packaging a game. Using this sheet, design your game by completing the boxes.

What will your game be about?


Describe your game and how it will work. What is the objective of the game

Draw an outline of your land here

In my game you have to find the magic apple. The apple will be hidden somewhere in the world, you have to face many things to get to it. To win the game you must find this glowing flying fish that will follow you on the way , once you have ate the fish you win the game. What objects/bots will you have?
Circle all objects you want to use and number them. Choose up to six different items. Then complete the table over the page for each one you have numbered

How many players and how will they win In the game you can only play only 1 player because this is an adventure game. You win by eating a glowing fish.

Who is the audience and What type of game is it The audience is any age higher than 3. This game is adventure.

1 How many of each?

10 fishes

1 apple

4 cannons

11 trees

20 coins

1 scooter

What will they be used for?

They will be used by trying to eat the player.

Winning the game.

To try to kill the player.

To make it complicated.

What will they do?

They will eat the player and shoot misiles.

What code is needed for them? (WHEN: DO)

When: Fish, see, me Do: shoot, misiles.

Once the player eats the apple a giant will appear and try to kill them. When: me, eats, apple Do: me, appear, kodu.

Shoot fire at the player and will kill them.

They have to collect 20 coins and the special apple to fight the giant. They will just Disappear stand there and once the player get in the way. eats touches the coin.

Moving around and collecting stuff.

Collect stuff.

When: Cannon, see, me Do: shoot, fire.

Nothing

When: me, touch, coin Do: vanish, score, +1 point.

When: keyboard, arrows. Do: move.

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