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Asiong, Eddie Lyn B.

* (Faraday)
Jardeleza, Christina T. (Faraday)
Pecaña, Zoe Yvonne D. (Faraday)
Ramos, Danica Mae (Faraday)

Game Proposal for PTask in P.E and Health

Game #1: "Sampaguita, Sakura, and Rose": A Unique Combination of Traditional


Games from the Philippines, Japan, and USA

Introduction:
The game "Sampaguita, Sakura, and Rose" combines elements from three different cultures
to create a unique and exciting game. The game requires players to collect flowers while
avoiding getting tagged by the opposing team's "It" players. The game can be played with 5-
10 players divided into two teams.
Objective:
The objective of the game is to collect the most number of flowers while avoiding getting
tagged by the opposing team's "It" players.
Materials Needed:
A playing field marked with lines and cones, flower-shaped cutouts or markers
(sampaguita, sakura, and rose), and a whistle.
Instructions:
1. Divide the players into two teams. One team will be the "It" team, and the other team will
be the "Collector" team.
2. The playing field should be marked with lines to create a grid pattern. The grid should be
large enough to fit all players inside.
3. Scatter the flower-shaped cutouts or markers (sampaguita, sakura, and rose) throughout
the playing field. The flowers should be distributed evenly on both sides of the playing field.
4. The game starts when the whistle is blown. The "It" team will try to tag the players from
the "Collector" team. If a player is tagged, they must return to their starting position.
5. The "Collector" team's objective is to collect as many flowers as possible while avoiding
getting tagged by the "It" team. A player can only collect one type of flower at a time, and
they must return to their starting position to deposit the flowers before collecting another
type.
6. The game ends when all the flowers have been collected, or all players from one team
have been tagged.
7. The team with the most number of flowers wins.
Additional Rules:
1. A time limit can be added to make the game more challenging. The team with the most
number of flowers at the end of the time limit wins.
2. A limit can be set on the number of flowers that can be collected per player.
Conclusion: "Sampaguita, Sakura, and Rose" is a unique and exciting game that combines
elements from three different cultures. The game requires players to collect flowers while
avoiding getting tagged by the opposing team's "It" players. The game can be played with 5-
10 players divided into two teams.

Game #2: "Piko-Kaishi" Game

Introduction:
"Piko-Kaishi" is a game that combines elements of traditional Filipino, Japanese, and
Korean games. This game is a fun and exciting way for players to enjoy the outdoors while
improving their agility, coordination, and strategic thinking. The objective of the game is to
collect as many coins as possible while avoiding the "it" player. In this proposal, we will
provide a detailed description of the game, including the number of players, materials
needed, instructions, and variations to make the game more challenging.
Number of players:
"Piko-Kaishi" can be played with 4-6 players. The game is best played with an even number
of players to ensure that everyone has an equal opportunity to play the "it" player.
However, if there is an odd number of players, the game can still be played by allowing one
player to be "it" twice.
Materials needed:
The materials needed for "Piko-Kaishi" are minimal and can be easily sourced. They
include:
1. A playing field marked with lines and cones: The playing field should be marked with
four squares wide and six squares long, and cones should be placed at the corners of each
square.
2. Coins: You will need enough coins to place one on each square of the playing field, except
for the starting square.
3. Whistle: The whistle is needed to start and stop the game.
Instructions:
1. Mark a playing field with lines and cones to create a grid pattern. The grid should be four
squares wide and six squares long.
2. Place coins on each square of the playing field, except for the starting square.
3. The game starts with one player designated as "it". The "it" player stands in the starting
square, and the other players line up behind the starting line.
4. The game begins when the whistle is blown. The players take turns crossing the playing
field to collect the coins. Each player can only step inside the squares, and they cannot step
outside of them.
5. The "it" player tries to tag the other players as they cross the playing field. If a player is
tagged, they must return to the starting line and begin again.
6. The game ends when all coins have been collected, or when all players have been tagged.
7. The player who collects the most coins wins the game.
Variations:
To make the game more challenging and fun, you can add power-ups or penalties to the
game. Some of the variations include:
1. Power-ups: A player who collects a certain type of coin could receive a power-up that
makes them temporarily invincible to the "it" player. For example, a gold coin could be
worth five regular coins and give the player immunity for the next turn.
2. Penalties: A player who steps on a certain square could be penalized by having to sit out
for a round. For example, a red square could be designated as a "trap" square, and if a
player steps on it, they must sit out for the next turn.
Conclusion:
"Piko-Kaishi" is a fun and exciting game that combines elements of traditional Filipino,
Japanese, and Korean games. This game is a great way to get outside and enjoy some
physical activity while improving agility, coordination, and strategic thinking. With minimal
materials needed and easy-to-follow instructions, "Piko-Kaishi" is a game that can be
enjoyed by anyone. By adding power-ups and penalties, the game can be made more
challenging and entertaining for players of all skill levels.

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