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Speed Solving the Rubik’s Cube, Layer By Layer.

An introduction: The purpose of this document is basically to offer a basic way to solve the Rubik’s cube quickly, while still not needing to memorize 78+ algorithms. With a little practice, I’ve seen this method actually be used to solve a cube in less than 40 seconds. (I’ve actually done it myself as well, using this very method) There are some basic requirements however: Notation. I’ll have a basic notation guide here to help with some common things you’ll see. A cube. Open mind, and a willingness to actually try and put in place what I suggest. I am putting this forward in a way that would very easily lead to new methods that are much faster. The reason I say this however is because every pattern you learn here, will actually be used if you were to get more serious about speedcubing later on. Everything you are learning from this document will actually be able to be used in the future. I’m simply showing you a stripped down version of what some of the top speedcubers in the world use! That being said, if you’re only interested in solving that little cube sitting there on your desk, this guide will also work very well for that too  Now before we begin, there are some things that you’ll have to know that we’re going to get out of the way first however.

1 – Notation 2 - Understanding 3 – Glossary

1 – Notation – a series of symbols that represent an action or sequence. In this case, the same way music has notes or chess has move notation, cubing needs a way of describing how to do something. When you see this: loud “Prime” ‘ <- That represents Counter-Clockwise. It’s said out

When you see U, D, F, B, L, R, <- These represent face turns. They’re all implied to be clockwise by default. If you see the ‘ after it however, it’s understood to be counter-clockwise.

U = Upper face D = Down or lower face F = Front face B = Back face L = Left face R = Right face

There are other more advanced methods that we’ll talk about later, but I’ll mention what they mean now so you have an understanding:
U = Upper face Clockwise U’ = Upper face Counter Clockwise U2 = Turn the upper face 180 degrees u or Uw = Turn 2 layers of the upper face (In other words, grab both the top face and the layer below it and turn them both as one) u’ or Uw’ = Same as above, but counter clockwise u2 or Uw2 = Same as above, but 180 degree turn. Same as uu or u’u’ The same applies to all of the other face twists; just substitute U or u with whatever face you’re turning. You might also see things like X or Y or Z, these represent entire cube twists… More on this in the next section: Understanding.

2 – Understanding – What I mean by understanding is that before you can really get into solving cubes comfortably, there are some things that we’ll have to talk about, and wrap your head around. I find one of the mistakes that a lot of people make that look at Rubik’s cubes for the first time are usually ones of spatial perception. When you look at a cube, you probably see 3 cubes, 3 rows high and 3 rows deep. This would indicate that there are 27 cubes total right? 3 to the power of 3, or 3³, 3^3 or whatever. Anyway, the idea is this: It’s not 27 cubes. Not at all! You never see the very center inside cube do you? The reason is because there isn’t one! It’s a special core designed to have all other pieces float around the center. There are 2 major ways of illustrating this, though the easiest way to really see this is to take apart the cube see it for yourself. That being said, here is a diagram that represents what I’m talking about:

this one is the one that only has 2 colors on it. which is turning the green face clockwise. Sure. however in the opposite direction too! If you rotated the entire cube so that yellow was on bottom and white was on top (or Blue if you have an Asian based color scheme) then what used to be D is now U. This isn’t true on any of the smaller or larger cubes that are an even number (like the 4x4x4 or 6x6x6 cubes. The opposite of U is D. you could move the centers around and keep the outside stationary. and as long as you understand that the centers simply rotate. but they don’t move. An Edge has 2 colors on it. The next type is an Edge. but in essence you’re only moving the sides around and then simultaneously rotating the cube… The centers ARE the faces.The idea here is that the centers don’t actually go anywhere. In this case. like a record or CD) Well. F is B and R is L. (It’s the same as turning all of the cubes as well as the yellow center in a clockwise rotation. Here’s what I’m talking about: . and they’re the ones that determine the color of the face. but more like 54 faces with a color on the face. that’s 1 type of rotation. The 3rd and last type is F which is the same as watching a desk fan spin. that’s rotating the yellow face clockwise. you’ll actually see that of the two main plastic types. There are 3 major plains of rotation that we’re looking at. You might be asking now though: But if there’s 6 faces. The first time is a Center. because they don’t have a dedicated center) So what’s the point then? Well. The next big thing is that because we have to consider. then I think we’ve made a major breakthrough! You’re already on your way to understanding the cube in a new way. why only 3 types of rotation? Well that’s because the other faces are simply mirrored or opposites. That’s the 2nd type of rotation. They’re like a 1 dimensional piece that represents the color for just that face. is that there are types of cubes. They rotate. D is the complete opposite side of the cube. now that we know that it’s not actually 27 cubes. the point is this: There are only 3 types of turns. That’s listed above there. So when you rotate U. and vice-versa. It spins the say way. like a bicycle tire or rollerblade. Then you have R. The Rubik’s cube has 3 types of cubies that exist. There’s a U turn. If you take the cube apart.

we’re getting somewhere with the understanding part of solving the cube. There are 8 of them. and which returns the cube to the starting point when repeated a certain number of times. In Rubik's Deluxe and new Oddzon cubes.)Cross->F2L->OLL->PLL = Fridrich Method COLL . and only have 2 colors on them. you know someone has been causing a mess with the stickers of that cube.net/glossary. to 27 cubies down to 8 corners and 12 edges! Suddenly. (And is impossible to solve without re-stickering it) The last type is a corner. Done 5 more times returns to the solved state BLD = Blindfold Cubing Center Piece The piece of the Rubik's Cube located in the middle of each face. Like this: It’s interesting now though. For example: Start with a solved cube perform R U R' U R U2 R' U2. but I feel it important to discuss these terms at the beginning. They’re… well. and each has 3 colors attached. Please feel free to visit http://www. the center pieces are arched on the inside. Algorithm An algorithm is a sequence of movements which performs the same function every time it's done. they’re the corners. and no 2 are alike.The darker colored cubies are the edges that I’m referring to. Start with a solved cube perform R U R' U R U2 R' U2 (same as the first but without the U2 at the end). They’re not a corner. I’m only going to include the basics here. Done twice more returns the cube to the solved state. There are 12 of them. in that no two of them ever share the same 2 colors.cubefreak. 3 – Glossary Normally this would go at the end of a document.html for a much more extensive listing. If you ever see a messed up Rubik’s cube that has an edge with the same color or two with the exact same colors on them. It’ll make it easier for me to type and for you to read once you know what I’m referring to. Odd-number sized cubes have unchanging centers. CFOP (abbrev. These are the only ones ever to touch a center cubie. because we’ve gone from 54 faces.

OLL (abbrev. "M" as a notation refers to the turning of the M slice in direction of L.)Layer by Layer LL (abbrev. Extended Cross Also called XCross. consists of 4 slots between each adjacent pair of cross edge piece FSC [speedcubing] (abbrev. A corner piece has three orientation.) Orientation of last Layer The flip of a piece on a Rubik's Cube. Average 14 moves. indicated by lower-case letter of the face or by adding a "w" after the face name (used mainly by JSCC). Includes pops and timer defects. Can be extended to Double Extended Cross First 2 Layers (F2L) [speedcubing] The part of the cube solve right after the cross in Fridrich Method. Edge Piece The piece of Rubik's Cube that is between two corner pieces. most it probably not. let’s start on with the actual cube solving stuff! Stage 1: The Cross . resembles the sides of the Rubik's Cube. Cross The orientation and permutation of edges of the first layer. and 2 flips on edge piece (0 and 1) Permutation of Last Layer Set of algorithms to permute all last layer pieces in one step without disturbing the orientation. The slice between R and L. Also called LLP. Corner Piece The pieces of the cube that are the corners of the whole cube.Set of algorithms to orient the permute the last layer corners in one step without disturbing the edge orientation. First step in most LBL methods. I’m sure there’s a LOT that’s been taken in. DNF Did Not Finish. So at this point. however it’ll all come with time. Most speedcubers prefer to put the cross on bottom or on left during F2L. and 2). edge piece has two orientations. Completing the first slot of F2L in addition to the normal cross. 8 corner pieces in a Rubik's Cube. That being said.) Finger Short Cut LBL (abbrev. Double Layer Turn A kind of turn in which 2 layers are turned as one in one direction. Last stage in Jessica Fridrich's LBL. An approach invented by Chris Hardwick. Can be solved in at most 8 moves. Total of 21 patterns including mirrors and inverses.1. There are 12 edges on a Rubik's Cube. It’ll take some practice and time to actually completely understand what all of this is.) Last layer M Middle. 3 flips on corner piece (0. including Fridrich Method. and almost always in 7 moves or less.

we are going for SOME speed.com/cubestation/cross/cross. Well. Something that needs to be kept in mind is that for this to be completely seamless into the next methods. So we need to break it down: The cross is easy and hard all at the same time. Most people seem to choose white or blue based on the color scheme of the cube. we’re going to focus on simplicity. but hard to solve in very few moves. There are some amazing guides out there. however for the time being. but he takes great time and care in explaining the intricacies of solving the cross.php In the meantime. His site can be found here: http://www. it seems to work just fine for most people. GREAT! But is it right? Here’s the trick about the cross. So let’s say that you’ve solved the cross. you have to make the OTHER colors match too. but for the sake of just being able to solve the darn thing. here’s a simple way of working it. Anyway.cosine-systems. table. We’ll focus on that for now. I think this is partially based on recognition of the last layer which we’ll talk about later as well. You have a cross on the bottom. It’s a cross. It’s easy to solve. the bottom is white. <. You can’t just solve it. You can solve it on the top like Dan Knights.You’ve picked up the jumbled mess on your desk. I’ll show you a more basic method that’ll get the job done. and Dan Harris has one of my favorites for slightly more advanced cubers. here’s where it starts. . and only the edges of a specific color. however that cube flip takes time and also prevents you from somewhat seeing the next stage which we’ll talk about a little later. let’s pretend that you have a cube where the top is yellow. I highly suggest you get used to solving the cross on the BOTTOM of the cube. drawer or toy box and you’ve decided that “Yes. and then flip the entire cube over. So here’s the idea. but the end result tends to be the same: Yellow ends up on top.Seeing this is great. It’s a cross that involves only the edges. But see the dark grey? The trick is to get those to match the color they’re touching as well. and you see that there are 4 white edges that are touching the white center. I will today solve this cube” Well.

then you’re doing well. it’ll begin to make sense. For now. eventually you’ll be able to just plop them directly to the bottom. U matches the red edge with the red face (and incidentally the blue face which is opposite green but that’s a little more advanced than what I’m showing) and then F2 would put the white on the bottom layer. however once you start messing around with the cross.If you can get the 4 white edges up to the top. Once you are able to make the cross up top. Once you finish that. It can be a little confusing to get at first.Dan has an explanation on his site that talks about the 3 color rule. It’s to help force you to understand HOW the edges move around. The easy way is actually like this: <. The point here is that once you get them here.See here how we have the white edges facing up and the colors all around the upper ring? (Top layer) The idea here is to match up the colors and then drop them directly below where they are. and the reason I am saying this isn’t to give you a hard time. here’s the next step: <. Again in the meantime. your focus will be to get the cross first.Good . here’s my take: If you have a messed up cube. The way you would do it in this example is by performing: U F2. and putting them below where they’re located. I won’t suggest HOW to make the edges up top. you can rotate the whole cube clockwise or counter clockwise and start again! Do this 4 times and you’ll have a cross on the bottom that looks like this: <. you can then place them properly simply by matching up the color that isn’t white.

we have to start putting in the edges into the first layer so that it’s all done and we can move onto the middle layer. You can start getting into more advanced methods where you just drop the cross into the bottom and skip this top layer thing completely. It’s MUCH faster that way. will actually make it very logical to jump into the more advanced version of this LBL (layer by layer) method of solving the cube. This is an easy method and can be easy to master in a matter of days with a little practice. There are going to be 7 situations you’ll encounter.<. Stage 2: The First Layer Corners So you’ve solved the cross huh? Feels pretty good to have that first step all done? Well if you’ve survived up to this point. though I’ve been able to do it in around 5-6 seconds this way. Speedcubers refer to this and the next step as F2L or First 2 Layers. and the others are actually only 3 situations. You can usually solve the cross in under 10 seconds with this method if you plan it out right. The way I’m going to show you however. but again in the interest of making this easy to remember – I’ll show you this method instead. and then drop it down again in the correct spot with F2. however takes some look-ahead and preplanning. Speedcubers combine the next 2 steps into 1 big step (it’s actually 4 little steps). Let me show you what you’re looking for though: . but mirrored. you can simply move them into the top layer (F2) and move it above where it needs to go. 1 of them is easy since it’s a solved state.Bad In a case where you happen to have a bad cross like this. let’s move onto the next step! Once you’ve made the cross.

this doesn’t mean it’s in the right spot. We know the colors should be that because of the centers! If you don’t know what color goes where. let’s take a look at a pretend bad example. It would look like this: . the front corner below that green/red/white cubie is where that cubie needs to be. That being said. it’ll look wrong once placed. it was F2) The exact same applies here as well. <. We know that this is the wrong piece because the centers that we’re looking at are Green. The corner will be placed directly above where it needs to be in a solved cube. Let’s say the top color on the corner was Blue/Red/White. look at the centers. <.I say this is Left Handed because that’s what direction the upper white cubie is facing.I say this is Up because that’s what direction the upper white cubie is facing (Even though you can’t see it here) There are some things you need to keep in mind. I said you need to place the edge ABOVE where it needs to be and then you can perform the “algorithm?” (incidentally.I say this is Right Handed because that’s what direction the upper white cubie is facing. in this case. Even though you can see a white cubie. They’ll dictate what goes in between them. Remember how previously with the cross.<. But how do you know exactly? Well. and a green center to the left of it. Red and White. then you know the piece that goes between them will have green and red on them. If you see a red center. Even if we fit it in. see the 3rd example right above there? In a solved cube.

Suddenly. and at the same time it also twists or rotates the corner U matches up the white corner with the white and red edge R’ undoes the first move we made. this means that we’re going to make the matching color side our F face.See here how the white is pointing to the right on the top layer? That means we’re going to perform the next algorithm with the Right hand. those are actually cases 4. Rotate the cube so that Green is in front of you.) Now perform this move: R U R’ This move does 3 separate things: R turns the red face clockwise. Green will be our front face. and put it back in the right spot.See how the white is pointing to the left in the top layer? That means we’re going to perform the mirror of the exact same . Because we’ve got a matching color as well. but it’s in the wrong spot. and the red face is to your right (or whatever colors you have that you’re starting with.<.See how the Red doesn’t touch Red? We put the piece in. 5 and 6! We’ll talk about those soon as well. we have an inserted bottom layer corner! <. and puts the cross back how we found it. But before you can learn how to take the back pieces out. let’s learn how to put the good pieces in! <. In this case. Well. Now we have to take it out.

Now it should look like our first example with the white pointing to the Right. Here’s the algorithm. U’ – This puts the new corner above where it needs to go. This is the same idea with the brackets – you’ll get used to this . we’re implying that it’s a FSC or Finger Short Cut. <-Now what can we do? We know that white is pointing up. Red would be our F face. that this is going to be our F face now. and because of that when you see (R U R’) you don’t need to follow the move letter by letter… because you know the whole movement. and then I’ll explain what it does for the Right hand: R U2 R’ U’ R U R’ R – This twists the corner. You don’t look at each letter when you read. you look at the word as a whole. we need to “undo” it or re-fix the cross again. because we’re going to perform this with the right hand. let’s put it in brackets.algorithm we just learned above. Remember. Since we know this new R U R’ alg. Something that we’re going to get used to doing over and over. In this case. If we were going to do it with the left hand. We need to twist this before we can place it properly. and that isn’t going to do us any good. The mirror of the above is like this: L’ U’ L This works in exactly the same way that R U R’ worked on the above example. we’ll put the Green face as F. It’s kind of like reading a word. U2 – This moves the corner out of the way and keeps it twisted for us later R’ – This fixes the cross. R U R’ – This is that insertion algorithm that we learned from before. except now it’s done with the left hand instead. By doing that. Because we used this move to break the cross AND twist the corner. because we have the Red from the corner and Red from the center matched up.

and it can be performed in one nice motion. Once that misplaced corner is in the top layer. you can put it above where it needs to go.because there are some major FSC’s that you’ll use a LOT in cubing. and then it’ll be one of the above examples I’ve mentioned there. this is the algorithm you’d use for doing the same as above but left handed. they’re actually the EXACT same as what we saw above. and this is one of them. (L’ U2 L)U (L’ U’ L) Now what about those other 3 things that might happen? Well. Remember that we’d put the Red face as our front face if we intend on doing this algorithm with our left hand. That comes into finger tricks which I won’t really talk about here too much. White points to the hand we’ll use. (Unless it points up. That’s something that comes later  For the sake of having it here. you’ve just learned 3 algorithms very quickly! Wow – so if you do this 4 times in a row. here’s how we might write our new algorithm: (R U2 R’)U’ (R U R’) Yes. We can find out which colors we need by looking at the centers. So now that we know that we have some FSC’s we can use. R U2 R’ is actually its own finger shortcut as well. Do (R U R’) or (L’ U’ L) to put the corner into its spot . but they’re in the wrong corner! Remember how we talked about putting the Red/Blue/White corner in the wrong spot? Well the solution to that is to put a fake corner it to get that one into the top layer. Suddenly. then we need to do that longer algorithm) The matching color on the corner and on the face shows us which face needs to be the front face. we should actually have a completed first layer with properly oriented corners! Looks like this: So let’s summarize quickly: Put the proper corner above where it needs to go.

just moving the piece to the RIGHT. and this will be exactly the same as above. and then place it like normal. When we do this with all 4 corners.This will be the backwards L shape. and it involves moving the Green/Red piece to the LEFT in the top layer. remember we can do (R U2 R’) U’ (R U R’) as a way of twisting and then inserting the corner into its spot. we can do (R U R’) to get it out quickly.If white points up. Let’s take a look at the next 3 cases you’ll see: <. . <. we can move onto inserting the edges to complete the whole F2L (First 2 layers) Stage 3: Finishing the F2L Feeling pretty good? I hope you are because the next 3 situations that can happen are all common. If the corner is already in somewhere but it’s the wrong spot. we should have the whole first layer completed properly! If you feel like you’ve got that pretty comfortable now. Fortunately you actually only have 1 new algorithm to learn here.Notice the L we made with the Red and Green edge piece in the top layer? This means we’re going to perform an algorithm to insert the edge without messing up anything else.

We’ll look at that a little later. U’ is undoing our first preparation move. and once again to get it back in properly. It moves the target square out of the way.Basically. Here’s a key element however: Look at the cube after we do U ( R U R’) U’. and gets it into place for: (R U R’) This gets our corner out.<. U is a preparation move. If we do something. (F’ U’ F) is a way of undoing the first R U R’ we did. we eventually need to undo it. and actually puts it into a position where we can DO something with it. So the question now is: What do I do to fix it? Let’s take a look together at the first one. there’s an algorithm you can perform that will fix this. This alg is performed while looking at the Red face: U (R U R’) U’ (F’ U’ F) If you’re interested in actually going to the next step and doing the more advanced F2L method (which we don’t talk about here) you’ll need to understand what’s going on when we do this algorithm.This is where we basically do the above algorithm twice. Once to get it out. only with 1 key element in mind: pick up the edge that we prepared along the way. but before we do (F’ U’ F) . <.

U puts the edge back above where it needs to go. Now we’ll look at the green face. The reason for this is when we perform the next move we do: (F’ U’ F) What that move does is it makes the green and red edge match. (F U F’) then inserts the corner the exact same way we always have. As long as you remember the first part of the algorithm: U’ (L’ U’ L) U. you actually can. U’ (L’ U’ L) U (F U F’) You’ll notice that the same rules apply. if you want to start learning intuitive F2L. Do it slowly though. what about the other cases? <. then the question comes up: What about the last case where it’s in place.Notice how the top color on the corner we’re inserting is the OPPOSITE color of the edge we’re inserting? If the two colors match. However. Once you do that. So then. but in place incorrectly? . The colors should be opposite. The U’ moves the Red/Green edge out of the way. (L’ U’ L) prepares the move. just do it opposite! Before we were looking at the red face. (in the diagram on the top layer. and the F puts it back where we found it in the first place. this is the preparation.This is the EXACT same as the first one. that’s not necessary. and watch what happens. Should you fully understand it right now? No. The U’ makes the red and white touch. When you get into doing intuitive F2L with speedcubing. Something you’ll notice though is this: Why are we doing (F U F’) – why can’t we just turn the cube and do (R U R’) instead? Well. this is one of the two fundemental preparation setups you’ll see. you can solve the corner like you would do normally! Well. if you see two reds or two greens) we’re doing it wrong. it’ll help to somewhat understand what it’s doing. which is why I’m showing this to you now.

The U puts it into place** Once you do this for all 4 edges. In the meantime though.In the right spot. *In other words. and then you can apply the algorithm again with it being in one of the above cases… which will place it correctly. By orienting the last layer. but put in the wrong way. let me give you a “Blind” algorigthm that you can do if you see this that will take care of it in 1 big algorithm. It honestly gets easier from here because there’s no more need for understanding. It’s just raw performance processing now. we should be looking at a cube that has the whole bottom 2 layers completed! This is a reason for celebration because this is probably the hardest part of the whole cube. but it’ll make it a little faster if you see this pattern in the future) The algorithm for this is: (R U R’) U2 (R U2 R’) U (F’ U’ F) **Just as a side note.<. because it’s a shortcut to getting the opposite colors on top we were looking for. wrong edge. but I certainly don’t recommend it! The other alternative is to substitute one of the above moves and simply replace the edge with a different. you SHOULD recognize the pattern in the top layer after the (R U2 R’). (You don’t have to learn this one. Well. You could panic and throw the cube. there are 2 things you could do. you simply just do algorithms to make things happen* This brings us to: Stage 4: Orienting the Last Layer (2 look) The premise here that we’re focusing on for this step is to get yellow one the top. Now that will put the edge you’re looking for in the top layer. we’re making sure all of the .

Once we have a cross on the top. So part 1: Cross on top. then we’ll finish solving the rest of the top. This means we can narrow down exactly how else to manipulate them. Something to keep in mind is this: the F face isn’t yellow. and then the line alg. There are 7 situations you’ll see. because you can do the right angle alg. = Known as Car Wheels: F (R U R’ U’) (R U R’ U’) (R U R’ U’) F’ . Move to the next part: Part 2: Solving the top corners. and seem to be the more widely used algorithms. The ones that I’m going to present to you I find very quick. All of them are different.cubes in the top layer are pointing upwards. however these ALL can be used in the full Fredrich version of speedsolving. you will have to learn to recognize and memorize 9 algorithms. First part is to make a cross on the top. and I’m going to put them from easy to hard. (A + B or B + A. There are going to be 4 situations you’ll see on the top of the cube after the whole F2L are completed: This is empty is complete This is Right Angle This is Line This Empty is easy. That should be the TOP face (U) when performing these algs unless otherwise noted as part of the algorithm. but both together will make the cross) Right angle is like this: (F U R)(U’ R’ F’) Line is like this: F (R U R’ U’) F’ The complete cross… is already complete. In total. The orientation step will have 2 parts.

your cube SHOULD look like this: YAY!!! You’re 2 steps away from solving the entire thing! These next 2 steps don’t need to be done in any specific order. Sometimes. You can do Edges and then Corners.= Known as the Frog: x’ (turn the cube so that yellow is now F) and do: (R U’)(R’ D) (R U R’) D’ = Known as Fisheyes. or Corners and then Edges. (The whole alg is: (r U R’ U’ r’)y(r U’r’)) = Known as the Sune: (R U R’ U)(R U2 R’) = Known as Anti-Sune. Note the double layer turns: (r U R’ U’ r’) y (rotate whole cube clockwise. Like U but for the whole cube) r U r’. same as above but other hand: (L’ U’ L U’)(L’ U2 L) = Known as Wheelchair: (R U2) (R2 U’) (R2 U’) (R2 U2 R) = Known as Headlights: (R2 D’)(R U2 R’)D(R U2 R) At this point. .

the yellow face should be the U face. yellow should still be on top. we’re going to look at the 4 edge situations that can happen when solving for Edges: . (Same as doing x) (R’ U R’) D2 (R U’ R’) D2 R2 Same as above. and 4 situations that happen for the edges. This part is pretty easy because there’s not many more algorithms left to learn. Now. (Remember that the u2 in the middle is the top 2 layers) These are the corners. There are 3 situations that happen for the corners. and you just have to fix corners. The same idea applies as OLL – When you’re solving these. though for myself anyway. but in the opposite order: x R2 D2 (R U R’) D2 (R U’ R) This one starts out like the Frog up until half way. Sometimes it’s the other way around where the edges are done. because there are 7 algs you need to learn here. it’s not much further before you’re solving the cube in under 1 minute! Which brings us to: Stage 5: Permuting the Last Layer (2 look) This is actually pretty easy. I find it faster to recognize the position. You don’t have to do them first. If you’re this far. We’ll start with the Start with the top facing away from you. Corners: Let’s break this up into the two groups though.the corners are already done for you so you just need to do edges. Unless the alg says to rotate the cube. but ends up totally different: x’ (R U’)(R’ D) (R U R’) u2 (R’ U R) D (R’ U’ R).

The complete beginners guide that will very easily translate into being able to incorporate the Fredrich method of speedsolving should you choose to do so. . (L’ U L’) (U’ L’ U’ L’)(U L U L2) So there you have it.I call this Ziggy. This is a reverse cross. just done with the left hand. but it’s a very fast one to recognize. and looks like this: It’s easier and faster than Ziggy. but take a decent cube: (M2 U)(M2 U)(M U2)(M2 U2) (M U2) (M2 is done by pulling the middle layer towards you from the bottom with the ring fingers of both hands. The other way to look at it that has the same affect is like this: (r2 R2). and works like this: (M2 U)(M2 U2) (M2 U) M2 This is the 3 edge permutation and it’s VERY fast. and it’s the same as doing: r R’. There are easier algs to remember. but not quite as fast as this: (R U’ R) (U R U R)(U’ R’ U’ R2) Same as above. It’ll look like this if the corners are done: The next series of moves are able to be done VERY quickly. The M in the middle of all of this is done the same way.

Thanks for reading! . tricks.cubestation.com www.uk Also for feedback. please feel free to e-mail me at enigma@enigmahack.co.cubewhiz.com for tips.com or enigmahack@hotmail. suggestions and such. to Bob Burton who seems to have a lot of similar cubing ideas as myself and who has been a big inspiration (and who I stole a few of the pictures from as well lol) and encourage you all to check out their sites: www.Special thanks goes to Dan Harris for having an awesome site with awesome tutorials.