Professional Documents
Culture Documents
AD&D Character Booklet
AD&D Character Booklet
Dungeon Dragons
First Edition - And Damn Proud Of It!
Advanced
Character Sheet
General Information
Players Name
Character Name
Character Class
Character Race
Characters Name: Characters Alias : Family Name : Race: Religion: Homeland: Languages: Age: Alignment:
Characters Class: Characters Level Title: Sex: Height: Weight: Eye colour: Hair colour: Leige Patron: Number of siblings:
Visions:
Social Class:
Birth rank:
Detections:
Father: First Name: Profession: Alignment: Relevant History: Status: Surname: Age: Level:
Mother: First Name: Profession: Alignment: Relevant History: Status: Surname: Age: Level:
Hit Adj
Dmg Adj
Wt Adj
Open Doors
Bend Bars
Surprise Adj
Missile Adj
Defence Adj
Add Lang
Know Spell
Min Spells
Max Spells
Mental Save
Spell Failure
Bonus Spells
Experience Points
Current Experience Log
Current Level
Saving Throws
Modifiers:
Cause Modifier
Paralyse / Poison
Do you get 10% extra? Next experience target
Imperial Information
Imperial Status Honours Awarded
Age: Level:
Hit Points
Armour Class
AC Adjusted AC
Armour Type AC Adj
Wounds
Hit Points per level log
Movement
Max Hit Points Hit Point Adjustments Base Rate Adjusted Movement
Cause Adj
Weapon Combat
Weapon # AT To Hit Adj/Dmg Adj THAC0 1 0 9 8 7 6 5 4 3 2 1 Dmg vs. Size Range / Special
Special Attacks
10 9
0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Unarmed Combat
Style Attack Form AC Adj # AT To Hit / Dmg Adj THAC0
Damage / Effect
Special Maneuvers
Ammunition
Type: Type: Type: Type:
Treasure
Coins
Cp Sp Ep Gp Pp
Money Conversion
(Coins)
Copper (Cp) = 1/100 Gp | Silver (Sp) = 1/10 Gp | Electrum (Ep) = 1/2 Gp | Gold (Gp) = 1/5 Pp | Platinum (Pp) = 5Gp | Adamantite* (Ap) = 10 Gp | Orichlem* (Op) = 20 Gp | Mithril* (Mp) = 50 Gp | Chromenium* (ChP) = 100 Gp | Tellon* (Tp) = 500 Gp | * Imperial Currency, only accepted in Imperial Cities.
Ap
Op
Mp
ChP
Tp
(Bars)
Copper (Cb) = 50 Gp | Silver (Sb) = 500Gp | Electrum (Eb) = 5,000 Gp | Gold (Gb) = 10,000 Gp | Platinum (Pb) = 50,000Gp | Adamantite* (Ab) = 100,000 Gp | Orichlem* (Ob) = 200,000 Gp | Mithril* (Mb) = 500,000 Gp | Chromenium* (ChB) = 1,000,000 Gp | Tellon* (Tb) = 5,000,000 Gp | * Imperial Currency, only accepted in Imperial Cities.
Bars
Cb Sb Eb Gb Pb
Magic Items
Ab Ob Mb ChB Tb
Gems / Misc.
Gear
Item Location Size Item Location Size
Special Items
Supplies
Type:
Type:
Type:
General Proficiencies
Proficiency Acting Agriculture Alertness Animal handling Animal training Artistic ability Balance Bargain Barkeeping Bartending Bee-keeping Blacksmithing Blazoning Boasting Boating Boatwright Body language Brewing Butcher Candle making Caravaneer Carpentry Carpentry (spelljammer) Cartography Cartwright Catching Chanting Cheese making City lore 1 City lore 2 City lore 3 City lore 4 Cobbling Comedy Commerce 1 Commerce 2 Cooking Craft instrument Crowd working Cryptography Dairyman Dancing Danger sense Debate Differencing Diplomacy Direction sense Disguise drunken/hangover Distance sense Diving Draftsmanship Drinking/boozing Drinking skills/tricks Drover/shepherd Dyer Eavesdropping Etiquette Falconry Farming Fashion Find water Fire building Fire control Fishing Freefall Fungi recognition Gaming Geography Geology Glazier Goldsmithing Heat protection Heraldry Hiding History, family Intimidation Kissing Laijutsu Languages, modern Law Leatherworking Masseur Slots 1 1 1 1 1 1 1 1 1 2(3) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 1 1 1 1 1 1 1 Attrib Cha Int Wis Wis Wis Wis Dex Wis Int Special Wis Str Int Cha Wis Int Wis Int Int Int Wis Str Str Wis Int Dex Wis Int Int Int Cha Int Dex Cha Wis Wis Int Dex Cha Int Int Dex Wis Int Int Cha Wis Int Wis Dex Dex Special Dex Int Int Int Cha Wis Wis Wis Int Wis Dex Wis Dex Int Cha Int Int Dex Dex Int Int Int Int Special Cha Dex Int Int Int Str Mod -1 +1 +1 -1 0 0 0 -2 0 Special 0 0 +1 +3 +1 -2 -2 0 +1 0 0 0 0 0 0 0 +3 0 +1 -2 -1 -2 0 0 -1 -2 0 0 +2 Special 0 0 -2 0 +2 0 +1 -4 0 0 0 Special Special +1 -1 +1 0 -1 0 +1 0 -1 0 -1 0 +3 0 0 -1 0 0 -2 0 -1 0 0 -2 0 0 0 0 0
Weapon
Mathematics Merchant Miller Mime Mind over body Mining Monster trivia Mortician Navigation, underground Nightsight Observation Orienteering Persuasion Pharmacy Poetry Poison Pottery Psionic detection Riding, airborne Riding, land based Riding, sea based Riding, space based Rope/net making Rope use Sail manipulation Scribing Seamanship Seamstress/tailor Seduction Semaphore Shipwright Sign language Signaling Signaling, underground Signaling, wildspace Silversmithing Singing Skiing Skinning Slow respiration Smelting Sound analysis Spacemanship Spell mimicry Spelljammer History Spying Statecraft Stealth Stewardship Stonemasonry Story telling Survival, wildspace Swimming Teaching Throwing/shooting Toasting Torture Torture resistance Weather sense Weaving Whistling/humming Wine making Wine pouring Wine tasting Yelling
Non-weapon
1 2 1 1 1 2 2 1 1 1 1 2 1 1 1 2 1 1 2 1 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Int Int Int Cha Wis Wis Int Int Int Wis Int Wis Cha Int Cha Int Dex Wis Wis Wis Wis Wis Dex Dex Dex Dex Dex Dex Cha Int Int Int Int Int Int Dex Cha Special Int Con Int Wis Dex Int Int Int Int Dex Int Str Cha Wis Str Wis Dex Int Int Con Wis Int Dex Wis Wis Wis Cha 0 -1 0 +1 -2 -3 -2 +1 0 -2 0 0 0 0 0 Special -2 -2 -2 +3 -2 -3 0 0 0 0 +1 -1 -2 0 -2 +2 +2 +2 +2 0 0 Special 0 0 -1 0 +1 -2 -1 0 0 0 0 -2 0 -3 0 0 0 -2 0 -2 -1 -1 +2 0 0 0 0
Proficiencies / Skills
Class Proficiencies
1
22 2
2
23 2
3
24 3
4
25 4
5
26 5
6
27 6
7
28 7
8
29 8
10
Spell list
Name of Spell
Lv
Cast
Rng
Dur
Area
Save
Dmg
Mem (No.)
Comp (V,S,M)
No.
Component
No.
Component
No.