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Dungeon Dragons
First Edition - And Damn Proud Of It!

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Character Sheet

General Information
Players Name

Character Name

Character Class

Character Race

Version 2 By Mark OReilly

Family Details / Character Description

Characters Name: Characters Alias : Family Name : Race: Religion: Homeland: Languages: Age: Alignment:

Characters Class: Characters Level Title: Sex: Height: Weight: Eye colour: Hair colour: Leige Patron: Number of siblings:

Visions:

Social Class:

Birth rank:

Detections:

Father: First Name: Profession: Alignment: Relevant History: Status: Surname: Age: Level:

Mother: First Name: Profession: Alignment: Relevant History: Status: Surname: Age: Level:

Hit Adj

Dmg Adj

Wt Adj

Open Doors

Bend Bars

CHR CON DEX

WIS INT STR

Surprise Adj

Missile Adj

Defence Adj

Character Abilities / Saving Throws / Experience Points

Add Lang

Know Spell

Min Spells

Max Spells

HP Adj Max # Henchmen

System Shock Loyalty Base Reaction Adj

Ressurect Survival Cms Adj

Mental Save

Spell Failure

Bonus Spells

Experience Points
Current Experience Log
Current Level

Saving Throws
Modifiers:
Cause Modifier

Paralyse / Poison
Do you get 10% extra? Next experience target

Petrify / Polymorph Rod / Staff, or Wand

Imperial Information
Imperial Status Honours Awarded

Breath Weapon Spells / Deathmagic

Other Family Members


First Name: Profession: Alignment: Relevant History: Status: Surname: Relation: Age: Level:

First Name: Profession: Alignment: Relevant History:

Surname: Relation: Status:

Age: Level:

Hit Points

Armour Class
AC Adjusted AC
Armour Type AC Adj

Combat Section / Hit Points / Special Attacks

Current Hit Points

Wounds
Hit Points per level log

Movement
Max Hit Points Hit Point Adjustments Base Rate Adjusted Movement
Cause Adj

Weapon Combat
Weapon # AT To Hit Adj/Dmg Adj THAC0 1 0 9 8 7 6 5 4 3 2 1 Dmg vs. Size Range / Special

To Hit Armour Class Zero (THACO) Chart


10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

Special Attacks

10 9

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

Unarmed Combat
Style Attack Form AC Adj # AT To Hit / Dmg Adj THAC0

Damage / Effect

Special Maneuvers

Ammunition
Type: Type: Type: Type:

Treasure
Coins
Cp Sp Ep Gp Pp

Money Conversion
(Coins)
Copper (Cp) = 1/100 Gp | Silver (Sp) = 1/10 Gp | Electrum (Ep) = 1/2 Gp | Gold (Gp) = 1/5 Pp | Platinum (Pp) = 5Gp | Adamantite* (Ap) = 10 Gp | Orichlem* (Op) = 20 Gp | Mithril* (Mp) = 50 Gp | Chromenium* (ChP) = 100 Gp | Tellon* (Tp) = 500 Gp | * Imperial Currency, only accepted in Imperial Cities.

Gear / Money / Magic Items / Special Items / Supplies

Ap

Op

Mp

ChP

Tp

(Bars)
Copper (Cb) = 50 Gp | Silver (Sb) = 500Gp | Electrum (Eb) = 5,000 Gp | Gold (Gb) = 10,000 Gp | Platinum (Pb) = 50,000Gp | Adamantite* (Ab) = 100,000 Gp | Orichlem* (Ob) = 200,000 Gp | Mithril* (Mb) = 500,000 Gp | Chromenium* (ChB) = 1,000,000 Gp | Tellon* (Tb) = 5,000,000 Gp | * Imperial Currency, only accepted in Imperial Cities.

Bars
Cb Sb Eb Gb Pb

Magic Items
Ab Ob Mb ChB Tb

Gems / Misc.

Gear
Item Location Size Item Location Size

Special Items

Supplies
Type:

Type:

Type:

General Proficiencies
Proficiency Acting Agriculture Alertness Animal handling Animal training Artistic ability Balance Bargain Barkeeping Bartending Bee-keeping Blacksmithing Blazoning Boasting Boating Boatwright Body language Brewing Butcher Candle making Caravaneer Carpentry Carpentry (spelljammer) Cartography Cartwright Catching Chanting Cheese making City lore 1 City lore 2 City lore 3 City lore 4 Cobbling Comedy Commerce 1 Commerce 2 Cooking Craft instrument Crowd working Cryptography Dairyman Dancing Danger sense Debate Differencing Diplomacy Direction sense Disguise drunken/hangover Distance sense Diving Draftsmanship Drinking/boozing Drinking skills/tricks Drover/shepherd Dyer Eavesdropping Etiquette Falconry Farming Fashion Find water Fire building Fire control Fishing Freefall Fungi recognition Gaming Geography Geology Glazier Goldsmithing Heat protection Heraldry Hiding History, family Intimidation Kissing Laijutsu Languages, modern Law Leatherworking Masseur Slots 1 1 1 1 1 1 1 1 1 2(3) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 1 1 1 1 1 1 1 Attrib Cha Int Wis Wis Wis Wis Dex Wis Int Special Wis Str Int Cha Wis Int Wis Int Int Int Wis Str Str Wis Int Dex Wis Int Int Int Cha Int Dex Cha Wis Wis Int Dex Cha Int Int Dex Wis Int Int Cha Wis Int Wis Dex Dex Special Dex Int Int Int Cha Wis Wis Wis Int Wis Dex Wis Dex Int Cha Int Int Dex Dex Int Int Int Int Special Cha Dex Int Int Int Str Mod -1 +1 +1 -1 0 0 0 -2 0 Special 0 0 +1 +3 +1 -2 -2 0 +1 0 0 0 0 0 0 0 +3 0 +1 -2 -1 -2 0 0 -1 -2 0 0 +2 Special 0 0 -2 0 +2 0 +1 -4 0 0 0 Special Special +1 -1 +1 0 -1 0 +1 0 -1 0 -1 0 +3 0 0 -1 0 0 -2 0 -1 0 0 -2 0 0 0 0 0

Weapon
Mathematics Merchant Miller Mime Mind over body Mining Monster trivia Mortician Navigation, underground Nightsight Observation Orienteering Persuasion Pharmacy Poetry Poison Pottery Psionic detection Riding, airborne Riding, land based Riding, sea based Riding, space based Rope/net making Rope use Sail manipulation Scribing Seamanship Seamstress/tailor Seduction Semaphore Shipwright Sign language Signaling Signaling, underground Signaling, wildspace Silversmithing Singing Skiing Skinning Slow respiration Smelting Sound analysis Spacemanship Spell mimicry Spelljammer History Spying Statecraft Stealth Stewardship Stonemasonry Story telling Survival, wildspace Swimming Teaching Throwing/shooting Toasting Torture Torture resistance Weather sense Weaving Whistling/humming Wine making Wine pouring Wine tasting Yelling

Non-weapon
1 2 1 1 1 2 2 1 1 1 1 2 1 1 1 2 1 1 2 1 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 Int Int Int Cha Wis Wis Int Int Int Wis Int Wis Cha Int Cha Int Dex Wis Wis Wis Wis Wis Dex Dex Dex Dex Dex Dex Cha Int Int Int Int Int Int Dex Cha Special Int Con Int Wis Dex Int Int Int Int Dex Int Str Cha Wis Str Wis Dex Int Int Con Wis Int Dex Wis Wis Wis Cha 0 -1 0 +1 -2 -3 -2 +1 0 -2 0 0 0 0 0 Special -2 -2 -2 +3 -2 -3 0 0 0 0 +1 -1 -2 0 -2 +2 +2 +2 +2 0 0 Special 0 0 -1 0 +1 -2 -1 0 0 0 0 -2 0 -3 0 0 0 -2 0 -2 -1 -1 +2 0 0 0 0

Proficiencies / Skills

Class Proficiencies

Spells Available by level


Optional new levels for Magic Users. Level of character: 20 21 No. of level 10 spells: 1 1

1
22 2

2
23 2

3
24 3

4
25 4

5
26 5

6
27 6

7
28 7

8
29 8

10

Spell list

Maximum Number of Spell Levels Chance to know each listed spell

Name of Spell

Lv

Cast

Rng

Dur

Area

Save

Dmg

Mem (No.)

Comp (V,S,M)

Comp Consumed (Y/N)

Additional Notes / Spell Components


Component

No.

Component

No.

Component

No.

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