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Sand Slumber

(Enchantment/Charm) Level: 1st Range: Touch Components: V, S, M Area of Effect: 1 creature Casting Time: 1 Duration: 1d4 + 2 rounds Saving Throw: Special This spell causes a magical sleep to come upon a single, living being of any species, class, or level, provided the individual normally needs sleep. The spell cannot affect undead creatures or magical constructs. It can, however, affect genies and extradimensional beings. The target creature is allowed a saving throw versus spell. If the save fails, the creature instantly sinks into a slumber for the duration of the spell, typically falling down and dropping held items. This fall never awakens the creature, but any subsequent violent impact or attack will do so. Noises alone cannot rouse the creature. If the save succeeds, the creature is merely slowed - just as if affected by the 3rd-level wizard spell - for a single round. The material component of this spell is a pinch of fine sand, cast into or sprinkled upon the face of the being to be affected. In combat, a successful attack roll is required to apply the sand.

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