You are on page 1of 3

4th BULGARIAN WINE TOURNEY

Theme: direct #, H#, S#, HS# problems in 2 to 3 moves with the combination of fairy conditions Take & Make and Anti Take & Make. Neutral pieces are allowed, but other type fairy pieces or fairy conditions are not allowed. The problems should be computer checked by WinChloe or Popeye (please write the used program). Prizes: Bottles of Bulgarian wine, Bulgarian souvenirs. Closing date: 25th September 2013, 23:00h local time Judge: Diyan Kostadinov (Bulgaria) The tourney is open to everybody, but only congress participants can receive bottles and souvenirs. E-mail entries should be sent to Diyan Kostadinov by September 25th (dkostadinov@abv.bg). DEFINITIONS Take & Make: every capture ("take") must be complemented by a further step ("make": not a capture) by the capturing piece, using the movement of the captured unit, otherwise the capture is illegal. Pawns may not end up on their own first rank. Captures on the promotion rank lead to promotions only if the pawn is still on the promotion rank after the "make" part of the move. Promotions at the end of the "make" element are normal. Anti Take & Make: every capture ("take") must be complemented by a further step ("make" - not a capture) by the captured piece (Kings excluded), which must move from its square of vanish (according to the wishes of the capturing side in case of options). The capture is forbidden if the captured unit have not possible move. Promotions at the end of the "make" element are normal.

IMPORTANT NOTE Please note that: - in WinChloe both conditions are programmed with priority to Anti Take & Make (this mean that when the capture occur the captured piece moves first and after that the capturing see the examples); - in Popeye this is in reverse - Take & Make is with priority (the capturing piece moves first and after that the captured).

EXAMPLES 1) Pierre Tritten KoBulChess 2012 2) Diyan Kostadinov JuliasFairies 2012

H#2 2 sol. (3+5) Anti Take & Make Take & Make

H#2 b)nRa2-c4 (2+10+2) Anti Take & Make Take & Make

1) 1.Bxf6(wBg7,bBc3) Sxa7(bPa5,wSa6) 2.Sxg7(wBh8,bSd4) Bxd4(bSb5,wBe6)# 1.Bxf6(wBg7,bBd4)+ Kxd4(bBc5,wKb2) 2.Sxg7(wBh8,bSc3) Bxc3(bSd5,wBe2)# (C+ WinChloe) 2) a) 1.Bxa2(nRf2, bBe2) nBxd5(bRg5, nBf5)+ 2.nRxf5(nBb1, nRc2) nRxe2(bBh5, nRa6)# b) 1.Bxc4(nRh4, bBg4) nRxg4(bBh5, nRe6)+ 2.nBxe6(nRb6, nBc6)+ nBxd5(bRg5, nBd3)# (C+ WinChloe)

You might also like