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HISTORY OF CALL

(Computer Assisted Language Learning)


By: Ana Julia Paredes

CALL in the 1950s and 1960s


The first computers were very expensive but for military purposes were
used.

The first computers used for learning purposes were in universities campus
for research facilities

The first CALL programs created at three pioneering institution: Stanford,


Dartmouth and Essex University

PLATO Programmed Logic/Learning for Automated Teaching Operations system


It combined some of the best CALL features being developed of other universities; it was designed for the purpose of teaching language

Simulations

They create challenges for learners to explore multiple links and see the
consequences of different actions and inputs

CALL in the 1970s and 1980s

Computers were classified into mainframe computers which where roomsized machines, Minicomputers which were closer to what we now call servers, and microcomputers which now we call desktop computers or personal computers

Macario
Early videodisc program for learning Spanish ready to create learning materials by adapting existing materials, in this case a feature-length commercial video

CALL in the 1990s

It provided guidelines as to be used in multimedia learning environments.


They were used to suggest how narrative-driven multimedia learning environments might be evaluated

CALL in twenty-first century

The integration of call is the combination of hardware and software next


to areas of the curriculum to improve education, being helped to reach the curricular standards and to learn the activities

SOFTWARE

A program which is familiar with the chosen programming language or authoring tool.

A graphic designer, to produce pictures and icons, and to advice on fonts, color, screen layout, etc.

It has improve its virtual worlds, human language technologies and educational software on custom platforms

HARDWARE
Compact disks are used to store large amounts of data, such as Encyclopedias or motion pictures. The advent of the microcomputer in the late 1970s brought computing within the range of a wider audience, resulting in a boom in the development.

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