Professional Documents
Culture Documents
Codigos Agarre Kung-Fu Man
Codigos Agarre Kung-Fu Man
Cdigo 1:
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
; Throw
[Begin Action 810]
800,0, 0,0, 2
800,1, 0,0, 3
800,2, 0,0, 10
800,3, 0,0, 5
800,4, 0,0, 3
800,5, 0,0, 4
800,6, 0,0, 4
800,7, 0,0, 3
800,8, 0,0, 3
800,9, 0,0, 3
800,10, 0,0, 5
800,11, 0,0, 4,H
800,11, 0,0, 4,H
800,11, 0,0, 12,H
200,0, 0,0, 5
Cdigo 2:
[Begin Action 820]
5000,0, 0,0, 2
5010,0, 0,0, 3
5010,10, 0,0, 10
5010,10, 0,0, 5
5010,0, 0,0, 3
5061,0, 0,0, 4
5071,0, 0,0, 4
5071,10, 0,0, 3
5071,20, 0,0, 3
5031,0, 0,0, 3,HV
5011,0, 0,-40, 5,HV
Clsn2: 2
Clsn2[0] = -26, -38, 6, -69
Clsn2[1] = 18, -81, -12, -55
5030,40, 0,0, 5
Clsn2: 1
Clsn2[0] = -26, -32, 20, -66
5030,30, 0,0, -1
Cdigo 3:
[Statedef 810]
type
= S
movetype= A
physics = N
anim = 810
poweradd = 60
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
[State 810, holdfwd - Turn Target 6] ;If was holding fwd before, turn
target too
type = TargetFacing
trigger1 = var(2)
trigger1 = AnimElem = 6
value = -1
[State 810, Bind 6]
type = TargetBind
trigger1 = AnimElemTime(6) >= 0 && AnimElemTime(7) < 0
pos = 41, -60
[State 810, Bind 7]
type = TargetBind
trigger1 = AnimElemTime(7) >= 0 && AnimElemTime(8) < 0
pos = 25, -75
[State 810, Bind 8]
type = TargetBind
trigger1 = AnimElemTime(8) >= 0 && AnimElemTime(9) < 0
pos = 15, -90
[State 810, Bind 9]
type = TargetBind
trigger1 = AnimElemTime(9) >= 0 && AnimElemTime(10) < 0
pos = -5, -96
[State 810, Bind 10]
type = TargetBind
trigger1 = AnimElemTime(10) >= 0 && AnimElemTime(11) < 0
pos = -14, -90
[State 810, Bind 11]
type = TargetBind
trigger1 = AnimElem = 11
pos = -50, -50
[State 810, Hurt 11]
type = TargetLifeAdd
trigger1 = AnimElem = 11
value = -100
[State 810, Throw 11]
type = TargetState
trigger1 = AnimElem = 11
value = 821
[State 810, Turn 12]
type = Turn
trigger1 = AnimElem = 12
[State 810, Pos 15]
type = PosAdd
160
161
162
163
164
165
trigger1 = AnimElem = 15
x = -10
[State 810, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1