The document provides instructions for a classroom activity where students are divided into pairs and take turns drawing adverb cards and writing down an activity they do in the manner of the adverb. Their partner then tries to guess the activity within 5 attempts, earning points based on the number of guesses it takes them. The pair with the highest cumulative score at the end wins. Students draw from cards listing adverbs like "badly", "eagerly", and "patiently" and must write an activity done in that adverbial manner for their partner to guess.
The document provides instructions for a classroom activity where students are divided into pairs and take turns drawing adverb cards and writing down an activity they do in the manner of the adverb. Their partner then tries to guess the activity within 5 attempts, earning points based on the number of guesses it takes them. The pair with the highest cumulative score at the end wins. Students draw from cards listing adverbs like "badly", "eagerly", and "patiently" and must write an activity done in that adverbial manner for their partner to guess.
The document provides instructions for a classroom activity where students are divided into pairs and take turns drawing adverb cards and writing down an activity they do in the manner of the adverb. Their partner then tries to guess the activity within 5 attempts, earning points based on the number of guesses it takes them. The pair with the highest cumulative score at the end wins. Students draw from cards listing adverbs like "badly", "eagerly", and "patiently" and must write an activity done in that adverbial manner for their partner to guess.
Divide the class into pairs. Place the adverb cards face down in a pile. Give each pair pieces of paper to write on. Students take it in turn to play. The first player takes the top card. The player has to write down an activity, they do that matches the adverb. Example Adverb card badly The student might write - I sing badly. The student then says, Its something I do badly. The other player then has five tries at guessing what the activity is. If the player guesses correctly the first time, he/she gets 5 points. The next equals 4 points. The third guess equals 3 points and so on. The player with the highest score at the end is the winner.