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Chainmail Bikini
Chainmail Bikini
E.N. Armoury
Table of Contents
Chainmail Bikini ......................................................... 1 The Full Monty ...............................................................................1 History ......................................................................................... 1 Exotic Armour Proficiency [Fighter] .......................................2 Statistics ...................................................................................... 2 The Bikini Armour Template ............................................. 4 Racial Preferences ................................................................ 5 Craftsmanship .......................................................................... 5 Buoyancy ............................................................................... 6 Custom Fit ............................................................................. 6 Durability............................................................................... 6 Hardened ............................................................................... 6 Mobility .................................................................................. 6 Quick Release ....................................................................... 6 Reduced Weight ................................................................... 6 Superb Balance .................................................................... 6 Fighting & Feats.......................................................... 9 Feats ............................................................................................. 9 Anatomically Over-Endowed [General] ......................... 9 Arcane Armour [General] .................................................. 9 Armour Focus [Fighter] .................................................... 10 Armour Optimization [Fighter] ...................................... 10 Armour Specialization [Fighter] ......................................11 Bondage Attack [Fighter] .................................................11 Cleavage [Fighter] ..............................................................11 Combat Titilation [Fighter] ..............................................11 Epic Anatomically Over-Endowed [Epic] ......................11 Exotic Armour Proficiency [Fighter] ...............................11 Eye Candy [General].......................................................... 12 Glutton for Punishment [General] ................................. 12 Hot and Violent [General] ............................................... 12 Improved Naked Defense [Fighter] ............................... 12 Improved Quick Don [Fighter] ........................................ 12 Innocent and Pure [General]........................................... 12 My Face is Up Here [General] .......................................... 12 Quick Don [Fighter]........................................................... 12 Smothering Attack [Fighter] ........................................... 13 Take Your Mind Off It [General] ...................................... 13 Tan Lines [General]............................................................ 13 Too Cute to Hit [General] ................................................. 13 Bikini Prestige Classes ............................................. 14 Nereid Diva .............................................................................. 14 Requirements ..................................................................... 14 Class Skills............................................................................ 14 Class Features ..................................................................... 15 Bolojiutsu Striptease ............................................................ 15 Requirements ..................................................................... 16 Class Skills............................................................................ 16 Class Features ..................................................................... 16 Swimsuits of the Multiverse .................................... 18 Beauty and Beauty Contests in Your Game ................. 18 Adventuring Swimsuits ....................................................... 19 Types of Swimsuits............................................................. 19 Rules for Beauty Contests ..................................................20 Mechanics ........................................................................... 20 Sample Beauty Contest Nereids Ball .......................... 21 Bikini Magic .............................................................. 22 New Spell .................................................................................22 Endow .................................................................................. 22 New Items ................................................................................22 Weapons .............................................................................. 22 Magic Items......................................................................... 22 Deities........................................................................................25 Elea, Goddess of Sexual Escapades ............................... 25 The Tale of Quick Don, Priest of Elea ............................. 25 Sidebars Optional Rule Naked Defense .......................................... 3 Optional Rules Beauty......................................................... 7 Optional Rule Wealth and Beauty .................................23
Illustration by J. L. Jones
Chainmail Bikini
and Other Adventuring Gear for Beautiful People
Welcome to E.N.Armoury, a series of d20 Syem mini-sourcebooks focusing on particular forms of armour and other protective equipment, and their roles in real-world hiory and in classic d20 fantasy games. Each book concentrates on a single category of protective items, describing not only the equipment itself, but those who use it, its hiory, and variations on the theme. Each book in the series is quite rules-intensive and includes many optional rules throughout the text, often in sidebars. Some of these rules work well independently, but a majority work be when all the optional rules are applied, as some detract from the usefulness or usability of the equipment while others enhance the equipment. The chainmail bikini is one of the mo controversial icons of fantasy literature and gaming. Many people dislike it for how it objecties women as little more than sexual eye-candy, and for how irrational it is to wear armour that leaves so many vital spots exposed. However, countless readers of fantasy literature and players of fantasy gaming like chainmail bikinis for pretty much the same reason theyre aehetically pleasing, and if armour worked ju like it does in the real world it wouldnt be fantasy. This book does not limit itself to ju the chainmail bikini, inead preferring to cover a range of scanty armour and revealing equipment for both sexes. If it has something to do with looking good, youll nd it here. Leather bikinis and manly torn shirts are probably mo recently famous from their appearances in the television shows Hercules: The Legendary Journeys and Xena: Warrior Princess, so dont expect this book to take itself too seriously. Of course, if your deathly somber sorceress wants to make a fashion atement by wearing revealing armour, the rules should be fair and grant her an appropriate benet. One of the r games of imagination children play is dress-up. When was the la time you dressed up your character?
History
The chainmail bikinis hiory as actual armour is brief and obscure. In the 7th century, the Celtic warrior maiden Grace McCulloughan was threatening to lead her people again the local lord. Because honor would not let the lord battle a woman, he devised a way to trick McCulloughan into dying before the battle could take place. He hired a witch to craft a thin bodice and hipcovering of metal links, padded to ward o chang. The witch then presented McCulloughan with the chainmail bikini, touting it as magically protective. The bikini, she said, would protect its wearer from all harm as long as she wore no other clothing. Legend says that McCulloughan actually faced many warriors and defeated them without harm, owing in large part to the diraction provided by her revealing
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A bikini is a two-piece garment designed for women originally as a swimsuit. The top consis of several raps and two pieces of fabric that cover and support the womans breas. The bottom is typically a brief, underwear-like piece of cloth, normally giving full coverage to the front and buttocks, with thin raps arching over the hips, though some bikinis have thong bottoms. Traditionally the intent of a bikini has been to show o as much skin as possible while avoiding taeless indecency or total nudity. Like any type of clothing, dierent sizing and tailoring is needed to make a bikini comfortable for the wearer, though special attention mu be given to dierent sizes for the bottom and top. Two women of similar height and weight can have very dierent hip and che sizes. Unlike mo other armours, bikinis are unlikely to t a wearer other than the one for whom it was intended. Magical bikinis resize to t the wearer (some cursed versions inead resize the wearer to t the bikini), but mundane bikini armour is typically sold in separate top and bottom pieces. All bikini armour intended for use in combat has comfortable padding inside to allow prolonged wear and prevent chang.
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Statistics
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1 The armour bonus in parentheses is for non-proficient wearers, or for when Naked Defense does not grant a bonus. 2 Weight figures are for armour sized to fit Medium characters. Armour fitted for Small characters weighs half as much, and armour fitted for Large characters weighs twice as much. 3 A string bikini isnt actually armour, and cannot be improved with a magical enhancement bonus.
Weight: The base armours weight is reduced to onefth of its normal weight, but it does not count as being a lighter armour type, because ghting in a bikini is ju awkward. Hit Points: Bikini armour has one-fth the hit points of the base armour. Armour Spikes: A character can have spikes added to her armour, which allow her to deal extra piercing damage on a successful grapple attack. The spikes count as a martial weapon. If she is not procient with them, she takes a 4 penalty on grapple checks when she tries to use them. She can also make a regular melee attack (or o-hand attack) with the spikes, and they count as a light weapon in this case. (She cant also make an attack with armour spikes if she has already made an attack with another o-hand weapon, and vice versa.) An enhancement bonus to a suit of armour does not improve the spikes eectiveness, but the spikes can be made into magic weapons in their own right. Armour spikes are piercing weapons that have a 20/2 critical range.
Table 2: Armour Spikes Wearer Size Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal Cost +25 gp +25 gp +25 gp +50 gp +50 gp +100 gp +200 gp +400 gp +800 gp Weight +1 lb. +5 lb. +10 lb. +20 lb. +50 lb. +80 lb. +160 lb. Damage 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
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Racial Preferences
Chainmail bikinis originated among humans. Elves, though they have similar taes in beauty as humans, did not need bras for their women, who tend to be slender and athletic. However, after the r chainmail bikini ghting yles were developed, elves adapted human techniques and claimed they came up with the idea r. Halings love bikini armour, though many humans are slightly unsettled by the sight of short women in two-pieces.
Table 3: Craftsmanship Improvements Improvement Buoyancy Custom Fit Durability Hardened Mobility Quick Release Reduced Weight Superb Balance
Illustration by J. L. Jones
Dwarves almo never wear bikini armour, but among the oentatious gnomes, bikinis are beloved. It was the gnomes who r developed the concept of swimsuit competitions. Orcs generally have poor gures for bikini armour, preferring inead leather halters and dominatrix outts. Those who do wear bikini armour favour heavier types, so that the emphasis is on
As with mo forms of weapons, many craftsmen have tried to make their mark upon armour. This is especially true of dwarf, elf, and human artisans. Dwarves take great pride in their craftsmanship at all times, and elves especially prize beauty and grace, while it is human nature to look for every discernible advantage. The mo typical improvement, of course, is maerwork quality armour. To be of the highe quality, a suit of armour mu have raps that adju to t the user perfectly, and which are rong enough that they will never loosen or tear under combat conditions. If a suit of armour has poorly-made raps, it might slip on the users body, preventing proper oensive or defensive movements. The use of special materials is another means of improving a suit of armours performance. Mithral is a popular option due to its rength and
Craftsmanship
Market Value 200 gp 150 gp 100 gp 150 gp 1,000 gp Time to remove in rounds times 100 gp Item hp 10 gp 200 gp Page 5
Special Reduces armor penalty to Swim checks by 2. Reduces armor penalty to skill checks by 1 Increases object hp by 2 Increases object hardness by 2 Reduces weight category of armour Permits quick removal Reduces weight by half +1 to Max Dex
Mobility
Craft DC: 25, Co: 1000 gp By using a lighter, more exible alloy, some craftsmen are able to craft armour of surprising mobility. This component may only be included once; however, armour with Mobility is counted as one category lighter for the purposes of movement and other limitations: medium armour becomes light, heavy armour becomes medium. There is no benet to adding the Mobility component to light armour (although it may be included simply to increase the market value).
Buoyancy
Craft DC: 25, Co: 200 gp This improvement uses porous metals, or special alloys to reduce the armours penalty to Swim checks by 2 points. This component can be applied twice to decrease the Swim penalty by a total of 4 points (the penalty can never become a bonus). Remember that this reduction applies only to the doubled Swim check penalty due to armour and does not apply to any other checks. The armour loses 1 hit point (to a minimum of 1 hp) each time this improvement is applied. This component and the Durability component are mutually exclusive; that is, both can not be applied to the same armour. Even if both Buoyancy and Cuom Fit improvements are applied to a suit of armour multiple times, the armour check penalty can never be improved to a bonus, though it can be improved to 0.
Quick Release
Craft DC: 30, Co: variable This component is mainly seen in seacoa towns housing marines who wear armour and go to sea. This component consis of separating the armour into manageable pieces then re-connecting them by means of hooks and eyes. The hooks retract whenever the pair of release tabs is rmly pressed. The hooks are connected to the tabs by small wires. By pressing this pair of special release tabs, the marine can quickly dive himself of the armour to prevent drowning. Pressing the tabs is a full round action. Once depressed; the suit falls o of the wearer in only 1d2 rounds. The release tabs are pla ced as the buyer wishes and are disguised as decoration to prevent them being used again him in melee. Reassembling armour that has been removed by this method takes two times the normal donning time once all pieces are recovered. The market value depends on the normal time it takes to remove the armour; multiply the time to remove in rounds by 100 gp to determine market value.
Custom Fit
Craft DC 20, Co: 150 gp Generally considered the andard maerwork quality of armour, this improvement indicates a cuom t for comfort while moving. The armour check penalty is reduced by 1. Armour or shields may include up to three Cuom Fit improvements (reducing the overall armour check penalty by up to 3 points).
Durability
Craft DC: Same as original item, Co: 100 gp Suits of armour by nature are exposed to frequent damage. Over time, combat will cause mo armours to become dented or rent and useless. Techniques used to counteract this damage include the use of dense metals or special alloys. A suit of armour with this improvement has 2 extra hit points. Durability can be applied ve times, increasing the armours hit points by +10.
Reduced Weight
Craft DC: 20, Co: variable Through the use of special alloys, the weight of a suit of armour can be reduced signicantly. This is a particularly common component among elven armoursmiths. The armours weight is reduced by half. The market value depends on the amount of material used; multiply the items hit points by 10 gp to determine the market value.
Hardened
Craft DC: 20, Co: 150 gp Other methods for reinforcing the rength of a suit of armour have also been explored. Special lacquers and oils have been used to harden the armour. Specially made alloys are also used for this purpose. This component
Superb Balance
Craft DC: 25, Co: 200 gp This armour is jointed and balanced to aord greater range of motion. The maximum Dex bonus of the armour is increased by +1. A suit of armour may include this component twice, for a maximum bonus of +2.
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Feats
Throughout this chapter, as in mo E.N. Publishing products, feats that ghters can select using one of their class bonus feats are marked as [Fighter] feats. Other classes may ill select these feats as normal.
Cleavage Combat Titillation Exotic Armour Proficiency Eye Candy Glutton for Punishment Hot and Violent Improved Naked Defense Improved Quick Don Innocent and Pure Quick Don Smothering Attack Take Your Mind Off It Tan Lines Too Cute to Hit Epic Feats Epic Anatomically Over-Endowed
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Cleavage [Fighter]
You can follow through with powerful blows by using your breas as a secondary weapon. Prerequisites: Str 13, Anatomically Over-Endowed, Cleave, Improved Unarmed Strike, Power Attack, mu have breas. Benet: You may attack with your breas, treating them as an unarmed rike (or perhaps as a gauntlet or bladed gauntlet, depending on how youre dressed). Additionally, whenever you gain an extra attack again a foe due to the Cleave or Great Cleave feat, you may make a free attack again that foe, using your cleavage, at the same attack bonus as the Cleave attack.
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Illustration by J. L. Jones
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Requirements
Feats: Exotic Armour Prociency (underwear), Eye Candy, Improved Naked Defense. Skills: Perform (any) 8 ranks, Swim 8 ranks, Blu or Knowledge (dungeoneering) 5 ranks. Caer Level: 1. Miscellaneous: Mu have competed in the Nereids Ball (see the Nereids Ball, page 21).
Nereid Diva
Of all the beauty pageants ever held in the coaal city of Elrice, none was more successful than the Nereids Ball, a swimsuit competition that brought fame to Monique Crisenthia, thought to be the mo beautiful woman in the world. At the pageant she not only won the hearts of the judges and audience, but she also defeated a kraken-like monrosity that threatened to carry o all the conteants. Following Moniques victory, many young Elrice women began to emulate her, creating a society of beautiful sorceresses who specialized in the powers of the sea. For these divas, the bikini is a symbol of condence and power. They often travel in the water, which gives them another reason to remain lightly clothed, though many suspect nereid divas simply like to aunt their beauty. For the divas, however, nudity serves a far more important purpose: a nereid diva powers her spells with beauty, and
Class Skills
The Nereid Divas class skills (and the key ability for each skill) are Appraise (Int), Blu (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana, dungeoneering) (Int), Perform (any) (Cha), Profession (Wis), Spellcraft (Int), and Swim (Str). See Chapter 4: Skills in the Players Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modier.
Table 5: The Nereid Diva Level 1 2 3 4 5 Base Attack Bonus +0 +1 +1 +2 +2 Fort Save +0 +0 +1 +1 +1 Ref Save +0 +0 +1 +1 +1 Will Save +2 +3 +3 +4 +4 Special Kallonimancy, swim speed, Beauty increase +1 Kallonimancy (sacrifice), Beauty increase +2 Blinding beauty, Beauty increase +3 Beauty increase +4 Captivating beauty, kallonimancy (beauty ward), Beauty increase +5 Page 14 Spellcasting +1 level of existing class +1 level of existing class -
Bolojiutsu Striptease
Oddly, this predominantly female yle of martial art was developed by a man, Damien of the Shadowed Pa. Renowned for dressing entirely in black leather raps, and for his artling gaze attack (the Crazy Eye), Damien also secretly created a ghting yle that used bolas as both melee and thrown weapons. This yle served him well in his adventures, but he only realized its true worth when he was captured by a pair of dark elf torturers. He oered to share his knowledge in exchange for his freedom, and was quite pleased with the results of his training. Damien trained many more women in this ghting yle, and now the art passes itself down to new
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Adventuring Swimsuits
Regardless of your natural beauty, though, what you wear and how you present yourself can have a rong impact on how people perceive your appearance. Though nobles can wear jewelry, fancy robes, and lavish dresses, for the conscientious adventurer such coumes are too
Types of Swimsuits
Women adventurers usually wear swimsuits that provide the rong support necessary for vigorous hacking and slashing, though spellcaers can usually aord to wear more revealing outts, since they generally do less running,
Illustration by J. L. Jones
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Mechanics
Each beauty conte consis of one or more rounds, each of which tes a dierent aspect of the conteant. In each category, conteants make dierent types of checks, adding the result of each check to a running Degree of Success (DS). So if a conteant rolls a modied 15 in round 1, and a modied 23 in round 2, her DS at the end of round 2 is 38. After all the rounds are completed, the conteant with the highe DS is the winner. Alternately, after each round, only a set number of the top competitors advance, so only one is left after the nal round. Mo beauty contes have a qualifying preliminary round that does not count toward a conteants DS. The conteant makes a Beauty check, comparing his or her Beauty score to the qualifying DC to make it into the conte. The DC varies by the andards of the judges. In villages and towns, the DC may be as low as 5. For small cities, the DC is a more discerning 10. National competition DCs are often 15 or 20. Worldwide or interplanar competitions can have DCs of 25 or higher. Once a conteant is in the competition, she makes a check for each round, often a dierent check for dierent criteria. Common criteria include: Physical Beauty. Conteants add their Beauty score to their DS. Conteants with 5 or more ranks of Perform gain a +2 bonus to their Beauty for this round. There may be several contes of this type, each allowing the conteant to wear dierent garments, which may add other bonuses. Talent. Conteants make Perform checks. Personality. Conteants usually make a Diplomacy check. If they are required to answer topics related to some public matter (politics, science, current events), they gain a +2 bonus if they have 5 or more ranks in the appropriate Knowledge skill. Strength. Usually reserved for male competitions, conteants have to show how much they can lift, with each conteant simply adding their Strength score. Martial Skill. Common among elves and dwarves, this type of competition is usually reserved for later parts of the competition when there are fewer competitors. Either run a andard combat, (usually wreling, or with mock weapons that deal subdual damage), with the winner gaining +10 DS, or have competitors make checks modied by their base attack bonus.
We now present simple rules for running a beauty conte using rules gleaned from Tournaments, Fairs, & Taverns. If the conte contains more than a few dozen individuals, or if there are several rounds (such as local, regional, and national), you should use the more detailed tournament rules in Tournaments, Fairs, & Taverns. A beauty conte can range from a simple judgment of who is prettier in a line-up, to a detailed and convoluted
Beauty Contest
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Bikini Magic
New Spell
Endow
Transmutation Level: Brd 1, Sor/Wiz 1 Components: V, S Caing Time: 1 andard action Range: Close (25 ft. + 5 ft./level) Duration: 1 minute/level Saving Throw: Fortitude negates Spell Resiance: Yes The aected creature gains the benets of the Anatomically Over-Endowed Feat. If the creature is wearing tight-tting clothes, those clothes may be damaged by the transformation. simply bounces o of whoever or whatever it hits. When a person with the appropriate Exotic Weapon Prociency hurls a volleyball, however, it deals real damage. Additionally, if you have the Exotic Weapon Prociency, after you make your attack, make another attack roll with the same bonus, again AC 10, modied by range and cover. If this second attack roll is successful (regardless of whether the r attack hit), then the volleyball rebounds o whatever it hit and returns to you. If your second attack roll misses, the ball lands nearby you, its nal deination determined like a grenade-like missile. For example, Zidi hurls her volleyball through a dense, foggy jungle at a troll that is 35 feet away, with an attack bonus of +10. Regardless of whether she actually hits or damages the troll, she then makes another attack roll, again AC 10. She suers a 6 penalty from range, and a 4 penalty from the cover the jungle provides. Also, the light fog also gives a 20% miss chance. If her second attack is successful, the volleyball will rebound o whatever it hit and return to Zidi. There are of course certain exceptions that will prevent a volleyball from returning to its thrower. If the ball lands in water or some other thick subance, it cannot return. Mo other examples will be common sense rerictions. VolleyballRanged weapon. Co: 1 gp. Damage: 1d8. Critical: 2. Range Increment: 10 ft. Weight: 3 lb. Type: B. (Yes, this is an unrealiically high amount of damage for a volleyball, but its for the sake of making it a worthwhile weapon. Realiically it should deal 1d2 damage.)
New Items
The following weapons, sample armours, and magical items should help you add yle and air to your games, especially ones in an aquatic setting with swimsuits.
Weapons
Volleyball: The volleyball, and various permutations thereof, is a common accessory for aquatic adventurers. Common lore holds that the martial arts yle for ghting with volleyballs was r created by a female haling assassin, who, disguised as a simple volleyball player, was able to sneak up on her targets while they were on the beach. With the natural anity halings have with thrown objects, the assassin was able to turn an innocuous plaything into a deadly weapon. Though anyone can prociently wield a volleyball as a simple weapon as easily as they could hurl a rock, a volleyball is only really eective if you take the Exotic Weapon Prociency (Volleyball) feat. When wielded as a simple weapon, a volleyball does nonlethal damage, and
Magic Items
Armour of Quick Don: This +2 glamered underwear full plate is warm and comfortable to wear. When r encountered it is shaped and sized for a man, though it can resize into any sort of full plate underwear armour
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dramatically, granting the wearer a special boon when he attempts something daring and dramatic. During the next round, the wearer may add his Charisma modier as a
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Deities
Elea, Goddess of Sexual Escapades
Some deities sponsor the portfolios of love, or beauty, or fertility, but Elea underands her worshippers, and she moly gives them what they want: sex. Her temples provide even casual worshippers with pleasant sexual experiences, ensuring safety and relative anonymity, and her prieesses almo never adventure. Elea appears as a ravishingly gorgeous woman with luy eyes and a tantalizing poure, though her personality is very relaxed. She thinks mo people are fairly shallow, and so because she always underands the sexual desires of those she meets, she feels this is the same as underanding them. Mo of her suggeions, and her clergys prayers and rituals, are sexually motivated.
Illustration by J. L. Jones
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