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13 Version) Contents in Brief Preface i How to use this book 16 17 23 29 37 44 47 56 58 64 67 73 79 84 93 96 107 114 122 123 125 133 139 143 145 149 151 152 158 163 169 171 175 178 179 185 189 199 205
Section A - Fundamental Skills 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 Audio Connections Understanding MIDI Memory & Storage Loading Part 1 Loading Part 2 Saving Naming Samples Sampling Sounds Understanding Mono & Stereo Editing Samples Part 1 Editing Samples Part 2 Looping Samples Programs The Internal Mixer Recording Sequences Editing Sequences Part 1 Editing Sequences Part 2
Section B Manipulating Drums & Break Beats 018 019 020 021 022 023 024 Filtering & Tuning Samples Chopping Samples Part 1 Chopping Samples Part 2 Chopping Part 3 Patched Phrase Chopping Part 4 Stutter Chopping Layering Drum Sounds Rebuilding Decay Tails on Snares
Section C Building Drum Kits & Breaks 025 026 027 028 029 030 Emulating Timbre Changes Building Drum Kits - Pure Kits Building Performance & GM Kits Creating Realistic Drum Performances Basics of Laying Down a Drum Beat Part 1 Laying Down a Drum Beat Part 2
Section D Advanced Techniques 031 032 033 034 035 Fitting an Instrument Loop to a Beat Understanding Effects Effects & Settings Sequencing Tricks Part 1 Sequencing Tricks Part 2
Multisampling Part 1 Multisampling Part 2 Looping Instrument Samples 16 Levels Using Blue Box LFO, Slider & External Sound Manipulation
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Section E Building Songs 042 043 044 045 046 047 048 Understanding Song Mode Song Arrangement Ideas Recording Your Beats Part 1 Recording Your Beats Part 2 Recording Your Beats Part 3 Compression Part 1 Compression Part 2
Section F MPC1000 Studio Environments 049 050 051 Looping Multisamples in Soundforge Using Recycle with your MPC1000 Part 1 Using Recycle with your MPC1000 Part 2
Beat Making on the MPC1000 (Akai OS 2.13 Version) Contents In Full Preface i How to use this book 16 17 17 17 18 19 20 20 20 21 23 23 24 25 26 29 29 29 30 30 37 37 37 38 39 40 42 43 44 44 44 45 45 46 47 47 48 54 54
Section A - Fundamental Skills 001 Audio Connections Outgoing audio connections Connecting to a hi-fi system Connecting to a studio mixer Connecting to a DJ mixer Incoming Audio Connections Sampling Directly From a CD player Sampling from a turntable Sampling from a microphone Understanding MIDI What is MIDI? Controlling MPC pads with a keyboard Connecting Synthesisers Adding Sound Modules Memory & Storage What is Memory? What is Storage? Which Memory Card? Upgrading Ram Loading Part 1 Overview Manual Disk Transfer USB Transfer The LOAD screen File Loading Sample loading Program Loading Loading Part 2 Sequence Loading Folder Loading Emptying Memory Cards Preparing Your Card Updating the OS Saving Saving to memory card and hard drive How to name files and folders Creating Backups Saving to internal memory
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Naming Samples How to name sounds File naming conventions Sampling Sounds The sample screen and settings Signal to Noise Ratio Should I add Effects While Sampling? Sampling Your Sound Understanding Mono & Stereo What is stereo? What is mono? Creating stereo from mono Editing Samples Part 1 The TRIM screen Setting Start & End Points Trimming Your Samples Editing Samples Part 2 The DISCARD function EXTRACT DELETE SILENCE NORMALIZE REVERSE The Sample Screen Functions Looping Samples Understanding Loop Points Looping Drum Breaks The Loop Screen Setting Start and End Loop Points Checking For Clicks Locking the Loop Points Programs Understanding Programs Assigning Sounds to A Program What Are Banks? Changing Program Parameters Changing Global Pad Sensitivity Filters Voice Overlap Play Mode
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The Internal Mixer Using the Internal Mixer Controlling Multiple Sounds Changing Outputs Recording Sequences
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Overview Changing Tempo With Tap Tempo Sequencer Parameters Recording a Drum Performance Endless Recording Erasing Notes Note Repeat Adding Another Track Recording MIDI tracks Why Dont The Pad notes run in musical order? Recording Mixer Changes One Sequence or Many?
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Editing Sequences Part 1 Changing Notes in Step Edit Navigating In Step Edit Step Edit Options Note Parameters Editing Recorded Mixer Settings Editing Sequences Part 2 Copy & Paste Events Bars Track Move Copying & Deleting Inserting Program Changes
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Section B Manipulating Drums & Break Beats 018 Filtering & Tuning Samples Filtering Kicks Tuning Breaks Tuning Down Without Dropping Pitch Vinyl Chopping Samples Part 1 Methods For Chopping Breaks Slice Function Overview Adjusting Regions Slicing Chopping Samples Part 2 Rearranging Your Break Chopping It Further Adding More Slices Making a New Break A Word of Warning Using Extract To Create Slices Chopping Part 3 Patched Phrase Overview Calculating BPM Patched Phrase In Action
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Chopping Part 4 Stutter Chopping Overview Creating Stuttered Chops Layering Drum Sounds Layering Drum Sounds Changing Parameters Resampling Your Outputs Filtered & Tuned Layering Rebuilding Decay Tails on Snares Re-building reverb/decay tails on snares
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Section C Building Drum Kits & Breaks 025 Emulating Timbre Changes Dynamic Sample Variation Using multiple samples Creating your own variations Timbre variations on one pad Utilising Layers Using Q-Link sliders Building Drum Kits - Pure Kits Why build kits in a standard layout? Pure Drum Kits Building the Kit Filling the Gaps Making It Stereo Building Performance & GM Kits Overview Building The Kit GM Kits Creating Realistic Drum Performances Real time or step edit? Turn Off Full Level Using Quantise Keep it varied Lining Up Samples (or not) Drummers and Limbs Basics of Laying Down a Drum Beat Part 1 Overview Steps in laying down a beat Laying Down a Drum Beat Part 2 Creating Drum Rolls Ghost Notes
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Section D Advanced Techniques 031 Fitting an Instrument Loop to a Beat Overview Matching up Grooves Matching Tempo by Tuning Pitch Shifting Time Stretching Finding Pitch/Key Major or Minor? Patched Phrase Chopping both Loops Hints on Improving Tempo Matching Understanding Effects Understanding Effect Controls Master Effects Saving Effect Sets Effects & Settings Jazzing Up Rhodes Tremolo Flying Pan Combining Effects Chorus Flanger Delay Reverb Bit Grunger 4 Band EQ Compressor Changing Effects Via Step Edit Getting Around Limitations Master Effects Sequencing Sequencing Tricks Part 1 Boosting The Bottom End of a Loop Filter Sweeps Changing Sequencer Resolution Creating Delay Effects With Your Sequencer Tricks Part 2 Echoes Turntable Stops Fade Back Putting It All Together
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Multisampling Part 1 How Do We Multisample A Sub Bass Program MIDI notes and the MPC
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Multisampling Part 2 Overview Converting a loop into a multisample program Monophonic Multisampling Looping Instrument Samples Overview Extending note length with looping Creating a drone 16 Levels Overview Practical usage of 16 levels
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Using Blue Box Downloading First Steps Musical samples Chromatic Programs LFO, Slider & External Sound Manipulation LFO Overview Tremolo Effect Mimicking Vibrato Creating Bass Lines with LFO Real Time Controls Q Link Sliders Manipulation of External Sounds Input Thru
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Section E Building Songs 042 Understanding Song Mode Overview Using Multiple Sequences Song Mode Converting Songs to Sequences Song Arrangement Ideas Overview A List of Arrangement Ideas and Techniques Recording Your Beats Part 1 Overview Recording a Rough Demo Going To A Studio Doing It All Yourself A Mixture
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Recording Your Beats Part 2 What Is A Multi Tracker? Synching & MIDI MPC as Slave With MIDI Clock Mono & Stereo Instruments Recording Your Beats Part 3 Using Effects While Tracking Dry Recording Wet Recording Using the MPC Outputs Multitracking to a Standard Mixer Recording Via A Mixer Assigning Outputs Compression Part 1 What is a Compressor? Types of Compressor Compressor Controls Graphical Representation What Can Compression Do For My Music? Compression Part 2 Hooking it up Limiting a Signal Compressing a Vocal Smoothing Out a Bass Line Adding Punch to Guitars Increasing Guitar Sustain Compressing Snares Cymbals Compression as an Aux Effect Suggested Settings
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Section F MPC1000 Studio Environments 049 Looping Multisamples in Soundforge 050 Background Getting Started Setting the Loop Adding Loop Markers Crossfade Looping Limitations
Using Recycle with your MPC1000 Part 1 Overview Getting Started Slicing Your Beat Previewing Your Slices Adding a Slice Point Envelope Settings Exporting Your Slices
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Using Recycle with your MPC1000 Part 2 Background Blank.pgm a recap Assigning Slices Method 1 Fixing the Open Hat Assigning Slices Method 2 Changing the Tempo