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Polarity Board Game

Jeremiah Warm
Theory:
There are four magnetic poles instead of 2 These poles are attracted to their opposites and repell the poles next to them:

Visual Design Doc


Player Differentiation:

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Players' pieces are differentiated by the color of the borders on the pieces. Example of white piece Example of black piece

Pieces Explained:
To make it easier for players to understand the concepts in the game each magnetic pole is represented by a color on the piece.

Red is North Green is East Blue is South Yellow is West

Each piece has two colors per side


The larger color represents the side's plolarity

The smaller color is called the reference color and represents the polarity this side is attracted to

PlayField:
The playfield is a standard 6x8 grid Each player has four goals (one of each pole) on their side of the board:
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Game Set-up:
Number of pieces per player:

x 10 Squares

x 2 Blockers

x 6 Bars (x3 of each type)

Board is arranged according to diagram:


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Player Goals:
The game can end in three ways: 1. One player's pieces are all destroyed 2. One player's goals are all destroyed 3. Stalemate - stalemate occurs when it is physically for both players to destroy each other's goals and pieces Stalemate Example:
White Goals

Gameplay:
On their turn a player may rotate their peice 90 degrees CW or CCW

Black Goals

The player may move their peice one square in a direction it can move (Piece movement detailed on Piece Diagrams document)

Piece Interactions:
During a player's turn if a piece is moved or rotated so that it any of it's sides are next to another piece's side and where these sides meet the reference color does not match the color of the polarity then the static piece (the one that was not moved in any way) must be rotated 90 degrees to a point at which the reference color matches the color of the polarity.

In the case that the static peice does not contain a particular polarity it must be rotated to where that polarity would be if the piece had it.

If one of the two sides that meet does not have a polarity then the static piece is not affected

Note: The rotational property can cascade so each rotation must be checked. Note: If a loop is created the first peice to rotate twice is destroyed instead of rotating.

If a piece is moved or rotates so that it is next to another piece and the sides that border each other match in polarity the static piece is destroyed.

This matching of polarity destroys goals as well.

An enemy blocker is destroyed by having two of your peices facing the same pole toward it.

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