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Codex Exodites Tempus Fugitives

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Codex Exodites Tempus Fugitives

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Introduction
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH TEMPUS
FUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAYOFFICIALOUTSIDEOFTHOSEEVENTS.THAT
SAIDTHEUNITSANDRULESWITHINHAVEBEENPLAYTESTEDANDDEVELOPEDWITHBALANCEANDFAIRNESS
INMINDANDPLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER40,000.

The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as possible. It is
ourhopethatwecanrepaysomesmallpartofthekindnessthatthegaming communityhasshownusoverthe
yearsandorganiseatopnotcheventthateveryonecanenjoy.

Any similarity between this document and previous attempts torepresent the Exodites in a full armylist is more
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonourpart.Thatsaid,thework
ofAgisNeugebauerandPhilipBowleswasinvaluableinthecreationofthisdocument.Severalideasfoundhere
may have in fact originated in the community rather than from the original source material and I apologise in
advanceifanythingappearsherethathasnotbeenproperlycredited.


CONTENTS
INTRODUCTION

Exodites 03
ExoditeUniversalRule 03

HQ
ExoditeBaron 04
DrakeLord 04
CultoftheMaiden 04

TROOPS
HuntersKinship 05
OutcastKinship 05
ShadowKinship 05

ELITES
DragoonKinship 06
HarlequinTroupe 06
Sidhe Kinship 06
Visionary 07
ShrineofAsuryan 07

FASTATTACK
CloudRunnerKinship 08
VelosaurRiders 08
WindRiderChariot 08

HEAVYSUPPORT
ExoditeScoutWalker 09
Thundersaur 09
VoidDragonNightwing 09
VoidDragonPhoenix 09

APOCALYPSE
BrightStallionKnight 10
FireGaleKnight 10

IMPORTANT!
Thismaterialiscompletelyunofficialandinnowayendorsed
byGamesWorkshopLimited.

Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl,
CatachanJungleFighters,ChaosSpaceMarines,theChaosdevice,Codex,DarkEldar,
DarkAngels,DarkFuture,theDoubleHeaded/ImperialEagledevice,the40kdevice,
Dwarfs Crossed Hammer logo, Eavy Metal, Epic, Eldar, Eldar symbol devices, Eye of
Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon,
Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat logo, Inquisitor, the
Inquisitordevice,Khorne,theKhornedevice,Kislev,Kroot,LemanRuss,Mordheim,
Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven
logos,Slaanesh,Slaaneshlogo,Slottabase,SpaceHulk,SpaceMarine,SpaceMarine
chapter logos, Space Wolves, Sisters of Battle, Steel Legion, Talisman, Tau, the Tau
caste designations, Tyranid, Tyrannic, Tzeentch, Tzeentch logo, Ultramarines,
Vampire Count logo, Von Carstein, Von Carstein logo, Chaos, 40k, GW, Warmaster,
Warhammer,WhiteDwarf,andallassociatedmarks,names,characters,illustrations
andimagesfromtheWarhammerworldandWarhammer40,000universeareeither
(r),TMand/or(c)GamesWorkshopLtd20002009,variablyregisteredintheUKand
other countries around the world, used without permission. No challenge to their
statusintended.AllRightsReserved.
Codex Exodites www.tempusfugitives.co.uk

3
Inheritors of Asuryan
ThedestructionoftheEldarovertenmillenniaagowasnotcomplete,formanyEldarresistedthetemptationsofthedarker
aspects of the hearts. Some fringe groups began to openly criticise the decadence of their race and warn against the
insidiousnessofthecultsofpleasurethathadbeguntoinfecttheirculture.Thesecriticsweremostlyignoredorelsetreated
as narrow minded selfrighteous fools. However, the rapid collapse of the Eldar society convinced even the most resolute
amongst them that there would be no endto the spiral of depravity and selfdestruction. Before the Craftworlds had even
beguntheirfamedescapefromthecollapseoftheEldarhomeworlds,thosewhowouldcometobeknownasExoditesmade
theirownvoyagetosettlenewplanetsfreeofthecreepingcorruption.

These Exodites were uniquely farsighted. Amongst a race naturally indulgent and hedonistic they were reviled as dour self
righteous fanatics obsessed with misery and selfdenial. The Exodites are genuine survivalists who bravely chose exile over
gradual degradation and destruction. The Exodus was not without its own perils however and many of the ragtag fleet of
craftwhichlefttheEldarHomeworldsreachednewworldsonlytobeslainbymaraudingOrksornaturalpredators.Somedid
survivehoweverandmostoftheExoditescametosettleinthefargalacticeast,inaregionthathumanitywouldlatercallthe
EasternFringe.

UponthesefringesofthegalaxytheExoditesmadenewhomes.Theworldstheysettledweresavageandlifewasoftenhard
for a people unused to physical work. When the final cataclysm erupted, most of the Exodite worlds were far from the
psychicepicentreandsurvived.TheresultantpsychicimplosionwipedouttherestoftheEldarraceandleftagapingholein
thefabricofspace,knowntolatergenerationsastheEyeofTerror.ButoutonthefringesofthegalaxytheExoditeswere
relativelysafe.

ThissafetysoonbecameisolationasitwasquicklyclearthatveryfewoftheirracehadsurvivedtheFall.Thoseothergroups
that had survived included the savage and cruel Dark Eldar, who the Exodites soon began to hate almost as much as they
despised the Orks and humans. The other notable group of survivors were the Craftworld Eldar, who escaped the Fall on
their gigantic worldships. These Craftworlddwellers retained much of the arrogance of their ancestors and regarded the
Exoditesasrusticandrathersimplefolk.ButsomeoftheCraftworlds,likethoseofBielTan,sawintheExoditesavigorous
and wild people in a way that is quite unlike their own introverted societies. Where the Craftworlds cling to the past and
preserve all they can of their fallen civilisation, the Exodites have turned their backs upon ancient traditions in favour of a
simpler and harder way of life. Their minds are tougher and more straightforward but not so subtle than their Craftworld
Eldarcousins.

The Seers of BielTan see the greatest strength of the Exodites is that, despite all adversity, they have survived. This
independencefromthecomfortsoftheCraftworldsandtheirhardynaturesmeansthatofalltheEldartheyseemmostlikely
tocontinuetosurvivelongaftertheCraftworldsandthesavageDarkEldarhavesuccumbedtotheinevitable.

exodite
ExoditesareEldarwhofledtheirempirebeforetheFalloftheEldar,settlingonprimitiveworldsandrejectingmuchof
their advanced technology. Craftworlds such as Bieltan are strong supporters of Exodites, seeing them as the key to
rebuildingtheEldarEmpire.ThefollowingspecialrulesapplytoanymodelwiththeExoditespecialrule:

Fleet: Graceful and agile, the Exodites all have the Fleet universal rule and as such may assault after running in the
shootingphase.

MovethroughCover:Familiarwiththeterrainoftheirworlds,Exoditesmovethroughdensebrambleandmarshland
withequalease.TheExoditeshavetheMovethroughCoveruniversalrule.

Stealth:Abletotakeadvantageoftheterrainaroundthem,ExoditeshavetheStealthuniversalspecialrule.

Stubborn:Dourandtaciturn,theExoditeshaveknownhardshiptheirwholelives.ExoditeshavetheStubbornuniversal
specialrule.
Codex Exodites www.tempusfugitives.co.uk


4

1EXODITEBARON 70POINTS

DRAKELORD 185POINTS

CULTOFTHEMAIDEN 90POINTS

WS BS S T W I A LD Sv
ExoditeBaron 6 5 3 3 3 6 3 9 4+
Leader of an Exodite community, the Baron has an
obligation to lead the defence of his or her people
againsttheirenemies.

UnitComposition
1ExoditeBaron

UnitType
Infantry

Wargear
LasPistol
Forceshield(4+InvulnerableSave)
Powerweapon
HaywireandPlasmaGrenades

Power Glaive: Long bladed power


weapon that provides +3 strength but
because of the unique fighting style it
requires its wielder may only strike with
theirbasenumberofattacks(whichina
Baronscaseisthree).

TheBaronisacompulsoryHQchoiceforanExoditearmyandmustalwaysbetakenunlessthemission
specifiesotherwise.

SpecialRules
IndependentCharacter
Exodite

Options
TheBaronmayreplaceitsLaspistolwithafusionpistolfor+15.

TheBaronmayreplacehisPowerWeaponwithaPowerGlaiveat+20points

TheBaronmaytakeanAvrosaurfor+20pointsoraVelosaurfor+15points.

IfheismountedonanAvrosaurorVelosaurtheBaronmayreplaceitspowerweaponwitha
StarLancefor+20points

The Baron may take a Scale Shield which provides him a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+10points.

WS BS S T W I A LD Sv
DrakeLord 6 5 6 6 4 6 4 9 4+
Drake Lords are Exodite Barons who have tamed one of
the titanic drakes that live out in the wilds beyond the
community. This bond between such a powerful beast
andtheEldarmeansthattheDrakeLordcannevertruly
return to their people and so lives apart, only revealing
themselvesintimeofgreatneed.
UnitComposition
1DrakeLord

UnitType
MonstrousCreature

Wargear
HeadmountedSearingFlame
LasPistol
ScatterLaser
PowerWeapon
HaywireandPlasmaGrenades
SpecialRules
Exodite
Forceshield(4+InvulnerableSave)
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Options
TheDrakeLordmayreplaceitsLaspistolwithafusionpistolfor+15points.

TheDrakeLordmayreplaceitsPowerWeaponwithaPowerGlaiveat+30points

TheDrakeLordmaybegivenwings(moveslikeJumpInfantry)for+20points

TheDrakeLordmayexchangeitsScatterLaserforaBrightLanceorStarCannonfor+20points.

WS BS S T W I A LD Sv
MaidenGuardian 5 4 3 3 1 5 1 8 5+
UpholderofthePromise 5 4 3 3 1 5 2 8 5+
TheCultoftheMaidenare,aswithmanyeliteformations
in service to the Exodites, an all female kinship. The Cult
of the Maiden are the protectors of the Exodite Barons
andVisionariesandensurethattheyfulfilthepromiseof
Asuryan to lead their people and inherit the Maiden
Worldsseededacrossthegalaxy.

UnitComposition
1 Upholder of the Promise and
4MaidenGuard

UnitType
Infantry

Wargear
PowerGlaives
PlasmaGrenades

YoumaytakeaMaidenGuardKinshipforeachBaronorVisionaryinyourarmy.Theydonotcounttowardsyour
HQchoicelimit.

SpecialRules
Exodite
PreferredEnemy

Options
ThesquadmayincludeuptoanadditionalsevenMaidenGuardfor+16pointseach.

TheUpholdermaytakeaShimmerShieldfor+20points.
Codex Exodites www.tempusfugitives.co.uk


5

1+HUNTERKINSHIP 60POINTS

OUTCASTKINSHIP 120POINTS

SHADOWKINSHIP 55POINTS

WS BS S T W I A LD Sv
Hunter 4 4 3 3 1 4 1 8 5+
HeavyWeaponVelosaur 4 4 3 4 1 4 1 8 5+
HuntersarethemainstayofanyExoditeforce.Kinships
of Hunters patrol the wilds around the Exodite
communitiesandpreventpredatorsormaraudersfrom
damagingcrops,livestockortheirpeople.

UnitComposition
5Hunters

UnitType
Infantry

Wargear
Lasblaster
Closecombatweapon
PlasmaGrenades

SpecialRules
Exodite
Scout

Options
ThesquadmayincludeuptoanadditionalsevenHuntersfor+12pointseach.

The Hunters may be joined by a Heavy Weapon Velosaur. The Heavy weapon must be one of the
following:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.HeavyWeapon
VelosaursareRelentless.TheunitmaynotScoutifjoinedbyaHeavyWeaponVelosaur.

TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.

WS BS S T W I A LD Sv
Outcast 3 4 3 3 1 4 1 8 5+
Some Eldar from the Craftworlds undertake permanent
exile, adopting a nomadic lifestyle to escape the
strictures of their old life. These outcasts often take
temporary refuge on Exodite worlds and are honour
boundtorepaythekindnessshowntothembyassisting
theircousinsdefendtheirhomeworlds.

UnitComposition
5Outcasts

UnitType
Infantry

Wargear
RangerLongRifle
ShurikenPistol

SpecialRules
Exodite
Infiltrate
CraftworldExiles

Options
ThesquadmayincludeuptoanadditionalsevenOutcastsfor+24pointseach.

CraftworldExiles
OncepartofCraftworldsociety,OutcastsdonotbenefitfromtheStubbornuniversalspecialrule.They
receiveanadditional+1bonustotheircoversaves(foratotalbonusof+2).

WS BS S T W I A LD Sv
Shadow 4 4 3 3 1 4 1 8 5+
Shadows are skilled trackers who mirror their enemys
movementsuntiltheyarewithinstrikingrangeandthen
dispatchthemwithgraceful,yetcold,efficiency.

UnitComposition
5Shadows

UnitType
Infantry

Wargear
LasPistol
Closecombatweapon
PlasmaGrenades

SpecialRules
Exodite
CounterAttack
Scout

Options
ThesquadmayincludeuptoanadditionalsevenShadowsfor+11pointseach.

TwoShadowsmayreplacetheirLasPistolswithFusionPistolsfor+10pointseach.

The Hunter Kinship may take Scaled Cloaks which provides them with a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+50points.
Codex Exodites www.tempusfugitives.co.uk


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DRAGOONKINSHIP 160POINTS

HARLEQUINTROUPE

SIDHEKINSHIP 115POINTS

WS BS S T W I A LD Sv
Dragoon 5 4 3 3(4) 1 5 1 8 4+
DragoonMaster 5 4 3 3(4) 1 5 2 8 4+
Dragoons are the elite Velosaur riders. Called to
battle, there are a fast, hard hitting kinship armed
with deadly laserlances and able to feint an attack
on the enemy to then strike them at their most
vulnerable.

UnitComposition
1 Dragoon Master and 4
Dragoons

UnitType
Cavalry

Wargear
Lasblaster
LaserLance

SpecialRules
Exodite
SkilledRider
HitandRun
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Options
ThesquadmayincludeuptoanadditionalfiveDragoonsfor+30pointseach.

TheDragoonMastermayreplacetheirLaserLancewithaStarLancefor+15points.

SEECODEXELDARFOROPTIONS

For the warrior dancers of the Harlequins, there is no distinction between art and war. Followers of the cunning deity known as the
Laughing God, they are the strangest and most inscrutable of all the Eldar. Their mastery of the physical arts twinned with their
incredible speed makes the Harlequins the deadliest fighters of their race. Every moment is a performance, and they perform their
legendarymasqueswithpuissantskill,flairandpassiontheirhallmarkuponthefieldofbattle.TimesofneedonanExoditeWorldare
normally heralded by the arrival of one or more troupes of Harlequins who inform them of the impending struggle by way of a
fantasticalperformance.ThisleavestheExoditecommunitybothmovedbythedanceandreadyforwar.

WS BS S T W I A LD Sv
Sidhe 5 4 3 3 1 5 2 8 5+
SidheCrone 5 4 3 3 1 5 3 8 5+
IndeaththeExoditesarewatchedoverbytheSidhe,
akinshipofwarriorwomenwhoworshipMoraiHeg,
goddess of the worlds beyond the veil. On the
battlefield these Eldar stalk the living and speed
theirpassagetotheblessedstateofdeath.

UnitComposition
1SidheCroneand4Sidhe

UnitType
Infantry

Wargear
BarrowSword(Poisoned2+)
LasPistol
PlasmaGrenades

SpecialRules
Exodite
Fearless
FuriousCharge
MarkofDeath

Options
ThesquadmayincludeuptoanadditionalsevenSidhefor+20pointseach.

TheCronemaytakeaPowerGlaivefor+20points.

MarkofDeath
The Sidhe are said to know exactly when you are to die. Scanning the threads of fate they draw
uponthosewhichspelltheendoftheirenemiesandbringittoreality.AtthestartoftheShooting
phase each turn nominate a single nonvehicle enemy unit within 18 of the Sidhe Crone. All hits
caused upon that enemy unit gain a reroll to wound until the start of the next Shooting Phase
whentheSidhemaynominateanewunit.
Codex Exodites www.tempusfugitives.co.uk


7

VISIONARY 75POINTS

SHRINEOFASURYAN 100POINTS

WS BS S T W I A LD Sv
Visionary 4 4 3 3 2 5 1 9 5+
The Visionaries are an ancient line of Exodites who
foresaw the Fall and guided their followers to settle
on the fringes of the galaxy. Since the Fall they
continuetoadvisetheBaronsandguidetheExodites
astheInheritorsofAsuryan.

UnitComposition
1Visionary

UnitType
Infantry

Wargear
LasPistol
Powerweapon
ExodusAmulet(5+InvulnerableSave)
HaywireandPlasmaGrenades

SpecialRules
IndependentCharacter
Visionary
Exodite

Options
TheVisionarymaytakeaShrineofAsuryanfor+100points,anAvrosaurfor+20points
aVelosaurfor+15points.

Visionary
Withthegiftofpremonitionstrong,whileaVisionaryisonthetabletheExoditesmayre
rollreserverolls(passedorfailed)andmayrerollattemptstoseizetheInitiative.

WS BS S T W I A LD Sv
MaidenGuardian 5 4 3 3 1 5 1 8 5+
The Shrines of Asuryan is a potent reminder of the
mantle of responsibility that now rests on the
shoulders of the Exodite people. The true inheritors
of Asuryans legacy the must prove themselves
againstallthatthefatesthrowatthem.

UnitComposition
1 Shrine of Asuryan and 3
MaidenGuardians.

UnitType
Artillery

Wargear(MaidenGuardians)
PowerGlaives
PlasmaGrenades

You may take a Shrine of Asuryan for a single Visionary in your army. They do not use up any Force
OrganisationChartselectionsandareotherwiseconsideredaseparateEliteschoice.

SpecialRules
Exodite(MaidenGuardians)
SlowandPurposeful
Fearless
InspirationofDestiny
Exodus Amulet (5+ Invulnerable Save applies to Shrine itself, the Maiden Guards and any
independentcharactersjoiningthem)

InspirationofDestiny
Anyunitswithin12oftheShrineareLeadership10.FurthermoreeachturntheExoditeplayermay
nominate a friendly unit within 18 at thestart of the Movement phase. Thatunit gains Preferred
Enemy and counts as scoring an additional wound for the purposes of combat resolution for that
turn.
Codex Exodites www.tempusfugitives.co.uk


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CLOUDRUNNERKINSHIP 135POINTS

VELOSAURRIDERS 110POINTS

WINDRIDERCHARIOTSQUADRON 100POINTS

WS BS S T W I A LD Sv
CloudRunner 5 4 3 3 1 4 1 8 5+
CloudDancer 5 4 3 3 1 4 2 8 5+
Soaring far above the battlefield on the backs of
Avrosaurs, Cloud Runners care little for their fellow
Kinships.Howeverathreatagainstthecommunityis
something that even these aloof warriors cannot
ignore.

UnitComposition
1CloudDancerand
4CloudRunners

UnitType
JumpInfantry

Wargear
PowerSword
HaywireGrenades
PlasmaGrenades

SpecialRules
Exodite
HitandRun
Scout

Options
ThesquadmayincludeuptoanadditionalfiveCloudRunnersfor+25pointseach.

AbovePettyConcerns
CloudRunnersarealoof,evenforEldar.Theymayneverbejoinedorjoinanotherunitorcharacter.

Avrosaur: The Cloud Runners soar across the battlefield riding on the backs of feathered reptiles known as
Avrosaurs.CloudRunnersmoveasJumpInfantry.TheAvrosaurallowsthesquadtoenterplayfromReserves
usingtheDeepStrikespecialrules.

WS BS S T W I A LD Sv
VelosaurRider 4 4 3 3(4) 1 4 1 8 5+
HeavyWeaponVelosaur 4 4 3 3(4) 1 4 1 8 5+
Lizardlikebipeds,Velosaursareidealmountsforthe
Exodites. Operating in fast moving kinships far from
the Exodite communities. Flanking their enemy they
bring them down with a fusillade of las bolts or for
largerprey,awellplacedbrightlanceshotortwo.

UnitComposition
5VelosaurRiders

UnitType
Cavalry

Wargear
Lasblaster
Closecombatweapon
LasPistol

SpecialRules
Exodite
SkilledRider
Scout
CounterAttack
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Options
ThesquadmayincludeuptoanadditionalsevenVelosaurRidersfor+22pointseach.

TheVelosaurRidersmaybejoinedbyaHeavyWeaponVelosaur.TheHeavyweaponmustbeone
ofthefollowing:ScatterLaser+25points,BrightLance+35points,StarCannon+40points.Heavy
WeaponVelosaursareRelentless.MaynotscoutifaHeavyWeapontaken.

Velosaur: These long limbed reptiles make excellent mounts for skilled riders or for a weapons
platform. Models equipped with Velosaurs become Toughness 3(4) and gain the Cavalry and
Relentlessspecialrules.

WS BS S I A FRONT SIDE REAR


WindRiderChariot 4 4 3 4 3 10 10 10
Wind Rider Chariots are a form of light skimming vehicle, heavier
indesignthantheJetbikesusedbytheirCraftworldkin.Seatedone
behind the other, the two crew use the dense terrain below them
tomakelethalassaultsfromcover.

UnitComposition
1WindRiderChariot

VehicleType
OpenToppedFastSkimmer

SpecialRules
Stealth

Wargear
TwinlinkedLasBlasters
HullmountedPulseLance

Options
AnadditionaltwoWindRiderChariotsmaybeaddedtothesquadronfor+100pointseach.

AnyChariotmaybeupgradedtocarryaPowerGlaivefor+20points.
Codex Exodites www.tempusfugitives.co.uk


9

SCOUTWALKERSQUADRON 50POINTS


THUNDERSAUR 135POINTS

THEVOIDDRAGONS
Outcast corsairs, the Void Dragons prey on Imperial and alien shipping with equal distain. Operating near Maiden Worlds as well as in
supportofCraftworldactions,theVoidDragonsoftenmakeuseofthekinshipofExoditeCommunitiestoreplenishtheirsuppliesbefore
resuming their raids. Should an Exodite world face an enemy attack, the Void Dragons are swift to respond and deadly in their counter
strike.

VOIDDRAGONNIGHTWING 285POINTS

VOIDDRAGONPHOENIX 360POINTS

WS BS S I A FRONT SIDE REAR


ScoutWalker 4 4 5 4 2 10 10 10
Exodites are not a backwards people, they retain
technology which compliments their lifestyle and
discard that which they feel is extravagant. The
Scout Walker is well suited to the life with the
Kinships.Providingfastmovingheavyfirepowerand
enablingExoditestoherdpacksofVelosaur.
UnitComposition
1ScoutWalker

VehicleType
Walker

SpecialRules
Scout
MoveThroughCover
Fleet
Wargear
AScatterLaser

Options
UptofiveadditionalScoutWalkersmaybeaddedtotheSquadronat+50ptseach.

EachScoutWalkerintheSquadronmayexchangeitsScatterLaserforaBrightLanceorStarCannon
for+20points.

Each Scout Walker in the squadron may be armed with an additional heavy weapon from the
followinglist:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.

WS BS S T W I A LD Sv
Thundersaur 3 2 9 6 4 2 D6+1 5 4+
Thundersaurs are normally quite docile .When
requiredthespiritoftheanimalcanbeenragedand
unleashedontheirenemies.Flippingovertanks and
trampling warriors underfoot, a stampeding
Thundersaurisaterrifyingsight.

UnitComposition
1Thundersaur

UnitType
MonstrousCreature

Wargear
Tusks,hornsandteeth.
HeadmountedSearingFlame

SpecialRules
Fearless
FuriousCharge
BestialIntellect
FeelNoPain
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)

Weapon Platform: Thundersaurs may have a weapons platform mounted on its back. The Heavy
weaponmustbeoneofthefollowing:ScatterLaser+20points,Brightlance+30points,StarCannon
+35points.TheThundersaurheavyweaponisfiredatBS4unliketheHeadweapon.

Headweapon:TheThundersaursSearingFlamemaybeupgradedtoaLightningForkfor+15points.

BestialIntellect
Thundersaurs are prone to get startled and confused by the battlefield. At the start of any turn in
which the Thundersaur is not in close combat roll a D6. On a roll of a 1 the Thundersaur has been
spookedfortheturnandtheopposingplayermaymovethebeastanydirectiontheywishandmake
aHeadweaponattackonaunitinrange(friendorfoe).AspookedThundersaurmaynotassault.
SEETHENIGHTWINGENTRYINTHEAPOCALYPSERULEBOOKFOROPTIONS
SEETHEIMPERIALARMOURAPOCALYPSERULEBOOKFOROPTIONS
Codex Exodites www.tempusfugitives.co.uk


10
Apocalypse
BRIGHTSTALLIONKNIGHT 500POINTS

FIREGALEKNIGHT 500POINTS

WS BS S I A FRONT SIDE REAR


BrightStallionKnight 4 4 7 4 2 12 12 10
TheBrightStallionisafourleggedwarmachine usedby
theExoditesasmuchintimeofpeacefortheherdingof
Thundersaurs, as it is used in times of war to defend
their homes. Using the skill of its single pilot, and
protected behind a veil of Eldar holofields, a Bright
Stallion will attempt to use its speed to outflank an
opponent, peppering them from afar with its laser
weapons.

UnitComposition
1BrightStallionKnight

VehicleType
SuperHeavyAgileWalker

StructurePoints:2

SpecialRules
Fleet
MoveThroughCover
Scout

Wargear
PulseLance
TwoScatterLasers
KnightLance
EldarTitanHoloField

Options

TheBrightStallionmayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.

WildStallionCharge:TheBrightStallionmayAssault12ratherthanthenormal6.Drivedamagereduces
thisto6.

WS BS S I A FRONT SIDE REAR


FireGaleKnight 4 4 7 4 2 12 12 10
The Fire Gale is a bipedal warmachine used for
construction and defence by the Exodite communities.
Onoccasionanadditionalsetofarmsareaddedtogive
the Knight greater punch when dealing with enemy
warmachines.

UnitComposition
1BrightStallionKnight

VehicleType
SuperHeavyWalker

StructurePoints:2

SpecialRules
ToweringDestroyer

Wargear
Pulsar
TwoScatterLasers
KnightLance
EldarTitanHoloField

Options

TheFireGalemayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.

ToweringDestroyer
TheFireGaleKnightcanbeupgradedtoaToweringDestroyerfor+50points.Itgainsanadditionalpairofarms
equippedwithaTitanCloseCombatweapon(increasingitsattacksby3).
Knight Lance: Though there are many different designs of Knight, a common feature to all Exodite Knight suits is the
Knight Lance. The lance is a short ranged area weapon developed from devices used for protection against rampaging
Thundersaurs. To affect the dull nervous systems of Thundersaurs, lances needed to be very powerful. The war lances
usedbyKnightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuch
feared by their opponents. The lance is always mounted in the Knights' visor, a practice that has given Knights a
reputationofbeingabletokillwithasingleglance.

In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armed with laser lances count as having Strength D attacks. In addition they may be used once per battle as a ranged
weaponwiththefollowingprofile:Range:6"S:DAP:1
Codex Exodites www.tempusfugitives.co.uk


11

Exodites Summary

troop types ranged weapons
WS BS S T W I A Ld Sv Rng STR AP Type
CloudDancer 5 4 3 3 1 4 2 8 5+ BrightLance 36 8 2 Heavy1Lance
CloudRunner 5 4 3 3 1 4 1 8 5+ FusionPistol 6 8 1 Pistol,Melta
Dragoon 5 4 3 4 1 5 1 8 4+ KnightLance 6 D 1 Heavy1
DragoonMaster 5 4 3 4 1 5 2 8 4+ LasBlaster 24 3 5 Assault2
DrakeLord 6 5 6 6 4 6 4 9 4+ LasPistol 12 3 5 Pistol
ExoditeBaron 6 5 3 3 3 6 3 9 4+ LaserLance 6 6 4 Assault1Lance
Hunter 4 4 3 3 1 4 1 8 5+ LightningFork 6 5 3 HeavyD6,Pinning
MaidenGuardian 5 4 3 3 1 5 1 8 5+ Pulsar 60 D 2 Heavy2,LargeBlast
MaidenUpholder 5 4 3 3 1 5 2 8 5+ PulseLance 48 8 2 Heavy2,Lance
Outcast 3 4 3 3 1 4 1 8 5+ RangerLongRifle 36 1 6 Heavy1,Sniper
Shadow 4 4 3 3 1 4 1 8 5+ ScatterLaser 36 6 6 Heavy4
Sidhe 5 4 3 3 1 5 2 8 5+ SearingFlame Template 5 4 Assault1
SidheCrone 5 4 3 3 1 5 3 8 5+ ShurikenPistol 12 4 5 Pistol
Thundersaur 3 0 9 6 4 2 D6+1 5 4+ StarCannon 36 6 2 Heavy2
Velosaur 4 4 3 4 1 4 1 8 5+ StarLance 6 8 4 Assault1Lance
Visionary 4 4 3 3 2 5 1 9 5+




vehicle types

WS BS S I A FRONT SIDE REAR


BrightStallionKnight 4 4 7 4 2 12 12 10
FireGaleKnight 4 4 7 4 2 12 12 10
ScoutWalker 4 4 5 4 2 10 10 10
WindChariot 4 4 3 4 2 10 10 10

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