Professional Documents
Culture Documents
1
1
Codex Exodites Tempus Fugitives
2
2
Introduction
IMPORTANT: THIS IS NOT AN OFFICIAL CODEX. IT IS A SUPPLIMENTARY ARMY LIST FOR USE WITH TEMPUS
FUGITIVEEVENTSANDSHOULDNOTBECONSIDEREDINANYWAYOFFICIALOUTSIDEOFTHOSEEVENTS.THAT
SAIDTHEUNITSANDRULESWITHINHAVEBEENPLAYTESTEDANDDEVELOPEDWITHBALANCEANDFAIRNESS
INMINDANDPLAYERSAREWELCOMETOUSETHESERULESINTHEIROWNGAMESOFWARHAMMER40,000.
The Tempus Fugitives have designed this army list to be (we hope) as enjoyable and fun to use as possible. It is
ourhopethatwecanrepaysomesmallpartofthekindnessthatthegaming communityhasshownusoverthe
yearsandorganiseatopnotcheventthateveryonecanenjoy.
Any similarity between this document and previous attempts torepresent the Exodites in a full armylist is more
likelyduetoacommonpointofinspirationratherthananydeliberateduplicationonourpart.Thatsaid,thework
ofAgisNeugebauerandPhilipBowleswasinvaluableinthecreationofthisdocument.Severalideasfoundhere
may have in fact originated in the community rather than from the original source material and I apologise in
advanceifanythingappearsherethathasnotbeenproperlycredited.
CONTENTS
INTRODUCTION
Exodites 03
ExoditeUniversalRule 03
HQ
ExoditeBaron 04
DrakeLord 04
CultoftheMaiden 04
TROOPS
HuntersKinship 05
OutcastKinship 05
ShadowKinship 05
ELITES
DragoonKinship 06
HarlequinTroupe 06
Sidhe Kinship 06
Visionary 07
ShrineofAsuryan 07
FASTATTACK
CloudRunnerKinship 08
VelosaurRiders 08
WindRiderChariot 08
HEAVYSUPPORT
ExoditeScoutWalker 09
Thundersaur 09
VoidDragonNightwing 09
VoidDragonPhoenix 09
APOCALYPSE
BrightStallionKnight 10
FireGaleKnight 10
IMPORTANT!
Thismaterialiscompletelyunofficialandinnowayendorsed
byGamesWorkshopLimited.
Adeptus Astartes, Battlefleet Gothic, Black Templars, Blood Angels, Blood Bowl,
CatachanJungleFighters,ChaosSpaceMarines,theChaosdevice,Codex,DarkEldar,
DarkAngels,DarkFuture,theDoubleHeaded/ImperialEagledevice,the40kdevice,
Dwarfs Crossed Hammer logo, Eavy Metal, Epic, Eldar, Eldar symbol devices, Eye of
Terror, the Games Workshop logo, Games Workshop, Genestealer, Golden Demon,
Gorkamorka, Grey Knight, Hammer of Sigmar, Horned Rat logo, Inquisitor, the
Inquisitordevice,Khorne,theKhornedevice,Kislev,Kroot,LemanRuss,Mordheim,
Necron, Necromunda, Nurgle, Nurgle logo, Ork, Ork Skull devices, Skaven, Skaven
logos,Slaanesh,Slaaneshlogo,Slottabase,SpaceHulk,SpaceMarine,SpaceMarine
chapter logos, Space Wolves, Sisters of Battle, Steel Legion, Talisman, Tau, the Tau
caste designations, Tyranid, Tyrannic, Tzeentch, Tzeentch logo, Ultramarines,
Vampire Count logo, Von Carstein, Von Carstein logo, Chaos, 40k, GW, Warmaster,
Warhammer,WhiteDwarf,andallassociatedmarks,names,characters,illustrations
andimagesfromtheWarhammerworldandWarhammer40,000universeareeither
(r),TMand/or(c)GamesWorkshopLtd20002009,variablyregisteredintheUKand
other countries around the world, used without permission. No challenge to their
statusintended.AllRightsReserved.
Codex Exodites www.tempusfugitives.co.uk
3
Inheritors of Asuryan
ThedestructionoftheEldarovertenmillenniaagowasnotcomplete,formanyEldarresistedthetemptationsofthedarker
aspects of the hearts. Some fringe groups began to openly criticise the decadence of their race and warn against the
insidiousnessofthecultsofpleasurethathadbeguntoinfecttheirculture.Thesecriticsweremostlyignoredorelsetreated
as narrow minded selfrighteous fools. However, the rapid collapse of the Eldar society convinced even the most resolute
amongst them that there would be no endto the spiral of depravity and selfdestruction. Before the Craftworlds had even
beguntheirfamedescapefromthecollapseoftheEldarhomeworlds,thosewhowouldcometobeknownasExoditesmade
theirownvoyagetosettlenewplanetsfreeofthecreepingcorruption.
These Exodites were uniquely farsighted. Amongst a race naturally indulgent and hedonistic they were reviled as dour self
righteous fanatics obsessed with misery and selfdenial. The Exodites are genuine survivalists who bravely chose exile over
gradual degradation and destruction. The Exodus was not without its own perils however and many of the ragtag fleet of
craftwhichlefttheEldarHomeworldsreachednewworldsonlytobeslainbymaraudingOrksornaturalpredators.Somedid
survivehoweverandmostoftheExoditescametosettleinthefargalacticeast,inaregionthathumanitywouldlatercallthe
EasternFringe.
UponthesefringesofthegalaxytheExoditesmadenewhomes.Theworldstheysettledweresavageandlifewasoftenhard
for a people unused to physical work. When the final cataclysm erupted, most of the Exodite worlds were far from the
psychicepicentreandsurvived.TheresultantpsychicimplosionwipedouttherestoftheEldarraceandleftagapingholein
thefabricofspace,knowntolatergenerationsastheEyeofTerror.ButoutonthefringesofthegalaxytheExoditeswere
relativelysafe.
ThissafetysoonbecameisolationasitwasquicklyclearthatveryfewoftheirracehadsurvivedtheFall.Thoseothergroups
that had survived included the savage and cruel Dark Eldar, who the Exodites soon began to hate almost as much as they
despised the Orks and humans. The other notable group of survivors were the Craftworld Eldar, who escaped the Fall on
their gigantic worldships. These Craftworlddwellers retained much of the arrogance of their ancestors and regarded the
Exoditesasrusticandrathersimplefolk.ButsomeoftheCraftworlds,likethoseofBielTan,sawintheExoditesavigorous
and wild people in a way that is quite unlike their own introverted societies. Where the Craftworlds cling to the past and
preserve all they can of their fallen civilisation, the Exodites have turned their backs upon ancient traditions in favour of a
simpler and harder way of life. Their minds are tougher and more straightforward but not so subtle than their Craftworld
Eldarcousins.
The Seers of BielTan see the greatest strength of the Exodites is that, despite all adversity, they have survived. This
independencefromthecomfortsoftheCraftworldsandtheirhardynaturesmeansthatofalltheEldartheyseemmostlikely
tocontinuetosurvivelongaftertheCraftworldsandthesavageDarkEldarhavesuccumbedtotheinevitable.
exodite
ExoditesareEldarwhofledtheirempirebeforetheFalloftheEldar,settlingonprimitiveworldsandrejectingmuchof
their advanced technology. Craftworlds such as Bieltan are strong supporters of Exodites, seeing them as the key to
rebuildingtheEldarEmpire.ThefollowingspecialrulesapplytoanymodelwiththeExoditespecialrule:
Fleet: Graceful and agile, the Exodites all have the Fleet universal rule and as such may assault after running in the
shootingphase.
MovethroughCover:Familiarwiththeterrainoftheirworlds,Exoditesmovethroughdensebrambleandmarshland
withequalease.TheExoditeshavetheMovethroughCoveruniversalrule.
Stealth:Abletotakeadvantageoftheterrainaroundthem,ExoditeshavetheStealthuniversalspecialrule.
Stubborn:Dourandtaciturn,theExoditeshaveknownhardshiptheirwholelives.ExoditeshavetheStubbornuniversal
specialrule.
Codex Exodites www.tempusfugitives.co.uk
4
1EXODITEBARON 70POINTS
DRAKELORD 185POINTS
CULTOFTHEMAIDEN 90POINTS
WS BS S T W I A LD Sv
ExoditeBaron 6 5 3 3 3 6 3 9 4+
Leader of an Exodite community, the Baron has an
obligation to lead the defence of his or her people
againsttheirenemies.
UnitComposition
1ExoditeBaron
UnitType
Infantry
Wargear
LasPistol
Forceshield(4+InvulnerableSave)
Powerweapon
HaywireandPlasmaGrenades
TheBaronisacompulsoryHQchoiceforanExoditearmyandmustalwaysbetakenunlessthemission
specifiesotherwise.
SpecialRules
IndependentCharacter
Exodite
Options
TheBaronmayreplaceitsLaspistolwithafusionpistolfor+15.
TheBaronmayreplacehisPowerWeaponwithaPowerGlaiveat+20points
TheBaronmaytakeanAvrosaurfor+20pointsoraVelosaurfor+15points.
IfheismountedonanAvrosaurorVelosaurtheBaronmayreplaceitspowerweaponwitha
StarLancefor+20points
The Baron may take a Scale Shield which provides him a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+10points.
WS BS S T W I A LD Sv
DrakeLord 6 5 6 6 4 6 4 9 4+
Drake Lords are Exodite Barons who have tamed one of
the titanic drakes that live out in the wilds beyond the
community. This bond between such a powerful beast
andtheEldarmeansthattheDrakeLordcannevertruly
return to their people and so lives apart, only revealing
themselvesintimeofgreatneed.
UnitComposition
1DrakeLord
UnitType
MonstrousCreature
Wargear
HeadmountedSearingFlame
LasPistol
ScatterLaser
PowerWeapon
HaywireandPlasmaGrenades
SpecialRules
Exodite
Forceshield(4+InvulnerableSave)
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Options
TheDrakeLordmayreplaceitsLaspistolwithafusionpistolfor+15points.
TheDrakeLordmayreplaceitsPowerWeaponwithaPowerGlaiveat+30points
TheDrakeLordmaybegivenwings(moveslikeJumpInfantry)for+20points
TheDrakeLordmayexchangeitsScatterLaserforaBrightLanceorStarCannonfor+20points.
WS BS S T W I A LD Sv
MaidenGuardian 5 4 3 3 1 5 1 8 5+
UpholderofthePromise 5 4 3 3 1 5 2 8 5+
TheCultoftheMaidenare,aswithmanyeliteformations
in service to the Exodites, an all female kinship. The Cult
of the Maiden are the protectors of the Exodite Barons
andVisionariesandensurethattheyfulfilthepromiseof
Asuryan to lead their people and inherit the Maiden
Worldsseededacrossthegalaxy.
UnitComposition
1 Upholder of the Promise and
4MaidenGuard
UnitType
Infantry
Wargear
PowerGlaives
PlasmaGrenades
YoumaytakeaMaidenGuardKinshipforeachBaronorVisionaryinyourarmy.Theydonotcounttowardsyour
HQchoicelimit.
SpecialRules
Exodite
PreferredEnemy
Options
ThesquadmayincludeuptoanadditionalsevenMaidenGuardfor+16pointseach.
TheUpholdermaytakeaShimmerShieldfor+20points.
Codex Exodites www.tempusfugitives.co.uk
5
1+HUNTERKINSHIP 60POINTS
OUTCASTKINSHIP 120POINTS
SHADOWKINSHIP 55POINTS
WS BS S T W I A LD Sv
Hunter 4 4 3 3 1 4 1 8 5+
HeavyWeaponVelosaur 4 4 3 4 1 4 1 8 5+
HuntersarethemainstayofanyExoditeforce.Kinships
of Hunters patrol the wilds around the Exodite
communitiesandpreventpredatorsormaraudersfrom
damagingcrops,livestockortheirpeople.
UnitComposition
5Hunters
UnitType
Infantry
Wargear
Lasblaster
Closecombatweapon
PlasmaGrenades
SpecialRules
Exodite
Scout
Options
ThesquadmayincludeuptoanadditionalsevenHuntersfor+12pointseach.
The Hunters may be joined by a Heavy Weapon Velosaur. The Heavy weapon must be one of the
following:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.HeavyWeapon
VelosaursareRelentless.TheunitmaynotScoutifjoinedbyaHeavyWeaponVelosaur.
TheHunterKinshipmaytakeScaledCloakswhichprovidesthemwitha3+Invulnerablesaveagainst
TemplateweaponsincludingIncineratorsfor+50points.
WS BS S T W I A LD Sv
Outcast 3 4 3 3 1 4 1 8 5+
Some Eldar from the Craftworlds undertake permanent
exile, adopting a nomadic lifestyle to escape the
strictures of their old life. These outcasts often take
temporary refuge on Exodite worlds and are honour
boundtorepaythekindnessshowntothembyassisting
theircousinsdefendtheirhomeworlds.
UnitComposition
5Outcasts
UnitType
Infantry
Wargear
RangerLongRifle
ShurikenPistol
SpecialRules
Exodite
Infiltrate
CraftworldExiles
Options
ThesquadmayincludeuptoanadditionalsevenOutcastsfor+24pointseach.
CraftworldExiles
OncepartofCraftworldsociety,OutcastsdonotbenefitfromtheStubbornuniversalspecialrule.They
receiveanadditional+1bonustotheircoversaves(foratotalbonusof+2).
WS BS S T W I A LD Sv
Shadow 4 4 3 3 1 4 1 8 5+
Shadows are skilled trackers who mirror their enemys
movementsuntiltheyarewithinstrikingrangeandthen
dispatchthemwithgraceful,yetcold,efficiency.
UnitComposition
5Shadows
UnitType
Infantry
Wargear
LasPistol
Closecombatweapon
PlasmaGrenades
SpecialRules
Exodite
CounterAttack
Scout
Options
ThesquadmayincludeuptoanadditionalsevenShadowsfor+11pointseach.
TwoShadowsmayreplacetheirLasPistolswithFusionPistolsfor+10pointseach.
The Hunter Kinship may take Scaled Cloaks which provides them with a 3+ Invulnerable save against
TemplateweaponsincludingIncineratorsfor+50points.
Codex Exodites www.tempusfugitives.co.uk
6
DRAGOONKINSHIP 160POINTS
HARLEQUINTROUPE
SIDHEKINSHIP 115POINTS
WS BS S T W I A LD Sv
Dragoon 5 4 3 3(4) 1 5 1 8 4+
DragoonMaster 5 4 3 3(4) 1 5 2 8 4+
Dragoons are the elite Velosaur riders. Called to
battle, there are a fast, hard hitting kinship armed
with deadly laserlances and able to feint an attack
on the enemy to then strike them at their most
vulnerable.
UnitComposition
1 Dragoon Master and 4
Dragoons
UnitType
Cavalry
Wargear
Lasblaster
LaserLance
SpecialRules
Exodite
SkilledRider
HitandRun
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Options
ThesquadmayincludeuptoanadditionalfiveDragoonsfor+30pointseach.
TheDragoonMastermayreplacetheirLaserLancewithaStarLancefor+15points.
SEECODEXELDARFOROPTIONS
For the warrior dancers of the Harlequins, there is no distinction between art and war. Followers of the cunning deity known as the
Laughing God, they are the strangest and most inscrutable of all the Eldar. Their mastery of the physical arts twinned with their
incredible speed makes the Harlequins the deadliest fighters of their race. Every moment is a performance, and they perform their
legendarymasqueswithpuissantskill,flairandpassiontheirhallmarkuponthefieldofbattle.TimesofneedonanExoditeWorldare
normally heralded by the arrival of one or more troupes of Harlequins who inform them of the impending struggle by way of a
fantasticalperformance.ThisleavestheExoditecommunitybothmovedbythedanceandreadyforwar.
WS BS S T W I A LD Sv
Sidhe 5 4 3 3 1 5 2 8 5+
SidheCrone 5 4 3 3 1 5 3 8 5+
IndeaththeExoditesarewatchedoverbytheSidhe,
akinshipofwarriorwomenwhoworshipMoraiHeg,
goddess of the worlds beyond the veil. On the
battlefield these Eldar stalk the living and speed
theirpassagetotheblessedstateofdeath.
UnitComposition
1SidheCroneand4Sidhe
UnitType
Infantry
Wargear
BarrowSword(Poisoned2+)
LasPistol
PlasmaGrenades
SpecialRules
Exodite
Fearless
FuriousCharge
MarkofDeath
Options
ThesquadmayincludeuptoanadditionalsevenSidhefor+20pointseach.
TheCronemaytakeaPowerGlaivefor+20points.
MarkofDeath
The Sidhe are said to know exactly when you are to die. Scanning the threads of fate they draw
uponthosewhichspelltheendoftheirenemiesandbringittoreality.AtthestartoftheShooting
phase each turn nominate a single nonvehicle enemy unit within 18 of the Sidhe Crone. All hits
caused upon that enemy unit gain a reroll to wound until the start of the next Shooting Phase
whentheSidhemaynominateanewunit.
Codex Exodites www.tempusfugitives.co.uk
7
VISIONARY 75POINTS
SHRINEOFASURYAN 100POINTS
WS BS S T W I A LD Sv
Visionary 4 4 3 3 2 5 1 9 5+
The Visionaries are an ancient line of Exodites who
foresaw the Fall and guided their followers to settle
on the fringes of the galaxy. Since the Fall they
continuetoadvisetheBaronsandguidetheExodites
astheInheritorsofAsuryan.
UnitComposition
1Visionary
UnitType
Infantry
Wargear
LasPistol
Powerweapon
ExodusAmulet(5+InvulnerableSave)
HaywireandPlasmaGrenades
SpecialRules
IndependentCharacter
Visionary
Exodite
Options
TheVisionarymaytakeaShrineofAsuryanfor+100points,anAvrosaurfor+20points
aVelosaurfor+15points.
Visionary
Withthegiftofpremonitionstrong,whileaVisionaryisonthetabletheExoditesmayre
rollreserverolls(passedorfailed)andmayrerollattemptstoseizetheInitiative.
WS BS S T W I A LD Sv
MaidenGuardian 5 4 3 3 1 5 1 8 5+
The Shrines of Asuryan is a potent reminder of the
mantle of responsibility that now rests on the
shoulders of the Exodite people. The true inheritors
of Asuryans legacy the must prove themselves
againstallthatthefatesthrowatthem.
UnitComposition
1 Shrine of Asuryan and 3
MaidenGuardians.
UnitType
Artillery
Wargear(MaidenGuardians)
PowerGlaives
PlasmaGrenades
You may take a Shrine of Asuryan for a single Visionary in your army. They do not use up any Force
OrganisationChartselectionsandareotherwiseconsideredaseparateEliteschoice.
SpecialRules
Exodite(MaidenGuardians)
SlowandPurposeful
Fearless
InspirationofDestiny
Exodus Amulet (5+ Invulnerable Save applies to Shrine itself, the Maiden Guards and any
independentcharactersjoiningthem)
InspirationofDestiny
Anyunitswithin12oftheShrineareLeadership10.FurthermoreeachturntheExoditeplayermay
nominate a friendly unit within 18 at thestart of the Movement phase. Thatunit gains Preferred
Enemy and counts as scoring an additional wound for the purposes of combat resolution for that
turn.
Codex Exodites www.tempusfugitives.co.uk
8
CLOUDRUNNERKINSHIP 135POINTS
VELOSAURRIDERS 110POINTS
WINDRIDERCHARIOTSQUADRON 100POINTS
WS BS S T W I A LD Sv
CloudRunner 5 4 3 3 1 4 1 8 5+
CloudDancer 5 4 3 3 1 4 2 8 5+
Soaring far above the battlefield on the backs of
Avrosaurs, Cloud Runners care little for their fellow
Kinships.Howeverathreatagainstthecommunityis
something that even these aloof warriors cannot
ignore.
UnitComposition
1CloudDancerand
4CloudRunners
UnitType
JumpInfantry
Wargear
PowerSword
HaywireGrenades
PlasmaGrenades
SpecialRules
Exodite
HitandRun
Scout
Options
ThesquadmayincludeuptoanadditionalfiveCloudRunnersfor+25pointseach.
AbovePettyConcerns
CloudRunnersarealoof,evenforEldar.Theymayneverbejoinedorjoinanotherunitorcharacter.
Avrosaur: The Cloud Runners soar across the battlefield riding on the backs of feathered reptiles known as
Avrosaurs.CloudRunnersmoveasJumpInfantry.TheAvrosaurallowsthesquadtoenterplayfromReserves
usingtheDeepStrikespecialrules.
WS BS S T W I A LD Sv
VelosaurRider 4 4 3 3(4) 1 4 1 8 5+
HeavyWeaponVelosaur 4 4 3 3(4) 1 4 1 8 5+
Lizardlikebipeds,Velosaursareidealmountsforthe
Exodites. Operating in fast moving kinships far from
the Exodite communities. Flanking their enemy they
bring them down with a fusillade of las bolts or for
largerprey,awellplacedbrightlanceshotortwo.
UnitComposition
5VelosaurRiders
UnitType
Cavalry
Wargear
Lasblaster
Closecombatweapon
LasPistol
SpecialRules
Exodite
SkilledRider
Scout
CounterAttack
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Options
ThesquadmayincludeuptoanadditionalsevenVelosaurRidersfor+22pointseach.
TheVelosaurRidersmaybejoinedbyaHeavyWeaponVelosaur.TheHeavyweaponmustbeone
ofthefollowing:ScatterLaser+25points,BrightLance+35points,StarCannon+40points.Heavy
WeaponVelosaursareRelentless.MaynotscoutifaHeavyWeapontaken.
Velosaur: These long limbed reptiles make excellent mounts for skilled riders or for a weapons
platform. Models equipped with Velosaurs become Toughness 3(4) and gain the Cavalry and
Relentlessspecialrules.
UnitComposition
1WindRiderChariot
VehicleType
OpenToppedFastSkimmer
SpecialRules
Stealth
Wargear
TwinlinkedLasBlasters
HullmountedPulseLance
Options
AnadditionaltwoWindRiderChariotsmaybeaddedtothesquadronfor+100pointseach.
AnyChariotmaybeupgradedtocarryaPowerGlaivefor+20points.
Codex Exodites www.tempusfugitives.co.uk
9
SCOUTWALKERSQUADRON 50POINTS
THUNDERSAUR 135POINTS
THEVOIDDRAGONS
Outcast corsairs, the Void Dragons prey on Imperial and alien shipping with equal distain. Operating near Maiden Worlds as well as in
supportofCraftworldactions,theVoidDragonsoftenmakeuseofthekinshipofExoditeCommunitiestoreplenishtheirsuppliesbefore
resuming their raids. Should an Exodite world face an enemy attack, the Void Dragons are swift to respond and deadly in their counter
strike.
VOIDDRAGONNIGHTWING 285POINTS
VOIDDRAGONPHOENIX 360POINTS
VehicleType
Walker
SpecialRules
Scout
MoveThroughCover
Fleet
Wargear
AScatterLaser
Options
UptofiveadditionalScoutWalkersmaybeaddedtotheSquadronat+50ptseach.
EachScoutWalkerintheSquadronmayexchangeitsScatterLaserforaBrightLanceorStarCannon
for+20points.
Each Scout Walker in the squadron may be armed with an additional heavy weapon from the
followinglist:ScatterLaser+20points,Brightlance+30points,StarCannon+35points.
WS BS S T W I A LD Sv
Thundersaur 3 2 9 6 4 2 D6+1 5 4+
Thundersaurs are normally quite docile .When
requiredthespiritoftheanimalcanbeenragedand
unleashedontheirenemies.Flippingovertanks and
trampling warriors underfoot, a stampeding
Thundersaurisaterrifyingsight.
UnitComposition
1Thundersaur
UnitType
MonstrousCreature
Wargear
Tusks,hornsandteeth.
HeadmountedSearingFlame
SpecialRules
Fearless
FuriousCharge
BestialIntellect
FeelNoPain
ScaledHide(alwaysgains3+InvulnerablesaveagainstTemplateweaponsincludingIncinerators)
Weapon Platform: Thundersaurs may have a weapons platform mounted on its back. The Heavy
weaponmustbeoneofthefollowing:ScatterLaser+20points,Brightlance+30points,StarCannon
+35points.TheThundersaurheavyweaponisfiredatBS4unliketheHeadweapon.
Headweapon:TheThundersaursSearingFlamemaybeupgradedtoaLightningForkfor+15points.
BestialIntellect
Thundersaurs are prone to get startled and confused by the battlefield. At the start of any turn in
which the Thundersaur is not in close combat roll a D6. On a roll of a 1 the Thundersaur has been
spookedfortheturnandtheopposingplayermaymovethebeastanydirectiontheywishandmake
aHeadweaponattackonaunitinrange(friendorfoe).AspookedThundersaurmaynotassault.
SEETHENIGHTWINGENTRYINTHEAPOCALYPSERULEBOOKFOROPTIONS
SEETHEIMPERIALARMOURAPOCALYPSERULEBOOKFOROPTIONS
Codex Exodites www.tempusfugitives.co.uk
10
Apocalypse
BRIGHTSTALLIONKNIGHT 500POINTS
FIREGALEKNIGHT 500POINTS
UnitComposition
1BrightStallionKnight
VehicleType
SuperHeavyAgileWalker
StructurePoints:2
SpecialRules
Fleet
MoveThroughCover
Scout
Wargear
PulseLance
TwoScatterLasers
KnightLance
EldarTitanHoloField
Options
TheBrightStallionmayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.
WildStallionCharge:TheBrightStallionmayAssault12ratherthanthenormal6.Drivedamagereduces
thisto6.
UnitComposition
1BrightStallionKnight
VehicleType
SuperHeavyWalker
StructurePoints:2
SpecialRules
ToweringDestroyer
Wargear
Pulsar
TwoScatterLasers
KnightLance
EldarTitanHoloField
Options
TheFireGalemayexchangeeitherofitsScatterLasersforaBrightLanceorStarCannonfor+20points.
ToweringDestroyer
TheFireGaleKnightcanbeupgradedtoaToweringDestroyerfor+50points.Itgainsanadditionalpairofarms
equippedwithaTitanCloseCombatweapon(increasingitsattacksby3).
Knight Lance: Though there are many different designs of Knight, a common feature to all Exodite Knight suits is the
Knight Lance. The lance is a short ranged area weapon developed from devices used for protection against rampaging
Thundersaurs. To affect the dull nervous systems of Thundersaurs, lances needed to be very powerful. The war lances
usedbyKnightsinbattledischargealltheirtremendouspowerinasinglecataclysmicblast,makingthemaweaponmuch
feared by their opponents. The lance is always mounted in the Knights' visor, a practice that has given Knights a
reputationofbeingabletokillwithasingleglance.
In game terms the Knight lance works as follows: Once per battle on a turn in which they initiate an assault, Knights
armed with laser lances count as having Strength D attacks. In addition they may be used once per battle as a ranged
weaponwiththefollowingprofile:Range:6"S:DAP:1
Codex Exodites www.tempusfugitives.co.uk
11
Exodites Summary
troop types ranged weapons
WS BS S T W I A Ld Sv Rng STR AP Type
CloudDancer 5 4 3 3 1 4 2 8 5+ BrightLance 36 8 2 Heavy1Lance
CloudRunner 5 4 3 3 1 4 1 8 5+ FusionPistol 6 8 1 Pistol,Melta
Dragoon 5 4 3 4 1 5 1 8 4+ KnightLance 6 D 1 Heavy1
DragoonMaster 5 4 3 4 1 5 2 8 4+ LasBlaster 24 3 5 Assault2
DrakeLord 6 5 6 6 4 6 4 9 4+ LasPistol 12 3 5 Pistol
ExoditeBaron 6 5 3 3 3 6 3 9 4+ LaserLance 6 6 4 Assault1Lance
Hunter 4 4 3 3 1 4 1 8 5+ LightningFork 6 5 3 HeavyD6,Pinning
MaidenGuardian 5 4 3 3 1 5 1 8 5+ Pulsar 60 D 2 Heavy2,LargeBlast
MaidenUpholder 5 4 3 3 1 5 2 8 5+ PulseLance 48 8 2 Heavy2,Lance
Outcast 3 4 3 3 1 4 1 8 5+ RangerLongRifle 36 1 6 Heavy1,Sniper
Shadow 4 4 3 3 1 4 1 8 5+ ScatterLaser 36 6 6 Heavy4
Sidhe 5 4 3 3 1 5 2 8 5+ SearingFlame Template 5 4 Assault1
SidheCrone 5 4 3 3 1 5 3 8 5+ ShurikenPistol 12 4 5 Pistol
Thundersaur 3 0 9 6 4 2 D6+1 5 4+ StarCannon 36 6 2 Heavy2
Velosaur 4 4 3 4 1 4 1 8 5+ StarLance 6 8 4 Assault1Lance
Visionary 4 4 3 3 2 5 1 9 5+
vehicle types