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Hooked

Nir Eyal

NIR EYAL NirAndFar.com @nireyal

When my boss tells me to increase engagement, Im like...


Source: runningastartup.tumblr.com

NIR EYAL NirAndFar.com @nireyal

Why cant we do it like _______?


NIR EYAL NirAndFar.com @nireyal

Patterns

NirAndFar.com

NIR EYAL NirAndFar.com @nireyal

Vitamins or painkillers?
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Selling painkillers

- Obvious need - stop pain - Quanti!able market - Monetizable

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Selling vitamins

- Emotional need, not e"cacy - Makes me feel good knowing... - Unknown market

NIR EYAL NirAndFar.com @nireyal

Vitamins or painkillers?

NIR EYAL NirAndFar.com @nireyal

Habit is when not doing causes pain.


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Habit-forming technology
Pleasure seeking Pain alleviation

Vitamin

Painkiller
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Creating pain? (more of an itch)


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hab it
/!habit/ Noun, Def: An behavior that occurs nearly or completely without cognition.
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My goal
If your business model requires habits ... ... a pattern intended to help you form better product hypotheses ... ... to increase odds of success.
NIR EYAL NirAndFar.com @nireyal

the hook
/T"H# ho$ok/ Noun, Def: An experience designed to connect a solution to the users problem with enough frequency to form a habit.
NIR EYAL NirAndFar.com @nireyal

Hooks
Low engagement High engagement

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The Hook

NIR EYAL NirAndFar.com @nireyal

Remember: ATARI
A - A hook has 4 parts: T - Trigger A - Action R - Reward I - Investment
NIR EYAL NirAndFar.com @nireyal

Triggers

NIR EYAL NirAndFar.com @nireyal

The !rst step to connect a solution to the users problem


NIR EYAL NirAndFar.com @nireyal

Habits arent created, they are built upon

NIR EYAL NirAndFar.com @nireyal

Triggers
External Alarms Calls-to-action Emails Stores Authority
What to do next is in the trigger

Internal Emotions Routines Situations Places People


What to do next is in the users head NIR EYAL
NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

External triggers in tech


Owned - Icons, emails, noti!cations..
(where given permission by user)

Retention

Paid - Search engine marketing, ads.. Earned - PR, free media.. Relationship - Word of mouth, a"nity
groups..

Acquisition
NIR EYAL NirAndFar.com @nireyal

Emotions are frequent internal triggers


Dissatis!ed Indecisive Lost Tense Fatigued Inferior Fear of loss Bored Lonesome Confused Powerless Discouraged
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People with depression check email more.


Source: Kotikalapudi et al 2012, Associating Depressive Symptoms in College Students with Internet Usage Using Real Internet Data

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Internal triggers in tech


When I feel... Lonely Hungry Unsure Anxious Lost Mentally fatigued ... I use Facebook Yelp, GrubHub Google Email GPS ESPN, Glam NIR EYAL
NirAndFar.com @nireyal

Know your customers internal trigger.


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Every time the user (internal trigger) they use (product).


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Instagram triggers

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Instagram triggers
External Internal

- FB and Twitter - Fear of loosing - App noti!cations the moment - App icon - Bored, lonesome, fear of missing out

NIR EYAL NirAndFar.com @nireyal

In summary
Triggers are the !rst step of the hook. The designer informs what to do next
through external triggers. through internal triggers. triggers.

The user informs what to do next Emotions provide frequent internal


NIR EYAL NirAndFar.com @nireyal

Actions

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when doing < thinking = action


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Fogg Behavior Model B = m.a.t.


motivation trigger (SUCCESS!) trigger (FAIL!) ability
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Source: Dr. BJ Fogg, Stanford University

mo ti va tion
/m#t# v$SH#n/ Noun, Def: The energy for action - Edward Deci
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Motivators of behavior motivation


Seek: Pleasure Hope Acceptance Avoid: Pain Fear Rejection

Source: Dr. BJ Fogg, Stanford University

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

NIR EYAL NirAndFar.com @nireyal

a bil i ty
/#!bilit%/ Noun, Def: The capacity to do.

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How increase capacity to do something?

Source: Dr. BJ Fogg, Stanford University

ability

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Factors of ability
Time Money Physical e&ort Brain cycles Social deviance Non-routine

Source: Dr. BJ Fogg, Stanford University

ability

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Simple online actions in anticipation of reward


Log-In (Facebook, Wordpress) Search (Google, Expedia, Yelp) Open (Twitter, SMS, email) Scroll (Pinterest, Instagram) Play (YouTube, online games)
NIR EYAL NirAndFar.com @nireyal

Twitter homepage

2009

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Twitter homepage

2010

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Twitter homepage

2013

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Evolution of Twitter
2009 2010

2013

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In summary

Action is the second step of the hook. The action is the simplest behavior the user can do before getting rewarded. To increase behavior:

Ensure a clear trigger is present. Increase ability by making it easier. Align with the right motivator.
NIR EYAL NirAndFar.com @nireyal

Variable rewards

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The brain and rewards

Source: Olds and Milner, 1945

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Reward system stimulators

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Were Olds and Milner stimulating pleasure? (not exactly)

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The stress of desire



Dopamine system activated by anticipation of reward And dampened when reward achieved

Source: Knutson et al 2001

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Supercharge the stress of desire... But how?


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Exactly!

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The unknown is fascinating


Our brains are prediction machines. We seek to understand cause and e&ect. Variability messes with our heads. Causes us to increase focus and
engagement.

...and oh yes, its habit forming.

NIR EYAL NirAndFar.com @nireyal

The endless search


B.F. Skinner showed intermittent
rewards increase response rate.

Dopamine drives the search. Variability spikes dopamine.


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Variable rewards
the Tribe the Hunt the Self
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Search for social rewards


the Tribe
- Cooperation - Competition - Recognition - Acceptance - Sex - Empathetic joy
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Source: Adapted from Malone and Lepper, 1987

Rewards of the tribe

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Rewards of the tribe

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Search for resources


the Hunt
- Food - Money - Information

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Rewards of the hunt: search for resources

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Rewards of the hunt: search for information

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Dare you not to scroll

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Search for sensation


- Mastery - Consistency - Competency - Completion
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the Self

Rewards of the self: competency and mastery

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Rewards of the self: competency and mastery

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Some words of warning!

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Must still solve pain


Variable rewards are not a free pass. You still need to give the user what
they came for.

(see internal trigger and motivation)


NIR EYAL NirAndFar.com @nireyal

No engagement without autonomy


People resist being controlled. Autonomy is a pre-requisite. If lost, you fail.
Source: See Deci and Ryan on Self-Determination Theory

NIR EYAL NirAndFar.com @nireyal

Finite rewards decay


As rewards become predictable, they
become less interesting
Finite Variability
- Single-player games - Consumption of media - Running a race to !nish it
Source: See hedonic treadmill

In!nite Variability
- Multi-player games - Creation of content - Communities - Running for pleasure or competition

NIR EYAL NirAndFar.com @nireyal

In summary

Variable reward is the third step of the hook. Reward types:

Tribe Hunt Self

Maintain feeling of autonomy, !nd in!nite variability and alleviate user pain
NIR EYAL NirAndFar.com @nireyal

Investments

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Investment

Where user does a bit of work. Pays with something of value: time, money, social capital, e&ort, emotional commitment, personal data ...
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Investment increase likelihood of next pass



Done in anticipation of future rewards Makes next pass through hook more likely by:

Loading the next trigger Storing value Creating preference


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Loading the next trigger

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Pinterest
T
Email noti!cation

A
Log-in
Collecting, lonesome, seeking connection ...

I
Pin, Re-Pin, Like, Comment

VR
Communication (Tribe)
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Storing value

Content

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Storing value

Data

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Storing value

Followers

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Storing value

Reputation

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Creating preference
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Ease of use
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Labor increases value


People who pick
lottery numbers assign greater odds.

Source: Langer, 1975

Labor is love

Value own work almost as much as an experts. Even if others dont.


Source: Ariely, Mochon and Norton, 2012

NIR EYAL NirAndFar.com @nireyal

As we invest ... we seek to be consistent with past behaviors...


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Little investments, big results


Group 1: 17% accepted Group 2: 76% accepted

Source: Freedman & Fraser, 1966

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...investments shape our tastes, preferences and identities.


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In summary

Investment is the fourth step of the hook. Small amounts of work to increase the likelihood of the user returning by:

Loading the next trigger Storing value Creating preference


NIR EYAL NirAndFar.com @nireyal

the hook
/T"H# ho$ok/ Noun, Def: An experience designed to connect a solution to the users problem with enough frequency to form a habit.
NIR EYAL NirAndFar.com @nireyal

Remember: ATARI
A - A hook has 4 parts: T - Trigger A - Action R - Reward I - Investment
NIR EYAL NirAndFar.com @nireyal

Hooks create associations

- External triggers - Low preference - Low engagement

- Internal triggers - High preference - High engagement


NIR EYAL NirAndFar.com @nireyal

The hook canvas


Trigger
2. External trigger - What gets the user to the product?

Action
3. What is the simplest behavior in anticipation of reward?

1. Internal trigger - What does


the user really want?

Investment
5. What is the bit of work done to increase the likelihood of returning?

Variable Reward
4. Is the reward ful!lling, yet leaves the user wanting more?
NIR EYAL NirAndFar.com @nireyal

What are you going to do with this?


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Cultivate meaning
The world is full of problems to !x. Help others !nd meaning. Engage them in something important. Build the change you want to see in the
world.
NIR EYAL NirAndFar.com @nireyal

Please raise your phones


I heart feedback. Please go here: www.OpinionTo.us Help make this presentation better
and ... get slides.

Thank you!
NIR EYAL NirAndFar.com @nireyal

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