You are on page 1of 1

Continued Prologue

The original purpose of these rules was to get around the entire tree system of a Mordheim gaming group, to give the whole game a feel of exploring the Damned City instead of a fantasy Necromunda. These rules are not the end-all-be-all rules for a campaign. We are always trying new ideas to enhance the feel and flow of the Mordheim Campaign. The rules here can easily be used as a basis for a Lustria, Albion, Mousillon (Archeonicus, yours I believe), or any other campaign setting. The best thing about these campaign rules is that they fit well for a weekly get together, which would work nicely at your local store or such. The goal here was to make it a campaign quick and simple. We do not want to slow the game down in any way as everybody wants to try his or her mettle against another warband. The idea is to have each meant to be a discovery of boon or bane, and to see our Night Runners grow up to be Black Skaven. Please feel free to send ideas, suggestions, or questions to Edwin or myself. We are always looking to improve and extend the Mordheim game, neek neek. Robert Layne

Campaigns Objectives
The objective of a campaign is to create a series of story-driven scenarios, linked together to form a continuous game-play setting. These allow players to advance their warbands stats, equipment, etc in a logical and balanced fashion. It also encourages storytelling and role-playing elements in the game. There is no right way to run a campaign setting. This is just one of many possible suggested paths that a group of players may follow. The campaign setting suggested below minimizes the complexity of creating a campaign from the ground up. This can be a finite resource. This campaign aid offers, unlike many RPG campaigns, a clear ending and a winner can be determined; it can be played as a board game, or better yet in a tournament. A winner can be declared when at the end of a determined number of turns (see below) a player has the most points (see below). Also, by allowing new players and/or new warbands to join in the middle of a campaign, randomly removing areas from players control (see below), special events (i.e. tournaments within the campaign, etc) you could easily create an open ended game.

3 of 18

You might also like