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Swordsage Abilities

Maneuvers Known: _______


Discipline Focus: Weapon Focus:
Insightful Strike:
Insightful Strike:
Defensive Stance:
Defensive Stance:

____________
____________
____________
____________
____________

Maneuvers Readied: _______

Stances Known: _______

Quick to Act:
AC Bonus:
Sense Magic:

Evasion:
Improved Evasion:
Dual Boost:

+ _______

Swordsage Maneuvers
KN.

MANEUVER NAME

PR.

DISC. CAST TIME

RANGE

DURATION

SAVE

SR

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1
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Des
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Tiger
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Des
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Stone
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Shad
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Shad
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Set
___
Des
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Des
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Tiger
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Shad
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Set
___
Diam
___
Diam
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Shad
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Diam
___
Set
___
Stone
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Stone
___
Tiger
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Des
___
Tiger

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1
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1
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1
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1
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1
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1
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Diam
___
Set
___
___
Des
___
Tiger
___
Set
___
Shad
___
Shad
___
Diam
___
Des
___
Des
___
Des
___
Stone
___
Tiger
___
Shad
___
Stone

EFFECT

1 act
______
______
Swift
______
Swift
1______
round
______
Swift
1______
act
______
Immed.
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
______
Immed.
1______
act
1______
act
______
Swift
______
Swift
1______
act
______
Swift
______
Swift
______
Swift
1______
act
______
______
______
______
______

30 ft
_______
_______
Personal
_______
Personal
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
Melee
A.
_______
30
ft
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Melee
A.
_______
_______
_______
_______
_______

1 min
____________
____________
Stance
____________
End
of turn
-____________
____________
Stance
-____________
-____________
____________
End
of turn
____________
Stance
____________
Stance
____________
Stance
-____________
-____________
-____________
-____________
____________
Stance
____________
Stance
1____________
round
____________
Stance
____________
Instantaneous
____________
End
of turn
-____________
____________
____________
____________
____________
____________

For n.
________
-________
-________
-________
________
________
For
part.
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
-________
________
________
________
________
________

N
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N
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N
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Dazzle creatures around you


___________________________________
ToB.52
Gain +1 bonus on attacks and damage
___________________________________
ToB.86
Deal 1d6 fire +1/initiator level
___________________________________
ToB.52
Charging bull rush deals damage
___________________________________
ToB.81
You gain concealment as long as you move
___________________________________
ToB.76
Foe suffers 20% miss chance on attacks
___________________________________
ToB.76
Ruin charge attack, move foe away form you ToB.71
___________________________________
Fire elemental appears, flanks enemy
___________________________________
ToB.52
Gain fire resistance based on Tumble check
___________________________________
ToB.53
Gain scent
___________________________________
ToB.88
You and allies flank all adjacent foes
___________________________________
ToB.78
Grab foe, throw him up to 10-ft
___________________________________
ToB.73
Use Concentration check in place of Will save ToB.64
___________________________________
Opponent flat-footed, +1d6 damage
___________________________________
ToB.65
Roll 2 attacks, use lower to deal cold dmg
___________________________________
ToB.78
Gain +2 AC vs. one foe, -2 against all others ToB.66
___________________________________
Ignore diff. terrain, gain bonus in that terrain ToB.74
___________________________________
Gain DR 5/adamantine
___________________________________
ToB.84
+2 bonus Strength checks, +2 bonus AC
___________________________________
ToB.85
Jump as a swift action
___________________________________
ToB.89
10-ft bonus to speed
___________________________________
ToB.56
Attack with two weapons
___________________________________
ToB.90

Immed.
______
______
Immed.
______
Swift
1______
act
1______
act
______
Swift
1______
act
1______
act
______
Immed.
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Personal
_______
Personal
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Personal
_______
30
ft
_______
Melee
A.
_______
Melee
A.
_______
50
ft
_______
Melee
A.
_______
_______
_______
_______
_______

____________
-____________
____________
End
of turn
-____________
-____________
____________
End
of turn
-____________
-____________
____________
Instantaneous
-____________
____________
Instantaneous
-____________
-____________
-____________
1____________
round
____________
____________
____________
____________
____________

________
-________
-________
-________
________
Ref
part.
-________
________
For
n.
-________
-________
-________
________
Ref

-________
-________
-________
________
For
part.
________
________
________
________
________

N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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Use Concentration check in place of Ref save ToB.62


___________________________________
Use Sense Motive check to dodge attack
___________________________________
ToB.70
Gain +5-ft reach, deal fire damage
___________________________________
ToB.52
Deal +2d6 damage with a Jump check
___________________________________
ToB.86
Swap positions with target of attack
___________________________________
ToB.70
Turn invisible until the of your turn
___________________________________
ToB.76
Attack deals 2 points of Constitution damage ToB.77
___________________________________
Turn melee strike into touch attack
___________________________________
ToB.63
Counter foe's attack with fiery touch
___________________________________
ToB.53
Gain extra attack
___________________________________
ToB.54
Cone deals 2d6 fire damage
___________________________________
ToB.54
Deal +2d6 damage, overcome DR and hardness ToB.84
___________________________________
Gain +4 bonus on attack, +2d6 damage, -4 AC ToB.88
___________________________________
Teleport 50 ft through shadows
___________________________________
ToB.79
Deal +1d6 damage, attack immobilizes creature ToB.85
___________________________________

1st-Level Maneuvers

Blistering Flourish (STRIKE)


_________________________________________
_________________________________________
Blood
in the Water (STANCE)
_________________________________________
Burning
Blade (BOOST)
[Fire]
_________________________________________
Charging
Minotaur (STRIKE)
_________________________________________
Child
of Shadow (STANCE)
_________________________________________
Clinging
Shadow Strike (STRIKE)
_________________________________________
Counter
Charge (COUNTER)
_________________________________________
Distracting
Ember (BOOST)
_________________________________________
Flame's
Blessing (STANCE)
[Fire]
_________________________________________
Hunter's
Sense (STANCE)
_________________________________________
Island
of Blades (STANCE)
_________________________________________
Mighty
Throw (STRIKE)
_________________________________________
Moment
of Perfect Mind (COUNTER)
_________________________________________
Sapphire
Nightmare Blade (STRIKE)
_________________________________________
Shadow
Blade Technique (STRIKE)
_________________________________________
Stance
of Clarity (STANCE)
_________________________________________
Step
of the Wind (STANCE)
_________________________________________
Stone
Bones (STRIKE)
_________________________________________
Stonefoot
Stance (STANCE)
_________________________________________
Sudden
Leap (BOOST)
_________________________________________
Wind
Stride (BOOST)
_________________________________________
Wolf
Fang Strike (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

2nd-Level Maneuvers

Action Before Thought (COUNTER)


_________________________________________
_________________________________________
Baffling
Defense (COUNTER)
_________________________________________
Burning
Brand (BOOST)
[Fire]
_________________________________________
Claw
at the Moon (STRIKE)
_________________________________________
Clever
Positioning (STRIKE)
_________________________________________
Cloak
of Deception (BOOST)
_________________________________________
Drain
Vitality (STRIKE)
_________________________________________
Emerald
Razor (STRIKE)
_________________________________________
Fire
Riposte (COUNTER)
[Fire]
_________________________________________
Flashing
Sun (STRIKE)
_________________________________________
Hatchling's
Flame (STRIKE)
[Fire]
_________________________________________
Mountain
Hammer (STRIKE)
_________________________________________
Rabid
Wolf Strike (STRIKE)
_________________________________________
Shadow
Jaunt
[Teleport]
_________________________________________
Stone
Vise (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
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___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Swordsage Maneuvers
KN.

MANEUVER NAME

PR.

DISC. CAST TIME

RANGE

DURATION

SAVE

SR

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1
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1
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1
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1
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1
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2
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1
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1
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1
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1
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1
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1
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1
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1
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1
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__

Shad
___
Stone
___
___
Stone
___
Shad
___
Des
___
Set
___
Des
___
Set
___
Tiger
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Set
___
Des
___
Diam
___
Tiger
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Diam
___
Diam
___
Stone
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Shad
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Tiger
___
Stone
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Shad
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Tiger
___
Des

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2
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2
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1
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1
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2
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2
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2
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2
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2
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2
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1
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2
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__

Stone
___
Stone
___
___
Diam
___
Set
___
Tiger
___
Des
___
Tiger
___
Shad
___
Diam
___
Shad
___
Stone
___
Diam
___
Des
___
Des
___
Set

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2
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2
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2
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2
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2
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2
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Shad
___
Tiger
___
___
Diam
___
Des
___
Stone
___
Stone
___
Diam
___
Des
___
Des
___
Set
___
Stone
___
Tiger
___
Diam
___
Shad
___
Set
___
Set
___
Set
___
Shad

EFFECT

Swift
______
1______
act
______
Swift
______
Swift
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
______
Swift
1______
act
______
Swift
______
Immed.
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Immed.
______
______
______
______
______

Personal
_______
_______
Melee
A.
_______
Personal
_______
Personal
_______
Melee
A.
_______
Touch
_______
30
ft
_______
Personal
_______
Melee
A.
_______
Personal
_______
Personal
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
60
ft
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Personal
_______
_______
_______
_______
_______

Stance
____________
____________
Special
____________
Stance
____________
Stance
____________
Instantaneous
-____________
-____________
-____________
____________
Special
____________
Stance
____________
Stance
-____________
____________
Stance
-____________
____________
Stance
____________
Stance
____________
Special
-____________
-____________
-____________
____________
Stance
____________
Instantaneous
____________
____________
____________
____________
____________

________
________
For
part.
-________
-________
________
Special
-________
-________
-________
________
For
n.
-________
-________
-________
-________
-________
-________
-________
________
For
part.
-________
-________
________
For

-________
-________
________
________
________
________
________

N
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N
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N
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N
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N
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__

Gain sneak attack +2d6


___________________________________
ToB.75
Deal +4d6 dmg, +10 to confirm critical hits
___________________________________
ToB.81
Constrict for 2d6 + 1 Str when grappling
___________________________________
ToB.82
You climb walls like a spider
___________________________________
ToB.76
Enemy takes extra fire damage and explodes
___________________________________
ToB.52
Grab foe, throw him using leverage, strength ToB.71
___________________________________
Ranged touch attack deals 6d6 fire damage
___________________________________
ToB.53
Provoke attack, then counter
___________________________________
ToB.72
Foe's attack and AC have -4 penalty
___________________________________
ToB.87
Gain bonus to attack and dmg vs. larger foes ToB.72
___________________________________
Attackers take 5 fire damage
___________________________________
ToB.54
Use Concentration check to determine damage ToB.63
___________________________________
+10 bonus on Jump checks
___________________________________
ToB.88
Use Concentration check in place of Fort save ToB.64
___________________________________
Gain +2 AC each time foe misses you
___________________________________
ToB.64
+10 bonus on checks against bull rush, trips
___________________________________
ToB.84
Ranged touch attack deals 5d6 points of dmg ToB.78
___________________________________
Attack larger foe with +4 bonus and +6d6
___________________________________
ToB.89
Deal +4d6 dmg vs. objects and constructs
___________________________________
ToB.85
Your attack deals 4 points of Strength damage ToB.80
___________________________________
Use any weapons while grappled
___________________________________
ToB.90
+4 AC against single attack
___________________________________
ToB.57

1 act
______
1______
round
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Melee A.
_______
_______
Personal
_______
Melee
A.
_______
Touch
_______
Melee
A.
_______
60
ft
_______
30
ft
_______
Touch
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Personal
_______
Melee
A.
_______
_______
_______
_______
_______

____________
____________
Instantaneous
-____________
-____________
-____________
____________
Instantaneous
1____________
min
____________
1d3
rounds
-____________
1____________
round
1____________
round
-____________
____________
End
of turn
____________
Instantaneous
-____________
____________
____________
____________
____________
____________

________
-________
-________
________
Ref
part.
-________
________
Ref

________
Will
part.
________
For
n.
________
Will
n.
________
For
part.
________
For
part.
-________
-________
-________
________
Ref
part.
________
________
________
________
________

N
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N
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N
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N
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N
__
N
__
N
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N
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N
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N
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N
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N
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N
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N
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N
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__

Attack deals 2 points of Constitution damage ToB.81


___________________________________
Gain +4 bonus on overrun attempts
___________________________________
ToB.81
Double move and attack
___________________________________
ToB.62
Grab foe, throw him using leverage, strength ToB.71
___________________________________
Leap into the air, deal +4d6 damage
___________________________________
ToB.86
Steam of fire twists around corners
___________________________________
ToB.53
Defeat foe, cause fear in enemies
___________________________________
ToB.87
Touch renders foe paralyzed for 1d3 rounds
___________________________________
ToB.77
Attack deals 1d4 Wisdom damage
___________________________________
ToB.64
Deal +5d6 damage and foe has 50% miss chance ToB.78
___________________________________
Deal +2d6 damage, target loses move action
___________________________________
ToB.84
Attack deals x2 dmg with a Concentr. check
___________________________________
ToB.65
Attacks deals +2d6 fire damage +1/lvl
___________________________________
ToB.56
Fly while charging, deal +5d6 fire damage
___________________________________
ToB.56
Deals +4d6 dmg, make target flat-footed
___________________________________
ToB.74

1 act
______
______
Swift
1______
act
1______
act
1______
act
______
Swift
______
Swift
______
Immed.
1______
act
______
Immed.
1______
round
1______
round
______
Immed.
1______
move
______
Swift
1______
act
______
Immed.
______
Swift
______
______
______
______
______

Melee A.
_______
_______
Personal
_______
Melee
A.
_______
30
ft
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
50
ft
_______
Personal
_______
Touch
_______
Personal
_______
Personal
_______
_______
_______
_______
_______

____________
____________
End
of turn
1____________
round
____________
Instantaneous
-____________
____________
Stance
____________
Stance
____________
Instantaneous
3____________
rounds
-____________
-____________
-____________
-____________
-____________
____________
Stance
-____________
-____________
____________
Stance
____________
____________
____________
____________
____________

For part.
________
-________
________
Will
n.
________
Ref

-________
-________
-________
-________
-________
-________
________
Ref

-________
-________
-________
-________
-________
-________
-________
________
________
________
________
________

N
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N
__
N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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N
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__

Strike deals 4 points of Constitution damage ToB.75


___________________________________
Make one extra attack with each weapon
___________________________________
ToB.86
Successful attack causes foe not to attack
___________________________________
ToB.63
Cone deals 6d6 fire damage
___________________________________
ToB.53
Deal +6d6 damage, overcome DR and hardness ToB.82
___________________________________
Deal damage as if you are one category larger ToB.83
___________________________________
Gain blindsense 30-ft, +5 bonus on Listen
___________________________________
ToB.63
Teleport adjacent to foe who attacks you
___________________________________
ToB.55
Deal +2d6 fire damage, and 2d6 for 3 rounds ToB.55
___________________________________
You match your opponent's movement
___________________________________
ToB.73
Gain ability to trample foes
___________________________________
ToB.84
When you charge, make multiple attacks
___________________________________
ToB.88
Strike opponent who provokes attack from youToB.65
___________________________________
Teleport 50 ft through shadows as a move
___________________________________
ToB.80
5-ft step with each missed attack against you ToB.73
___________________________________
Grab foe, throw him using leverage, strength ToB.73
___________________________________
Move into foe's space as he tries to move away ToB.74
___________________________________
Ignore terrain, walk over liquid
___________________________________
ToB.80

3rd-Level Maneuvers

Assassin's Stance (STANCE)


_________________________________________
_________________________________________
Bonecrusher
(STRIKE)
_________________________________________
Crushing
Weight of the Mountain (STANCE)
_________________________________________
Dance
of the Spider (STANCE)
_________________________________________
Death
Mark (STRIKE)
[Fire]
_________________________________________
Devastating
Throw (STRIKE)
_________________________________________
Fan
The Flames (STRIKE)
[Fire]
_________________________________________
Feigned
Opening (COUNTER)
_________________________________________
Flesh
Ripper (STRIKE)
_________________________________________
Giant
Killing Style (STANCE)
_________________________________________
Holocaust
Cloak (STANCE)
[Fire]
_________________________________________
Insightful
Strike (STRIKE)
_________________________________________
Leaping
Dragon Stance (STANCE)
_________________________________________
Mind
Over Body (COUNTER)
_________________________________________
Pearl
of Black Doubt (STANCE)
_________________________________________
Roots
of the Mountains (STANCE)
_________________________________________
Shadow
Garrote (STRIKE)
_________________________________________
Soaring
Raptor Strike (STRIKE)
_________________________________________
Stone
Dragon's Fury (STRIKE)
_________________________________________
Strength
Draining Strike (STRIKE)
_________________________________________
Wolverine
Stance (STANCE)
_________________________________________
Zephyr
Dance (COUNTER)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

4th-Level Maneuvers

Bonesplitting Strike (STRIKE)


_________________________________________
_________________________________________
Boulder
Roll (BOOST)
_________________________________________
Bounding
Assault (STRIKE)
_________________________________________
Comet
Throw (STRIKE)
_________________________________________
Death
from Above (STRIKE)
_________________________________________
Fire
Snake (STRIKE)
[Fire]
_________________________________________
Fountain
of Blood (BOOST)
_________________________________________
Hand
of Death (STRIKE)
_________________________________________
Mind
Strike (STRIKE)
_________________________________________
Obscuring
Shadow Veil (STRIKE)
_________________________________________
Overwhelming
Mountain Strike (STRIKE)
_________________________________________
Ruby
Nightmare Blade (STRIKE)
_________________________________________
Searing
Blade (BOOST)
[Fire]
_________________________________________
Searing
Charge (STRIKE)
[Fire]
_________________________________________
Strike
of the Broken Shield (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

5th-Level Maneuvers

Bloodletting Strike (STRIKE)


_________________________________________
_________________________________________
Dancing
Mongoose (BOOST)
_________________________________________
Disrupting
Blow (STRIKE)
_________________________________________
Dragon's
Flame (STRIKE)
[Fire]
_________________________________________
Elder
Mountain Hammer (STRIKE)
_________________________________________
Giant's
Stance (STANCE)
_________________________________________
Hearing
the Air (STANCE)
_________________________________________
Leaping
Flame (COUNTER)
[Teleport]
_________________________________________
Lingering
Inferno (STRIKE)
[Fire]
_________________________________________
Mirrored
Pursuit (COUNTER)
_________________________________________
Mountain
Avalanche (STRIKE)
_________________________________________
Pouncing
Charge (STRIKE)
_________________________________________
Rapid
Counter (COUNTER)
_________________________________________
Shadow
Stride
[Teleport]
_________________________________________
Shifting
Defense (STANCE)
_________________________________________
Soaring
Throw (STRIKE)
_________________________________________
Stalking
Shadow (COUNTER)
_________________________________________
Step
of the Dancing Moth (STANCE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Swordsage Maneuvers
KN.

MANEUVER NAME

PR.

DISC. CAST TIME

RANGE

DURATION

SAVE

SR

__
2
__
__
2
__
2
__
3
__
2
__
2
__
__
2
__
2
__
2
__
2
__
__
__
2
__
__
__
__
__

Set
___
Stone
___
___
Des
___
Des
___
Shad
___
Diam
___
Stone
___
Stone
___
Diam
___
Tiger
___
Des
___
Set
___
Shad
___
Shad
___
Tiger

__
3
__
3
__
2
__
__
3
__
3
__
__
2
__
3
__
3
__
__
3
__
__
__
__
__

Stone
___
Diam
___
___
Stone
___
Shad
___
Tiger
___
Set
___
Des
___
Tiger
___
Diam
___
Des
___
Shad
___
Tiger

__
3
__
3
__
__
3
__
2
__
3
__
3
__
3
__
3
__
3
__
3
__
3
__
3
__
3
__
2
__
3
__
__
__
__
__

Stone
___
Shad
___
___
Diam
___
Diam
___
Stone
___
Shad
___
Set
___
Set
___
Tiger
___
Shad
___
Tiger
___
Des
___
Diam
___
Stone
___
Tiger
___
Des

__
4
__
5
__
5
__
__
4
__
5
__
__
__
__
__

Tiger
___
Shad
___
___
Des
___
Stone
___
Diam
___
Set

EFFECT

1 act
______
1______
act
1______
round
______
Swift
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
round
______
Immed.
1______
act
1______
round
1______
round
______
______
______
______
______

Special
_______
_______
Melee
A.
_______
Personal
_______
Personal
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
Special
_______
Personal
_______
60
ft
_______
Melee
A.
_______
Melee
A.
_______
_______
_______
_______
_______

____________
1____________
round
-____________
____________
Stance
-____________
-____________
1____________
round
1____________
round
____________
Instantaneous
-____________
-____________
-____________
1____________
round
-____________
-____________
____________
____________
____________
____________
____________

________
-________
-________
-________
-________
-________
-________
________
For
part.
-________
-________
________
Ref

-________
________
For
part.
-________
-________
________
________
________
________
________

N
__
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__

Throw foe in 60-ft line, deal 6d6 damage to all ToB.70


___________________________________
Deal +4d6 damage, attack immobilizes creature ToB.82
___________________________________
Attacks foes as you move by them
___________________________________
ToB.52
Melee attack deals +1d6 fire damage
___________________________________
ToB.53
Target becomes flat-footed
___________________________________
ToB.77
Use Concentr. check x2 to determine dmg
___________________________________
ToB.64
Gain DR 10/adamantine
___________________________________
ToB.83
Deal +4d6 damage, target loses standard action ToB.83
___________________________________
Gain +20 bonus on initiative during battle
___________________________________
ToB.64
Gain +4 bonus on attack, +10d6 dmg, -4 AC ToB.88
___________________________________
Surround foes with burning flame
___________________________________
ToB.55
Parry attack into second opponent
___________________________________
ToB.73
Ranged touch attack deals 8d6 damage
___________________________________
ToB.79
Move and attack while remaining hidden
___________________________________
ToB.80
Enter larger foe's space, deal +5d6 damage
___________________________________
ToB.89

1 act
______
1______
round
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Swift
______
Swift
1______
round
______
Swift
1______
act
______
______
______
______
______

Melee A.
_______
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Special
_______
50
ft
_______
Melee
A.
_______
_______
_______
_______
_______

____________
-____________
-____________
-____________
1____________
min
-____________
____________
End
of turn
____________
Stance
-____________
____________
Special
-____________
-____________
____________
____________
____________
____________
____________

________
-________
________
For
part.
________
For
part.
________
For

-________
-________
-________
-________
-________
-________
________
For
part.
________
________
________
________
________

N
__
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__

Deal +12d6 damage, overcome DR and hardnessToB.81


___________________________________
With each attack that hits, make another one ToB.62
___________________________________
Strike deals +6d6 damage, knocks opponent
___________________________________
ToB.82
Deal +15d6 damage to surprised target
___________________________________
ToB.76
Attack deals 1d8 Dexterity damage
___________________________________
ToB.88
Foe is unable to use full attack action
___________________________________
ToB.73
Melee attack deals +3d6 fire damage +1/lvl
___________________________________
ToB.54
Attack of opportunity with each foe that drops ToB.88
___________________________________
Use swift action to complete move action
___________________________________
ToB.65
Charge and create trail of fire
___________________________________
ToB.55
Teleport 50 ft through shadows
___________________________________
ToB.78
Jump over foe, deal +10d6 dmg and stun foe ToB.89
___________________________________

1 act
______
______
Swift
______
Immed.
1______
act
1______
act
1______
act
______
Immed.
______
Swift
______
Swift
______
Immed.
______
Swift
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
______
______
______
______
______

Personal
_______
_______
Personal
_______
Personal
_______
Melee
A.
_______
20
ft
_______
Melee
A.
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
30
ft
_______
_______
_______
_______
_______

1 round
____________
____________
Stance
-____________
-____________
____________
Instantaneous
-____________
-____________
____________
Stance
____________
End
of turn
____________
Special
____________
End
of turn
____________
Stance
____________
Stance
____________
Stance
____________
Stance
____________
Instantaneous
____________
____________
____________
____________
____________

________
-________
-________
-________
________
Ref
n.
________
For
n.
-________
-________
-________
-________
-________
-________
-________
-________
-________
________
Ref

________
________
________
________
________

N
__
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__

Gain DR 20/adamantine
___________________________________
ToB.81
Walk on air
___________________________________
ToB.75
Gain save bonus equal to level
___________________________________
ToB.62
Attack deals x4 damage with a Conc. check
___________________________________
ToB.62
Local quake knocks enemies prone
___________________________________
ToB.82
Target of strike gains 1d4 negative levels
___________________________________
ToB.77
Reflects foe's attack
___________________________________
ToB.72
Enemy hits target of your choice
___________________________________
ToB.72
Gain ability to rend with successful attacks
___________________________________
ToB.87
Become incorporeal for 1 round
___________________________________
ToB.78
Make 2 extra attacks with each weapon
___________________________________
ToB.89
Hover on column of super-heated air
___________________________________
ToB.55
Gain extra counter each round
___________________________________
ToB.65
Gain immunity to critical hits
___________________________________
ToB.85
Free 5-ft step with each successful attack
___________________________________
ToB.90
Cone of fire deals 10d6 fire damage
___________________________________
ToB.56

1 round
______
1______
act
1______
round
1______
act
1______
round
1______
round
______
______
______
______
______

Melee A.
_______
_______
Melee
A.
_______
60
ft
_______
Melee
A.
_______
Personal
_______
Melee
A.
_______
_______
_______
_______
_______

____________
1____________
min
____________
Instantaneous
-____________
-____________
-____________
____________
____________
____________
____________
____________

For part.
________
________
For
part.
________
Ref

-________
-________
-________
________
________
________
________
________

N
__
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__

Leap upon foe, slay him with a single strike


___________________________________
ToB.87
Channel shadow into target causing damages ToB.77
___________________________________
Burst of fire deals 100 points of damage
___________________________________
ToB.55
Attack deals 2d6 Constitution damage
___________________________________
ToB.84
Take a full attack action two times
___________________________________
ToB.66
Move and throw foes repeatedly
___________________________________
ToB.75

6th-Level Maneuvers

Ballista Throw (STRIKE)


_________________________________________
_________________________________________
Crushing
Vise (STRIKE)
_________________________________________
Desert
Tempest (STRIKE)
_________________________________________
Fiery
Assault (STANCE)
[Fire]
_________________________________________
Ghost
Blade (STRIKE)
_________________________________________
Insightful
Strike, Greater (STRIKE)
_________________________________________
Iron
Bones (STRIKE)
_________________________________________
Irresistible
Mountain Strike (STRIKE)
_________________________________________
Moment
of Alacrity (BOOST)
_________________________________________
Rabid
Bear Strike (STRIKE)
_________________________________________
Ring
of Fire (STRIKE)
[Fire]
_________________________________________
Scorpion
Parry (COUNTER)
_________________________________________
Shadow
Noose (STRIKE)
_________________________________________
Stalker
in the Night (STRIKE)
_________________________________________
Wolf
Climbs the Mountain (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

7th-Level Maneuvers

Ancient Mountain Hammer (STRIKE)


_________________________________________
_________________________________________
Avalanche
of Blades (STRIKE)
_________________________________________
Colossus
Strike (STRIKE)
_________________________________________
Death
in the Dark (STRIKE)
_________________________________________
Hamstring
Attack (STRIKE)
_________________________________________
Hydra
Slaying Strike (STRIKE)
_________________________________________
Inferno
Blade (BOOST)
[Fire]
_________________________________________
Prey
on the Weak (STANCE)
_________________________________________
Quicksilver
Motion (BOOST)
_________________________________________
Salamander
Charge (STRIKE)
[Fire]
_________________________________________
Shadow
Blink
[Teleport]
_________________________________________
Swooping
Dragon Strike (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

8th-Level Maneuvers

Adamantine Bones (STRIKE)


_________________________________________
_________________________________________
Balance
on the Sky (STANCE)
_________________________________________
Diamond
Defense (COUNTER)
_________________________________________
Diamond
Nightmare Blade (STRIKE)
_________________________________________
Earthstrike
Quake (STRIKE)
_________________________________________
Enervating
Shadow Strike (STRIKE)
_________________________________________
Fool's
Strike (COUNTER)
_________________________________________
Ghostly
Defense (STANCE)
_________________________________________
Girallon
Windmill Flesh Rip (BOOST)
_________________________________________
One
with the Shadow (COUNTER)
_________________________________________
Raging
Mongoose (BOOST)
_________________________________________
Rising
Phoenix (STANCE)
[Fire]
_________________________________________
Stance
of Alacrity (STANCE)
_________________________________________
Strength
of Stone (STANCE)
_________________________________________
Wolf
Pack Tactics (STANCE)
_________________________________________
Wyrm's
Flame (STRIKE)
[Fire]
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

9th-Level Maneuvers

Feral Death Blow (STRIKE)


_________________________________________
_________________________________________
Five-Shadow
Creeping Ice Enervation Stri (STRIKE)
_________________________________________
Inferno
Blast (STRIKE)
[Fire]
_________________________________________
Mountain
Tombstone Strike (STRIKE)
_________________________________________
Time
Stands Still (STRIKE)
_________________________________________
Tornado
Throw (STRIKE)
_________________________________________
_________________________________________
_________________________________________
_________________________________________
_________________________________________

___
___
___
___
___

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

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