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46 {BEAR} Defensive Pressure Scheme: {J.

Lewis}
Name: The 46 PRESSURE Philosophy:
Play Description:
Designed around a simple concept: Pressure wins
games. Pressure defense is not a rigid concept. It is a
sound and flexible concept with specific rules
established to guarantee its integrity in all possible
situations.
{AT ITS FUNDAMENTAL CORE, THIS DEFENSE IS
GEARED TO SHUT DOWN THE RUN GAME}
Scouting Notes:
The DB's work in unison while carrying out their
assignments with a fool proof system of executing their
Man & Zone scheme.
This system incorporates Land Mark drops within its
Zones but also has built in Pattern Reading Rules that
allow the 2ndary distinct advantages when pressuring
the Zones.
Extended Play Description:
Considered by many to be an unconventional defense, the 46 attack package
is unconventional in only the matter of never allowing your opponent any
breathing room. This scheme forces one on one matchups across the board
while limiting an offense's help capabilities. The end result of this scheme is
One-On-One Trench Warfare.
With built in 'Jayhawk' Adjustment rules, this defense is flexible enough to
line up against any offensive set and still maintain its unique numbers
advantage within the 'Box' and Man matchups along the line.
The wide (9 Technique) by the the WSDE causes major strain to the Tackle
playing him. And by the TKL widening to block this 9 tech. The 3 technique
next to it in essence becomes another isolated DE type situation. Coupled
with the SDT (Nose) Isolated on the Center, along with 2nd level 'Flow' rules,
this defense is virtually inpenetrable.
The Primary Coverages within this scheme are 'Man Free' & 'Cover-3' along
with a viscious Blitz package.
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Name: 4-6 {BEAR} Tenets of the 46 Defense
Play Description: PHILOSOPHY:
-Score on Defense
-Create Turnovers
-Play Exceptional D&D Defense
-Control Field Position
-Play Great Short Yardage & Goal Line Defense
Scouting Notes:
Key Principles To Greatness:
No opponent will out-hustle our Defensive unit.
Great Defense is the offspring of individual
commitment.
Defensive Excellence stems from a high level of
conditioning.
Extended Play Description: 46 SCHEME GUARANTEE THAT WE:
1) Outnumber the Tackle 2 Tackle blocking scheme @ the point of attack.
2) Pressure the QB relentlessly on every pass play.
3) Force major adjustments in Run & Pass blocking schemes.
4) Force Offensive schemes to use unfamiliar alternatives to their base
philosophy of attack.
5) Blitz @ will w/o substantial changes to personnel.
6) Cover all possible pass patterns while continuing to pressure the QB.
7) Force One-On-One matchups across the board.
8) Free the 2nd level LB & S/S to run to the football.
9) Dictate the Flow of the game.
10) Intimidate & Dominate an Offense.
Page # 3
Name: 4-6 {BEAR} Base Defense
Play Description: 46 ALIGNMENT:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot -
Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
Scouting Notes:
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
(Based on Situations & Circumstances)
Extended Play Description:
SDE: Must dominate B-Gap (Can't get hooked)
SDT: Must play with a hair trigger. Stand Up Center & Penetrate
WDT: Isolated 1on1 due 2 WDE stretching Tackle (Penetrate B-Gap)
WDE: Speed/Power Rush QB (Stay as deep as the deepest man)
BB: Jam TE Before executing assignment (Assignment Varies)
OLB: Jam TE when @ the line prior to executing assignments
MLB: Flow To: Inside Foot of EMOL / Flow Away: Key PS B-GAP
RV: Flow To: Inside Foot of EMOL / Flow Away: Key PS B-GAP
CB: Inverted to Key QB (Whether in Zone or Man Coverage)
F/S: Primary Keys are High/Low Hat in Man Coverage & #2's
In Zone Coverage. (Special BAIT Rules apply to 'Loaded Zone')
ALL DOWN LINEMEN HAVE KEYS & MUST STAY DISCIPLINED & PLAY THEIR
KEYS AND ALIGNMEMNTS WITH A HAIR TRIGGER:
{Rules Within This 46 Scheme Prevents Defensive Off-Sides}
D'LINE MUST WIN ONE ON ONE MATCHUPS!!!
Page # 4
Name: MAN FREE - Jayhawk V SLOT
Play Description: MAN FREE:
ROV: Is the 1st Adjuster.
OLB: (Jack Backer) Is the 2nd Adjuster.
MLB: RULE: #4 to SS / #2 to WS
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
1st Priority in Man is to assure tackle. (Take No
Gambles) Attack ball aggressively after Receiver
touches the ball.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 5
Name: MAN FREE - Jayhawk V TE TRIPS
Play Description: MAN FREE:
ROV: Is the 1st Adjuster.
OLB: (Jack Backer) Is the 2nd Adjuster.
MLB: RULE: #4 to SS / #2 to WS
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
1st Priority in Man is to assure tackle. (Take No
Gambles) Attack ball aggressively after Receiver
touches the ball.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 6
Name: MAN FREE - Jayhawk V SPREAD
Play Description: MAN FREE:
ROV: Is the 1st Adjuster.
OLB: (Jack Backer) Is the 2nd Adjuster.
MLB: RULE: #4 to SS / #2 to WS
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
1st Priority in Man is to assure tackle. (Take No
Gambles) Attack ball aggressively after Receiver
touches the ball.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 7
Name: 3DEEP - Jayhawk V SLOT
Play Description: COVER 3 ZONE:
ROV: Bump to 1st receiver to WS
BB: Bump to 1st receiver to SS
MLB: Adjust across 2nd. level
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
In 'C3' drop defenders read #2's. (FOLLOW THRU
ZONE)
Underneath defenders drop to a depth ranging from
12-15 yards.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 8
Name: 3DEEP - Jayhawk V TE TRIPS
Play Description: COVER 3 ZONE:
ROV: Bump to 1st receiver to WS
BB: Bump to 1st receiver to SS
MLB: Adjust across 2nd. level
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
In 'C3' drop defenders read #2's. (FOLLOW THRU
ZONE)
Underneath defenders drop to a depth ranging from
12-15 yards.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 9
Name: 3DEEP - Jayhawk V SPREAD
Play Description: COVER 3 ZONE:
ROV: Bump to 1st receiver to WS
BB: Bump to 1st receiver to SS
MLB: Adjust across 2nd. level
Scouting Notes:
Jayhawk Adjustment is called by the MLB. The Rover
adjusts while the mike replaces him at his original
position. The Jack Backer backs up to replace the MLB
original position.
In 'C3' drop defenders read #2's. (FOLLOW THRU
ZONE)
Underneath defenders drop to a depth ranging from
12-15 yards.
Extended Play Description:
SDE: 3 Technique {Strongside B-Gap}
SDT: 0 Technique ("Lap" Rule) A-Gaps {Cut off field}
WDT: 3 Technique {Weakside B-Gap}
WDE: 9 Technique {Contain Rules} Toss - Boot - Reverse
BB: Outside shoulder of TE
OLB: Inside shoulder of TE
MLB: 4&Half {Over SS Tackle}
RV: 4&Half {Over WS Tackle}
CB: Outside shoulder of WR {6-8 Inverted}
F/S: 10-12 (15*) Over Center
Page # 10
Name: 46 {BEAR} Single
Play Description:
MAN FREE:
This is the maximum amount of pressure you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.
This Press action has to be honored by the SS Tackle
as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Page # 11
Name: 46 {BEAR} Single V SLOT
Play Description:
MAN FREE:
This is the maximum amount of pressure you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.
This Press action has to be honored by the SS Tackle
as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Page # 12
Name: 46 {BEAR} Single V TE TRIPS
Play Description:
MAN FREE:
This is the maximum amount of pressure you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Inside/Outside shade over the TE Press until TE
releases. If TE outside release BB is to MAN him. If TE
release inside the JB (OLB) is to MAN him.
This Press action has to be honored by the SS Tackle
as it appears at 1st glance that both LB's are rushing.
The TKL is at a major disadvantage.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB & ROV. Have 1st Back to release to their side. If no back release they
are to pressure the pocket and 'Hug' the Back.
Page # 13
Name: 46 {BEAR} Single V SPREAD
Play Description:
MAN FREE:
This is the maximum amount of pressure you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
MIKE LINEBACKER: Call Out JAYHAWK Adjustment.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
SLOT DB's collision the route at 5 yards, try to prevent inside route. If SLOT
Receiver release upfield they are to execute a Trail technique, allowing for
over the top help from the F/S.
Page # 14
Name: 46 {BEAR} Spy
Play Description:
MAN/ZONE COMBO:
This is the maximum amount of coverage you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB & ROV. Zone Drop Hook 2 Curl reading QB Front Shoulder.
Page # 15
Name: 46 {BEAR} Spy V SLOT
Play Description:
MAN/ZONE COMBO:
This is the maximum amount of coverage you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.
Page # 16
Name: 46 {BEAR} Spy TE TRIPS
Play Description:
MAN/ZONE COMBO:
This is the maximum amount of coverage you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.
Page # 17
Name: 46 {BEAR} Spy V SPREAD
Play Description:
MAN/ZONE COMBO:
This is the maximum amount of coverage you can get
against a Pro style formation with a 'Single' High
Defender.
Scouting Notes:
Strongside & Weakside EMOL Speed Rush the QB
Keeping Containment. If RB Swing release to EMOL
side he is to stop rushing the QB and pick up the Swing
Man.
Extended Play Description:
MAN COVERAGE:
CB's Invert with an outside shade to Read the QB. They KEY a High Hat / Low
Hat read on the QB. {High = 3Step Drop} {Low = 5/7Step Drop} The #1
priority in MAN is to assure the tackle.
We want to challenge the catch aggressively but we do not want to take risk
by jumping the routes. We don't break on the ball until it's thrown.
MLB ZONE Drop to the 'HOLE' reading QB Front Shoulder.
Page # 18
Name: 46 {BEAR} Triple
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 19
Name: 46 {BEAR} Triple V SLOT
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 20
Name: 46 {BEAR} Triple V TE TRIPS
Play Description:
KEY NOTES:
Whenever we're in ZONE Coverage our Underneath
Droppers must never chase Crossing Routes. Whenever
theirs a Crossing route within a 5 yard area we must
collision it.
Shallow Crossing Routes usually indicate a 2nd.
Crossing Route that is more dangerous.
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
CROSSING ROUTES:
Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Route. (Often times there will be two)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 21
Name: 46 {BEAR} Triple V SPREAD
Play Description:
KEY NOTES:
Whenever we're in ZONE Coverage our Underneath
Droppers must never chase Crossing Routes. Whenever
theirs a Crossing route within a 5 yard area we must
collision it.
Shallow Crossing Routes usually indicate a 2nd.
Crossing Route that is more dangerous.
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
CROSSING ROUTES:
Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Route. (Often times there will be two)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 22
Name: 46 {BEAR} Strike
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 23
Name: 46 {BEAR} Strike V SLOT
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 24
Name: 46 {BEAR} Strike V TE TRIPS
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 25
Name: 46 {BEAR} Strike V SPREAD
Play Description:
ZONE:
In ZONE our drop Defenders work in unison while
executing their Drops. To maximize our Zone Pressure
scheme we couple our Land Mark Drop Rules with #2
Man Read Rules.
UNDERNEATH DEFENDERS: MUST DROP AT A DEPTH
OF 10-12 YARDS:
(12-15 Yards In Special Circumstances)
Scouting Notes:
PASS RUSHERS: Always Make An Effort To Deflect
Passes Whenever You Can't Get To The QB...
Extended Play Description:
ZONE COVERAGE:
CB's Invert with an outside shade to Read the #2's. We execute a Route
Reading scheme that get its Cues from reading the Offense's #2 Receivers.
{ALL DROP DEFENDERS HAVE THE SAME KEY READS}
(KEYS derive from a Universal Pattern System)
#2 Flat Route = Outside Slant
#2 Drag Route = Outside In
#2 Out Route = Outside Curl
#2 Seam Route = Outside Dig
#2 'MAX' = Outside Stop & Go/Comeback
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
Page # 26
Name: 46 {BEAR} Loaded V TRIPS
Play Description:
KEY NOTES:
Whenever we're in ZONE Coverage our Underneath
Droppers must never chase Crossing Routes. Whenever
there's a Crossing route within a 5 yard area we must
collision it.
Shallow Crossing Routes usually indicate a 2nd.
Crossing Route that is more dangerous.
Scouting Notes:
F/S 'BAIT' RULES:
Prior to the ball being snap't, FS is to cheat towards
the WS Receiver as if he didn't want the QB to see this.
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB
To Throw Post)
{DON'T CHEAT OUTSIDE OF HASH}
Extended Play Description:
CROSSING ROUTES:
Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Route. (Often times there will be two)
Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Must imediately look for a 2nd crosser while executing his Drop (which whom
he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)
Page # 27
Name: 46 {BEAR} Loaded V TE TRIPS
Play Description:
KEY NOTES:
Whenever we're in ZONE Coverage our Underneath
Droppers must never chase Crossing Routes. Whenever
there's a Crossing route within a 5 yard area we must
collision it.
Shallow Crossing Routes usually indicate a 2nd.
Crossing Route that is more dangerous.
Scouting Notes:
F/S 'BAIT' RULES:
Prior to the ball being snap't, FS is to cheat towards
the WS Receiver as if he didn't want the QB to see this.
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB
To Throw Post)
{DON'T CHEAT OUTSIDE OF HASH}
Extended Play Description:
CROSSING ROUTES:
Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Route. (Often times there will be two)
Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Must imediately look for a 2nd crosser while executing his Drop (which whom
he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)
Page # 28
Name: 46 {BEAR} Loaded V TRIPS 'NUB'
Play Description:
KEY NOTES:
Whenever we're in ZONE Coverage our Underneath
Droppers must never chase Crossing Routes. Whenever
there's a Crossing route within a 5 yard area we must
collision it.
Shallow Crossing Routes usually indicate a 2nd.
Crossing Route that is more dangerous.
Scouting Notes:
F/S 'BAIT' RULES:
Prior to the ball being snap't, FS is to cheat towards
the WS Receiver as if he didn't want the QB to see this.
Upon snap he is to open towards this side as if to help
out, but quickly pivot around to TRIP side. (Baiting QB
To Throw Post)
{DON'T CHEAT OUTSIDE OF HASH}
Extended Play Description:
CROSSING ROUTES:
Never Chase A Crossing Route When Playing Zone:
Whenever there's a Trips situation chances are there will be a Crossing
Route. (Often times there will be two)
Whenever there's a Crossing Route originating from the TRIP side both JB &
MLB are to Key it. The 1st Crosser is the responsibility of the MLB. JB(OLB)
Must imediately look for a 2nd crosser while executing his Drop (which whom
he is responsible). If not crosser originate from the TRIP side he must quickly
turn to identify if a crosser is coming from the Weakside.
ONCE CB's ESTABLISH #2 READS THEY MUST IMEDIATELY FOCUS THEIR
ATTENTION ON THEIR WR. & ARRIVE VIOLENTLY ONCE THE BALL IS
THROWN!!!
{{KEEP HANDS ACTIVE}}
(D'LINE MUST PLAY WITH RECKLESS ABANDON!!! & PUNISH!!!)
46 {BEAR} Defensive Pressure Scheme: {J. Lewis}
Appendix; Playbook Summary
Page # 29
1. (pg.1) The 46 PRESSURE Philosophy:
2. (pg.2) 4-6 {BEAR} Tenets of the 46 Defense
3. (pg.3) 4-6 {BEAR} Base Defense
4. (pg.4) MAN FREE - Jayhawk V SLOT
5. (pg.5) MAN FREE - Jayhawk V TE TRIPS
6. (pg.6) MAN FREE - Jayhawk V SPREAD
7. (pg.7) 3DEEP - Jayhawk V SLOT
8. (pg.8) 3DEEP - Jayhawk V TE TRIPS
9. (pg.9) 3DEEP - Jayhawk V SPREAD
10. (pg.10) 46 {BEAR} Single
11. (pg.11) 46 {BEAR} Single V SLOT
12. (pg.12) 46 {BEAR} Single V TE TRIPS
13. (pg.13) 46 {BEAR} Single V SPREAD
14. (pg.14) 46 {BEAR} Spy
15. (pg.15) 46 {BEAR} Spy V SLOT
16. (pg.16) 46 {BEAR} Spy TE TRIPS
17. (pg.17) 46 {BEAR} Spy V SPREAD
18. (pg.18) 46 {BEAR} Triple
19. (pg.19) 46 {BEAR} Triple V SLOT
20. (pg.20) 46 {BEAR} Triple V TE TRIPS
21. (pg.21) 46 {BEAR} Triple V SPREAD
22. (pg.22) 46 {BEAR} Strike
23. (pg.23) 46 {BEAR} Strike V SLOT
24. (pg.24) 46 {BEAR} Strike V TE TRIPS
25. (pg.25) 46 {BEAR} Strike V SPREAD
26. (pg.26) 46 {BEAR} Loaded V TRIPS
27. (pg.27) 46 {BEAR} Loaded V TE TRIPS
28. (pg.28) 46 {BEAR} Loaded V TRIPS 'NUB'

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