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The Battle of Muunilist, Act I

The Republic Assault on Muunilist has begun. A fleet of Acclamator transports are even now engaging the Separatist forces in orbit,
as hundreds of gunships make their way towards the surface below. Whilst the bulk of the Republics armies have orders to remain
land outside the planets main city and lay siege to it, a single transport peels away and heads, almost undetected towards the heart of
the Separatist stronghold.

Almost undetected. The transport is shot down en route to its target zone, leaving the occupants to make their way on foot, through a
hostile city. Fortunately, these are no mere soldiers. These are the ARC troopers; the Republics hidden commandos.

This scenario recreates the epic trek of the ARC troopers through Hamaldans city streets towards the IG Banking Clans Command
centre.

Participants

LIGHT SIDE

ARC commander
2 ARC troopers with missile launchers
6 ARC troopers
8 Veteran clone troopers
DARK SIDE

2 Battle droid commanders
24 Battle droids
4 Battle droid sharpshooters
1 AAT

Layout

The game is played out over a 48 x 48 area. The battlefield
should be covered with buildings, leaving narrow corridors in
between (though no passage should be narrower than 2). An
example layout is shown in the map opposite.

The buildings should have space to move models around on
top.

Starting Positions

The Light player places his troops in the red area indicated.

The Dark player places his sharpshooters on top of the two
buildings adjacent to the Light start zone. He then splits his
commanders and droids into two equal units and places them
in 2 of the 3 marked zones A, B or C. He then places his
AAT in the remaining deployment zone.





Objectives

The Light side wins if the ARC trooper commander and at
least 4 other models exit the board off the opposite corner.
The Dark side wins if the ARC commander is killed or
enough of the Light side models are killed to prevent them
completing their objective.

Special Rules
The success of your
mission is our key to a
swift victory.

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