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BEGINNERS GUIDE

BEGINNERS GUIDE
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We are not alone...
We are not alone...
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Emblems of the Tarkasian Empire Emblems of the Tarkasian Empire
C
CONTENTS ONTENTS
Contents Contents........................................... ...........................................3 3
Introduction Introduction ..................................... .....................................5 5
What is Sword of the Stars II !ords of What is Sword of the Stars II !ords of
Winter" Winter"............................................. .............................................# #
Intended $udience Intended $udience............................. .............................% %
&ettin' Started &ettin' Started.................................. ..................................( (
What to )ana'e What to )ana'e................................ ................................* *
The C+cle The C+cle........................................ ........................................1, 1,
The -ace $'ainst Time The -ace $'ainst Time..................... .....................11 11
Core &oals Core &oals...................................... ......................................1. 1.
/rimar+ &oals /rimar+ &oals.................................... ....................................1. 1.
Secondar+ 'oals Secondar+ 'oals................................. .................................13 13
0ictor+ 1b2ectives 0ictor+ 1b2ectives.............................. ..............................13 13
Strate'+ 4 Tactics Strate'+ 4 Tactics............................ ............................15 15
5irst Steps 5irst Steps....................................... .......................................1% 1%
&ame Start &ame Start....................................... .......................................1% 1%
/rotectin' the 6omeworld /rotectin' the 6omeworld................... ...................1% 1%
E7plorin' the 8nknown E7plorin' the 8nknown....................... .......................1( 1(
Territorial Control Territorial Control............................... ...............................1( 1(
9uest for :nowled'e 9uest for :nowled'e.......................... ..........................1* 1*
)issions )issions.......................................... ..........................................., .,
)ission T+pes )ission T+pes.................................... .....................................1 .1
)ission 5actors )ission 5actors.................................. .................................... ..
Chan'in' ;our )ind Chan'in' ;our )ind........................... ............................. ..
Colonies Colonies.......................................... ...........................................3 .3
5actors 5actors............................................. ..............................................3 .3
Colon+ Support Colon+ Support.................................. ...................................3 .3
Star<s+stem Screen Star<s+stem Screen............................ .............................5 .5
Colon+ )ana'ement Colon+ )ana'ement........................... ............................# .#
Technolo'+ -esearch Technolo'+ -esearch........................ .........................% .%
-esearch States -esearch States................................. ..................................( .(
)onitorin' /ro'ress )onitorin' /ro'ress............................ .............................* .*
Enhanced Information Enhanced Information........................ .........................* .*
5leets 5leets............................................. .............................................3, 3,
5leet )ana'er 5leet )ana'er.................................... ....................................3, 3,
5leet =ase 5leet =ase......................................... .........................................3, 3,
5leet Command 5leet Command................................. .................................3, 3,
The -eserve The -eserve...................................... ......................................31 31
Creatin' 5leets Creatin' 5leets................................... ...................................31 31
>amin' 5leets >amin' 5leets.................................... ....................................3. 3.
5ormations 5ormations........................................ ........................................3. 3.
Ship ?esi'n Ship ?esi'n..................................... .....................................33 33
Ship Class Ship Class......................................... .........................................33 33
Command )odule Command )odule.............................. ..............................33 33
)ission )odule )ission )odule.................................. ..................................33 33
/ropulsion )odule /ropulsion )odule.............................. ..............................33 33
Weapon )ounts Weapon )ounts................................. .................................35 35
$u7iliar+ /oints $u7iliar+ /oints.................................. ..................................35 35
Ship /roduction Ship /roduction................................ ................................3# 3#
Invoices Invoices............................................ ............................................3# 3#
Space<stations Space<stations................................. .................................3% 3%
Initial Construction Initial Construction............................. .............................3% 3%
Station )odules Station )odules................................. .................................3( 3(
8p'radin' Stations 8p'radin' Stations............................. .............................3* 3*
=attle )ana'er =attle )ana'er ............................... ...............................3, 3,
/lacin' /latforms /lacin' /latforms............................... ...............................3, 3,
/lacin' a 5leet /lacin' a 5leet .................................. ..................................31 31
Combat 1ptions Combat 1ptions............................... ...............................3. 3.
Combat Controls Combat Controls.............................. ..............................33 33
Tactical Combat Screen Tactical Combat Screen....................... .......................33 33
Ship Control 4 Status /anel Ship Control 4 Status /anel................. .................33 33
Weapon Control /anel Weapon Control /anel......................... .........................35 35
Ship $rmour Ship $rmour...................................... ......................................3# 3#
?iplomac+ ?iplomac+....................................... .......................................3% 3%
?iplomac+@ Espiona'e 4 Intel ?iplomac+@ Espiona'e 4 Intel............... ...............3% 3%
Empire )ana'ement Empire )ana'ement........................ ........................3* 3*
=ud'etin' =ud'etin'....................................... .......................................5, 5,
Income /ie Chart Income /ie Chart............................... ...............................5, 5,
Treasur+ =arometer Treasur+ =arometer............................ ............................5, 5,
Event 6istor+ Event 6istor+................................... ...................................51 51
6istor+ !o' 6istor+ !o'........................................ ........................................ 51 51
Credits Credits............................................ ............................................53 53
:erberos /roductions :erberos /roductions.......................... ..........................53 53
/arado7 Interactive /arado7 Interactive............................ ............................55 55
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I
INTRODUCTION NTRODUCTION

Welcome to Welcome to Sword of the Stars II. Sword of the Stars II. With its combination of fast<paced With its combination of fast<paced
action@ d+namic research tree@ multi<pla+er support and slick interface@ action@ d+namic research tree@ multi<pla+er support and slick interface@
we hope that Sword of the Stars II provides pla+ers with an immense we hope that Sword of the Stars II provides pla+ers with an immense
'amin' e7perience. 'amin' e7perience.
=e prepared to be sucked into an titanic conflict spannin' a constellation =e prepared to be sucked into an titanic conflict spannin' a constellation
of 'ala7ies. Where seven fled'lin' species stru''le to survive the of 'ala7ies. Where seven fled'lin' species stru''le to survive the
onslau'ht of the remnants of the Elder races onslau'ht of the remnants of the Elder races The Lords of Winter The Lords of Winter. &et . &et
read+ to venture across the vast emptiness of space. To coloniAe distant read+ to venture across the vast emptiness of space. To coloniAe distant
worlds. Take part in devastatin' battles between lar'e fleets of powerful worlds. Take part in devastatin' battles between lar'e fleets of powerful
starships@ armed with weapons of advanced technolo'+@ be+ond +our starships@ armed with weapons of advanced technolo'+@ be+ond +our
wildest of dreams. wildest of dreams. Dare you become the Sword of the Stars. Dare you become the Sword of the Stars.
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Who are the !ords of Winter" Who are the !ords of Winter"
W
WHAT HAT
IS IS
S
SWORD WORD
OF OF
THE THE
S
STARS TARS
II L
II LORDS ORDS
OF OF
W
WINTER INTER
?
?
Sword of the Stars II is essentiall+ a 3B space strate'+ 'ame set in the Sword of the Stars II is essentiall+ a 3B space strate'+ 'ame set in the
hostile depths of inter'alactic space. The basic 'oals of the 'ame are toC hostile depths of inter'alactic space. The basic 'oals of the 'ame are toC
1D 1D e e
X
Xplore plore@ .D @ .D e e
X
Xpand pand@ 3D @ 3D e e
X
Xploit ploit and 3D and 3D e e
X
Xterminate terminate. 6ence the . 6ence the
acron+m acron+m
4X
4X. .
$s the leader of +our particular empire +ou must assume control of one of $s the leader of +our particular empire +ou must assume control of one of
si7 uniEue 'alactic species. ;our 'oal is strai'htforward < take +our si7 uniEue 'alactic species. ;our 'oal is strai'htforward < take +our
species and propel it to their destin+ amon' the stars. species and propel it to their destin+ amon' the stars.
The premise is simple. Take control of and mana'e ever+ aspect of +our The premise is simple. Take control of and mana'e ever+ aspect of +our
empire includin'C empire includin'C exploration exploration@ @ colonization colonization@ @ research research@ @ ship-building ship-building@ @
diplomacy diplomacy@ @ reenue ! trade reenue ! trade and and warfare warfare. =efriend@ annihilate or . =efriend@ annihilate or
assimilate an+ opposition +ou meet alon' the wa+. ?evelop and construct assimilate an+ opposition +ou meet alon' the wa+. ?evelop and construct
fleets of spaceships to defeat all who stand in +our wa+. )ost of all@ be fleets of spaceships to defeat all who stand in +our wa+. )ost of all@ be
war+ of the threat posed b+ the all<powerful !ords of Winter. !est the+ war+ of the threat posed b+ the all<powerful !ords of Winter. !est the+
turn their 'aAe upon +ou and destro+ +our empire in the blink of an e+e. turn their 'aAe upon +ou and destro+ +our empire in the blink of an e+e.
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SpaceC The !ast 5rontier SpaceC The !ast 5rontier
I
INTENDED NTENDED
A
AUDIENCE UDIENCE
This 'uide has been written predominatel+ for first<time pla+ers of the This 'uide has been written predominatel+ for first<time pla+ers of the
'ame. Those new to the 3B 'enre ma+ also find it a useful read. /la+ers 'ame. Those new to the 3B 'enre ma+ also find it a useful read. /la+ers
of the ori'inal 'ame ma+ also find some sections of use@ in terms of of the ori'inal 'ame ma+ also find some sections of use@ in terms of
appreciatin' the basic differences in 'amepla+@ between this 'ame and appreciatin' the basic differences in 'amepla+@ between this 'ame and
itFs predecessor. itFs predecessor.
If +ou are lookin' for strate'+ tips@ tr+ to seek them within the If +ou are lookin' for strate'+ tips@ tr+ to seek them within the
SOTS2 Wiki SOTS2 WikiC C
http:!!!"k#$%#$&'(p$&)*+ti&,'"+&-.&$*-'i,)#/"php http:!!!"k#$%#$&'(p$&)*+ti&,'"+&-.&$*-'i,)#/"php
1r on the 'ameFs forum hosted atC 1r on the 'ameFs forum hosted atC
http:.&$*-"p0$0)&/p1020"+&-.&$*-.&$*-)i'p103"php? http:.&$*-"p0$0)&/p1020"+&-.&$*-.&$*-)i'p103"php?
444(S!&$)(&.(th#(St0$'(II" 444(S!&$)(&.(th#(St0$'(II"
;ou ma+ also wish to read the ;ou ma+ also wish to read the G0-# 50,*01 G0-# 50,*01 which e7plains how to which e7plains how to
use the interface in more depth@ as well as e7pandin' on the core 'ame use the interface in more depth@ as well as e7pandin' on the core 'ame
features mentioned within this 'uide. features mentioned within this 'uide.
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$ Guul =attleship $ Guul =attleship
G
GETTING ETTING
S
STARTED TARTED
Sword of the Stars II 'ames are essentiall+ pla+ed as one<off Sword of the Stars II 'ames are essentiall+ pla+ed as one<off sand-box sand-box
scenarios. What this means is that certain aspects of +our 'ame can be scenarios. What this means is that certain aspects of +our 'ame can be
confi'ured in a variet+ of wa+s@ to suit +our preferences. /arameters are confi'ured in a variet+ of wa+s@ to suit +our preferences. /arameters are
set on the set on the "ame Set-up Screen "ame Set-up Screen@ shown below. 1nce the 'ame be'ins @ shown below. 1nce the 'ame be'ins
these parameters cannot be altered. The values set determine the rivals these parameters cannot be altered. The values set determine the rivals
and enemies +ou will face@ how the action ma+ unfold and ultimatel+ the and enemies +ou will face@ how the action ma+ unfold and ultimatel+ the
2ourne+ +ou will e7perience. If +our preference is for 2ourne+ +ou will e7perience. If +our preference is for long games long games then then
choose one of the lar'er maps HSiAe % or (I. If +ou like to choose one of the lar'er maps HSiAe % or (I. If +ou like to explore explore and and
colonize colonize without too man+ interruptions@ reduce the number of pla+ers without too man+ interruptions@ reduce the number of pla+ers
Hto 3 or 3I. Those who prefer to 'et Hto 3 or 3I. Those who prefer to 'et into the into the action #uic$ly action #uic$ly ma+ tr+ ma+ tr+
increasin' the efficienc+ ratin's Hto 1,,JI and increase the number of increasin' the efficienc+ ratin's Hto 1,,JI and increase the number of
startin' colonies and technolo'ies. /la+ers desirin' a startin' colonies and technolo'ies. /la+ers desirin' a difficult challenge difficult challenge
can set can set random encounters and 'rand menaces to their ma7imum. random encounters and 'rand menaces to their ma7imum.
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&ame Set<up Screen &ame Set<up Screen
W
WHAT HAT
TO TO
5
5ANAGE ANAGE
In order to emer'e victorious pla+ers will need to familiariAe themselves In order to emer'e victorious pla+ers will need to familiariAe themselves
with the main aspects of 'amepla+. These areC with the main aspects of 'amepla+. These areC
%xploration %xploration Take +our fleets of ships and navi'ate Take +our fleets of ships and navi'ate
them across space. Travel to and chart ever+ star<s+stem them across space. Travel to and chart ever+ star<s+stem
of the known 'ala7+. of the known 'ala7+.
&olonization &olonization 5ind@ identif+ and land colonists on 5ind@ identif+ and land colonists on
planets capable of supportin' +our species. planets capable of supportin' +our species.
'eenue 'eenue &enerate as man+ credits as possible b+ &enerate as man+ credits as possible b+
increasin' the number of colonies in +our empire@ and b+ increasin' the number of colonies in +our empire@ and b+
tradin' and minin' resources. -educe +our e7penditure throu'h research. tradin' and minin' resources. -educe +our e7penditure throu'h research.
'esearch 'esearch Stud+ and discover man+ advance Stud+ and discover man+ advance
technolo'ies. ?o so before an+ enemies can 'ain an technolo'ies. ?o so before an+ enemies can 'ain an
advanta'e that proves decisive. advanta'e that proves decisive.
&olony (anagement &olony (anagement Terraform and up'rade colon+ Terraform and up'rade colon+
infrastructure. Construct and up'rade orbital space< infrastructure. Construct and up'rade orbital space<
stations to ma7imiAe the capabilities and efficienc+ of +our colonies. stations to ma7imiAe the capabilities and efficienc+ of +our colonies.
Ships ! )leets Ships ! )leets ?esi'n@ commission and maintain the ?esi'n@ commission and maintain the
most advanced fleet of space<farin' vessels in e7istence. most advanced fleet of space<farin' vessels in e7istence.
8se them to protect the empire and crush an+ enem+ fleets encountered. 8se them to protect the empire and crush an+ enem+ fleets encountered.
*iplomacy ! War *iplomacy ! War Conduct diplomac+ and arran'e Conduct diplomac+ and arran'e
treaties when at peace. Command and control all available treaties when at peace. Command and control all available
fleets and defensive installations durin' times of war. fleets and defensive installations durin' times of war.
%mpire "oernance %mpire "oernance Ensure that the empire runs as Ensure that the empire runs as
smoothl+ as possible b+ mana'in' fundamental aspects of smoothl+ as possible b+ mana'in' fundamental aspects of
+our empireFs population@ morale and territorial boundaries. +our empireFs population@ morale and territorial boundaries.
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T
THE HE
C
C8CLE 8CLE
The phases of 'amepla+ emplo+ed in 37 'ames is demonstrated in the The phases of 'amepla+ emplo+ed in 37 'ames is demonstrated in the
simple c+cle shown below. simple c+cle shown below.
5or the most part a balanced approach should 'overn +our overall 5or the most part a balanced approach should 'overn +our overall
strate'+ durin' times of peace. It will need to be refined accordin'l+@ strate'+ durin' times of peace. It will need to be refined accordin'l+@
dependin' on the situation. -esearch and revenue 'atherin' should be dependin' on the situation. -esearch and revenue 'atherin' should be
+our priorit+ durin' ever+ turn. E7cept perhaps when at war. Especiall+ +our priorit+ durin' ever+ turn. E7cept perhaps when at war. Especiall+
if outnumbered or outclassed. Therefore durin' peace tr+ to acEuire as if outnumbered or outclassed. Therefore durin' peace tr+ to acEuire as
much revenue as possible@ conduct research in non<war tech.@ construct much revenue as possible@ conduct research in non<war tech.@ construct
civilian stations and coloniAe as man+ worlds as +ou can afford. ?urin' civilian stations and coloniAe as man+ worlds as +ou can afford. ?urin'
wartime focus on e7pandin' +our fleet and buildin' defensive stations. wartime focus on e7pandin' +our fleet and buildin' defensive stations.
9:
9:
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T
THE HE
R
RACE ACE
A
AGAINST GAINST
T
TI5E I5E
Tick@ tock. Tick. Tock. $s the sands of time run down victor+ or defeat Tick@ tock. Tick. Tock. $s the sands of time run down victor+ or defeat
looms closer. $s Sword of the Stars II is a looms closer. $s Sword of the Stars II is a turn-based turn-based affair it is wise to affair it is wise to
remember that ever+ turn pro'ressed is a step closer the enem+ K$.I. or remember that ever+ turn pro'ressed is a step closer the enem+ K$.I. or
other pla+ersD takes towards their own 'oals. )ore importantl+ the+ will other pla+ersD takes towards their own 'oals. )ore importantl+ the+ will
move a step closer to stoppin' +ou from achievin' +our own 'oals. So as move a step closer to stoppin' +ou from achievin' +our own 'oals. So as
when pla+in' a 'ame of chess@ it pa+s to plan ahead. when pla+in' a 'ame of chess@ it pa+s to plan ahead.
Ever+ action taken could be a waste of resources@ assets and time if Ever+ action taken could be a waste of resources@ assets and time if
nothin' is achieved with them. In the back of +our mind alwa+s consider nothin' is achieved with them. In the back of +our mind alwa+s consider
how precious time and resources could be better spent elsewhere@ on how precious time and resources could be better spent elsewhere@ on
other tasks or missions. Take heed that pro7imit+ to other species will other tasks or missions. Take heed that pro7imit+ to other species will
almost certainl+ hamper +our abilit+ to e7pand the empire Euickl+ and almost certainl+ hamper +our abilit+ to e7pand the empire Euickl+ and
without conflict. The startin' confi'uration of the 'ame ma+ also limit without conflict. The startin' confi'uration of the 'ame ma+ also limit
how successful +our empire can eventuall+ become. Such as@ a hi'h how successful +our empire can eventuall+ become. Such as@ a hi'h
number of pla+ers on a small siAed of the map@ will result in each faction number of pla+ers on a small siAed of the map@ will result in each faction
startin' on the doorstep of another. startin' on the doorstep of another.
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5aces in the darkC 6uman@ Tarka 4 6iver 5aces in the darkC 6uman@ Tarka 4 6iver
C
CORE ORE
G
GOALS OALS
The premise of the 'ame is fairl+ strai'htforward to comprehend. ;our The premise of the 'ame is fairl+ strai'htforward to comprehend. ;our
core 'oals should alwa+s be to create and maintain as man+ core 'oals should alwa+s be to create and maintain as man+ &olonies and &olonies and
)leets )leets as possible. Without one@ the other is not possible. as possible. Without one@ the other is not possible.
>RI5AR8 GOALS
&olonies &olonies are the lifeblood of the empire. Their role is vital in are the lifeblood of the empire. Their role is vital in
providin' the platform for +our empireFs rise to power. The+ retain providin' the platform for +our empireFs rise to power. The+ retain
'esources 'esources and and +opulation +opulation which form the basis of revenue in which form the basis of revenue in Imperial Imperial
Credits Credits. Colonies can be up'raded throu'h the construction of . Colonies can be up'raded throu'h the construction of Space Space
Stations Stations which can increase man+ aspects of productivit+ and defense. which can increase man+ aspects of productivit+ and defense.
)leets )leets are used for all manner of strate'ic actions. 5rom coloniAin' are used for all manner of strate'ic actions. 5rom coloniAin'
planets@ to defendin' them from attack. The+ do so b+ undertakin' planets@ to defendin' them from attack. The+ do so b+ undertakin'
(issions. (issions. It is important to note that most actions in the 'ame can onl+ It is important to note that most actions in the 'ame can onl+
be performed b+ fleets. So the more fleets at +our disposal the more be performed b+ fleets. So the more fleets at +our disposal the more
actions can be performed at an+ 'iven time and the lar'er the area that actions can be performed at an+ 'iven time and the lar'er the area that
can be covered. 5leets reEuire a lar'e amount of credits to maintain. can be covered. 5leets reEuire a lar'e amount of credits to maintain.
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1n /atrolC $ 5leet in an 8nknown 9uadrant 1n /atrolC $ 5leet in an 8nknown 9uadrant
%xploration %xploration is the ke+ to earl+ success. :nowin' where planets e7ists is the ke+ to earl+ success. :nowin' where planets e7ists
that are 'ood candidates for coloniAation and uncoverin' the location of that are 'ood candidates for coloniAation and uncoverin' the location of
potential enemies and allies@ will allow for a more coherent strate'+. potential enemies and allies@ will allow for a more coherent strate'+.
SECONDAR8 GOALS
$im to achieve secondar+ 'oals whenever possible. ?oin' so will allow $im to achieve secondar+ 'oals whenever possible. ?oin' so will allow
+ou to make hard decisions a little more Euickl+ and a lot more easil+. +ou to make hard decisions a little more Euickl+ and a lot more easil+.
'esearch ,'!*- 'esearch ,'!*- is the conduit from which all aspects of the empire is the conduit from which all aspects of the empire
can be improved. There are 13 tech trees@ man+ with multiple branches can be improved. There are 13 tech trees@ man+ with multiple branches
to be discovered. Technolo'ies 'reatl+ enhance all manner of capabilities to be discovered. Technolo'ies 'reatl+ enhance all manner of capabilities
includin'C fleet combat@ -4? breakthrou'h speed@ coloniAation efficienc+@ includin'C fleet combat@ -4? breakthrou'h speed@ coloniAation efficienc+@
to intelli'ence 'atherin' or even diplomac+. to intelli'ence 'atherin' or even diplomac+.
Trade 4 Commerce Trade 4 Commerce 'reatl+ enhances +our empireFs revenue income. 'reatl+ enhances +our empireFs revenue income.
5rei'hter fleets can be sent out to establish tradin' routes with friendl+ 5rei'hter fleets can be sent out to establish tradin' routes with friendl+
planets@ within +our empire and those belon'in' to neutral or allied rivals. planets@ within +our empire and those belon'in' to neutral or allied rivals.
)inin' vessels can be sent to e7ploit the rich resources of the 'ala7+Fs )inin' vessels can be sent to e7ploit the rich resources of the 'ala7+Fs
planets and asteroids. These options reEuire some research before the+ planets and asteroids. These options reEuire some research before the+
can be called upon. can be called upon.
Imperial &redits Imperial &redits must be acEuired throu'hout the 'ame must be acEuired throu'hout the 'ame. ;our abilit+ . ;our abilit+
to undertake an+ actions will be impaired or blocked without these. The to undertake an+ actions will be impaired or blocked without these. The
%mpire (anager %mpire (anager provides a breakdown of e7penditure and revenue. )ost provides a breakdown of e7penditure and revenue. )ost
'ame actions deduct var+in' amounts of credits from the 'ame actions deduct var+in' amounts of credits from the Treasury Treasury. .
-emember that revenue can onl+ be 'enerated in a limited number of -emember that revenue can onl+ be 'enerated in a limited number of
wa+s. E7penditure on the other hand can easil+ race out of control. wa+s. E7penditure on the other hand can easil+ race out of control.
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Intelligence Intelligence is mainl+ a b+<product of e7ploration. Thou'h throu'h is mainl+ a b+<product of e7ploration. Thou'h throu'h
research and the construction of space<stations@ a 'alactic sensor 'rid can research and the construction of space<stations@ a 'alactic sensor 'rid can
be compiled to monitor the movements of rival fleets. 5leets can also be be compiled to monitor the movements of rival fleets. 5leets can also be
used to patrol e7plored star<s+stems. used to patrol e7plored star<s+stems.
*iplomacy *iplomacy becomes important once contact is made with rival becomes important once contact is made with rival
species. )ore so if +our 'ame has man+ different factions in pla+. The species. )ore so if +our 'ame has man+ different factions in pla+. The
options available in diplomatic e7chan'es are dependent on the options available in diplomatic e7chan'es are dependent on the
technolo'ies researched. Chances of successful ne'otiations can also be technolo'ies researched. Chances of successful ne'otiations can also be
increased throu'h research. increased throu'h research.
@ICTOR8 OBAECTI@ES
The circumstances for achievin' victor+ var+ The circumstances for achievin' victor+ var+
dependin' on the dependin' on the .ictory &onditions. .ictory &onditions. The+ The+
are set up on the are set up on the "ame Set-up Screen "ame Set-up Screen at the at the
start of the 'ame. There are seven t+pes start of the 'ame. There are seven t+pes
each reEuirin' a different approach to the each reEuirin' a different approach to the
strate'+ emplo+ed. 1nl+ one can be set strate'+ emplo+ed. 1nl+ one can be set
active at a time. 1nce set it cannot be active at a time. 1nce set it cannot be
chan'ed for the duration of the 'ame. So chan'ed for the duration of the 'ame. So
choose carefull+. choose carefull+.
Some ob2ectives reEuire a focus on certain aspects of the 'ame over Some ob2ectives reEuire a focus on certain aspects of the 'ame over
others. 6owever for the ma2orit+ of pla+ a balanced approach should be others. 6owever for the ma2orit+ of pla+ a balanced approach should be
adopted. adopted. Land grab Land grab for instance reEuires colon+ e7pansion over research. for instance reEuires colon+ e7pansion over research.
;et in order to attain enou'h planets to win@ the planets must be protected ;et in order to attain enou'h planets to win@ the planets must be protected
from harm. To ensure +our empire remains intact@ research advanced from harm. To ensure +our empire remains intact@ research advanced
technolo'ies so +ou can up'rade fleets in line with those of rival empires. technolo'ies so +ou can up'rade fleets in line with those of rival empires.
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0ictor+ Conditions 0ictor+ Conditions
S
STRATEG8 TRATEG8
= T
= TACTICS ACTICS
Sword of the Stars II is pla+ed in Sword of the Stars II is pla+ed in Turns Turns. There are . There are three three phases to each phases to each
turn. turn.
The The Strategic +hase Strategic +hase which is followed b+ an which is followed b+ an /utomated +hase /utomated +hase@ and then @ and then
b+ the b+ the &ombat +hase &ombat +hase. The first and last . The first and last phases are pla+ed on their own phases are pla+ed on their own
screens@ the screens@ the "alaxy Screen "alaxy Screen and the and the &ombat Screen &ombat Screen. .
The The )irst ,Strategic- +hase )irst ,Strategic- +hase is where overall plannin' is conducted and is where overall plannin' is conducted and
the empire mana'ed. the empire mana'ed. Strategic /ctions Strategic /ctions are initiated throu'h this screen. are initiated throu'h this screen.
$dditional support screens for aspects such as research@ empire $dditional support screens for aspects such as research@ empire
mana'ement@ colonies and ship buildin' are all accessed from here. mana'ement@ colonies and ship buildin' are all accessed from here.
$ctions are not actuall+ performed durin' this phase. Instead the+ are $ctions are not actuall+ performed durin' this phase. Instead the+ are
Eueued read+ to be conducted durin' the ne7t phase. 1nce +ou are happ+ Eueued read+ to be conducted durin' the ne7t phase. 1nce +ou are happ+
with an+ actions +ou have initiated@ pressin' the with an+ actions +ou have initiated@ pressin' the
%nd Turn %nd Turn button@ commences the second phase. button@ commences the second phase.
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The &ala7+ Screen The &ala7+ Screen
The The Second ,0perational- +hase Second ,0perational- +hase is automated. $ction initiated durin' is automated. $ction initiated durin'
the previous phase are performed b+ the 'ame en'ine and the results the previous phase are performed b+ the 'ame en'ine and the results
calculated. 1nce these have been completed@ the final calculated. 1nce these have been completed@ the final Third ,&ombat- Third ,&ombat-
+hase +hase of the turn be'ins. of the turn be'ins.
The The &ombat +hase &ombat +hase occurs when at least one encounter takes place occurs when at least one encounter takes place
between rival species. $ list of star<s+stems for potential battles is between rival species. $ list of star<s+stems for potential battles is
presented to the pla+er. /la+ers can either choose to initiate or b+pass presented to the pla+er. /la+ers can either choose to initiate or b+pass
combat. The option of simulated hands<off combat@ where the action is combat. The option of simulated hands<off combat@ where the action is
summariAed and the results shown@ can also be chosen. Command of summariAed and the results shown@ can also be chosen. Command of
fleets can be initiated to attempt to achieve victor+ b+ +our own hand. If fleets can be initiated to attempt to achieve victor+ b+ +our own hand. If
the latter option is chosen@ pla+ is switched to the the latter option is chosen@ pla+ is switched to the &ombat Screen &ombat Screen which which
starts as a tactical map. 1nce two opposin' forces meet@ control +our starts as a tactical map. 1nce two opposin' forces meet@ control +our
fleet of ships a'ainst the enem+ forces and installations. If no battles take fleet of ships a'ainst the enem+ forces and installations. If no battles take
place@ pla+ returns to the place@ pla+ returns to the Strategic +hase Strategic +hase and a new turn starts. and a new turn starts.
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The Combat Screen The Combat Screen
F
FIRST IRST
S
STE>S TE>S
GA5E START
The first step in an+ strate'+ is to determine what 'oals need to be The first step in an+ strate'+ is to determine what 'oals need to be
accomplished immediatel+. Then to prepare for the 'oals that must accomplished immediatel+. Then to prepare for the 'oals that must
follow. !ook to develop a list of priorities and plan how best to achieve follow. !ook to develop a list of priorities and plan how best to achieve
them@ with the resources at +our disposal. them@ with the resources at +our disposal. Ever+ faction starts the 'ame Ever+ faction starts the 'ame
with eEual amounts of assets@ planets and resources. $ctual Euantities with eEual amounts of assets@ planets and resources. $ctual Euantities
are determined b+ the parameters set on the are determined b+ the parameters set on the "ame Set-up Screen "ame Set-up Screen. .
>ROTECTING THE HO5EWORLD
The The 1omeworldSystem 1omeworldSystem is the seed of all thin's durin' the earl+ sta'es of is the seed of all thin's durin' the earl+ sta'es of
the 'ame. It is can be seen on the the 'ame. It is can be seen on the "alaxy Screen "alaxy Screen as the s+stem with the as the s+stem with the
&orona &iica &orona &iica K1ak leaf crownD surroundin' it@ as seen above. K1ak leaf crownD surroundin' it@ as seen above. !ose this !ose this
s+stem earl+ and +ou will stru''le to propa'ate +our domain and leave s+stem earl+ and +ou will stru''le to propa'ate +our domain and leave
+our empire open to conEuest. Ensure that +ou take immediate steps to +our empire open to conEuest. Ensure that +ou take immediate steps to
protect the protect the 1omeworld 1omeworld b+ up'radin' an+ b+ up'radin' an+ 2aal Stations 2aal Stations and buildin' and buildin'
additional additional &ruisers &ruisers@ at least until +ou are able to research better ship @ at least until +ou are able to research better ship
enhancin' technolo'ies. enhancin' technolo'ies.
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S+stem 6omeworld S+stem 6omeworld
EB>LORING THE UNCNOWN
E7plorin' the unknown star<s+stems in the immediate vicinit+ of +our E7plorin' the unknown star<s+stems in the immediate vicinit+ of +our
homeworld should be another ur'ent priorit+ for pla+ers. ?oin' so homeworld should be another ur'ent priorit+ for pla+ers. ?oin' so
provides a two<fold benefit so new planets for potential coloniAation can provides a two<fold benefit so new planets for potential coloniAation can
be discovered and an+ potential threats identified. Select the startin' be discovered and an+ potential threats identified. Select the startin'
Surey )leet Surey )leet@ located at +our @ located at +our 1omeworld 1omeworld and send it to the nearest and send it to the nearest
une7plored s+stem within its ran'e. $fterall une7plored s+stem within its ran'e. $fterall threats cannot be dealt with threats cannot be dealt with
if their nature or location remain undetermined. if their nature or location remain undetermined.
TERRITORIAL CONTROL
$nother ur'ent priorit+ should be the coloniAation of unpopulated planets $nother ur'ent priorit+ should be the coloniAation of unpopulated planets
located in star<s+stems within ran'e of the empire. These s+stems can be located in star<s+stems within ran'e of the empire. These s+stems can be
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)ission /riorit+C Surve+in' )ission /riorit+C Surve+in'
5aces of the )orri'i 5aces of the )orri'i
assessed for suitable candidates b+ assessed for suitable candidates b+
selectin' a s+stem on the selectin' a s+stem on the "alactic (ap "alactic (ap
and then the and then the +lanets +lanets tab. Identif+ an tab. Identif+ an
unclaimed world and decide whether to unclaimed world and decide whether to
coloniAe it. >ote the color of each coloniAe it. >ote the color of each
planet. Those colored 'reen are eas+ to planet. Those colored 'reen are eas+ to
settle. While those in red ma+ be settle. While those in red ma+ be
coloniAed onl+ if the reEuired coloniAed onl+ if the reEuired
technolo'ies are researched at a later technolo'ies are researched at a later
date. date.
DUEST FOR CNOWLEDGE
$nother immediate concern should be to decide upon an efficient research $nother immediate concern should be to decide upon an efficient research
pro'ram. There are 13 different branches to research@ each with a var+in' pro'ram. There are 13 different branches to research@ each with a var+in'
amount of technolo'ies to uncover. ?ecidin' those technolo'ies to amount of technolo'ies to uncover. ?ecidin' those technolo'ies to
prioritiAe will help focus and not waste prioritiAe will help focus and not waste
an+ effort on unnecessar+ sub2ects. an+ effort on unnecessar+ sub2ects.
I.e. 5ocusin' on ballistic weapons ma+ I.e. 5ocusin' on ballistic weapons ma+
provide an immediate advanta'e in provide an immediate advanta'e in
that area@ but rivals ma+ possess that area@ but rivals ma+ possess
shields impervious to those weapons@ shields impervious to those weapons@
meanin' those efforts to 'ain an meanin' those efforts to 'ain an
advanta'e have been in vain. So advanta'e have been in vain. So
remember to prioritiAe the technolo'ies remember to prioritiAe the technolo'ies
+ou research as circumstances dictate. +ou research as circumstances dictate.
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/lanetar+ =odies /lanetar+ =odies
/sionics /sionics
5
5ISSIONS ISSIONS
)ost actions are conducted throu'h the use of )ost actions are conducted throu'h the use of (issions (issions. The+ are . The+ are
initiated on the initiated on the "alaxy (ap "alaxy (ap@ durin' the @ durin' the Strategy phase Strategy phase of the turn. The+ of the turn. The+
are alwa+s performed on a star<s+stem@ near some ob2ect within its are alwa+s performed on a star<s+stem@ near some ob2ect within its
spaceL such as the orbit of a planet@ star or asteroid field. The spaceL such as the orbit of a planet@ star or asteroid field. The (ission (ission
(enu (enu is displa+ed b+ ri'ht<clickin' upon a tar'et star<s+stem on the map. is displa+ed b+ ri'ht<clickin' upon a tar'et star<s+stem on the map.
Conductin' a Conductin' a (ission (ission is a multi<step process. 5irst ri'ht<click on the is a multi<step process. 5irst ri'ht<click on the
tar'et star<s+stem on the tar'et star<s+stem on the "alaxy Screen "alaxy Screen. 5rom the menu select the . 5rom the menu select the
mission +ou wish to perform. )issions such as mission +ou wish to perform. )issions such as Surey Surey@ @ &olonize &olonize@ @
'elocate 'elocate@ @ +atrol +atrol@ @ Interdict Interdict@ @ Inade Inade or or
Stri$e Stri$e will brin' up a sub<screen to select will brin' up a sub<screen to select
which fleet is to conduct the mission@ which fleet is to conduct the mission@
and the tar'et planet of the mission. and the tar'et planet of the mission.
The The 3uild Station 3uild Station option reEuires the option reEuires the
selection of a tar'et location@ where the selection of a tar'et location@ where the
station will orbit. While station will orbit. While 4pgrade Station 4pgrade Station
must be conducted upon an e7istin' must be conducted upon an e7istin'
station. station.
2:
2:
)issionsC Step 1 )issionsC Step 1
)issionsC Step . )issionsC Step .
5ISSION T8>ES
)ost strate'ic actions reEuire fleets to undertake a mission. The )ost strate'ic actions reEuire fleets to undertake a mission. The
numerous missions available@ can onl+ be attempted if a particular ship numerous missions available@ can onl+ be attempted if a particular ship
t+pe is part of the fleet. )issions are shown and described belowC t+pe is part of the fleet. )issions are shown and described belowC
Surve+ missions allow fleets to be sent Surve+ missions allow fleets to be sent
to map un<surve+ed star<s+stems. The to map un<surve+ed star<s+stems. The
tar'et s+stem must be in ran'e of the tar'et s+stem must be in ran'e of the
chosen fleet. chosen fleet.
&olonize &olonize missions reEuire fleets with at missions reEuire fleets with at
least one ship containin' a coloniAer mission least one ship containin' a coloniAer mission
module. 8ninhabited planets with an module. 8ninhabited planets with an
appropriate level of terraformin' can be tar'eted These planets must also appropriate level of terraformin' can be tar'eted These planets must also
be in ran'e of the fleet bein' used. be in ran'e of the fleet bein' used.
'elocate 'elocate missions allow fleets assi'ned to one star<s+stem to be missions allow fleets assi'ned to one star<s+stem to be
moved to a different one. This is ver+ useful as fleets can be moved into moved to a different one. This is ver+ useful as fleets can be moved into
the ran'e of unreachable@ far off planets. the ran'e of unreachable@ far off planets.
Interdict Interdict 4 4 +atrol +atrol missions allow fleets to be sent to a tar'et star< missions allow fleets to be sent to a tar'et star<
s+stem to activel+ search and en'a'e an+ threat at that location. s+stem to activel+ search and en'a'e an+ threat at that location.
Inade Inade 4 4 Stri$e Stri$e missions allows fleets to offensivel+ tar'et enem+ missions allows fleets to offensivel+ tar'et enem+
planets and either occup+ them@ eliminate the population or destro+ the planets and either occup+ them@ eliminate the population or destro+ the
tar'et planetFs infrastructure. tar'et planetFs infrastructure.
3uild Station 3uild Station 4 4 4pgrade Station 4pgrade Station missions allow space stations to be missions allow space stations to be
created or up'raded. $ fleet with a ship containin' a construction created or up'raded. $ fleet with a ship containin' a construction
module must be chosen for these tasks. module must be chosen for these tasks.
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29
)ission T+pes )ission T+pes
5ISSION FACTORS
'ange 'ange pla+s a vital factor in pla+s a vital factor in
the e7ecution of a mission. the e7ecution of a mission.
It is essential to remember It is essential to remember
that ever+ mission can onl+ that ever+ mission can onl+
be attempted if the fleet is be attempted if the fleet is
within within 'ange 'ange of its current location@ to of its current location@ to the tar'et s+stem. 5leets can onl+ the tar'et s+stem. 5leets can onl+
be assi'ned to a mission if not alread+ en'a'ed on another. )issions in be assi'ned to a mission if not alread+ en'a'ed on another. )issions in
pro'ress can onl+ be canceled@ the+ cannot be chan'ed. Certain pro'ress can onl+ be canceled@ the+ cannot be chan'ed. Certain
+rere#uisites +rere#uisites must also be in place before the order can be 'iven. These must also be in place before the order can be 'iven. These
var+ dependin' on the mission. Some e7amples includeC unclaimed var+ dependin' on the mission. Some e7amples includeC unclaimed
s+stems@ habitable planet or free slots for buildin' stations. s+stems@ habitable planet or free slots for buildin' stations.
)issions take a certain )issions take a certain Length of *uration Length of *uration to accomplish. This number to accomplish. This number
usuall+ eEuals the number of turns needed to travel to the tar'et and usuall+ eEuals the number of turns needed to travel to the tar'et and
back@ plus some turns to perform the action in Euestion. ?o not alwa+s back@ plus some turns to perform the action in Euestion. ?o not alwa+s
e7pect the mission to be completed within that time@ as it is an estimate. e7pect the mission to be completed within that time@ as it is an estimate.
*elays *elays are possible. 8pon completin' the mission assi'ned to them@ are possible. 8pon completin' the mission assi'ned to them@
fleets automaticall+ return to the star<s+stem the+ embarked from. fleets automaticall+ return to the star<s+stem the+ embarked from.
CHANGING 8OUR 5IND
=efore committin' to the e7ecution of an+ mission@ +ou can take the =efore committin' to the e7ecution of an+ mission@ +ou can take the
opportunit+ to review the opportunit+ to review the (ission &ost (ission &ost in time and mone+@ as provided in in time and mone+@ as provided in
the the (ission 3riefing Screen (ission 3riefing Screen. If the mission estimates are not to +our . If the mission estimates are not to +our
likin'@ tr+ sendin' another fleet or send that fleet to an alternate star< likin'@ tr+ sendin' another fleet or send that fleet to an alternate star<
s+stem@ or cancel the mission entirel+. s+stem@ or cancel the mission entirel+.
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22
)ission ?uration )ission ?uration
C
COLONIES OLONIES
These are the vital or'ans of ever+ empire. The+ are created b+ initiatin' These are the vital or'ans of ever+ empire. The+ are created b+ initiatin'
a a &olonize (ission &olonize (ission in ran'e of a in ran'e of a &olony )leet &olony )leet. . 1nl+ unoccupied planets@ 1nl+ unoccupied planets@
capable of supportin' life can be tar'eted for coloniAation. capable of supportin' life can be tar'eted for coloniAation.
FACTORS
/lanets have a number of factors which /lanets have a number of factors which
are e7plained belowC are e7plained belowC
Size Size indicates the potential capabilit+ indicates the potential capabilit+
in terms of population of the planet. This in terms of population of the planet. This
is important for factors such as ta7ation is important for factors such as ta7ation
and trade income. and trade income.
Type Type indicates whether the planet indicates whether the planet
reEuires advanced technolo'+ to be reEuires advanced technolo'+ to be
settled or can be populated b+ an+ settled or can be populated b+ an+
species. species.
&limate 1azard &limate 1azard indicates the ease of which the planet can be indicates the ease of which the planet can be
terraformed. The hi'her the ratin'@ the less suitable it is for sustainin' terraformed. The hi'her the ratin'@ the less suitable it is for sustainin'
life. $t least for some species. This ratin' can easil+ be reduced b+ life. $t least for some species. This ratin' can easil+ be reduced b+
increasin' the increasin' the Terra-forming Slider Terra-forming Slider in the in the &olony (anagement +anel &olony (anagement +anel . .
1ver time it can be reduced further throu'h additional coloniAation 1ver time it can be reduced further throu'h additional coloniAation
support provided b+ Colon+ 5leets. support provided b+ Colon+ 5leets.
3iosphere 3iosphere provides an indication of the ma7imum population numbers provides an indication of the ma7imum population numbers
this planet will be able to support. The hi'her this number is@ the this planet will be able to support. The hi'her this number is@ the
hi'her the ma7imum population that can be housed on this particular hi'her the ma7imum population that can be housed on this particular
colon+. colon+.
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23
/lanetar+ 5actors /lanetar+ 5actors
The The &iilian +op &iilian +op count will chan'e dependin' on the number of count will chan'e dependin' on the number of
colonists that are present. colonists that are present. /opulation 'rows or declines dependin' on /opulation 'rows or declines dependin' on
the circumstances of the planet each turn. The hi'her this value@ the the circumstances of the planet each turn. The hi'her this value@ the
hi'her the productivit+ and the more ta7 income can be 'enerated from hi'her the productivit+ and the more ta7 income can be 'enerated from
the colon+. the colon+.
'esources 'esources are the source of income that can be 'enerated from are the source of income that can be 'enerated from
ownership of the planet. ownership of the planet.
Infrastructure Infrastructure represents the level of pro'ress made in all areas of represents the level of pro'ress made in all areas of
habitation. To'ether@ the hi'her these values are@ the more income can habitation. To'ether@ the hi'her these values are@ the more income can
be 'enerated from the planet. be 'enerated from the planet.
(oons (oons represents the number of small planetoids that are in orbit represents the number of small planetoids that are in orbit
around the particular planet in Euestion. around the particular planet in Euestion.
COLON8 SU>>ORT
1nce a 1nce a &olony (ission &olony (ission has finished and the colon+ is constructed@ has finished and the colon+ is constructed@
/dditional Support /dditional Support to the fled'lin' settlement can be provided. This to the fled'lin' settlement can be provided. This
helps the colon+ 'row at a faster rate. $lternativel+ +ou can send the helps the colon+ 'row at a faster rate. $lternativel+ +ou can send the
fleet back to its base. fleet back to its base. &olony support &olony support can be ordered multiple times. can be ordered multiple times.
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Colon+ Support Colon+ Support
STAR(S8STE5 SCREEN
If +ou need to find out more information about the planets in a If +ou need to find out more information about the planets in a
particular star<s+stem@ click on the particular star<s+stem@ click on the Star-system Star-system icon@ on the left. icon@ on the left.
6ere +ou can see in more detail on the status of each planet that orbits 6ere +ou can see in more detail on the status of each planet that orbits
the star. $s well as assessin' which planets are suitable for coloniAation@ the star. $s well as assessin' which planets are suitable for coloniAation@
+ou can view an+ colonies belon'in' to a rival species in this sector. $n+ +ou can view an+ colonies belon'in' to a rival species in this sector. $n+
space<stations located in the start<s+stems can also be seen here. ;ou space<stations located in the start<s+stems can also be seen here. ;ou
can onl+ access this screen if the star<s+stem has been surve+ed b+ at can onl+ access this screen if the star<s+stem has been surve+ed b+ at
least one of +our fleets or knowled'e of its location has been obtained least one of +our fleets or knowled'e of its location has been obtained
from another faction. from another faction.
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25
Star<s+stem Screen Star<s+stem Screen
Emblems of the 6iver Emblems of the 6iver
COLON8 5ANAGE5ENT
The The &olony (anagement Screen &olony (anagement Screen allows +ou to monitor and mana'e the allows +ou to monitor and mana'e the
individual colonies of +our empire. ;ou will first see it when +our ships individual colonies of +our empire. ;ou will first see it when +our ships
create a colon+ and later durin' create a colon+ and later durin'
the 'ame b+ pressin' the the 'ame b+ pressin' the Star- Star-
system Icon system Icon and selectin' the and selectin' the
colon+ +ou wish to review. colon+ +ou wish to review.
Colon+ output is represented b+ Colon+ output is represented b+
the the &onstruction-Trade &onstruction-Trade slider. slider.
?ecide how much of +our income ?ecide how much of +our income
+ou wish to spend on either or +ou wish to spend on either or
both. both.
;ou can increase the rate of ;ou can increase the rate of
development above safe limits development above safe limits
with the with the 0er-harest 0er-harest slider. slider.
)ovin' the )ovin' the 3iosphere 3iosphere slider can slider can
increase the ma7imum population increase the ma7imum population
siAe a planet can hold be+ond safe siAe a planet can hold be+ond safe
limits. This will increase revenue but will likel+ result in decreased morale limits. This will increase revenue but will likel+ result in decreased morale
and ultimatel+ planet<wide riotin'. and ultimatel+ planet<wide riotin'.
!astl+ choose which up'rades to prioritiAe from the !astl+ choose which up'rades to prioritiAe from the Terraforming Terraforming@ @
Infrastructure Infrastructure and and Ship &onstruction Ship &onstruction sliders. Ever+ point put into one of sliders. Ever+ point put into one of
these factors@ is a point less that can be used to develop the others. these factors@ is a point less that can be used to develop the others.
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26
Colon+ )ana'ement Colon+ )ana'ement
T
TECHNOLOG8 ECHNOLOG8
R
RESEARCH ESEARCH
The The 'esearch Screen 'esearch Screen can be accessed b+ clickin' on the icon can be accessed b+ clickin' on the icon
seen on the left. The important thin' to remember is that it will seen on the left. The important thin' to remember is that it will
be almost impossible to research ever+ technolo'+ in a sin'le 'ame. be almost impossible to research ever+ technolo'+ in a sin'le 'ame.
-esearch is pivotal in the development@ e7pansion and most notabl+ -esearch is pivotal in the development@ e7pansion and most notabl+
protection of +our empire. There are two fundamental research strate'ies protection of +our empire. There are two fundamental research strate'ies
one can choose to adopt. one can choose to adopt.
Choose to research technolo'ies that take the Euickest time@ effort and Choose to research technolo'ies that take the Euickest time@ effort and
credits@ across a broad spectrum of sub2ects. Thereb+ enablin' +ou to credits@ across a broad spectrum of sub2ects. Thereb+ enablin' +ou to
learn more sub2ects in a specific amount of time. 1therwise focus on learn more sub2ects in a specific amount of time. 1therwise focus on
developin' +our knowled'e of a few select branches@ choosin' to 'ain a developin' +our knowled'e of a few select branches@ choosin' to 'ain a
technolo'ical superiorit+ in those fields onl+. This will 'ive +ou an technolo'ical superiorit+ in those fields onl+. This will 'ive +ou an
advanta'e over +our rivals@ at least until the+ catch up. advanta'e over +our rivals@ at least until the+ catch up.
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E7ample Technolo'+ Tree E7ample Technolo'+ Tree
RESEARCH STATES
When be'innin' a new 'ame@ onl+ certain technolo'ies are known about. When be'innin' a new 'ame@ onl+ certain technolo'ies are known about.
Some of these can be researched immediatel+. 1thers ma+ reEuire a Some of these can be researched immediatel+. 1thers ma+ reEuire a
)easibility Study )easibility Study before an+ real attempt can made to learn them. before an+ real attempt can made to learn them.
)easibility Studies )easibility Studies are completed comparativel+ Euickl+ compared to are completed comparativel+ Euickl+ compared to
normal research. The+ provide an e7cellent indicator as to how efficientl+ normal research. The+ provide an e7cellent indicator as to how efficientl+
a sub2ect can be researched. The results are represented b+ the color of a sub2ect can be researched. The results are represented b+ the color of
the lines connectin' the nodes@ in a technolo'+ tree. The+ can be the lines connectin' the nodes@ in a technolo'+ tree. The+ can be
interpreted at a 'lance when lookin' at the research screen. Each state interpreted at a 'lance when lookin' at the research screen. Each state
is displa+ed b+ a different color@ as seen in the e7ample below. is displa+ed b+ a different color@ as seen in the e7ample below.
'ed 'ed denotes techs that are virtuall+ impossible to research. denotes techs that are virtuall+ impossible to research. 3rown 3rown
denotes techs that are not as strai'htforward@ but with some effort are denotes techs that are not as strai'htforward@ but with some effort are
attainable. attainable. 0range 0range denotes techs that can be easil+ researched. denotes techs that can be easil+ researched. "reen "reen
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-esearch States -esearch States
denotes techs alread+ uncovered. While denotes techs alread+ uncovered. While 3lue 3lue denotes unknown techs. denotes unknown techs.
1nce the results of a feasibilit+ stud+ are known +ou can choose whether 1nce the results of a feasibilit+ stud+ are known +ou can choose whether
to pro'ress with the current pro2ect or whether to switch to another. to pro'ress with the current pro2ect or whether to switch to another.
5ONITORING >ROGRESS
;ou can keep an e+e ;ou can keep an e+e
on the pro'ress of the on the pro'ress of the
currentl+ researched currentl+ researched
pro2ect b+ checkin' the icon on the pro2ect b+ checkin' the icon on the "alaxy Screen "alaxy Screen Kon the leftD@ or from Kon the leftD@ or from
within the within the 'esearch Screen 'esearch Screen Kas seen on the ri'htD. Kas seen on the ri'htD.
ENHANCED INFOR5ATION
Some technolo'ies have detailed information which +ou can find b+ Some technolo'ies have detailed information which +ou can find b+
clickin' on the clickin' on the *etails *etails button to displa+ this additional information. This button to displa+ this additional information. This
e7tra knowled'e is currentl+ limited to weapon technolo'ies. The e7tra e7tra knowled'e is currentl+ limited to weapon technolo'ies. The e7tra
information provided should allow +ou to appreciate which weapons +ou information provided should allow +ou to appreciate which weapons +ou
wish to mount@ onto which ships. The followin' detailed information is wish to mount@ onto which ships. The followin' detailed information is
shownC the shownC the 'ate of )ire 'ate of )ire@ plus the amount of dama'e that can be @ plus the amount of dama'e that can be
delivered a'ainst delivered a'ainst +lanetary Infrastructure +lanetary Infrastructure@ @ +opulation +opulation and and Terraforming Terraforming. .
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27
Enhanced ?etails Enhanced ?etails
F
FLEETS LEETS
5leets are the workforce of +our empire. Without them ver+ little is 5leets are the workforce of +our empire. Without them ver+ little is
possible. In order to use them effectivel+ +ou need to know the basics. possible. In order to use them effectivel+ +ou need to know the basics.
FLEET 5ANAGER
1nce +ou have built +our ships@ the+ must be assi'ned to a fleet. 1nce +ou have built +our ships@ the+ must be assi'ned to a fleet.
;ou can conduct virtuall+ all fleet confi'uration b+ clickin' the ;ou can conduct virtuall+ all fleet confi'uration b+ clickin' the
)leet (anager )leet (anager icon. icon.
FLEET BASE
Ever+ star<s+stem has one base where all fleets are said to reside when Ever+ star<s+stem has one base where all fleets are said to reside when
idle. This is known as the idle. This is known as the home-base home-base where fleets are stationed when not where fleets are stationed when not
on a mission. When a fleet completes a mission it has been assi'ned@ it on a mission. When a fleet completes a mission it has been assi'ned@ it
will alwa+s return to this base. 5leets can be relocated to alternate star< will alwa+s return to this base. 5leets can be relocated to alternate star<
s+stems@ at which point the+ be'in operations from this new home<base. s+stems@ at which point the+ be'in operations from this new home<base.
FLEET CO55AND
Each fleet must contain at least one Each fleet must contain at least one
&ommand and &ontrol ,&n&- &ommand and &ontrol ,&n&- ship. ship. &n& &n&
Ships Ships are outfitted with a CnC module in the are outfitted with a CnC module in the
mission section mission section of the shipFs hull. Each one of the shipFs hull. Each one
possesses a possesses a &ommand +oint ,&+- Limit &ommand +oint ,&+- Limit
denoted in the ima'e to the ri'ht@ b+ the denoted in the ima'e to the ri'ht@ b+ the
fi'ure 53. Ever+ ship in a fleet has a C/ fi'ure 53. Ever+ ship in a fleet has a C/
ratin'. The current level of ship C/s is 3#. ratin'. The current level of ship C/s is 3#.
The total number of ships in a fleet can The total number of ships in a fleet can
never e7ceed the C/ limit. So in this never e7ceed the C/ limit. So in this
e7ample at an+ additional ships must have a C/ ratin' of less than 1( to e7ample at an+ additional ships must have a C/ ratin' of less than 1( to
3:
3:
1r'aniAin' 5leets 1r'aniAin' 5leets
be added to this fleet. 1nl+ one command ship can be assi'ned to each be added to this fleet. 1nl+ one command ship can be assi'ned to each
fleet. $ddin' additional fleet. $ddin' additional &n& &n& ships will not boost the ships will not boost the &+ limit &+ limit of the fleet. of the fleet.
1nl+ the Eualit+ of the 1nl+ the Eualit+ of the &n& module &n& module fitted@ dictates whether a 'reater fitted@ dictates whether a 'reater
contin'ent or lar'er siAed ships can be added to an+ fleet. contin'ent or lar'er siAed ships can be added to an+ fleet.
THE RESER@E
The The 'esere 'esere is a special immoveable fleet where all ships are placed when is a special immoveable fleet where all ships are placed when
newl+ constructed. Each star<s+stem has a newl+ constructed. Each star<s+stem has a 'esere fleet 'esere fleet created once the created once the
first ship is produced in that s+stem. These fleets cannot be 'iven an+ first ship is produced in that s+stem. These fleets cannot be 'iven an+
orders. The+ are used to hold an+ unassi'ned ships in the sector. ;ou can orders. The+ are used to hold an+ unassi'ned ships in the sector. ;ou can
onl+ move ships from stationar+ fleets in the s+stem@ to and from the onl+ move ships from stationar+ fleets in the s+stem@ to and from the
reserve@ as +ou or'aniAe +our ships into flotillas +ou reEuire. reserve@ as +ou or'aniAe +our ships into flotillas +ou reEuire.
CREATING FLEETS
Click on the Click on the &reate )leet &reate )leet button to commission a new flotilla. Then button to commission a new flotilla. Then
choose an choose an /dmiral /dmiral to lead this new 'roup of ships. Confirm +our choice to lead this new 'roup of ships. Confirm +our choice
b+ pressin' the button below +our preferred leader. To create a fleet@ at b+ pressin' the button below +our preferred leader. To create a fleet@ at
least one least one &n& ship &n& ship must be in the must be in the 'esere 'esere at the location in Euestion. at the location in Euestion.
1nce a fleet has been created +ou can dra' and drop 'roups of classes or 1nce a fleet has been created +ou can dra' and drop 'roups of classes or
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39
$ssi'nin' $dmirals $ssi'nin' $dmirals
individual ships@ located across the fleets within the star<s+stem. individual ships@ located across the fleets within the star<s+stem.
NA5ING FLEETS
>ew fleets can be named or renamed@ b+ ri'ht<clickin' on the fleet name >ew fleets can be named or renamed@ b+ ri'ht<clickin' on the fleet name
in the in the )leet +anel )leet +anel on the left side of the screen. 1ne possible namin' on the left side of the screen. 1ne possible namin'
convention is to 'ive them a combination of convention is to 'ive them a combination of star<s+stem star<s+stem the+ are based the+ are based
at and intended at and intended primar+ mission primar+ mission@ plus a number i.e. @ plus a number i.e. =eta =eta< <Colon+ Colon+<1. <1.
FOR5ATIONS
1nce +ou have assi'ned the preferred number and 1nce +ou have assi'ned the preferred number and
confi'uration of ships to a fleet and named it@ +ou can set confi'uration of ships to a fleet and named it@ +ou can set
up its travel formation. 5irst double<click on the up its travel formation. 5irst double<click on the fleet name fleet name on the left on the left
hand panel. This will place the ships of the fleet in the hand panel. This will place the ships of the fleet in the waiting area waiting area
KbottomD of the KbottomD of the positional grid positional grid. Clickin' on one of the . Clickin' on one of the formation buttons formation buttons
selects a position for each ship to assume. These ships can be dra''ed selects a position for each ship to assume. These ships can be dra''ed
and positioned individuall+ across both vertical and horiAontal a7is and and positioned individuall+ across both vertical and horiAontal a7is and
throu'h three levels of hei'ht. throu'h three levels of hei'ht.
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32
5leet 5ormations 5leet 5ormations
S
SHI> HI>
D
DESIGN ESIGN
Ever+ 'ame starts with a handful of basic ship desi'ns at +our Ever+ 'ame starts with a handful of basic ship desi'ns at +our
disposal whatever the faction chosen. Each of these has a disposal whatever the faction chosen. Each of these has a
specific role to pla+ throu'h the 'ame from combat@ construction@ specific role to pla+ throu'h the 'ame from combat@ construction@
tradin'@ minin' to coloniAation. tradin'@ minin' to coloniAation. Ship design Ship design is performed in si7 phases. is performed in si7 phases.
SHI> CLASS
5irst the ship class Kor t+peD is selected. Choose +our preferred class b+ 5irst the ship class Kor t+peD is selected. Choose +our preferred class b+
selectin' from one of the researched classes. There are several t+pes@ selectin' from one of the researched classes. There are several t+pes@
the standard bein' the the standard bein' the &ruiser. &ruiser. !ar'er classes !ar'er classes
consist of the consist of the *readnought *readnought and the immense and the immense
Leiathan Leiathan t+pes. Smaller craft include t+pes. Smaller craft include battle- battle-
riders riders and and drones drones which are carried into battle which are carried into battle
as the+ have no 2ump capabilit+. ;ou should as the+ have no 2ump capabilit+. ;ou should
remember to redesi'n +our craft periodicall+@ remember to redesi'n +our craft periodicall+@
whenever research discovers a ma2or new tech. whenever research discovers a ma2or new tech.
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33
Saved ?esi'ns Saved ?esi'ns
Ship ?esi'n Screen Ship ?esi'n Screen
>e7t +ou must decide upon the specific components that will be fitted for >e7t +ou must decide upon the specific components that will be fitted for
each of the three core modules forC each of the three core modules forC &ommand &ommand@ @ (ission (ission and and +ropulsion +ropulsion
modules. modules.
CO55AND 5ODULE
This module combines a variet+ of This module combines a variet+ of hull types hull types that sacrifice some of the that sacrifice some of the
turret points turret points for more command capabilit+ or e7tra armor or structure. for more command capabilit+ or e7tra armor or structure.
5ISSION 5ODULE
This module determines the This module determines the overall mission capabilities of th overall mission capabilities of the craft. The e craft. The
ran'e of t+pes such as ran'e of t+pes such asC /E$CE58! < suppl+@ minin'@ trade@ construction 4 C /E$CE58! < suppl+@ minin'@ trade@ construction 4
coloniAin'@ or W$-C armored@ droneMbattle rider carriers@ and a selection coloniAin'@ or W$-C armored@ droneMbattle rider carriers@ and a selection
of heav+ weapons carr+in' hull platforms of heav+ weapons carr+in' hull platforms. .
>RO>ULSION 5ODULE
This module determines the This module determines the transport speed transport speed and and trael mode trael mode the ship will the ship will
use to traverse the realms of space. 5or the most part the available use to traverse the realms of space. 5or the most part the available
options are restricted b+ the race bein' pla+ed and the research level of options are restricted b+ the race bein' pla+ed and the research level of
the the propulsion tree propulsion tree in the in the 'esearch Screen 'esearch Screen. -esearch the necessar+ . -esearch the necessar+
technolo'+ branches to develop faster movin' vessels. technolo'+ branches to develop faster movin' vessels.
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34
Command )odule Command )odule
)ission )odule )ission )odule /ropulsion )odule /ropulsion )odule
WEA>ON 5OUNTS
1nce the core modules of a ship have been decided upon@ +ou can be'in 1nce the core modules of a ship have been decided upon@ +ou can be'in
to arm the space<craft with weapons across the breadth of itFs surface. to arm the space<craft with weapons across the breadth of itFs surface.
The amount of weapon points available will var+@ dependin' on the hull The amount of weapon points available will var+@ dependin' on the hull
t+pe@ siAe and command@ mission and propulsion modules selected. t+pe@ siAe and command@ mission and propulsion modules selected.
AUBILIAR8 >OINTS
Some hull t+pes have special slots located at ke+ points across the hull of Some hull t+pes have special slots located at ke+ points across the hull of
a ship. Seen as 'reen in the ima'e below. These are used to eEuip a ship. Seen as 'reen in the ima'e below. These are used to eEuip
special au7iliar+ modules on the hull of the ship. These special special au7iliar+ modules on the hull of the ship. These special
eEuipment t+pes enhance various aspects of a ship capabilities. eEuipment t+pes enhance various aspects of a ship capabilities.
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35
Weapon )ounts Weapon )ounts
$u7iliar+ $u7iliar+ )odules )odules
S
SHI> HI>
>
>RODUCTION RODUCTION
1nce +ou are happ+ with the ship desi'ns created@ +ou will want 1nce +ou are happ+ with the ship desi'ns created@ +ou will want
to build these in the numbers needed and can afford. In order to to build these in the numbers needed and can afford. In order to
demolish enem+ fleets and 'et the 2ob done. 5rom the demolish enem+ fleets and 'et the 2ob done. 5rom the "alaxy Screen "alaxy Screen@ @
click on icon Kto the leftD to access the click on icon Kto the leftD to access the Ship +roduction Screen Ship +roduction Screen. .
Ships are Ships are produced produced at the star<s+stem level. $ll colonies within a s+stem at the star<s+stem level. $ll colonies within a s+stem
contribute to their construction@ dependin' on the slider settin's. When contribute to their construction@ dependin' on the slider settin's. When
completed the+ are immediatel+ assi'ned to the completed the+ are immediatel+ assi'ned to the 'esere )leet 'esere )leet of the of the
particular star<s+stem. The+ can be reassi'ned usin' the particular star<s+stem. The+ can be reassi'ned usin' the )leet (anager )leet (anager. .
IN@OICES
Ships can be built individuall+ or enmasse. The+ are arran'ed in Ships can be built individuall+ or enmasse. The+ are arran'ed in inoices inoices. .
These can be saved and called upon to build the same 'roup of ships at These can be saved and called upon to build the same 'roup of ships at
different places across the empire where needed. Nust remember to different places across the empire where needed. Nust remember to
update +our invoices with newer desi'ns as the+ become available. update +our invoices with newer desi'ns as the+ become available.
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36
Ship /roduction Ship /roduction
S
S>ACE >ACE
<
<STATIONS STATIONS
1nce a colon+ is established +ou can construct and up'rade 1nce a colon+ is established +ou can construct and up'rade
space stations space stations usin' the usin' the Station (anager Station (anager Kicon to the leftD Kicon to the leftD. .
There are five initial t+pes. These facilities provide a boost to both There are five initial t+pes. These facilities provide a boost to both
empire and colon+ capabilities in all sorts of wa+s fromC empire and colon+ capabilities in all sorts of wa+s fromC generating generating
additional taxes additional taxes@ @ increasing research efficiency increasing research efficiency@ to @ to proing additional proing additional
command command and and defensie capabilities defensie capabilities for +our settlements durin' combat. for +our settlements durin' combat.
INITIAL CONSTRUCTION
Space Stations Space Stations can be built at the locations of planets or stars whether can be built at the locations of planets or stars whether
under +our control or an+ unoccupied star<s+stems within ran'e of +our under +our control or an+ unoccupied star<s+stems within ran'e of +our
empire. In order to do so@ +ou empire. In order to do so@ +ou
must send a fleet on a must send a fleet on a
&onstruction (ission &onstruction (ission. . Select Select
the t+pe of station +ou wish to the t+pe of station +ou wish to
build from those available Kto build from those available Kto
the leftD. the leftD.
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36
Station T+pes Station T+pes
$ Space<station C Sector B<*1! $ Space<station C Sector B<*1!
>e7t +ou must select the >e7t +ou must select the
deployment area deployment area around the around the
tar'et planet where +ou wish to tar'et planet where +ou wish to
deplo+ to. 5inall+ assi'n it a deplo+ to. 5inall+ assi'n it a
)leet )leet with a with a &onstruction Ship &onstruction Ship. .
In the e7ample Kto the ri'htD In the e7ample Kto the ri'htD
there are four Aones@ where there are four Aones@ where
stations can be deplo+ed to. stations can be deplo+ed to.
?ependin' on the siAe of the planet in Euestion@ the number of available ?ependin' on the siAe of the planet in Euestion@ the number of available
locations to place additional stations will var+. 1nce completed itFs name locations to place additional stations will var+. 1nce completed itFs name
can be chan'ed. Each station consists of a number of can be chan'ed. Each station consists of a number of module types module types. .
STATION 5ODULES
1nce a station has been deplo+ed@ 1nce a station has been deplo+ed@
+ou can use the +ou can use the Station (anager Station (anager to to
confi'ure its confi'ure its internal modules internal modules. Each . Each
module increases the capabilities of module increases the capabilities of
the particular station in Euestion@ b+ the particular station in Euestion@ b+
appl+in' a small percentile increase appl+in' a small percentile increase
in some aspect of 'amepla+ such asC in some aspect of 'amepla+ such asC
'esearch efficiency 'esearch efficiency@ @ *iplomatic *iplomatic
capability capability@ or @ or &ommand capacity &ommand capacity for for
the star<s+stem the+ are built in. the star<s+stem the+ are built in.
Stations have a Stations have a (odule Limit (odule Limit and and
once this number of modules has once this number of modules has
been built@ the station must be been built@ the station must be
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34
Station ?eplo+ment Station ?eplo+ment
Station )odules Station )odules
up'raded before additional modules can be added. )odules are added b+ up'raded before additional modules can be added. )odules are added b+
selectin' them from the selectin' them from the
(odules sub-panel (odules sub-panel. 1nce +ou . 1nce +ou
have selected the modules +ou have selected the modules +ou
wish to build@ click on the wish to build@ click on the
&onfirm 3uild 0rder &onfirm 3uild 0rder button. button.
U>GRADING STATIONS
Stations can be up'raded in Stations can be up'raded in
one of two wa+sL b+ initiatin' a mission from the one of two wa+sL b+ initiatin' a mission from the "alactic Screen "alactic Screen or from or from
the the Station (anager Station (anager. Either wa+ will reEuire +ou to choose which station . Either wa+ will reEuire +ou to choose which station
+ou wish to up'rade and which +ou wish to up'rade and which &onstruction fleet &onstruction fleet will perform the will perform the
operation. 6avin' the reEuired funds available will ensure that the operation. 6avin' the reEuired funds available will ensure that the
station is up'raded in a timel+ manner. station is up'raded in a timel+ manner.
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37
Station )ana'er Station )ana'er
)odule Construction Costs )odule Construction Costs
B
BATTLE ATTLE
5
5ANAGER ANAGER

1nce +our colonies are established +ou will want to think about defendin' 1nce +our colonies are established +ou will want to think about defendin'
them from the warmon'erin' $I or pla+er controlled opponents. The them from the warmon'erin' $I or pla+er controlled opponents. The
3attle (anager 3attle (anager is perfect for this. It allows for the or'aniAation and is perfect for this. It allows for the or'aniAation and
placement of one placement of one )leet )leet and numerous and numerous 3attle +latforms 3attle +latforms within the vicinit+ within the vicinit+
of +our empireFs colonies. Each star<s+stem is separated into of +our empireFs colonies. Each star<s+stem is separated into Sectors Sectors as as
denoted b+ the thick black lines. Each s+stem also has a denoted b+ the thick black lines. Each s+stem also has a &ommand +oint &ommand +oint
,&+- ,&+- limit for all defensive assets that can be deplo+ed at an+ 'iven time. limit for all defensive assets that can be deplo+ed at an+ 'iven time.
>LACING >LATFOR5S
?ifferent t+pes of ?ifferent t+pes of *efensie +latforms *efensie +latforms can be researched and built to can be researched and built to
defend a star<s+stem belon'in' to +our empire from attack. The+ can defend a star<s+stem belon'in' to +our empire from attack. The+ can
onl+ be placed within the star<s+stem the+ were produced in. 1nce built onl+ be placed within the star<s+stem the+ were produced in. 1nce built
4:
4:
The =attle )ana'er The =attle )ana'er
$vailable /latform 9ueue $vailable /latform 9ueue
the+ appear in the the+ appear in the +latform 5ueue +latform 5ueue Kprevious pa'eD@ which also shows the Kprevious pa'eD@ which also shows the
C/ of currentl+ deplo+ed platforms and ma7imum limit for the s+stem. C/ of currentl+ deplo+ed platforms and ma7imum limit for the s+stem.
/latforms can be selected from the Eueue and placed on an+ available /latforms can be selected from the Eueue and placed on an+ available
deplo+ment Aones i.e. the black circles Ktop of previous pa'eD. deplo+ment Aones i.e. the black circles Ktop of previous pa'eD.
>LACING A FLEET
To place a fleet simpl+ dra' and drop one To place a fleet simpl+ dra' and drop one
of the those listed under the of the those listed under the )leets In )leets In
System System Ksee picture to leftD Ksee picture to leftD. )ake sure . )ake sure
that +ou choose the most capable fleet@ as that +ou choose the most capable fleet@ as
fleets currentl+ do not contribute to the fleets currentl+ do not contribute to the
overall C/ limit of the star<s+stem it is overall C/ limit of the star<s+stem it is
assi'ned to. $ctive defensive fleets are assi'ned to. $ctive defensive fleets are
denoted with a +ellow star@ as shown on denoted with a +ellow star@ as shown on
the left@ b+ the left@ b+ )leet *ef / )leet *ef /. 5leets can be . 5leets can be
positioned individuall+@ unless it contains a sin'le ship@ of its own. 1nce positioned individuall+@ unless it contains a sin'le ship@ of its own. 1nce
positioned the initial facin' of each fleet can be chan'ed usin' the positioned the initial facin' of each fleet can be chan'ed usin' the green green
directional buttons directional buttons directl+ to the front of the icons KSee belowD. directl+ to the front of the icons KSee belowD.
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$vailable 5leets $vailable 5leets
/latforms and 5leet /latforms and 5leet
C
CO5BAT O5BAT
O
O>TIONS >TIONS
Combat in Sword of the Stars II comes in two formsC Combat in Sword of the Stars II comes in two formsC /uto-resoled /uto-resoled and and
1ands-on combat 1ands-on combat. Combat occurs when two or more fleets from rival . Combat occurs when two or more fleets from rival
factions encounter each other at a star<s+stem location. 1nce en'a'ed@ factions encounter each other at a star<s+stem location. 1nce en'a'ed@
+ou can choose to either take part in +ou can choose to either take part in 1ands-on combat 1ands-on combat or allow the or allow the
computer to computer to /uto-'esole /uto-'esole the encounter. If the latter is chosen@ the encounter. If the latter is chosen@
additional options can be set to let computer take the appropriate course additional options can be set to let computer take the appropriate course
of action. 1ptions consist ofC of action. 1ptions consist ofC /ttac$ /ttac$ or or +eaceful +eaceful conduct. -emember to conduct. -emember to
set these actions for all set these actions for all %ncounters %ncounters that are listed for the current turn. that are listed for the current turn.
1nce combats are concluded@ a summar+ of the results are presented as 1nce combats are concluded@ a summar+ of the results are presented as
shown on the shown on the
screen to the left@ screen to the left@
which depicts which depicts
details of the details of the
dama'e dealt to dama'e dealt to
and from the and from the
enemies bein' enemies bein'
fou'ht@ and the fou'ht@ and the
weapons used b+ weapons used b+
both sides. both sides.
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42
Combat -esults Screen Combat -esults Screen
C
CO5BAT O5BAT
C
CONTROLS ONTROLS
$ll the followin' instructional ima'es contained within this section are taken from the wonderful $ll the followin' instructional ima'es contained within this section are taken from the wonderful
pictorial 'uides made b+ pictorial 'uides made b+ E1&*)0" E1&*)0" The+ The+ have been altered to make them fit this format@ but are have been altered to make them fit this format@ but are
available in their ori'inal siAe and format on the available in their ori'inal siAe and format on the +aradox Interactie - Sword of the Stars II forum. +aradox Interactie - Sword of the Stars II forum.
TACTICAL CO5BAT SCREEN
The The Tactical &ombat Screen Tactical &ombat Screen is seen once non<automated combat is is seen once non<automated combat is
initiated with an enem+ fleet. 8pon enterin' combat@ the screen usuall+ initiated with an enem+ fleet. 8pon enterin' combat@ the screen usuall+
starts in starts in Sensor (ode .iew Sensor (ode .iew@ as can be seen in the ima'e below. @ as can be seen in the ima'e below.
This mode is seen when a battle at a particular location first be'ins and This mode is seen when a battle at a particular location first be'ins and
+our ships and those of +our enem+@ are located be+ond sensor or visual +our ships and those of +our enem+@ are located be+ond sensor or visual
ran'e of each other. This view displa+s the entire s+stem area in Aoomed ran'e of each other. This view displa+s the entire s+stem area in Aoomed
out form enablin' +ou to direct the ships of +our fleet@ towards the tar'ets out form enablin' +ou to direct the ships of +our fleet@ towards the tar'ets
+ou wish to en'a'e. Click on the +ou wish to en'a'e. Click on the Sensor (ode button Sensor (ode button in the in the Weapon Weapon
&ontrol +anel &ontrol +anel to Aoom<in battle view once +ou are in visual ran'e. ;ou will to Aoom<in battle view once +ou are in visual ran'e. ;ou will
then be able to see the action close<in and 'ive orders to individual ships. then be able to see the action close<in and 'ive orders to individual ships.
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43
Tactical Combat Screen Tactical Combat Screen
SHI> CONTROL = STATUS >ANEL
1nce en'a'ed in combat +ou can use the 1nce en'a'ed in combat +ou can use the Ship &ontrol ! Status +anel Ship &ontrol ! Status +anel to to
monitor and direct +our fleets durin' combat. These orders can be 'iven monitor and direct +our fleets durin' combat. These orders can be 'iven
to either one@ several or all the ships takin' part in the action. ?ependin' to either one@ several or all the ships takin' part in the action. ?ependin'
on which individual fleets are present. on which individual fleets are present. Stances Stances are set to determine how a are set to determine how a
fleet will act a'ainst rival fleets. The+ can be a''ressive@ passive or fleet will act a'ainst rival fleets. The+ can be a''ressive@ passive or
defensive in nature. defensive in nature.
Ships can maneuvered usin' the Ships can maneuvered usin' the 'oll 'oll and and Spin buttons Spin buttons. . (oement (oement
controls controls can be used to set the speed of which s ship travels across space. can be used to set the speed of which s ship travels across space.
The+ can also be ordered to The+ can also be ordered to
attack from one of three vertical attack from one of three vertical
planes@ so as to direct their planes@ so as to direct their
attack from a particular direction. attack from a particular direction.
Components of a ship that can be Components of a ship that can be
dama'ed are represented b+ the dama'ed are represented b+ the
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44
Ship Control 4 Status /anel Ship Control 4 Status /anel
Ship Controls Ship Controls
Structure ! Supply6 %nergy and &rew Status Structure ! Supply6 %nergy and &rew Status icons. icons.
WEA>ON CONTROL >ANEL
The The Weapon &ontrol +anel Weapon &ontrol +anel allows +ou to customiAe how each ship attacks allows +ou to customiAe how each ship attacks
durin' combat. When decidin' how to initiate +our attacks@ +ou can durin' combat. When decidin' how to initiate +our attacks@ +ou can
choose which choose which Weapons will fire Weapons will fire@ @ the (ode the (ode the+ will fire and the ship t+pe the+ will fire and the ship t+pe
Targeting +riority Targeting +riority the+ will focus their fire at. the+ will focus their fire at.
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Weapon Control /anel Weapon Control /anel
SHI> AR5OUR
8nderstandin' the status of armor that a ship possesses is ke+ when 8nderstandin' the status of armor that a ship possesses is ke+ when
decidin' whether to withdrawn from battle. $ll ships possess a certain decidin' whether to withdrawn from battle. $ll ships possess a certain
amount of armor@ while those dedicated to combat@ possess more amount of armor@ while those dedicated to combat@ possess more
defensive capabilities. $ll armor is 'iven a ratin'@ as can be seen in the defensive capabilities. $ll armor is 'iven a ratin'@ as can be seen in the
ima'e above. ima'e above. /rmour Strength /rmour Strength represents the total number of individual represents the total number of individual
armor platin' cells that the ship possess. armor platin' cells that the ship possess. /rmour *epth /rmour *epth shows the level of shows the level of
armor an+ attacks will need to penetrate before hittin' the ship proper. armor an+ attacks will need to penetrate before hittin' the ship proper.
The The Structural Strength Structural Strength of the hull is of the hull is
also shown. This is essentiall+ the also shown. This is essentiall+ the
e7posed hull of the ship once all e7posed hull of the ship once all
armor has been depleted from the armor has been depleted from the
craftFs e7terior. The craftFs e7terior. The /rmour "rid /rmour "rid is is
the visible component of the armor@ the visible component of the armor@
when seen on screen K&reenD. $s when seen on screen K&reenD. $s
each ship is attacked@ this 'rid will each ship is attacked@ this 'rid will
update to show e7actl+ how bad the update to show e7actl+ how bad the
dama'e bein' caused is K-edD. dama'e bein' caused is K-edD.
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The $rmor &rid The $rmor &rid
$rmour 4 Structural -atin's $rmour 4 Structural -atin's
D
DI>LO5AC8 I>LO5AC8
;ou can also en'a'e in diplomac+ and espiona'e from the ;ou can also en'a'e in diplomac+ and espiona'e from the
*iplomacy (anager Screen *iplomacy (anager Screen@ Kb+ clickin' the icon on the left.D @ Kb+ clickin' the icon on the left.D
5rom this screen +ou will be able to undertake a host of actions@ limited 5rom this screen +ou will be able to undertake a host of actions@ limited
onl+ b+ the resources +ou need to fund such actions@ such as onl+ b+ the resources +ou need to fund such actions@ such as credits credits@ @
$nowledge $nowledge@ @ technologies technologies and and diplomatic stations diplomatic stations. .
$vailable $vailable diplomatic currency diplomatic currency is shown at the top of the screen Kas is shown at the top of the screen Kas
aboveD. This value determines what actions can be attempted for all +our aboveD. This value determines what actions can be attempted for all +our
diplomatic dealin's with rival factions. ;ou can increase this amount in diplomatic dealin's with rival factions. ;ou can increase this amount in
several wa+s includin'C buildin' diplomatic stations@ settin' sliders in the several wa+s includin'C buildin' diplomatic stations@ settin' sliders in the
Empire )ana'er and throu'h research. Empire )ana'er and throu'h research.
Technolo'ies that increase +our diplomatic capabilities can be found Technolo'ies that increase +our diplomatic capabilities can be found
throu'hout the technolo'+ tree@ thou'h the most important are perhaps throu'hout the technolo'+ tree@ thou'h the most important are perhaps
+olitical Science +olitical Science and and +sionics +sionics. .
DI>LO5AC8E ES>IONAGE = INTEL
The ran'e of The ran'e of *iplomatic actions *iplomatic actions and and
%spionage options %spionage options are arra+ed across are arra+ed across
four sub<panels which can be navi'ated four sub<panels which can be navi'ated
b+ usin' the b+ usin' the 0range buttons 0range buttons. Each . Each
species has its own set of panels which species has its own set of panels which
are color<coded to match those of the are color<coded to match those of the
factions in pla+. The first of these factions in pla+. The first of these
provides an provides an 0eriew 0eriew of the rival of the rival
species includin'C -ace portrait and species includin'C -ace portrait and
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?iplomatic 1verview ?iplomatic 1verview
lo'o@ leader name@ space travel tech@ lo'o@ leader name@ space travel tech@
and the current relationship between and the current relationship between
their empire and +ours. their empire and +ours.
*iplomatic /ctions *iplomatic /ctions are arra+ed in the are arra+ed in the
ne7t sub<panel. 6ere +ou will be able ne7t sub<panel. 6ere +ou will be able
to conduct an+ actions +ou choose and to conduct an+ actions +ou choose and
keep an e+e on an+ previous actions keep an e+e on an+ previous actions
that ma+ be pendin'. that ma+ be pendin'.
The ne7t sub<panel contains The ne7t sub<panel contains %spionage %spionage
and displa+s an overview of all and displa+s an overview of all
operations and situational intelli'ence operations and situational intelli'ence
that +our empireFs forces have been that +our empireFs forces have been
able to 'ather a'ainst each opponent. able to 'ather a'ainst each opponent.
1istory 1istory is the final sub<panel. This is the final sub<panel. This
provides an overview of recent events provides an overview of recent events
and interactions concernin' the and interactions concernin' the
particular faction bein' monitored. particular faction bein' monitored.
$s research and stations increase so $s research and stations increase so
will +our capabilities and success rate will +our capabilities and success rate
in both these disciplines. in both these disciplines.
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?iplomatic 1ptions ?iplomatic 1ptions
Intelli'ence 1verview Intelli'ence 1verview
Espiona'e 1ptions Espiona'e 1ptions
E
E5>IRE 5>IRE
5
5ANAGE5ENT ANAGE5ENT
$ccessed b+ clickin' on the $ccessed b+ clickin' on the +ie-&hart +ie-&hart icon on the main icon on the main "alactic Screen "alactic Screen@ @
the the %mpire (anager %mpire (anager provides an overview ofC provides an overview ofC finances@ 'overnment finances@ 'overnment
ideolo'+@ current ta7 and immi'ration rates@ ideolo'+@ current ta7 and immi'ration rates@ as well as the current as well as the current
'elationship oeriew 'elationship oeriew for each known rival faction. In addition there are for each known rival faction. In addition there are
a number of a number of statistics statistics detailin' +our empireFs detailin' +our empireFs current achieements current achieements. .
/erhaps itFs most important function is to show whether +our treasur+ will /erhaps itFs most important function is to show whether +our treasur+ will
increase throu'h increase throu'h saings saings in the ne7t turn@ or if a loss will be made. in the ne7t turn@ or if a loss will be made.
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Empire )ana'er Empire )ana'er
B
BUDGETING UDGETING
Ever+thin' comes at a price. Whether conductin' research@ up'radin' Ever+thin' comes at a price. Whether conductin' research@ up'radin'
colonies@ buildin' stations or maintainin' fleets. Each action sucks vital colonies@ buildin' stations or maintainin' fleets. Each action sucks vital
credits from the imperial treasur+. credits from the imperial treasur+.
INCO5E >IE CHART
;ou can see the percenta'e of funds allocated to each ;ou can see the percenta'e of funds allocated to each
sector of the imperial effort b+ 'lancin' at the sector of the imperial effort b+ 'lancin' at the
Income +ie &hart Income +ie &hart on the on the "alaxy Screen "alaxy Screen or in the or in the
%mpire (anagement Screen %mpire (anagement Screen. Each color represents a . Each color represents a
portion of +our empireFs e7penditure. The most portion of +our empireFs e7penditure. The most
important of these are important of these are *ar$ 3lue *ar$ 3lue for 'overnmentMbureaucratic e7penses. for 'overnmentMbureaucratic e7penses.
+urple +urple represents research. represents research. 3lac$ 3lac$ shows the amount of credits lost to shows the amount of credits lost to
s+stem wide corruption. $ turn where there is a shortfall will see the s+stem wide corruption. $ turn where there is a shortfall will see the
necessar+ funds taken from treasur+ savin's. Interest is shown in necessar+ funds taken from treasur+ savin's. Interest is shown in 'ed 'ed. .
TREASUR8 BARO5ETER
$s the leader of +our $s the leader of +our
empire +ou can mana'e empire +ou can mana'e
to some de'ree what to some de'ree what
volume of funds are volume of funds are
allocated to which sections of effort. )ovin' the slider from the allocated to which sections of effort. )ovin' the slider from the Treasury Treasury
3arometer6 3arometer6 seen below moves the amount allocated to the two core seen below moves the amount allocated to the two core
fundin' areas of +our empire. )ost of the time what +ou spend on fundin' areas of +our empire. )ost of the time what +ou spend on
research research dictates what the slider is set too. 1nce +ou have a number of dictates what the slider is set too. 1nce +ou have a number of
established colonies 'eneratin' credits@ consider savin' mone+ to build established colonies 'eneratin' credits@ consider savin' mone+ to build
valuable dreadnou'ht and !eviathan fleets. valuable dreadnou'ht and !eviathan fleets.
5:
5:
Income Chart Income Chart
Treasur+ =arometer Treasur+ =arometer
T
TRADE RADE
If +ou ever hope to win@ +ou will need to become a master of the If +ou ever hope to win@ +ou will need to become a master of the
mercantile and fill +our treasur+ with as man+ mercantile and fill +our treasur+ with as man+ Imperial &redits Imperial &redits as possible. as possible.
The knowled'e held b+ the The knowled'e held b+ the )TL %conomics )TL %conomics technolo'+ from the technolo'+ from the
+olitical Science +olitical Science discipline must be discovered. 1nce unlocked discipline must be discovered. 1nce unlocked
several ke+ elements become available@ makin' tradin' possible. several ke+ elements become available@ makin' tradin' possible.
The The Trade )ilter Trade )ilter becomes active in the becomes active in the "alaxy "alaxy
Screen Screen. ;ou must select this option in order to . ;ou must select this option in order to
see the see the Trade .iew Trade .iew KbelowD and mana'e +our empireFs tradin'. KbelowD and mana'e +our empireFs tradin'.
&iilian Stations &iilian Stations can now be built within star<s+stems with at can now be built within star<s+stems with at
least one colon+. 1nce operational@ least one colon+. 1nce operational@ )reighter Ships )reighter Ships can be can be
built to transport 'oods between s+stems. Each station built to transport 'oods between s+stems. Each station
provides a limited number of slots K provides a limited number of slots KOD OD for for freighters freighters to ship 'oods from. to ship 'oods from.
When built the+ are automaticall+ assi'ned a free shippin' slot solel+ When built the+ are automaticall+ assi'ned a free shippin' slot solel+
within that s+stem. within that s+stem. The number of The number of "oods "oods bein' shipped can be increased bein' shipped can be increased
b+ movin' the planetar+ slider from b+ movin' the planetar+ slider from &onstruction &onstruction towards towards Trade Trade. 1nce . 1nce
frei'hters be'in shippin' frei'hters be'in shippin' "oods "oods@ @ Imports Imports will be'in to show automaticall+ will be'in to show automaticall+
dependin' on volumes bein' traded. $ccess the dependin' on volumes bein' traded. $ccess the %mpire (anager %mpire (anager to view to view
how man+ how man+ Imperial &redits Imperial &redits are bein' made per turn@ throu'h tradin'. are bein' made per turn@ throu'h tradin'.
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Trade 0iew Trade 0iew
E
E@ENT @ENT
H
HISTOR8 ISTOR8
Important events are noted and recorded in the Important events are noted and recorded in the
%ent Log %ent Log. These alerts can be found at the . These alerts can be found at the
bottom ri'ht of the bottom ri'ht of the "alaxy Screen "alaxy Screen@ as the+ @ as the+
occur. Thou'h onl+ one event is shown at a occur. Thou'h onl+ one event is shown at a
time@ +ou can c+cle throu'h all of the events of the current turn in order. time@ +ou can c+cle throu'h all of the events of the current turn in order.
HISTOR8 LOG
5or more details +ou can consult the 5or more details +ou can consult the %ent 1istory Log %ent 1istory Log which can be which can be
accessed b+ clickin' on the icon to the left. /revious events are accessed b+ clickin' on the icon to the left. /revious events are
stored here in chronolo'ical order@ 'rouped into sections b+ the stored here in chronolo'ical order@ 'rouped into sections b+ the
turn count durin' which the+ occurred. ;ou can consult these lo's at an+ turn count durin' which the+ occurred. ;ou can consult these lo's at an+
time +ou wish@ in order to see if +ou have missed an+thin' of importance. time +ou wish@ in order to see if +ou have missed an+thin' of importance.
)ost t+pe of 'ame events have their own icon to help scan the list of past )ost t+pe of 'ame events have their own icon to help scan the list of past
events and identif+ an+ that +ou ma+ be lookin' for. events and identif+ an+ that +ou ma+ be lookin' for.
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The EmpireFs 6istor+ The EmpireFs 6istor+
C
CREDITS REDITS
CERBEROS >RODUCTIONS
LEAD DESIGN LEAD DESIGN
)$-TI> CI-8!IS )$-TI> CI-8!IS
DESIGN DESIGN
C6-IS STEW$-T C6-IS STEW$-T
$-I>> ?E)=1 $-I>> ?E)=1
BACC GROUND 5ATERIALS BACC GROUND 5ATERIALS
$-I>> ?E)=1 $-I>> ?E)=1
LEAD ARTIST LEAD ARTIST
C6-IS &E-S/$C6E- C6-IS &E-S/$C6E-
3D ARTISTS 3D ARTISTS
N16> ;$:I)1W N16> ;$:I)1W
-;$> =!$>:S -;$> =!$>:S
&-E& :1!1?GI$> &-E& :1!1?GI$>
$!!$> )$C?1>$!? $!!$> )$C?1>$!?
SURFACE ARTIST SURFACE ARTIST
6E-1? &I!$>I 6E-1? &I!$>I
2D ARTIST LEAD 2D ARTIST LEAD
:E> !EE :E> !EE
2D ARTISTS 2D ARTISTS
-$C6E! )$-:S -$C6E! )$-:S
$!ICE ?8:E $!ICE ?8:E
NES8S &$-CI$ NES8S &$-CI$
C6E>T611-$> >$)=I$-11-$> C6E>T611-$> >$)=I$-11-$>
N8$> ?IE&1 ?I$>?E-$S N8$> ?IE&1 ?I$>?E-$S
N16> >EWT1> N16> >EWT1>
$??ITI1>$! .? $-T $??ITI1>$! .? $-T
N8?IT6 /$BT1> N8?IT6 /$BT1>
C6$- -EE? C6$- -EE?
>I:1!$ )$T:10IC >I:1!$ )$T:10IC
61)E-1S &I!$>I 61)E-1S &I!$>I
>ROGRA55ING LEAD >ROGRA55ING LEAD
?$--E> &-$>T ?$--E> &-$>T
>ROGRA55ING >ROGRA55ING
?$0I? S$!S)$> ?$0I? S$!S)$>
WI!!I$) &11?$!! WI!!I$) &11?$!!
?$--E> W$I>E ?$--E> W$I>E
ALIEN DESIGN ALIEN DESIGN
$-I>> ?E)=1 $-I>> ?E)=1
)$-TI> CI-8!IS )$-TI> CI-8!IS
:E> !EE :E> !EE
N16> ;$:I)1W N16> ;$:I)1W
CINE5ATICS CINE5ATICS
C6-IS &E-S/$C6E- C6-IS &E-S/$C6E-
C6-IS STEW$-T C6-IS STEW$-T
>RODUCER >RODUCER
C6-IS STEW$-T C6-IS STEW$-T
CONTROLLER CONTROLLER
&!1-I$ ?$0IS &!1-I$ ?$0IS
SOUNDEFFECTSDIALOGUE EDITING SOUNDEFFECTSDIALOGUE EDITING
-1= /!1T>I:155 -1= /!1T>I:155
&-E& S$=ITG &-E& S$=ITG
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5USIC CO5>OSITION STUDIO 5USIC CO5>OSITION STUDIO
>RODUCTI ON >RODUCTI ON
/$8! -8S:$; /$8! -8S:$;
ST8?I1 B /-1?8CTI1>S ST8?I1 B /-1?8CTI1>S
@OICE ACTING @OICE ACTING
!ES!EE $C61-> H68)$>I !ES!EE $C61-> H68)$>I
T1-E> $T:I>S1> H0$-I18SI T1-E> $T:I>S1> H0$-I18SI
$$-1> =8SC6 HT$-:$ I>TE!I $$-1> =8SC6 HT$-:$ I>TE!I
?1)I>IC C6$> HSC-E$)E-I ?1)I>IC C6$> HSC-E$)E-I
TI) C6IS61!) H0$-I18SI TI) C6IS61!) H0$-I18SI
5-E;$ CI-8!IS H!II- C61-8SI 5-E;$ CI-8!IS H!II- C61-8SI
$-I>> ?E)=1 H0$-I18SI $-I>> ?E)=1 H0$-I18SI
6E-1? &I!$>I H0$-I18SI 6E-1? &I!$>I H0$-I18SI
C$-1!I>E 6$--IES H0$-I18SI C$-1!I>E 6$--IES H0$-I18SI
C8-TIS I>W$-?<N1>ES H6I0E-I C8-TIS I>W$-?<N1>ES H6I0E-I
T61)$S :1C6 H68)$>I T61)$S :1C6 H68)$>I
)$!!I:$ K$!!ID :8)$- H0$-I18SI )$!!I:$ K$!!ID :8)$- H0$-I18SI
T$;!1- !$T18- H0$-I18SI T$;!1- !$T18- H0$-I18SI
-1=E-T !E$5 H0$-I18SI -1=E-T !E$5 H0$-I18SI
0I>CE>T /$8! H0$-I18SI 0I>CE>T /$8! H0$-I18SI
!IS$ /ETE-S1> H0$-I18SI !IS$ /ETE-S1> H0$-I18SI
SE$> -ICCI1 H0$-I18SI SE$> -ICCI1 H0$-I18SI
/ET- S$!$=$ H68)$> I>TE!I /ET- S$!$=$ H68)$> I>TE!I
)$TT6EW ?. SI))1>S H0$-I18SI )$TT6EW ?. SI))1>S H0$-I18SI
>$>C; 01> E8W H0$-I18SI >$>C; 01> E8W H0$-I18SI
$>?; PT6E S8!8Q ;8 H0$-I18SI $>?; PT6E S8!8Q ;8 H0$-I18SI
ADDITIONAL @OICE ADDITIONAL @OICE
)$-TI> CI-8!IS )$-TI> CI-8!IS
C6-IS STEW$-T C6-IS STEW$-T
WICI EDITOR(IN(CHIEF WICI EDITOR(IN(CHIEF
/$8! R-1-SC6$C6S T1=I$ /$8! R-1-SC6$C6S T1=I$
TESTER AL>HA TESTER AL>HA
/$8! R-1-SC6$C6S T1=I$ /$8! R-1-SC6$C6S T1=I$
TESTER O5EGA TESTER O5EGA
S6$>E RSI!0$-I!S !$G$-8S S6$>E RSI!0$-I!S !$G$-8S
S>ECIAL THANCS S>ECIAL THANCS
/$8! $>? $); T1=I$ /$8! $>? $); T1=I$
T6E ?$-:EST 15 T6E 6I!!SI?E T6E ?$-:EST 15 T6E 6I!!SI?E
T6IC:ETS T6IC:ETS
5-E;$ CI-8!IS 5-E;$ CI-8!IS
)1SES CI-8!IS )1SES CI-8!IS
?18& T-1>S&$-? ?18& T-1>S&$-?
SC1TT 5E--IS SC1TT 5E--IS
T6E )C?1>$!?SS 1> )$I> T6E )C?1>$!?SS 1> )$I>
T6E WE>?;SS 1> C$)=IE T6E WE>?;SS 1> C$)=IE
T6E 5$T=8-&E- 1> =-1$?W$; T6E 5$T=8-&E- 1> =-1$?W$;
I)/E-I$! 61==IES@ -IC6)1>? I)/E-I$! 61==IES@ -IC6)1>?
E!5S$- C1)ICS@ 0$>C180E- K-I/ E!5S$- C1)ICS@ 0$>C180E- K-I/
.,1,D .,1,D
-B C1)ICS@ 0$>C180E- -B C1)ICS@ 0$>C180E-
54
54
Sol<5orceC The 5aces of 6umanit+ Sol<5orceC The 5aces of 6umanit+
>ARADOB INTERACTI@E
CEO CEO
5redrik Wester 5redrik Wester
E@> DE@ELO>5ENT E@> DE@ELO>5ENT
Nohan $nderson Nohan $nderson
E@> SALES E@> SALES
-eena ) )iranda -eena ) )iranda
E@> >UBLISHING E@> >UBLISHING
Susana )eAa Susana )eAa
CFO CFO
!ena =lomber' !ena =lomber'
E/#+*ti;# >$&)*+#$ E/#+*ti;# >$&)*+#$
)attias !il2a )attias !il2a
S#,i&$ >$&)*+#$ S#,i&$ >$&)*+#$
&ordon 0an ?+ke &ordon 0an ?+ke
>$&)*+#$ >$&)*+#$
Shams Nor2ani Shams Nor2ani
Li,# >$&)*+#$ Li,# >$&)*+#$
NTr'en =2Trklund NTr'en =2Trklund
>R = 50$k#ti,< 50,0<#$ >R = 50$k#ti,< 50,0<#$
=oel =ermann =oel =ermann
S&+i01 5#)i0 50,0<#$ S&+i01 5#)i0 50,0<#$
?aniela S2unnesson ?aniela S2unnesson
>$&)*+t = E;#,t 50,0<#$ >$&)*+t = E;#,t 50,0<#$
Neanette =auer Neanette =auer
S01#' A''&+i0t#' S01#' A''&+i0t#'
$ndrew Ciesla@ Nason -oss $ndrew Ciesla@ Nason -oss
C&--*,it3 50,0<#$ C&--*,it3 50,0<#$
!inda :ib+ !inda :ib+
Fi,0,+# = A++&*,ti,< Fi,0,+# = A++&*,ti,<
Emilia 6anssen Emilia 6anssen
50$k#ti,< A''#t' 50$k#ti,< A''#t'
). /ollaci @ .Coats Creations ). /ollaci @ .Coats Creations
C&;#$ A$t C&;#$ A$t
0iktor Titov 0iktor Titov
L&+01i20ti&, = E)iti,< L&+01i20ti&, = E)iti,<
=reslin Studios =reslin Studios
>0+k0<i,< = 50,*01 103&*t >0+k0<i,< = 50,*01 103&*t
-etro'raphics -etro'raphics
>0+k'h&t' >0+k'h&t'
)artin ?oersam )artin ?oersam
Sp#+i01 Th0,k' Sp#+i01 Th0,k'
Elouda Elouda ,for his &ombat "uides- ,for his &ombat "uides-
55
55
This &ame is entirel+ a work of fiction. The names@ characters@ and incidents portra+ed in it are the work This &ame is entirel+ a work of fiction. The names@ characters@ and incidents portra+ed in it are the work
of the developers ima'inations. $n+ resemblance to actual persons@ livin' or dead@ events@ or localities is of the developers ima'inations. $n+ resemblance to actual persons@ livin' or dead@ events@ or localities is
entirel+ coincidental. entirel+ coincidental.
?eveloped b+ :erberos /roductions. /ublished b+ /arado7 Interactive $=. The :erberos /roductions lo'o ?eveloped b+ :erberos /roductions. /ublished b+ /arado7 Interactive $=. The :erberos /roductions lo'o
and the /arado7 Interactive lo'o are re'istered trademarks. $ll other trademarks are properties of the and the /arado7 Interactive lo'o are re'istered trademarks. $ll other trademarks are properties of the
respective owners. respective owners.
This product contains software technolo'+ licensed from &ameSp+ Industries@ Inc. U1***<.,11 This product contains software technolo'+ licensed from &ameSp+ Industries@ Inc. U1***<.,11
&ameSp+ Industries@ Inc. &ameSp+ and the V/owered b+ &ameSp+W desi'n are trademarks of &ameSp+ &ameSp+ Industries@ Inc. &ameSp+ and the V/owered b+ &ameSp+W desi'n are trademarks of &ameSp+
Industries@ Inc. $ll ri'hts reserved. Industries@ Inc. $ll ri'hts reserved.
8ses =ink 0ideo@ U1**%<.,11 b+ -$? &ame Tools@ Inc. )icrosoft and Windows *5@ *(@ )E@ .,,,@ 8ses =ink 0ideo@ U1**%<.,11 b+ -$? &ame Tools@ Inc. )icrosoft and Windows *5@ *(@ )E@ .,,,@
Windows >T@ Windows B/@ Windows 0ista@ and Windows % are re'istered trademarks of )icrosoft Windows >T@ Windows B/@ Windows 0ista@ and Windows % are re'istered trademarks of )icrosoft
Corporation. $ll other trademarks and trade names are properties of their respective owners Corporation. $ll other trademarks and trade names are properties of their respective owners. .
56
56
C*'t&-#$ S*pp&$t C*'t&-#$ S*pp&$t
/arado7 Interactive offers man+ levels of service for our customers and members. To 'et the best help possible please visit /arado7 Interactive offers man+ levels of service for our customers and members. To 'et the best help possible please visit
below about our services and what best fits +our issue. below about our services and what best fits +our issue.
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O..i+# A))$#'' O..i+# A))$#''
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A%&*t >0$0)&/ I,t#$0+ti;# A%&*t >0$0)&/ I,t#$0+ti;#
Since 1***@ /arado7 Interactive has been a leadin' 'lobal developer and publisher of /C<based strate'+ 'ames. World Since 1***@ /arado7 Interactive has been a leadin' 'lobal developer and publisher of /C<based strate'+ 'ames. World
renowned for its strate'+ catalo'@ the compan+ holds a particularl+ stron' presence in the 8nited States and Europe. renowned for its strate'+ catalo'@ the compan+ holds a particularl+ stron' presence in the 8nited States and Europe.
Its steadil+<'rowin' portfolio includes firml+ established /C franchises such as the criticall+ acclaimed Europa 8niversalis@ Its steadil+<'rowin' portfolio includes firml+ established /C franchises such as the criticall+ acclaimed Europa 8niversalis@
Crusader :in's@ 0ictoria and the 6earts of Iron series@ as well as now encompassin' titles on other platforms such as !ead Crusader :in's@ 0ictoria and the 6earts of Iron series@ as well as now encompassin' titles on other platforms such as !ead
and &oldC &an's of the Wild West released in .,1, on /la+StationY>etwork for the /la+StationY3 and the forthcomin' and &oldC &an's of the Wild West released in .,1, on /la+StationY>etwork for the /la+StationY3 and the forthcomin'
?efenders of $rdania on i/ad as well as /C. .,11 will be /arado7 InteractiveSs most ambitious line<up of titles to date with ?efenders of $rdania on i/ad as well as /C. .,11 will be /arado7 InteractiveSs most ambitious line<up of titles to date with
such anticipated releases as :in' $rthur II@ /irates of =lack Cove and Sword of the Stars II. It is also e7pandin' its such anticipated releases as :in' $rthur II@ /irates of =lack Cove and Sword of the Stars II. It is also e7pandin' its
presence in the free<to<pla+ arena throu'h /arado7 Connect. presence in the free<to<pla+ arena throu'h /arado7 Connect.
1ur offices are located in >ew ;ork@ 8S$ and Stockholm@ Sweden. We work with renowned distributors world wide and are 1ur offices are located in >ew ;ork@ 8S$ and Stockholm@ Sweden. We work with renowned distributors world wide and are
present on all ma2or di'ital download portals. present on all ma2or di'ital download portals.
We share a passion for 'amin' and 'amers and our 'oal is to provide deep and challen'in' 'ames with hours of 'amepla+ We share a passion for 'amin' and 'amers and our 'oal is to provide deep and challen'in' 'ames with hours of 'amepla+
to our 'rowin' .,,@,,,J member communit+. to our 'rowin' .,,@,,,J member communit+.
5or more information@ please visitC www.parado7plaAa.com Z M/arado7Interactive Z [pd7interactive 5or more information@ please visitC www.parado7plaAa.com Z M/arado7Interactive Z [pd7interactive
LICENSE AGREE5ENT LICENSE AGREE5ENT
This Software is licensed@ not sold@ to the 8ser b+ /arado7 Interactive $= and its authoriAed licence holder and ma+ onl+ be This Software is licensed@ not sold@ to the 8ser b+ /arado7 Interactive $= and its authoriAed licence holder and ma+ onl+ be
used under the followin' restrictions. /arado7 Interactive $= reserves all ri'hts not e7pressl+ 'ranted to the 8ser. used under the followin' restrictions. /arado7 Interactive $= reserves all ri'hts not e7pressl+ 'ranted to the 8ser.
Cop+in'. This !icense $'reement allows the 8ser to use the Software on one computer at a time@ providin' e7ception for Cop+in'. This !icense $'reement allows the 8ser to use the Software on one computer at a time@ providin' e7ception for
an+ network use described in the documentation enclosed with the Software. Cop+in' of the Software is ille'al. an+ network use described in the documentation enclosed with the Software. Cop+in' of the Software is ille'al.
-estrictions in 8ser ri'hts. The Software and the enclosed printed matter are protected b+ cop+ri'ht law. The 8ser is not -estrictions in 8ser ri'hts. The Software and the enclosed printed matter are protected b+ cop+ri'ht law. The 8ser is not
to recreate the SoftwareSs source code in an+ wa+@ that it ma+ be apprehended b+ the 8ser or an+one else. The 8ser ma+ to recreate the SoftwareSs source code in an+ wa+@ that it ma+ be apprehended b+ the 8ser or an+one else. The 8ser ma+
not chan'e@adapt@ translate@ sub<let@ lease@ sell for profit@ or distribute the Software@ nor ma+ the 8ser store it on a public not chan'e@adapt@ translate@ sub<let@ lease@ sell for profit@ or distribute the Software@ nor ma+ the 8ser store it on a public
network or create derivative products based on the Software or an+ of its parts. The 8ser ma+ not@ in whole or part@ network or create derivative products based on the Software or an+ of its parts. The 8ser ma+ not@ in whole or part@
distribute the Software or its printed documentation to others@ or to electronicall+ transfer it from one computer to another distribute the Software or its printed documentation to others@ or to electronicall+ transfer it from one computer to another
over a network. over a network.
-i'hts. The 8ser owns the ori'inal C? -1) discs on which the Software is stored@ but /arado7 Interactive reserves the -i'hts. The 8ser owns the ori'inal C? -1) discs on which the Software is stored@ but /arado7 Interactive reserves the
ri'hts of ownership to all copies of the actual Software. The Software is cop+ri'ht protected. ri'hts of ownership to all copies of the actual Software. The Software is cop+ri'ht protected.
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[SwordoftheStars Z MSwordoftheStars [SwordoftheStars Z MSwordoftheStars
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