This tutorial assumes you have a basic Vray and 3DS
Max knowledge, and an official Vray copy ! used version "#$%3 while making the tutorial &ou have to be able to create Vraymaterials, load maps in the material editor, open the render settings dialog etc This tutorial also uses of Vray '!, ! will not explain these settings in this tutorial (heck out the other tutorials on my site for that step1: Basic settings )irst, open 3D Studio Max Make sure you set Vray as the production renderer )or test rendering, lower the output si*e to #+%,3-%px This is the easiest way to speed up rendering while testing. 'o to the global switches rollout and turn off /default lights/ 0e don/t want the default lights to interfere with our lighting, since this will be based only on the hdri map. step2: Anti Aliasing settings ! always render with the 1daptive 2M( image sampler 3see screenshot4 because this allows for great control over every aspect in the scene with only a few mouse clicks 1lso turn off the anti aliasing filter, this speeds up things too 5nly use one of these filters if you can/t get good enough 11 on fine textures or very small details step3: Create the testscene Make a small testscene which you want to render Start with something simple. ! made a cylinder with a max teapot on it 674 step4: First render test 8it render and en9oy a black picture. !f it/s not black you forgot to turn off /default lights/ in step" The reason for this is :uite obvious, there is no light in the scene, so it/s completely dark step5: Let there be light! 'o to the ;nvironment rollout and turn on both '! and environment overrides <eave them at default colors 8it render again, you/ll see it is still black. step: Let there be !" light! 0hen using the Vray skylight option, you need to enable '! to make it visible The sklight is treated as first bounce '! light, it/s not a direct light as for example a max spotlight or Vray area light So open the !ndirect !llumination rollout and enable '! 3/5n/ checkbox4 step#: $ender again !f you hit render now, Vray will start calculating the '! coming from the skylight, and after that the actual rendering will start This can take a while on slow machines. Shadows are very diffuse because of the skylight <ight is coming from all directions with e:ual strength, so there are no directional shadows step%: &peed up rendering The default irradiance map settings are too slow for test rendering, so we will speed things up by making some ad9ustments )irst ! lowered the secondary bounces to %,+ 3'! rollout4 Then choose /custom/ in the preset list to have full control over the settings )ill in all the other settings like ! did 3click image on the right4 The most important are 8sph subdivs and the min=max rate step': (elpfull settings 1lso change the render region division to 3>,3> in the system rollout 3good for small resolution images only.4 (heck the frame stamp box and delete everything except the render time part ?ender again if you want to, notice how fast it renders now. step1): Create *ray +aterials !t/s always best to use Vray materials if you can, they will render faster in many cases, and the chance of incompatibility is reduced Make a very light grey VrayMaterial for the groundplane, and a fresnell reflective one for the teapot See my settings in the image on the right for the reflective material step11: $ender 1fter you created and assigned the new materials, hit render to see the result @otice that the grey groundplane looks blueish, this is because of the light blue color of the skylight step12: ,lay -ith en.iron+ent colors Make the skylight light yellow, and the reflection white with a >,A multiplier ?ender again and notice the colour change and the stronger reflections in the teapot step13: Load (/$" +ap !n the material editor, click the blue get material button and choose V?ay8D?! from the list step14: (/$" settings (lick the browse button and locate a hdri you downloaded from my website 1ll these 8D?! maps are in /mirrored ball/ format So check the mirrored ball option in the 8D?! parameters Many free hdri maps are unwrapped 3they look like an unwrapped globe4, you need to set the type to spherical environment for these map types Some are /angular maps/ 3Blight probes, like the old hdri/s on devbecs website4, so check angular map if you/re using one of those step15: Assign (/$" +ap &ou can simply drag and drop this hdri map onto the > environment slots in the Vray environment rollout Make sure you choose instance method. 0hat you did now is telling Vray to use the map for skylight and reflections instead of the color swatches The multipliers have no effect anymore now. step1: $ender 8it render. Skylight is now calculated according to the hdri map, also reflections are coming from the 8D?! environment @otice the longer rendertimes when using hdri for lighting The lighting is a bit too strong !n the Vrayhdri parameters, lower the multiplier to %,C and render again &ou/ll notice there will be no blown out area anymore Dlay with the hori*ontal rotation to get the reflections and lighting to appear the way you want step1#: Final settings 7 Set output si*e to -#%,#+% 7 (hange !rradiance map settings according to image on the right 7 (hange the 2M( Samplers noise threshold to %%%" 7 (hange the region render division back to -#,-#px 8it render and wait. These are high :uality settings that are always good, but usually you can get away with lower ones to speed things up step1%: Final $endering (lick the image to see the final rendering at -#%,#+% resolution 0otes: !f you want the hdri to show up in the background too, simply drag the map onto the 3ds max environment slot